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Was the ending a hallucination? - Indoctrination Theory


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#22426
MadRabbit999

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Falconee wrote...

Voriax wrote...

JimboAdams wrote...

JTP117 wrote...

LadyVakarian wrote...

JTP117 wrote...

Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)

and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.

I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.


That is just creepy. I have a MIGHTY NEED to check this out now. (cookies to who knows the reference) I'll give you a hint:
[smilie]http://25.media.tumblr.com/tumblr_lkr2ain9Yz1qatmzjo1_400.gif[/smilie]

The next play through, I will be sure to keep this in mind, nice find ^_^


Thank you! Trust me, just don't go straight to the child, head toward any group of whisps and walk into the middle, they'll say those things louder than the murmur you hear from a distance, you can't miss it

Why isn't anyone paying attention to this?! Also one thing I noticed about the dream sequences is that the wind blowing leaves grows faster and stronger, this could be alluding to shepard's own judgement being clouded by the slow indoctrination



funny i noticed something fammiliar in the dream scene's and now that you say it i do remember something vague as what you said but i just thought it was my own mind playing dirty tricks on me :blink:


DAMN!
I was eversince in denial to the IT. But now you mention the shadows barring the way to the child, i remember recognising and wondering about that.
Is there any vid about the voices warning you? Because without a new playtrough i cant test that.


This would turn up to be an interesting find, which.. again, unfortunately it can go both ways...

Why would the "oily shadows" which by what the Rachni said, been given to you by reapers, actually tell you not to trust the "reapers" (child)?

#22427
Spectre-61

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If Bioware really goes with our theory (please god) I want to see the faces of the people who defended the "artistic integrity" (I hate that phrase) and the spacemagic.

WE WILL HOLD THE LINE!!!

#22428
YoItsThomas

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JTP117 wrote...

Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)

and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.

I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.


Are you playing with subtitles on or off? I play with them on and they'll say something without me walking to the whisps and I remember some of them as something squad mates have said.
I might have to try the dream sequences again myself and walk into the whisps to see if there may be more dialogue or dialogue beneath the subtitles.
Don't really wanna do another play through but I guess I have another reason other than try my tali LI lol

Modifié par YoItsThomas, 26 mars 2012 - 11:18 .


#22429
Ziggeh

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DarkValor wrote...

bigstig wrote...

If the godchild is real then why take a familar human form?


Uhm... to trick you...? *insert confused look here*

(because it's really a Reaper in disguise maybe?)

Dark.



Because it needed something. For one reason or another it needed external interaction, needed Shepard to make a choice, and so needed her to listen, to understand and to sympathise.

Either it picked the face with which she would most sympathise, or she applied it go give the data she was presented a face (Geth server stlye), and that happened to be the one most on her mind.

And in writing that it just occured to me that it's only really an assumption that the beam sends you to the Citadel...

Modifié par Ziggeh, 26 mars 2012 - 10:57 .


#22430
Erethrian

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Pezza360 wrote...

So if the kid is an indoctrination... And those dream sequences happen in your mind as means of indoctrination... What if the way to resist indoctrination was to not follow the kid at all?


You're forced to.


MadRabbit999 wrote...

...


Actually in the second dream I could clearly hear how Ashley's voice was saying "Go, get him, I'll wait you here".

EDIT: Thinking about that, she can be talking about Kaidan (the one I saved on Virmire), but what I meant is that the whispers are confusing.

Modifié par Erethrian, 26 mars 2012 - 11:02 .


#22431
Erethrian

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Sry, double post -^

Modifié par Erethrian, 26 mars 2012 - 11:01 .


#22432
Pvan

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I'm not sure if anyones mentioned this yet (and I'm not going to check 896 pages of posts to be sure:

After the illusive man dies Anderson tells shepard 'You did good. I'm proud of you'.

When matriarch Benezia breaks free of indoctrination she says to Liara "You've always made me proud Liara".

Now this may just be a coincidence, but it also could lead some credence to the possibility that Shepard has built the world inside his head.

#22433
Ziggeh

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Pvan wrote...
Now this may just be a coincidence, but it also could lead some credence to the possibility that Shepard has built the world inside his head.

Or that "bookending" is a staple dramatic narratives.

#22434
res27772

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I've just had a thought about the ending - it might have been suggested before I don't know, I simply don't have the time to look around at the mo', and if I don't say it I'll forget, lol.

