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Was the ending a hallucination? - Indoctrination Theory


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#23001
greywardencommander

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@BloodCraw if that's true then that could be evidence in itself re. Deliberately messing with the colours with Paragon and Renegade and that's enough to convince you something's wrong thus know it's a hallucination (always forcing you to do the opposite of what you would do)
See my thread re. This colour switch and the presentation of the options and the 'magical compromise' if you want to see more about the psychology of the last sequence alone if interested -psychologically you're primed to know something's up with it from the get go so all circumstantial evidence prior to the ending is irrelevant.
It also makes me wonder if they expect people to pick 'colour' and 'synthesis' because they're blue or 'magic way to make thing's better without sacrificing my soul' and those who still pick destroy are 'rewarded' with the breath scene. Could mean they intend to have you indoctrinated (no matter what) or that you'll be indoctrinated or not depending on choice in ending dlc

#23002
Guest_DuskRose_*

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n00bsauce2010 wrote...

Arian Dynas wrote...

Uh no.

One, Lazarus, I will give you, but for the most part Lazarus is used as a stock phrase for resurrection, Cerberus is GREEK mythology, not Christian in the slightest. Omega is a GREEK letter, referencing the end, the Christians used that already established connection too. Purgatory is simply used these days as a catch all term for a place which is not exactly punishment, but not paradise either, which the prison ship being basically one big solitary confinement room applied to, Legion is a reference to many forming one, a concept Bioware has used before, and admittedly owes it's source to Christianity, but once again, is usually used in the more modern terminology of one from many. Archangel is referring to his guardian angel traits and the fact that he is an unflinching idealist.

And Shepard himself? Not even remotely related to "Shepherd". It is in fact a reference to the astronaut that everyone forgets, one Alan SHEPARD, whom was the first American in space, he experienced a 15 minute flight in the upper armosphere, before waterlanding and being grounded for years afterward due to an inner ear problem.


I don't think its referencing Alan Shepard. Its talking about this

shep·herd  (shPosted ImagepPosted ImagePosted Imagerd)n. One who herds, guards, and tends sheep.

Which does nothing to say he would sacrifice himself. It's a reference to his purpose.. to unite the galaxy against the reapers.



Or, y'know, it could have a double meaning.

#23003
n00bsauce2010

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bloodclaw have you read the OP?

#23004
BloodClaw95

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n00bsauce2010 wrote...

bloodclaw have you read the OP?

Just putting down my thoughts.

greywardencommander wrote...

@BloodCraw if that's true
then that could be evidence in itself re. Deliberately messing with the
colours with Paragon and Renegade and that's enough to convince you
something's wrong thus know it's a hallucination (always forcing you to
do the opposite of what you would do)
See my thread re. This colour
switch and the presentation of the options and the 'magical compromise'
if you want to see more about the psychology of the last sequence alone
if interested -psychologically you're primed to know something's up with
it from the get go so all circumstantial evidence prior to the ending
is irrelevant.
It also makes me wonder if they expect people to pick
'colour' and 'synthesis' because they're blue or 'magic way to make
thing's better without sacrificing my soul' and those who still pick
destroy are 'rewarded' with the breath scene. Could mean they intend to
have you indoctrinated (no matter what) or that you'll be indoctrinated
or not depending on choice in ending dlc

I was a Paragon and I went with 'Destroy'. Take that how you will.

#23005
MrRoussis

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I found the interaction in the vents weird from the start of the game, like something was off. It didn't make too much sense that Shep would not mention the child or make a better attempt at getting him to safety. Of course, its been mentioned that no one reacts to the child in the middle of the battle, not even helping him on the ship... and of course the frustrating star child that Shep does not think to say "Hey, wait a minute", considering he looks exactly like the child from his nightmares. I feel like its a total fabrication from start to finish... the fact that we have a star child puts this all into question.. if he wasn't present end game... we would have simply regarded him as the victim of a war Shep is lamenting. I lament Mordin and Legion personally... :(

#23006
Chyliss

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(Not sure if this was mentioned, apologies if it was).

The first appearance of the child is in the first few seconds of the game when Shepard is staring out the window watching the child playing with the ship on a grassy area not far from the building ledge where you later see the kid running across and into the door.

Not that it matters, it doesn't really, just a side note.

At 1:37, just before Vega comes in, here:

Modifié par Chyliss, 27 mars 2012 - 02:11 .


#23007
n00bsauce2010

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MrRoussis wrote...

