If IT is true( I still believe it's wishfull thinking from the fans part) then they should have given the real ending when the game released.
Also if it was the intention of Bioware to indoctrinate you, I think that there should be more subtle hints throughout the game, not only in the beginning and at the end, maybe show some spectre hunt you down.
Why doesn't Javik, EDI or Liara see that you are indoctrinated, Javik had to fight in a much dirtier war then "we"are fighting now against the reapers and he sure as hell must be able to see indoctrination when it occurs, EDI would recognize it, she is reaper tech through extend and Liara does this mindmelt thing furthermore the Geth would have noticed...so if it is IT then I hope they have enough literary cement to cover up plotholes since I believe it will create just as much holes as it will fill up
Anyhow this is what I thought or at least hope that they will come up with:
social.bioware.com/forum/1/topic/355/index/9992961/407#10560783Here's an alternative ( possibly better) ending:
You wake up after the horrible ending that it is now.
You"ll see dr Chakwash looking at you asking if you're alright, you give your answer then you ask what happended, she says:
You got blasted by a piece of rubble we just found you,
you then ask what happened, to which Chakwash replies:
Anderson was the only one left standing, took a bom with him and in the end sacrificed himself by blowing up the Citadel.
Since
you don't sound surprised, Chakwash asks why you don't sound surprised,
then you explain about a dream you had about the starchild and the
whole aftermath of that.
Then Chakwash kinda chuckles mentioning
something about that the blow might have damaged the brains more then
she expected( humor is the best remedy and will make everyone forget
about it, trust me), you then look up and see a reaper and you try to
push chakwash to safety ( or if your renegade use here as shield), she
replies, always the hero/always the soldier right and then explains
that the reapers aren't doing anything anymore they just kinda hoverwith
a protective shield around them, only the husks are still moving about
being out of control attacking each other and basically everything that
moves.
She helps you get up explaining that basecamp isn't very
far and that most of them are alright /most of them are dead/50-50 ,
which is based on what your choices were in the previous games .
you
walk around the corner and chakwash get's blasted by a rachni reaper
thing ( forgot the name), based on your choice you either give her the
last medigel you have or say that it's survival of the fittest and leave
her.
then you ( or both of you) get to cover and a piece of gameplay
starts where you stay in immediate danger mode ( with the red veins in
the screen and the heart beating sound) when you saved Chakwash which
makes it relative difficult to kill the husks and th erachni reaper
thing ( chakwash isn't a very good shot) or when you picked the renegade
mode you run through it with relative ease.
when you( both) get
passed this little thing another cutscene happens where a harvester
appears you think **** but then the cavalery arrives in the form of
random teammates ( depends on choices in past games and this one as
well, which one is alive) in the hammerhead or mako, they blow up the
harvester, patch both of you up and take you to basecamp.
once there
you find out that the illusive man is there, but he is dying and wants
to speak to you urgently, you can go around basecamp where you can help
people out buy supplies, upgrades before you go to TIM, when you arrive
there you find out that the final scenes of the horrible ending that it
is now is partly true and that he is amazed that you know about the
starchild, he thinks that you hav ethis knowledge because you have
absorbed some prothean ability when you touched the beacon in ME1
( Jarvik agrees if you have him/is sill alive and around) and when you
got covered in rubble you got all these sensations which made you see
what transpired on the citadel/crucible albeit in kind of a dream.
He
explains that he was controlling the reapers to stop and that he saw
anderson running at the other end with the bomb and blew himself up at
that point the starchild disappears and TIM sees Harbinger , but not the
Harbinger whe are used to, Harbinger is pleeding to help the reapers
out of their enslavement and gives them coordinates to a hidden system
with a mass relay which transports you to reaper space and a processing
plant.
This is all done in a cgi cutscene with TIM as a voiceover.
TIM dies telling he's sorry for all the things he has done ( paragon) or saying he did it all for the greater good ( renegade).
You
then have the ability to do some shopping /help some people there
before taking ( what's left of your) team to the Normandy and about to
leave, then a cutscene starts when you are about to leave when the
reapers start up again and assuming control of husks and the likes again
and start attacking the basecamp ( which is the last remnant of
humanity), now depending on your choices the following happens:
-If
you didn't help everyone ( meaning saved the Rachni queen, reuniting the
geth/quarians, curing the genophage) they don't stand a chance and most
of them will die, you turn away ans say something like let's make them
count
- if you did help everyone , the rachni arrive as well as the
krogan lead by Wrex , the remnant of the asari, jack with here biotics
squad and the geth and quarians yelling at you that they"ll manage you
smile at them , they smile back and you leave
-if you did 50-50
,played grey then the allies that arrive will shout that you can't do
anything here and that you just leave and do your thing, you scream back
that you"ll be back to come to help and you leave.
then a flying
cutscene happens where you are chased by Harbinger and a lot of
reapers leaving earth alone where several things happen where the
outcome differs depending on your previous choices.
basically if you
played paragon EDI hacks several reapers causing some of them to die, if
you play renegade EDI is taken over by Harbinger and either you shoot
her ( renegade interupt) or Joker does .
Depending if you had
everyones allegience and had all the ship upgrades you hit the final
relay either with a fully functional ship or a damaged one.
Once
you enter the system a cutscene starts where scanners indicate
activity on one of the planets, where you either land the normandy in a
clearing or crash there.