Anyway, at the Harbinger beam part Shepard survives - then when she gets to the Citadel beam she's not 'physicly' beamed up to the Citadel, but "uploaded" to the AI's reality - kind of like in the Geth server when she moves from room to room.  If this were the case, the Citadel would'nt HAVE to look like the Citadel she knows, it could explain a lot of things there as well, like the different armour, one weapon (same thing in Geth server remember), would explain Anderson and TIM being there, would explain nothing happening when she tries to start the weapon, would explain how she can stand on top of the Citadel with Starkid apparently in space... it's all a VR created and controlled by the AI.  This could be Shepard becoming part of the Human Reaper.

And to top it all off, it could explain waking up in the rubble after the Destruction option is chosen.

Just a thought...

#22435
Vahilor

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"artistic integrity"
It is easily said it was "artistic integrity" ... but it is a big difference if you make "Art" for yourself or if you make "Art" for a big audience.
If I draw a picture (a human for example) and make big anatomical mistakes people will shred it into pieces in their critics... telling me it looks like ****, cause the anatomie sucks and punch right into my face when I tell them it is artistc freedom what I did and if I wanna sell it, people tell me for sure I need to fix it or make draw a new picture...

Same it is here.. BW made the game for a big audience and made a really good job, exept of the last ten minutes (IMO). So the majority of people is dissappointed cause there is no closure/ending sucks without explanations/dissagree with the endings/lack of choices/and so on.
For me a big evidence you can't take the point "artistic integrity" now cause IMO there must be somthing pretty wrong what you did, when nearly 90% are dissapointed.

And with all that plot holes and stuff not fitting for me as well the only solution is the IDT.

#22436
surleygentelman

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Honestly, this argument has passed into the realm of extremely mornonic and very childish. As fans we should just stfu and let the creators of the damn game try and tell their story. At this point we have given BIOWARE more than enough reason to put out a DLC that is going to make us wish we had left well enough alone. People who couldn't successfully write their own names are putting forth their ideas and suggestions when we don't even know what direction the story is supposed go in. So at this point we canook forward to some sort of ridiculous sci-fi cliche time few or alternate realities. So it might be not be a bad idea to show a bit of patience and not act like petulant children. The endings were esoteric, but not terrible. However the reaction to them will force bioware to pander to the "fans" and were gonna get exactly what we want ...

#22437
somecrazyname

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MadRabbit999 wrote...

Falconee wrote...

Voriax wrote...

JimboAdams wrote...

JTP117 wrote...

LadyVakarian wrote...

JTP117 wrote...

Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)

and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.

I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.


That is just creepy. I have a MIGHTY NEED to check this out now. (cookies to who knows the reference) I'll give you a hint:
[smilie]http://25.media.tumblr.com/tumblr_lkr2ain9Yz1qatmzjo1_400.gif[/smilie]

The next play through, I will be sure to keep this in mind, nice find ^_^


Thank you! Trust me, just don't go straight to the child, head toward any group of whisps and walk into the middle, they'll say those things louder than the murmur you hear from a distance, you can't miss it

Why isn't anyone paying attention to this?! Also one thing I noticed about the dream sequences is that the wind blowing leaves grows faster and stronger, this could be alluding to shepard's own judgement being clouded by the slow indoctrination



funny i noticed something fammiliar in the dream scene's and now that you say it i do remember something vague as what you said but i just thought it was my own mind playing dirty tricks on me :blink:


DAMN!
I was eversince in denial to the IT. But now you mention the shadows barring the way to the child, i remember recognising and wondering about that.
Is there any vid about the voices warning you? Because without a new playtrough i cant test that.


This would turn up to be an interesting find, which.. again, unfortunately it can go both ways...

Why would the "oily shadows" which by what the Rachni said, been given to you by reapers, actually tell you not to trust the "reapers" (child)?


I was replaying ME1, and just finished the Noveria mission. I think when the rachni queen mentions oily shadows, she is talking about her memories of the Rachni Wars. She can only remember things very vaguely. I'll include a link to a video.



It starts around the 4 minute mark. I'm not sure how this supports the IT, no matter how much I want it to be true.

#22438
Erethrian

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res27772 wrote...

I've just had a thought about the ending - it might have been suggested before I don't know, I simply don't have the time to look around at the mo', and if I don't say it I'll forget, lol.

