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Was the ending a hallucination? - Indoctrination Theory


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#22551
Stigweird85

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Beti88 wrote...

bigstig wrote...

What endings were people expecting?


Different endings! Imagine what color blind people feel, they got only on ending!

Also, every war asset we collected, every alliance, every badass hero is just a number.

I wanted to see korgans charging through the battlefield. I wanted to see hordes of rachni taking down reapers. I wanted to see Jack laying waste to half the battleground. I wanted to see Normandy doing airstrikes.

Nope, it looks like it was beyond BioWares abilities to produce anything more than color coded videos.


Granted that would be cool, if you believe that debunked leaked script that was the original intention. Banshee taking down by Asari, Krogan charging Rachni etc.

However the reaction still seems a little out of proportion, people keep comparing the endings to this an Deux Ex Machina (I know people mean the original and not the recent remake but bear with me)  When faced with those three endings you got similar stock footage on all 3 endings with a voice over telling you what happened. The ending to Mass Effect 3 wasn't that different(we didn't get the sum up voice over)  yet that didn't recieve the hatred that this one has recieved. Granted DEM wasn't an immersive as Mass Effect but you get the idea.

i fully support Bioware, if endings stand then in my head indoc theory is true, if endings don't stand then whatever Bioware say is cannon is cannon.

#22552
nyrocron

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Beti88 wrote...

Those textures were used ONLY in the gilligan planet scene, nowhere else. And they are named "dream"


See, I looked through the game files myself and they are used
- in the dream
- in the sanctuary
- in the normandy crash scene
- and some other places.

But please, show me the "dream" texture that is used only on that planet.

Modifié par nyrocron, 26 mars 2012 - 03:01 .


#22553
Beti88

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nyrocron wrote...

See, I looked through the game files myself and they are used
- in the dream
- in the sanctuary
- in the normandy crash scene
- and some other places.


I saw no green foliage in the dream scenes, actually, I saw nothing that even resembled green or living in those dreams.

#22554
nyrocron

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Has anyone listened to the audio files from the dreams?
wwise_norhub_dreams.022 is some crazy ****.

#22555
Beti88

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BTW what program can extract the files?

#22556
RoyalGambit

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nyrocron wrote...

Has anyone listened to the audio files from the dreams?
wwise_norhub_dreams.022 is some crazy ****.

no, what it is?

#22557
paxxton

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I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.

Modifié par paxxton, 26 mars 2012 - 03:12 .


#22558
captainbob8383

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bigstig wrote...

Beti88 wrote...

bigstig wrote...

What endings were people expecting?


Different endings! Imagine what color blind people feel, they got only on ending!

Also, every war asset we collected, every alliance, every badass hero is just a number.

I wanted to see korgans charging through the battlefield. I wanted to see hordes of rachni taking down reapers. I wanted to see Jack laying waste to half the battleground. I wanted to see Normandy doing airstrikes.

Nope, it looks like it was beyond BioWares abilities to produce anything more than color coded videos.


Granted that would be cool, if you believe that debunked leaked script that was the original intention. Banshee taking down by Asari, Krogan charging Rachni etc.

However the reaction still seems a little out of proportion, people keep comparing the endings to this an Deux Ex Machina (I know people mean the original and not the recent remake but bear with me)  When faced with those three endings you got similar stock footage on all 3 endings with a voice over telling you what happened. The ending to Mass Effect 3 wasn't that different(we didn't get the sum up voice over)  yet that didn't recieve the hatred that this one has recieved. Granted DEM wasn't an immersive as Mass Effect but you get the idea.

i fully support Bioware, if endings stand then in my head indoc theory is true, if endings don't stand then whatever Bioware say is cannon is cannon.


Man you obviously have no clue what you're talking about, you confuse the game "Deus Ex" with the plot device "Deus Ex Machina".
And yes Mass Effect 3 ending is an absolute rip off of Deus Ex, direction wise and theme wise.
You would realise that if you had actually played it.
And when people say that ME3 ending is a lazy Deus Ex Machina, they talk about the God Child.

