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Was the ending a hallucination? - Indoctrination Theory


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#24101
bredmo

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Mass Effect 2:
Xbox: 12.4 Gb
PC: 12.1 Gb

Mass Effect 3:
Xbox: 14.6 Gb
PC: 10.5 Gb

Modifié par bredmo, 28 mars 2012 - 05:13 .


#24102
Kroen135

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@bredmo
Sorry about that I didn't mean to quote. I was just giving the links to my information.

#24103
bredmo

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It's all good, I was afraid you misread. Now above I have that tidy set of numbers.

#24104
Kroen135

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NotAnotherDisplayName wrote...

n00bsauce2010 wrote...

If the real endings were on the game.. are there any ways to trigger the ending besides dlc? like some kind of in game code or something


If they coded it into the game, certainly- just like how they don't allow you to access certain missions or dialog choices without meeting pre-reqs.  Without an update though I'm not sure you could make sure people got the unlock.  How would all the game owners be notified of it without it?  Though you could time bomb it, unlock after X date, but still doesn't explain the PC size being smaller in that case though.


If it was a time bomb set up for x date x time then it wouldn't be hard to coordinate an update or patch for pc at that time. Atleast making it available at that time. Especially since all (legal) ME 3 copies for pc require an active origin account.

#24105
savagejuicebox

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RADIUMEYEZ wrote...

Okay you guys seriously gotta see this it is beyond hilarious. www.ibtimes.com/articles/320429/20120327/mass-effect-3-ending-protest-fans-cupcakes.htm


Okay, yeah. Thats funny as hell!

#24106
Kroen135

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@bredmo
I see that and thanks for the input and research. Thanks to all for the consideration of this idea. Either to uplift it or defeat it

#24107
n00bsauce2010

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NotAnotherDisplayName wrote...

n00bsauce2010 wrote...

If the real endings were on the game.. are there any ways to trigger the ending besides dlc? like some kind of in game code or something


If they coded it into the game, certainly- just like how they don't allow you to access certain missions or dialog choices without meeting pre-reqs.  Without an update though I'm not sure you could make sure people got the unlock.  How would all the game owners be notified of it without it?  Though you could time bomb it, unlock after X date, but still doesn't explain the PC size being smaller in that case though.


Time-bombing it makes sense. The only logical way to give it to people without internet. But.. I see only a small percentage of people having a problem with that. To that I just say.. get the damn internet. How is it possible to live without it

#24108
savagejuicebox

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n00bsauce2010 wrote...

Lets speculate on whether they ate them or not.


Zing!;)

#24109
ianmc

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As much as I'd love to subscribe to the missing space theory, its not uncommon for developers to recommend xGB of space required as files get decompressed and archives deleted during an install.
i.e. during the install decompressed files live side by side with the compressed ones and use up the extra space. If you don't have enough room the install will fail even though the final result uses less space.

Honestly if they had a secret ending I don't think they would leave it on the install disks. In this day and age people are too good at reverse engineering it and the assets would be found before Bioware's "reveal".... assuming there is anything to reveal.

#24110
NotAnotherDisplayName

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Some counterpoints...quoting system is making me angry, apologies if it's hard to read

*The only thing shepard questions ( partially) is the kids take on Destroy. The star kid says Destroy is pointless as the conflict will begin anew. Shepard says a very telling *maybe*
as opposed to flat out believing control and synthesis. Remember his own words * so the illusive man was right**
He questions a bit on control as well, doesn't he?  "But the Reapers will obey me?"

*Anderson says *we got to the citadel in a different place from where u ended up* WHO IS WE??*
IMO, this could easily be something that happened in recording the dialog.  If the original idea was to have more than one person on the citadel, and they changed it late, they're not going to pay him to come back into the office to cahnge one word of one line.

*Anderson has no bleeding from the shot*
Possible, but I suspect something simply missing from the cinematic rather than being  intentionally left out

*Shepards bleeding stops without a trace as he reaches the crucible*
Hmm, yeah, but action movies constantly have heroes ignoring significant wounds when it's convenient for the plot

*Garrus bleeds red blood (supposed to be blue), EDI bleeds red blood*
Missed this part, where do you see this?

*Shrubs and trees from your forest dreams manifest out of nowhere*
It's a dream though, right?  Dreams are supposed to be freaky.