Anyway, at the Harbinger beam part Shepard survives - then when she gets to the Citadel beam she's not 'physicly' beamed up to the Citadel, but "uploaded" to the AI's reality - kind of like in the Geth server when she moves from room to room.  If this were the case, the Citadel would'nt HAVE to look like the Citadel she knows, it could explain a lot of things there as well, like the different armour, one weapon (same thing in Geth server remember), would explain Anderson and TIM being there, would explain nothing happening when she tries to start the weapon, would explain how she can stand on top of the Citadel with Starkid apparently in space... it's all a VR created and controlled by the AI.  This could be Shepard becoming part of the Human Reaper.

And to top it all off, it could explain waking up in the rubble after the Destruction option is chosen.

Just a thought...


Great, I thought that too, after finishing my second playthrough. On the data-pads you find on Earth it's said that the people go to the beam and they get out of it, but they're no more humans, they're husks (or changed somehow). So maybe the beam is not a "conduit", maybe it's just an indoctrination device.

It's another interpreation for the IT, I prefer the first one, where the indoctrination begins after being hit by Harby, but it's also a possibility. :)

Modifié par Erethrian, 26 mars 2012 - 11:16 .


#22439
MadRabbit999

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JTP117 wrote...

Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)

and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.

I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.


I think someone should make a therad about this until we find answers, because it will get lost in here and go ignored.

#22440
spz123

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surleygentelman wrote...

Honestly, this argument has passed into the realm of extremely mornonic and very childish. As fans we should just stfu and let the creators of the damn game try and tell their story. At this point we have given BIOWARE more than enough reason to put out a DLC that is going to make us wish we had left well enough alone. People who couldn't successfully write their own names are putting forth their ideas and suggestions when we don't even know what direction the story is supposed go in. So at this point we canook forward to some sort of ridiculous sci-fi cliche time few or alternate realities. So it might be not be a bad idea to show a bit of patience and not act like petulant children. The endings were esoteric, but not terrible. However the reaction to them will force bioware to pander to the "fans" and were gonna get exactly what we want ...


Apparently Bioware wanted "Lots of specualation for everyone" and thats precisely what they've got. Now thats not going to end until at least April.

#22441
Earthborn_Shepard

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Erethrian wrote...

res27772 wrote...

I've just had a thought about the ending - it might have been suggested before I don't know, I simply don't have the time to look around at the mo', and if I don't say it I'll forget, lol.

Anyway, at the Harbinger beam part Shepard survives - then when she gets to the Citadel beam she's not 'physicly' beamed up to the Citadel, but "uploaded" to the AI's reality - kind of like in the Geth server when she moves from room to room.  If this were the case, the Citadel would'nt HAVE to look like the Citadel she knows, it could explain a lot of things there as well, like the different armour, one weapon (same thing in Geth server remember), would explain Anderson and TIM being there, would explain nothing happening when she tries to start the weapon, would explain how she can stand on top of the Citadel with Starkid apparently in space... it's all a VR created and controlled by the AI.  This could be Shepard becoming part of the Human Reaper.

And to top it all off, it could explain waking up in the rubble after the Destruction option is chosen.

Just a thought...


Great, I thought that too, after finishing my second playthrough. On the data-pads you find on Earth it's said that the people go to the beam and they get out of it, but they're no more humans, they're husks (or changed somehow). So maybe the beam is not a "conduit", maybe it's just an indoctrination device.

It's another interpreation for the IT, I prefer the first one, where the indoctrination begins after being hit by Harby, but it's also a possibility. :)


Huh! Guess I overlooked that data pad. I always wondered how anyone could possibly know that the beam would get Shepard to the Citadel.. I thought that nobody had come as far as entering it... could have instantly killed Shep for all they knew!

#22442
Vahilor

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spz123 wrote...

surleygentelman wrote...

Honestly, this argument has passed into the realm of extremely mornonic and very childish. As fans we should just stfu and let the creators of the damn game try and tell their story. At this point we have given BIOWARE more than enough reason to put out a DLC that is going to make us wish we had left well enough alone. People who couldn't successfully write their own names are putting forth their ideas and suggestions when we don't even know what direction the story is supposed go in. So at this point we canook forward to some sort of ridiculous sci-fi cliche time few or alternate realities. So it might be not be a bad idea to show a bit of patience and not act like petulant children. The endings were esoteric, but not terrible. However the reaction to them will force bioware to pander to the "fans" and were gonna get exactly what we want ...