If you crash then one of the following happens:
- If EDI survived in the previous happening she convinces joker to leave the ship
-if EDI died Joker explains that he can't leave since a remnant of EDI is still alive and that he loves her
If
the Normandy just lands Joker says that he and EDI will pick you up and
that you just ahve to shout, like you usually do when you need
something from him.....
You leave the ship with your team ( all
of them not just 3) and approach a big facility which appears to be a
reaper birthpllace, the surroundings are like the overlord DLC from ME2,
a lush planet where there is plenty of wildlife almost idylic .
Once
there, it becomes clear that there are a couple of objectives one is
the main objective and there is choice of two others which is helping
Asari from being processed or getting valuable reaper technology, it now
depends on how much of your team is still alive and if you spoke to
them regularly /shown interest if you are able to do the sidequests and
if all of them survive ( this isn't dependent on qualities of the
individuals they are all battle hardened) if you choose the reaper tech
option and Liara is your LI she breaks with you and goes to the asari
alone, you"ll never hear from her again.
If you haven't talked to
Jarvik regularly and you pick save the asari he will break with you
because of your stupid decisions and lack of leadership, depending on
how much you spoke with the rest they will leave with him or stay.
If
only 2 other squad members are alive you can only do the main
objective, where you finally encounter someone who is overseeing the
reaper proces, which is the one who didn't survive Virmire (nonVS) you
fight him/her and when you beat the nonVS and he/she is dying ( for the
2nd time) he/she explains that the reapers are being controlled by
organics she doesn't know who, but does know how to get where they are.
when the nonVS dies depending of the things you said in ME1 and your
alignment is very personal( "it was an honor to have known you
commander") or distant( "I just did my duty") you then approach a
console retrieve the data and then hail Joker or if he died you run to a
shuttle which is somewhere outside
Joker replies sayin something
funny and EDI corecting him, but also says we didn't call to soon and
that he is already waiting outside on the platform either in the
Normandy ( if it was intact) or in the shuttle, because our friend
Harbinger has arrived and is blasting the facilty, you leave with
cloaking tech of the shuttle or normandy.
If you still hav eJoker you get past without a scratch if he died you get blasted and barely make it to the coordinates.
Once
you are there and land on the planet( have not thought about design,
but I am thinking a planet which appears to have artifacts and
architecture of all the cycles combined in a sort of a mix which has to
feel alien and familiar alike..good luck level designers
) once you
land a hologram pops up which shows a prothean who explains that special
forces of the prothean once found out about this place and that it was
controlled by another race which we haven't heard about who had created
the reapers and had a conflict similar like the geth and Quarians, only
this race wasn't going for the peace option and attacked them, the
syntetics which the reapers are only defended themselves so it was a bit
of tie, the galaxy back then however wasn't that peace ful and was in
constant conflict and when other races realised the position of the
elder race was weakened by the war with their syntetics they attacked ,
being desperate th eelder race deviced a way to control the reapers but
instead of only holding back their organic aggresor the elder race opted
to destroy all organic live which they viewed as a threat.
Once this
was done they created the citadel to monitor development of the galaxy
and once it developed in something which the elder race perceived a
threat they wiped out all organic life again and use genetic material
from that to strengthen themselves, because only a few of the elder race
survived the initial onslaught they didn't have a large enough gene
pool to sustain evolution.
When the remnant of the protheans arrived
the elder race enslaved them, but underestimated them and finally the
Protheans overcame the elder race and wiped them out for good, in the
end they opted to continu the cycle since they were not exactly fluffy
bunnies and several hundreds of years had past and their own society had
been destroyed ( time is different on the elder planet, moves slower).
this is all shown in a nice CGI cutscene.
When the cutscene ends the prothean offers you a choice as well:
- Join them as their slaves ( crew lives but current cycle get's wiped out )
- Fight them
when
you choose to fight , which I assume everyone will do a final end
battle starts where your entire crew fights with you against the
protheans if you saved the reaper technology you can use their own
defenses against them if you choose to save the asari they will use
biotics to destroy their defenses.
once you beat them you can
approach a console where a VI appears in the shape of one ofthe elder
race which resembles a grey old version of you( not to similar just
recogniseable) but still of a different race which resembles a human) he
presents you with choices:
-Destroy the elder planet and rid the galaxy of the cycle, leaving the future open.Reapers leave organic space
-Assume control of the facility and continu the cycle killing everyone Reapers are under your control now.
Then depening on all the choices you have made you get a different endsequence...
-you not coming back but sitting on a throne like position where you the last thing you here yourself say : assuming conrol
-
you die in the explosion of the elder planet because the normandy
didn't survive the onslaught, but you see either everyone surviving in a
cutscene and a celebrating galaxy or you see a heavily damaged galaxy
but stil standing and rebuilding grimly everyone leaves each other the
council is disbanded and the galactic society disolves.
Everything is based on your choices
-
a little cutscene of the last moments of the battle that started on
earth when you left and a cutscene of your life ending in your burial
with your friends varying in age( some races age more quickly)
and
you have a child which is named afer the character that didn't survive
Virmire which is revealed when the mother/father says that they need to
leave.
This is just something I whipped up in a couple of hours
so it could use some refinement, but it's already better than the ending
as it is now, you are also free to use it all or just segments of it
but please fix the damn ending 