Abdul_777 wrote...
Because Eva was so close by the time your average gamer would react youd be dead already.They used slow mo to give you time to realize you have to shoot her yourself and line those shots up.paxxton wrote...
Gernbuster wrote...
paxxton wrote...
I've found a possible flaw in IT. There is a scene in the game that happens in slow-mo and is definately outside of a dream. When you encounter Eva on Mars and she injures one of your squadmates. Then she runs towards Shepard in slow-mo. So maybe the slow-mo gameplay before Shepard is beamed up to the Citadel means nothing. Let's hope not.
I really don't see a connection at all
That moment is just part of nearly every single game, where u are using guns. If i look through my sniper riffle its slow-mo, too XD
Adrenalin pumping situation, action, pistol, limited rounds. It ALWAYS leads to slow-mo. (Cod4)
You have to look on this effect in the context of Mass Effect 3, not all games you've ever played. If slow-mo in ME3 is so important for IT (including the dreams), why use it in other parts of the game?
Kai Leng is also very close when the fight starts in TIM's HQ. Yet there's no slow-mo. The only explanation is that Eva created a negative mass effect field that increased the mass of her surroundings thus slowing time.




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