Modifié par captainbob8383, 26 mars 2012 - 03:16 .


#22559
David Bergsma

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Beti88 wrote...

BTW what program can extract the files?


Gibbed's audio extractor

#22560
nyrocron

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and umodel for textures etc

#22561
Earthborn_Shepard

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RoyalGambit wrote...

nyrocron wrote...

Has anyone listened to the audio files from the dreams?
wwise_norhub_dreams.022 is some crazy ****.

no, what it is?


yeah, please.. now you made me curious...

#22562
ME3endingsucks2

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paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


That doesn't relate to each other at all, the slow mo is obviously just to illustrate her running at you. You are grasping at imaginary straws.

#22563
Stigweird85

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captainbob8383 wrote...

bigstig wrote...

Beti88 wrote...

bigstig wrote...

What endings were people expecting?


Different endings! Imagine what color blind people feel, they got only on ending!

Also, every war asset we collected, every alliance, every badass hero is just a number.

I wanted to see korgans charging through the battlefield. I wanted to see hordes of rachni taking down reapers. I wanted to see Jack laying waste to half the battleground. I wanted to see Normandy doing airstrikes.

Nope, it looks like it was beyond BioWares abilities to produce anything more than color coded videos.


Granted that would be cool, if you believe that debunked leaked script that was the original intention. Banshee taking down by Asari, Krogan charging Rachni etc.

However the reaction still seems a little out of proportion, people keep comparing the endings to this an Deux Ex Machina (I know people mean the original and not the recent remake but bear with me)  When faced with those three endings you got similar stock footage on all 3 endings with a voice over telling you what happened. The ending to Mass Effect 3 wasn't that different(we didn't get the sum up voice over)  yet that didn't recieve the hatred that this one has recieved. Granted DEM wasn't an immersive as Mass Effect but you get the idea.

i fully support Bioware, if endings stand then in my head indoc theory is true, if endings don't stand then whatever Bioware say is cannon is cannon.


Man you obviously have no clue what you're talking about, you confuse the game "Deus Ex" with the plot device "Deus Ex Machina".
And yes Mass Effect 3 ending is an absolute rip off of Deus Ex, direction wise and theme wise.
You would realise that if you had actually played it.
And when people say that ME3 ending is a lazy Deus Ex Machina, they talk about the God Child.




I have played it and completed it, I am also familiar with the Deus Ex Machina plot device, and both comparisons stand.

Please try and remain civil and avoid personal attacks. It was my understanding that people were refering to the multiple choice (A,B,C)ending to the game as well as the general plot device. If that is not the case then it is my mistake. 

Modifié par bigstig, 26 mars 2012 - 03:30 .


#22564
estebanus

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ME3endingsucks2 wrote...

paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


That doesn't relate to each other at all, the slow mo is obviously just to illustrate her running at you. You are grasping at imaginary straws.



I agree. it could also just be the adrenaline in Shepards veins after having seen Kaidan/Ashley be knocked out, that is slowing time down, you know, like the skill "adrenaline rush"?

Modifié par estebanus, 26 mars 2012 - 03:29 .


#22565
Madlocke

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bigstig wrote...
What endings were people expecting?


Can only speak for myself but.. I expected an ending where an army of mortals (and geth), from rachni to asari, fought and prevailed against the Reapers (due to my high EMS, which I thought for 99% of the game actually mattered, and due to the choices I made along the way), where the Citadel Defense Force actually did something (Seriously, where were they? What happened at the Citadel?)  and where Shepard sacrificed themselves to be the Catalyst needed to power the Crucible weapon to end the Reaper threat forever.

Of course I also hoped that perhaps if I gathered enough resources, did well enough everywhere, Shepard might be saved by the LI and the crew of the Normandy at the brink of death. It would of course depend on completed loyalty missions, and how Shepard treated their crew over the course of the three games, but we were promised that our choices were going to matter.

