I've mentioned the framed narrative idea of stargazer which is similar to Varric in DA2 and it's potential unreliability as a plot device. I'm on my phone so can't find it but someone else feel free too quote it.Skillz1986 wrote...
I notices something that may or may not be off topic, but definitely keeps bothering me and...at least the way i see it, is an indicator for at least "one more story".
Also...i wonder how nobody else brought that up so far...at least i haven't seen it.
Remember the early screenshots of that cerberus dude crashing through the window of the normandy's captain's cabin?as far as i remember he (she/it) was also featured in the femshep trailer. whatever happened to that guy...i thought it was a pretty decent action sequence...and yet, it didn't happen. at least i didn't notice it on my 2 playthroughs.
P.s. love idt...strongest evidence to me: codex entry/complete lack of sense in the last 10 minutes/ and of course..shep breathing
What if the ending scene is fabrication based on the legend that he fought off the Reaper's greatest weapon and won.
True it can fit in with current endings because how would he know what happens but I like my idea better.
If noone quotes it read my wall off text re. Psychology of endings and how I'd do DLC based on IDT regardless of final choice as it is
I've said before people with the codes could maybe access the ending for free because it was bought new (similar to Cerberus network in ME2) thus don't have to charge thus whole idea of that being a problem is moot.




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