*How does shep breathe in space with no helmet, remember me1 he needed a helmet to get outside the citadel*
To make the plot easier?  Who says you're not inside an invisible bubble?  The ending with a star child is wierd enough, to say that they're helmetless doesn't seem to be a stretch.

*Your teammates ask about your mental health all game long..even edi picks up*
Right, but you're also picked as 'the one' to save the whole friggin' galaxy- this is also easily thought of as 'you're under a massive amount of stress.'  The game goes to great lengths to show that you're lonely, isolated in your duty, and the only one who can complete the task.  To me this feels like theme and pacing, not Indoctrination.

*The boy makes impossible gains in space during the opening level. He litterally goes city blocks apart to make it to where u see him board the taxi*
So does Shepard though, and Shepard gets their first and is there longer

*The boy is in an electrified vent*
Electrified?  I must have missed that

*The boy says you cant help me...no kid in that situation says that*
Watch Aliens, Newt/Rebecca

*How does the star kid know what the boy looked like enough to emulate his appearance*
They're supposedly inside Shepard's head, right?  Easy for me to think that the kid would know, kind of a 'contact' moment (which people hated as well for some reason)

*Javik senses inner turmoil and suggests that the reapers are winning some sort of battle in your mind*
Missed this dialog

*Illusive man doesnt care enough to convince u to his beliefs beyond light banter, however aboard the dream citadel he spends all his energy on the sole purpose of convincing you that control is the way to go*
well, yeah, you're at the end game, it's now or never, and the ending should be more dramatic than "Oh hey Shep, still against me, cool."

*We see the illusive man post implants after sanctuary at his base. He and ling both look more or less normal, then on the ship illusive man is suddenly halfway husk.*
Right, but the body starts to shut down after you've been indoctrinated for a while.  Or this could be to show you for 100% fact, in case you missed it, that he's totally corrupted.

*One shot kills illusive man, where as every other reaper tech hybrid is a pain to take down...saren, lang*
Again, plot point.  Saren died, it was the wierd robot thing that lived.  What it makes me wonder is was star-kid setting up the crucible, etc., in search of someone as accomplished as Shepard.  Was it all a setup to find the penultimate organic to merge with?  Perhaps synthesis isn't so bad after all.

#24111
Kroen135

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Just to clarify my theory isn't that the box says 15 and ME3 folder is taking 10.5. It's that xbox and ps3 are taking 15 and pc only 10. My theory is that the Xbox and ps3 have the ending in them but need a form of "trigger" while the pc is absent that data as not to let the data be singled out and discovered.

#24112
n00bsauce2010

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ianmc wrote...

As much as I'd love to subscribe to the missing space theory, its not uncommon for developers to recommend xGB of space required as files get decompressed and archives deleted during an install.
i.e. during the install decompressed files live side by side with the compressed ones and use up the extra space. If you don't have enough room the install will fail even though the final result uses less space.

Honestly if they had a secret ending I don't think they would leave it on the install disks. In this day and age people are too good at reverse engineering it and the assets would be found before Bioware's "reveal".... assuming there is anything to reveal.


Yeah. unless we have defininitive proof then it's only just a theory. But a semi-good way to reveal the twist. It would make the "well the ending still isn't on the disk" crowd shut the hell up once and for all.

#24113
n00bsauce2010

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n00bsauce2010 wrote...

ianmc wrote...

As much as I'd love to subscribe to the missing space theory, its not uncommon for developers to recommend xGB of space required as files get decompressed and archives deleted during an install.
i.e. during the install decompressed files live side by side with the compressed ones and use up the extra space. If you don't have enough room the install will fail even though the final result uses less space.

Honestly if they had a secret ending I don't think they would leave it on the install disks. In this day and age people are too good at reverse engineering it and the assets would be found before Bioware's "reveal".... assuming there is anything to reveal.


Yeah. unless we have defininitive proof then it's only just a theory. But a semi-good way to reveal the twist. It would make the "well the ending still isn't on the disk" crowd shut the hell up once and for all.


What is the confirmed amount of data stored on the ps3 blu-ray disk? My case only says 13mb required.

#24114
n00bsauce2010

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n00bsauce2010 wrote...

n00bsauce2010 wrote...

ianmc wrote...

As much as I'd love to subscribe to the missing space theory, its not uncommon for developers to recommend xGB of space required as files get decompressed and archives deleted during an install.
i.e. during the install decompressed files live side by side with the compressed ones and use up the extra space. If you don't have enough room the install will fail even though the final result uses less space.