Was I unrealistic in expecting my choices would matter, when I was promised they would?

#22566
nyrocron

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Earthborn_Shepard wrote...

RoyalGambit wrote...

nyrocron wrote...

Has anyone listened to the audio files from the dreams?
wwise_norhub_dreams.022 is some crazy ****.

no, what it is?


yeah, please.. now you made me curious...

Just some strange noises...

#22567
paxxton

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estebanus wrote...

ME3endingsucks2 wrote...

paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


That doesn't relate to each other at all, the slow mo is obviously just to illustrate her running at you. You are grasping at imaginary straws.



I agree. it could also just be the adrenaline in Shepards veins after having seen Kaidan/Ashley be knocked out, that is slowing time down, you know, like the skill "adrenaline rush"?


OK, so maybe when Shepard is hit by Harbinger he has another adrenaline rush to get up and go. Or maybe the impact makes the fluids in his brain shake and that's why he perceives a distorted reality (slow-mo). I support the Indoctrination Theory but still can see some (even minor) contradictions in it. Maybe the devs just overlooked that.

#22568
Gernbuster

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paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


I really don't see a connection at all Posted Image
That moment is just part of nearly every single game, where u are using guns. If i look through my sniper riffle its slow-mo, too XD
Adrenalin pumping situation, action, pistol, limited rounds. It ALWAYS leads to slow-mo. (Cod4)

#22569
Abdul_777

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Can't remember if someone has mentioned this yet but the camera when youre talking to TIM's holo on Thessia is angled in the same way as in the end with TIM being on the left side with a distinctive blue color,green is in the middle (the prothean VI) and Shepard on the right side (ironically,I have red stripes on my Shep's arms+her hair is red so it stick out).
edit: not sure if it has anything to do with the theory,just thought its pretty cool coincidence.

Also now that I replayed the scene,noticed the VI mentions that only those people wanted to control reapers that were indoctrinated,the starchild stuff might as well be the routine story to persuade people into that choice.

Modifié par Abdul_777, 26 mars 2012 - 03:39 .


#22570
earth_angel

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bigstig wrote...

earth_angel wrote...

just a thought about not changing the endings; Mass effect is Shepard's story. What if Shepard's main role in the defeat of the reaper was only to gather an army but someone else was responsible for making the crucible work.

Whose fight would you see? The one in the cidatel to make the crucible work, Or Shepard's fight against endoctrination? Maybe the end of ME3 is about knowing wether Shepard survive the battle or not. In that case winning the war would be about having a high EMS and about the choices you made!



It's possible. the Mass Effect triology was always considered to be Shepards story. It is concievable that Shep does die and someone else finishes the fight in Mass Effect 4 - but Bioware would need to announce that pretty soon(Pax reveal?)

However as Shepard can survive at the end then it would be a poor show for someone to come in and save they day(unless it was one of Sheps crew)

I would be surprised if Shepard were be able to do anything after being shot by harbinger's beam and surviving indoctrination! But maybe I am wrong and Shepard is a phenix, raising from ashes (or Jesus if you are a christian).

Or  maybe Shepard's role is to create an opening by overcoming indoctrination like what happened to sovereign because of Saren in ME 1. Shepard never really destroyed sovereign by himself.

But I did not mean one guy save the day. I think more of having all of Shepard's crew members, allies, friends charging. The end of the reaper should not be the act of one single guy but of all of them, united because of Shepard. they would represent Shepard's will.

This could give us something as badass as when I saw Grunt covered in blood after killing an army of rachni single handed just to save Shepard. One of my greatest moment in the game.

Modifié par earth_angel, 26 mars 2012 - 03:52 .