Apparently Bioware wanted "Lots of specualation for everyone" and thats precisely what they've got. Now thats not going to end until at least April.


Agree.. now they have their speculations.. like they wanted.

#22443
Stigweird85

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MadRabbit999 wrote...

JTP117 wrote...

Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)

and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.

I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.


I think someone should make a therad about this until we find answers, because it will get lost in here and go ignored.


I'm paying the game at the moment and paid close attention to the dreams, tried walking away(you get turned aound) trying just walking to the shadows they move. Tried walking to the boy the shadows crowd around him. Occasionally I will be clear dialogue from dead squadmates but it's nothing new just reused from previous games.

if we follow the logic of IT and believe in sublimal messaging being used etc it wouldn't surprise me if something had been backmasted onto the audio but I wouldn't know where to begin to check this

#22444
Erethrian

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Earthborn_Shepard wrote...

Erethrian wrote...

res27772 wrote...

I've just had a thought about the ending - it might have been suggested before I don't know, I simply don't have the time to look around at the mo', and if I don't say it I'll forget, lol.

Anyway, at the Harbinger beam part Shepard survives - then when she gets to the Citadel beam she's not 'physicly' beamed up to the Citadel, but "uploaded" to the AI's reality - kind of like in the Geth server when she moves from room to room.  If this were the case, the Citadel would'nt HAVE to look like the Citadel she knows, it could explain a lot of things there as well, like the different armour, one weapon (same thing in Geth server remember), would explain Anderson and TIM being there, would explain nothing happening when she tries to start the weapon, would explain how she can stand on top of the Citadel with Starkid apparently in space... it's all a VR created and controlled by the AI.  This could be Shepard becoming part of the Human Reaper.

And to top it all off, it could explain waking up in the rubble after the Destruction option is chosen.

Just a thought...


Great, I thought that too, after finishing my second playthrough. On the data-pads you find on Earth it's said that the people go to the beam and they get out of it, but they're no more humans, they're husks (or changed somehow). So maybe the beam is not a "conduit", maybe it's just an indoctrination device.

It's another interpreation for the IT, I prefer the first one, where the indoctrination begins after being hit by Harby, but it's also a possibility. :)


Huh! Guess I overlooked that data pad. I always wondered how anyone could possibly know that the beam would get Shepard to the Citadel.. I thought that nobody had come as far as entering it... could have instantly killed Shep for all they knew!


Yup, the only thing against this is the reapers killing everyone when Hammer and Shep's team are trying to reach the beam.

#22445
YoItsThomas

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MadRabbit999 wrote...

JTP117 wrote...

Okay, I'm in the one of the godchild dreams right now. I decided to walk into a group of the shadow figures to see if they said anything. I could hear them whispering. I swear to god I heard them say "don't trust him", "Get back commander" , "Someone outside is coming" (when I got close to the boy), "SHEPARD! (really loud elderly male voice), every time I got in a group of the whisps, "Stay away from him, trust yourself" (that one sent chills up my spine)

and has anyone noticed that the whisps almost blockade the boy? Like they don't want you near him? How about how the got louder and angrier as the whispered when you approached him.

I decided to write this as I played so I wouldn't forget anything. The dialogue of the whisps needs to be analyzed further, there's something important hidden in their speech, I just know it.


I think someone should make a therad about this until we find answers, because it will get lost in here and go ignored.


Shouldnt be too bad. Can bump it right? But can see why you'd wanna make a new thread

#22446
surleygentelman

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Actually BIOWARE probably just wanted people to buy the Damn game and wait for any DLC(if any was to come) now all we get is laughable suggestions for improving a series that they themselves.could not have possibly created.

#22447
Stigweird85

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Earthborn_Shepard wrote...

Erethrian wrote...

res27772 wrote...

I've just had a thought about the ending - it might have been suggested before I don't know, I simply don't have the time to look around at the mo', and if I don't say it I'll forget, lol.

Anyway, at the Harbinger beam part Shepard survives - then when she gets to the Citadel beam she's not 'physicly' beamed up to the Citadel, but "uploaded" to the AI's reality - kind of like in the Geth server when she moves from room to room.  If this were the case, the Citadel would'nt HAVE to look like the Citadel she knows, it could explain a lot of things there as well, like the different armour, one weapon (same thing in Geth server remember), would explain Anderson and TIM being there, would explain nothing happening when she tries to start the weapon, would explain how she can stand on top of the Citadel with Starkid apparently in space... it's all a VR created and controlled by the AI.  This could be Shepard becoming part of the Human Reaper.