Honestly if they had a secret ending I don't think they would leave it on the install disks. In this day and age people are too good at reverse engineering it and the assets would be found before Bioware's "reveal".... assuming there is anything to reveal.


Yeah. unless we have defininitive proof then it's only just a theory. But a semi-good way to reveal the twist. It would make the "well the ending still isn't on the disk" crowd shut the hell up once and for all.

Someone to test the theory. Is there a way to install mass effect 3 on pc with all languages. IF the total size of the file is 15gb then that kills the theory?????


What is the confirmed amount of data stored on the ps3 blu-ray disk? My case only says 13mb required.


Modifié par n00bsauce2010, 28 mars 2012 - 05:33 .


#24115
Kroen135

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According to this site:

http://nicoo7t.weebl...-ps3--15gb.html

Its 15gb

#24116
n00bsauce2010

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Kroen135 wrote...

According to this site:

http://nicoo7t.weebl...-ps3--15gb.html

Its 15gb


Ok. I think the only way to test the theory is for a pc copy owner to figure out a way to install mass effect 3 so that all language files are installed on your hard drive. that way if it ends up being close to 15gb.. it kills the theory. If its 12-13 then there is still hope.

#24117
savagejuicebox

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Kroen135 wrote...

 I had a post earlier that probably got buried but in it I mentioned (with links) that the Xbox 360 and ps3 have a file size of roughly 15 GB while computer is only 10 GB (my exact file size is 10.5 GB) 

I have a theory that perhaps the Xbox and PS3 have more data because they have the "rest of the game" on them. While the computer is left with less mainly because resourceful pc users. Like easily spot the extra files and reveal the ending before bioware gets its big "reveal"

Along with this theory I say that Casey Hudson said in an interview that they did want all the speculation.

If this can be entertained then it would close the argument of most that say that if IT is true then bioware gave us an incomplete product. If the ending is there in the Xbox and PS 3 and only needs a "trigger" then they, in fact, sold you a full game. Just used a tactic to hold it to get the desired speculation to flourish as they claimed they wanted.

Also, as you would ask what about PC copies and how the "rest of the game" is not present.

My theory would in love the fact that all pc copies are registered through origin (legal ones anyway) and ea controls it exclusively. That being said it would be easy to throw a patch in and give the last few GB of data.

Something to think about. Give me feed back and let me know if you thhino this plausible or not. If. Of feel free to correct me with details and sources if possible.

As I said my other post had links to a consumer site listing the data sizes for all systems. But I just googled each system and found it. 


Seems very plausible, not sure why else the pc version would have less on it.

#24118
Kroen135

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@noobsauce
Yes that method could certainly defeat it but alone wouldn't prove it. Great input sir.

#24119
Kill-Joy

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A few things I just noticed after replaying the end (inspired by this)
- The 1M1 from the walkway before the control room magically transports itself to the Crucible firing spot. You see it as you talk to the god child. The 1M1 is bathed in red light.

- There are multiple keepers in the area where you appear, just minding their own business. One of them appears to be pressing buttons on a non-existent console

- There is no way the Reapers would have had time to gather such an extreme number of dead people to create the large piles of bodies, and the waterfall of blood

- There are no alien corpses anywhere on the Citadel

- The "firing area" is right in the middle of the Citadel. This would mean that the "blue" and "red" ending triggers have been missed by Citadel races all along. If I saw a huge conduit and a spot that looks like a laser lens, I would investigate. Besides, isn't the central part The Presidium? As in, where the Council would meet?

- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes

- There are indocrination whispers heard throughout the "Anderson Dies/Hackett contact" sequence They seem to start with Anderson dying.

- Admiral Hackett regains clear communication with Shepard long enough to rouse him. He then magically stops talking, despite having heard a response from Shepard. Logically, Hackett would be able to hear the Godchild conversation.

- The "come back to life" sequence has wind. Citadel, while having artificial gravity and air, had no blowing wind. The area in front of the teleportation beam, however, really did.

- The three "husketeers" and the Marauder are a token defense. This area is supposed to be completely overrun by the Reapers

- Right before the alleged "dream sequence", Shepard engages the Harbinger. This could be significant, as Harbinger is the one with the interest to indocrinate Shepard in the first place. This is otherwise a huge coincidence.