I found the interaction in the vents weird from the start of the game, like something was off. It didn't make too much sense that Shep would not mention the child or make a better attempt at getting him to safety. Of course, its been mentioned that no one reacts to the child in the middle of the battle, not even helping him on the ship... and of course the frustrating star child that Shep does not think to say "Hey, wait a minute", considering he looks exactly like the child from his nightmares. I feel like its a total fabrication from start to finish... the fact that we have a star child puts this all into question.. if he wasn't present end game... we would have simply regarded him as the victim of a war Shep is lamenting. I lament Mordin and Legion personally... :(


Good point..if bioware simply used mordin.. i would've easily believe the ending at face value. Also is it possible for a reaper to use a tangible object to convey an indoctrination attempt? Why didn't harby just use mordin or someone else who died. My theory is it's not possible.. he must create it from scratch (hence the boy)

And this is where people come in saying "It still means the ending isn't in the game! and I'm gonna whine like a little b*tch because I didn't understand the 50 different hints bioware threw my way. The indoctrination theory is wrong because I said so.. "throws evidence that has been disproved dozens of times"

to which i say.. you're in denial.. or mentally retarded. Or both.

The people in denial are the ones thinking the only way it could've been indoc is it bioware put a big damn sign up next to the conduit saying "You're indoctrinated YA BIG DUMMY"

Modifié par n00bsauce2010, 27 mars 2012 - 02:07 .


#23008
Mike Aus

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Are we still calling this a 'theory'? I thought it was a fact... just like the 'theory' of evolution. :P

#23009
BloodClaw95

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n00bsauce2010 wrote...

MrRoussis wrote...

I found the interaction in the vents weird from the start of the game, like something was off. It didn't make too much sense that Shep would not mention the child or make a better attempt at getting him to safety. Of course, its been mentioned that no one reacts to the child in the middle of the battle, not even helping him on the ship... and of course the frustrating star child that Shep does not think to say "Hey, wait a minute", considering he looks exactly like the child from his nightmares. I feel like its a total fabrication from start to finish... the fact that we have a star child puts this all into question.. if he wasn't present end game... we would have simply regarded him as the victim of a war Shep is lamenting. I lament Mordin and Legion personally... :(


Good point..if bioware simply used mordin.. i would've easily believe the ending at face value. Also is it possible for a reaper to use a tangible object to convey an indoctrination attempt? Why didn't harby just use mordin or someone else who died. My theory is it's not possible.. he must create it from scratch (hence the boy)

And this is where people come in saying "It still means the ending isn't in the game! and I'm gonna whine like a little b*tch because I didn't understand the 50 different hints bioware threw my way. The indoctrination theory is wrong because I said so.. "throws evidence that has been disproved dozens of times"

to which i say.. you're in denial.. or mentally retarded. Or both.

The dreams. He tried using the people that died under Shepard's command against him. It didn't work.

#23010
n00bsauce2010

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BloodClaw95 wrote...

n00bsauce2010 wrote...

MrRoussis wrote...

I found the interaction in the vents weird from the start of the game, like something was off. It didn't make too much sense that Shep would not mention the child or make a better attempt at getting him to safety. Of course, its been mentioned that no one reacts to the child in the middle of the battle, not even helping him on the ship... and of course the frustrating star child that Shep does not think to say "Hey, wait a minute", considering he looks exactly like the child from his nightmares. I feel like its a total fabrication from start to finish... the fact that we have a star child puts this all into question.. if he wasn't present end game... we would have simply regarded him as the victim of a war Shep is lamenting. I lament Mordin and Legion personally... :(


Good point..if bioware simply used mordin.. i would've easily believe the ending at face value. Also is it possible for a reaper to use a tangible object to convey an indoctrination attempt? Why didn't harby just use mordin or someone else who died. My theory is it's not possible.. he must create it from scratch (hence the boy)

And this is where people come in saying "It still means the ending isn't in the game! and I'm gonna whine like a little b*tch because I didn't understand the 50 different hints bioware threw my way. The indoctrination theory is wrong because I said so.. "throws evidence that has been disproved dozens of times"

to which i say.. you're in denial.. or mentally retarded. Or both.

The dreams. He tried using the people that died under Shepard's command against him. It didn't work.


Totally had a brain fart and forgot about the damn dream sequences. Also earlier someone said that if you go near the shadows in the dreams.. sometimes you can hear them saying "shepard.. don't trust him" or something along the lines? someone please confirm?

#23011
Either.Ardrey

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n00bsauce2010 wrote...

Arian Dynas wrote...

edogalax wrote...

MadRabbit999 wrote...

bigstig wrote...

MadRabbit999 wrote...

bigstig wrote...

surleygentelman wrote...

...

 

 

...