And to top it all off, it could explain waking up in the rubble after the Destruction option is chosen.

Just a thought...


Great, I thought that too, after finishing my second playthrough. On the data-pads you find on Earth it's said that the people go to the beam and they get out of it, but they're no more humans, they're husks (or changed somehow). So maybe the beam is not a "conduit", maybe it's just an indoctrination device.

It's another interpreation for the IT, I prefer the first one, where the indoctrination begins after being hit by Harby, but it's also a possibility. :)


Huh! Guess I overlooked that data pad. I always wondered how anyone could possibly know that the beam would get Shepard to the Citadel.. I thought that nobody had come as far as entering it... could have instantly killed Shep for all they knew!


My question again is @JessicaMerizan has previously stated that there is no teleportation in the game so why do we all seem to accept that this "beam" transports you into the citadel?  It's nonsense

I brought this up before but was told that it is just another Mass Relay yet according to the codex: Mass relays are built with two long, curved metal "arms" with a set of revolving rings in between them.

The statue is the citadel had these rings which revolved at the end of ME1 as did the donduit on iLos. I didn't see it anywhere near the beam at the end of Mass Effect 3.

#22448
Vahilor

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surleygentelman wrote...

Actually BIOWARE probably just wanted people to buy the Damn game and wait for any DLC(if any was to come) now all we get is laughable suggestions for improving a series that they themselves.could not have possibly created.


That's your opinion and if you like the endings, fine for you. But some people don't take anything the get thrown to their feets and probably start to complain if it is totaly out of canon or start to discuss if you have big fat plot holes.

If the IDT is totaly wrong, fine... than you can be happy and tell us we were wrong but don't call people disscussing their ideas or theorys childish.

#22449
MadRabbit999

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surleygentelman wrote...

Actually BIOWARE probably just wanted people to buy the Damn game and wait for any DLC(if any was to come) now all we get is laughable suggestions for improving a series that they themselves.could not have possibly created.


You are free to beleive in want you want, just like the IT people are free to beleive in what they want, doesn't make them or you laughable for having 2 different point of view you know?

#22450
MadRabbit999

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bigstig wrote...

Earthborn_Shepard wrote...

Erethrian wrote...

res27772 wrote...

I've just had a thought about the ending - it might have been suggested before I don't know, I simply don't have the time to look around at the mo', and if I don't say it I'll forget, lol.

Anyway, at the Harbinger beam part Shepard survives - then when she gets to the Citadel beam she's not 'physicly' beamed up to the Citadel, but "uploaded" to the AI's reality - kind of like in the Geth server when she moves from room to room.  If this were the case, the Citadel would'nt HAVE to look like the Citadel she knows, it could explain a lot of things there as well, like the different armour, one weapon (same thing in Geth server remember), would explain Anderson and TIM being there, would explain nothing happening when she tries to start the weapon, would explain how she can stand on top of the Citadel with Starkid apparently in space... it's all a VR created and controlled by the AI.  This could be Shepard becoming part of the Human Reaper.

And to top it all off, it could explain waking up in the rubble after the Destruction option is chosen.

Just a thought...


Great, I thought that too, after finishing my second playthrough. On the data-pads you find on Earth it's said that the people go to the beam and they get out of it, but they're no more humans, they're husks (or changed somehow). So maybe the beam is not a "conduit", maybe it's just an indoctrination device.

It's another interpreation for the IT, I prefer the first one, where the indoctrination begins after being hit by Harby, but it's also a possibility. :)


Huh! Guess I overlooked that data pad. I always wondered how anyone could possibly know that the beam would get Shepard to the Citadel.. I thought that nobody had come as far as entering it... could have instantly killed Shep for all they knew!


My question again is @JessicaMerizan has previously stated that there is no teleportation in the game so why do we all seem to accept that this "beam" transports you into the citadel?  It's nonsense

I brought this up before but was told that it is just another Mass Relay yet according to the codex: Mass relays are built with two long, curved metal "arms" with a set of revolving rings in between them.

The statue is the citadel had these rings which revolved at the end of ME1 as did the donduit on iLos. I didn't see it anywhere near the beam at the end of Mass Effect 3.


It is reaper tech, anything it is possible with reaper tech.. even changing a whole galaxy with an explosion ;)