#22571
paxxton

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Gernbuster wrote...

paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


I really don't see a connection at all Posted Image
That moment is just part of nearly every single game, where u are using guns. If i look through my sniper riffle its slow-mo, too XD
Adrenalin pumping situation, action, pistol, limited rounds. It ALWAYS leads to slow-mo. (Cod4)


You have to look on this effect in the context of Mass Effect 3, not all games you've ever played. If slow-mo in ME3 is so important for IT (including the dreams), why use it in other parts of the game?

#22572
Abdul_777

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paxxton wrote...

Gernbuster wrote...

paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


I really don't see a connection at all Posted Image
That moment is just part of nearly every single game, where u are using guns. If i look through my sniper riffle its slow-mo, too XD
Adrenalin pumping situation, action, pistol, limited rounds. It ALWAYS leads to slow-mo. (Cod4)


You have to look on this effect in the context of Mass Effect 3, not all games you've ever played. If slow-mo in ME3 is so important for IT (including the dreams), why use it in other parts of the game?

Because Eva was so close by the time your average gamer would react youd be dead already.They used slow mo to give you time to realize you have to shoot her yourself and line those shots up.

#22573
ME3endingsucks2

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paxxton wrote...

Gernbuster wrote...

paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


I really don't see a connection at all Posted Image
That moment is just part of nearly every single game, where u are using guns. If i look through my sniper riffle its slow-mo, too XD
Adrenalin pumping situation, action, pistol, limited rounds. It ALWAYS leads to slow-mo. (Cod4)


You have to look on this effect in the context of Mass Effect 3, not all games you've ever played. If slow-mo in ME3 is so important for IT (including the dreams), why use it in other parts of the game?


just accept it dude, it was a weak theory and no one agrees with you, it's slow mo because it's a robot sprinting full force at you and you have to obviously hit her with like 10 shots because um, SHES A ROBOT. So the put it in slow mo so its not as hard to get that many shots off.

#22574
estebanus

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paxxton wrote...

estebanus wrote...

ME3endingsucks2 wrote...

paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


That doesn't relate to each other at all, the slow mo is obviously just to illustrate her running at you. You are grasping at imaginary straws.




I agree. it could also just be the adrenaline in Shepards veins after having seen Kaidan/Ashley be knocked out, that is slowing time down, you know, like the skill "adrenaline rush"?


OK, so maybe when Shepard is hit by Harbinger he has another adrenaline rush to get up and go. Or maybe the impact makes the fluids in his brain shake and that's why he perceives a distorted reality (slow-mo). I support the Indoctrination Theory but still can see some (even minor) contradictions in it. Maybe the devs just overlooked that.



An adrenaline rush is not something that just spontaneously happens. Adrenaline gets built up through either physical exertion or great stress.

When Shepard gets hit by the beam the adrenaline would have already reached its peak. After Harbingers beam hits Shepard, the adrenaline would have vanished immediately, meaning that Shepard would have to build more adrenaline up. However, this is impossible for Shepard to obtain, as s/he has just woken up from being knocked out. This means, that the adrenaline has vanished from Shepard's body, and that s/he must first build more up. this is impossible to obtain in that short amount of time between Shepard waking up and entering the beam. Even the three husketeers and Marauder shields couldn't have caused that much adrenaline in Shepard's body, and the slow-mo started already before that.

#22575
Gernbuster

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paxxton wrote...

Gernbuster wrote...

paxxton wrote...

I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.


I really don't see a connection at all Posted Image
That moment is just part of nearly every single game, where u are using guns. If i look through my sniper riffle its slow-mo, too XD
Adrenalin pumping situation, action, pistol, limited rounds. It ALWAYS leads to slow-mo. (Cod4)


You have to look on this effect in the context of Mass Effect 3, not all games you've ever played. If slow-mo in ME3 is so important for IT (including the dreams), why use it in other parts of the game?


I get your point, but I don't think slow-mo is not a sign of indoctrination, but for very important events.
Remember the Reaper on Ranoch? It became slow-mo as well and my heart nearly exploded by pumping all the adrinaline. I would skip the slow-mo argument for IDT. There are still 100 better ones.