Correct me if I am wrong but, isn't the main character "Shepard"? That is also a reference to Jesus, I tihnk many of us thoguht his fate was to sacrifice himself from the very start.

The game is full of bits from Christian religion... Lazarus, Cerberus, Omega, Purgatory, Legion, Archangel.. etc..


Yes, there are a lots of reference to Christian religion

 

Uh no.

One, Lazarus, I will give you, but for the most part Lazarus is used as a stock phrase for resurrection, Cerberus is GREEK mythology, not Christian in the slightest. Omega is a GREEK letter, referencing the end, the Christians used that already established connection too. Purgatory is simply used these days as a catch all term for a place which is not exactly punishment, but not paradise either, which the prison ship being basically one big solitary confinement room applied to, Legion is a reference to many forming one, a concept Bioware has used before, and admittedly owes it's source to Christianity, but once again, is usually used in the more modern terminology of one from many. Archangel is referring to his guardian angel traits and the fact that he is an unflinching idealist.

And Shepard himself? Not even remotely related to "Shepherd". It is in fact a reference to the astronaut that everyone forgets, one Alan SHEPARD, whom was the first American in space, he experienced a 15 minute flight in the upper armosphere, before waterlanding and being grounded for years afterward due to an inner ear problem.


I don't think its referencing Alan Shepard. Its talking about this

shep·herd  (shPosted ImagepPosted ImagePosted Imagerd)n. One who herds, guards, and tends sheep.

Which does nothing to say he would sacrifice himself. It's a reference to his purpose.. to unite the galaxy against the reapers.



Oh dear...

It's most likely actually both. Shepard is a "shepherd" for his/her squadmates, plus I think that it was all but confirmed that Shepard was based off of (at one point a Commander) Alan Shepard.

As for the Christian theology bits, Dynas, you were correct that a lot of those in that list weren't really based of it. However, you were incorrect in the "Uh no" department. There are outright references to the Bible, both literally and thematically throughout the Mass Effect series, and in Mass Effect 2, most (if not all) of the squadmates loyalty missions referenced Bible topics. A specific example would be Miranda's mission, The Prodigal, referencing the parable of the Prodigal Son. There are also lots of references to other major religions as well.

Modifié par Either.Ardrey, 27 mars 2012 - 02:17 .


#23012
Mike Aus

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Have people also noticed:

- The dead bodies after Shepard is teleported is like the collector ship. The reaper uses humans as it's 'blood'. Hence the dark red corridor.

- The walls are shifting, like a human mind... always changing. Or like the reapers, changing based on who they reap.

- The last part before the ending is up the stairs... a metaphor for an upward battle.

- Anderson raises his hand in the same way Shepard raises his gun towards him. Because they're one and the same.

- When the Illusive man dies, Anderson collapses in exactly the same form.

- Then there's the bloody hand from the gunshot wound Shepard never had (well he did, via Anderson)

- The fig leaves that cover the scene in 'the garden of eden' with the normandy, etc

Countless hints. Not sure how much clearer Bioware could have made it without being too damn obvious and ruining the ending completely.

Modifié par Mike Aus, 27 mars 2012 - 02:14 .


#23013
n00bsauce2010

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Mike Aus wrote...

Have people also noticed:

- The dead bodies after Shepard is teleported is like the collector ship. The reaper uses humans as it's 'blood'. Hence the dark red corridor.

- The walls are shifting, like a human mind... always changing. Or like the reapers, changing based on who they reap.

- The last part before the ending is up the stairs... a metaphor for an upward battle.

- Anderson raises his hand in the same way Shepard raises his gun towards him. Because they're one and the same.

- When the Illusive man dies, Anderson collapses in exactly the same form.

- Then there's the bloody hand from the gunshot wound Shepard never had (well he did, via Anderson)

- The fig leaves that cover the scene in 'the garden of eden' with the normandy, etc

Countless hints. Not sure how much clearer Bioware could have made it without being too damn obvious and ruining the ending completely.


lol my earlier post says the exact same thing. HOW MUCH CLEARER COULD BIOWARE HAVE MADE IT RETARDS.. wow....I can't wait to shove this sh*t down everyones throats when they finally confirm it. Just saying.. its gonna be well worth it.

#23014
Mike Aus

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Heh. Till then we can take consolation in the fact that it didn't go above our heads...

...unless we're totally wrong. But no... that's just the Reapers trying to place doubt in my mind. :P

#23015
MrRoussis

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The image of space were looking at when Shep and Anderson are talking to one another is terrible by the way. Everything else in the game looked good, why was this scene so... pixelated? Does this supported IT? I don't care, that image sucked.

#23016
Mike Aus

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"There are outright references to the Bible, both literally and thematically throughout the Mass Effect series, and in Mass Effect 2, most (if not all) of the squadmates loyalty missions referenced Bible topics. A specific example would be Miranda's mission, The Prodigal, referencing the parable of the Prodigal Son. There are also lots of references to other major religions as well."

Also the garden of eden reference at the end. Those leaves look awfully like the biblical fig leaves that are used to cover things with. In this case, they're covering the scenery of the garden of eden.

The whole idea is that the cycle starts again and all those events become nothing but stories passed down from generation to generation over countless years till they're forgotten. Also supported by the post-credit scene (voiced by Buzz Aldrin).

Modifié par Mike Aus, 27 mars 2012 - 02:25 .


#23017
BloodClaw95

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MrRoussis wrote...

The image of space were looking at when Shep and Anderson are talking to one another is terrible by the way. Everything else in the game looked good, why was this scene so... pixelated? Does this supported IT? I don't care, that image sucked.

I doubt it has anything to do with the IT, more like the fact that the ending was half-assed after the original was leaked.

#23018
Mike Aus

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MrRoussis wrote...

The image of space were looking at when Shep and Anderson are talking to one another is terrible by the way. Everything else in the game looked good, why was this scene so... pixelated? Does this supported IT? I don't care, that image sucked.


I had the same problem. However I think it's a graphical glitch because on my second playthrough it looked much better. So I think it's an issue with the high-res texture not loading properly. :(

#23019
Martukis

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What was the original ending?

#23020
Kyzee

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 Somebody posted this link a couple of pages back, and I wanted to bump it just to be sure people could read it. (Sorry, Original Poster! I couldn't find your post, or I would've quoted you!) 

Nothing really new here, except for the bit about the different music you hear when you make your choice, i.e. right at the beginning of each path. I didn't notice this, even after watching clips on YouTube. Has anyone here noticed it?

Anyway, it's a worthwhile read. Enjoy. :)

uninhibitedandunrepentant.tumblr.com/post/19344938387/mind-holy-****

#23021
HairyMadDog1010

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Martukis wrote...

What was the original ending?


Dark energy:The reapers reaped organics because they were trying to stop it. You could join them or kill them and hope civialization could figure out how to stop it.

#23022
n00bsauce2010

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HairyMadDog1010 wrote...

Martukis wrote...

What was the original ending?


Dark energy:The reapers reaped organics because they were trying to stop it. You could join them or kill them and hope civialization could figure out how to stop it.


we're positive? what is dark energy? never even heard of it.

#23023
Mr Anderson 2012

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Mass Effect 3 Ending was a Hallucination , Shepard Got Hit By the reaper beam he got knock out . Beyond that point
It was a Hallucination Shepard Never get to the Citadel !   Why they show Shepard on the ground in the ruins (Its Not the citadel ruins ) with his dog tags out and he takes a deep breath


Plus How did Anderson ge to the Citadel ?

1. . After hearing Anderson whisper her name, Shepard asks, “Anderson, you up here too?”
Not a moment earlier, Shepard heard over the radio that nobody made
it to the beam, the entire force was decimated, and that the rest were
in full retreat. Why would she assume that Anderson is also on the
Citadel when everything she has just heard and experienced indicates
that he is most definitely not? Then, he says;
3. ”I followed you up.”
So Anderson was allegedly behind Shepard. Shepard was hit by a laser
blast and knocked out for an indeterminate amount of time and Anderson
never caught up to or passed ahead of Shepard. Nor did anyone notice
Anderson running behind Shepard. (“Negative. Our entire force was
decimated.” “All forces, retreat!”)

So Please Check this site about Mass Effect 3 http://www.rawrcast....makes-no-sense/

Can't wait for the DLC April or May :)

Modifié par Mr Anderson 2012, 27 mars 2012 - 02:33 .


#23024
JTP117

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MrRoussis wrote...

The image of space were looking at when Shep and Anderson are talking to one another is terrible by the way. Everything else in the game looked good, why was this scene so... pixelated? Does this supported IT? I don't care, that image sucked.


It looked like an ME1 image before it finished loading

#23025
HairyMadDog1010

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n00bsauce2010 wrote...

HairyMadDog1010 wrote...

Martukis wrote...

What was the original ending?


Dark energy:The reapers reaped organics because they were trying to stop it. You could join them or kill them and hope civialization could figure out how to stop it.


we're positive? what is dark energy? never even heard of it.


IDK exactally but Tali's recrutement mission in ME 2 delt with it.