- The casualties before the beam are all dead or dying... in one piece. Nobody has burned armor. Considering the Reaper beam is shown to completely destroy everything it touches, and leave deep marks in the ground, it's unlikely people would be slowly bleeding out after being hit by one.

- Shepard bleeds on and off during the sequence. He is drenched in blood when Anderson dies to a point of it being slick and shiny, and it suddenly dissapears when the Godchild appears

- Somebody mentioned the angelic note before the Destroy conduit. The Control ending also contains a note, and it is a very ominous one. The Synthesis one has no note at all.

- There are anti-indocrination Reaper growls heard, similar to the "child growl" in the beginning of the game when Anderson counteracts TIM in the TIM showdown

Lastly, the 15gb vs 10gb is understandable as both discs seem to contain most of the game. Only SPECIFIC missions require you to change discs. Multiplayer, the Citadel, and most of the game can be played from either disc. That means that each disc contains something like 70% of the game, with some independent content.


Hope this helps folks.

Modifié par Kill-Joy, 28 mars 2012 - 05:41 .


#24120
bredmo

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- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes

WTF???^^^^^^ I just watched it, where'd it come from?

#24121
n00bsauce2010

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Kill-Joy wrote...

A few things I just noticed after replaying the end (inspired by this)
- The 1M1 from the walkway before the control room magically transports itself to the Crucible firing spot. You see it as you talk to the god child. The 1M1 is bathed in red light.

- There are multiple keepers in the area where you appear, just minding their own business. One of them appears to be pressing buttons on a non-existent console

- There is no way the Reapers would have had time to gather such an extreme number of dead people to create the large piles of bodies, and the waterfall of blood

- There are no alien corpses anywhere on the Citadel

- The "firing area" is right in the middle of the Citadel. This would mean that the "blue" and "red" ending triggers have been missed by Citadel races all along. If I saw a huge conduit and a spot that looks like a laser lens, I would investigate. Besides, isn't the central part The Presidium? As in, where the Council would meet?

- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes

- There are indocrination whispers heard throughout the "Anderson Dies/Hackett contact" sequence They seem to start with Anderson dying.

- Admiral Hackett regains clear communication with Shepard long enough to rouse him. He then magically stops talking, despite having heard a response from Shepard. Logically, Hackett would be able to hear the Godchild conversation.

- The "come back to life" sequence has wind. Citadel, while having artificial gravity and air, had no blowing wind. The area in front of the teleportation beam, however, really did.

- The three "husketeers" and the Marauder are a token defense. This area is supposed to be completely overrun by the Reapers

- Right before the alleged "dream sequence", Shepard engages the Harbinger. This could be significant, as Harbinger is the one with the interest to indocrinate Shepard in the first place. This is otherwise a huge coincidence.

- The casualties before the beam are all dead or dying... in one piece. Nobody has burned armor. Considering the Reaper beam is shown to completely destroy everything it touches, and leave deep marks in the ground, it's unlikely people would be slowly bleeding out after being hit by one.

- Shepard bleeds on and off during the sequence. He is drenched in blood when Anderson dies to a point of it being slick and shiny, and it suddenly dissapears when the Godchild appears

- Somebody mentioned the angelic note before the Destroy conduit. The Control ending also contains a note, and it is a very ominous one. The Synthesis one has no note at all.

- There are anti-indocrination Reaper growls heard, similar to the "child growl" in the beginning of the game when Anderson counteracts TIM in the TIM showdown

Lastly, the 15gb vs 10gb is understandable as both discs seem to contain most of the game. Only SPECIFIC missions require you to change discs. Multiplayer, the Citadel, and most of the game can be played from either disc. That means that each disc contains something like 70% of the game, with some independent content.


Hope this helps folks.


Lot of stuff i never noticed or heard brought up. Thanks.

Question: What are the notes near the control and destroy consoles?

#24122
ianmc

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Also, Hackett refers to Shep initially as "Shepard. Commander" (like the synthetic Legion). Not a lot of stress/urgency in the voice that the crucible isn't working either. Always thought that odd given this is the literal do or die moment.

#24123
JTP117

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bredmo wrote...

- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes

WTF???^^^^^^ I just watched it, where'd it come from?


Mind-blown. How did I not realize that?

#24124
bredmo

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bredmo wrote...

- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes

WTF???^^^^^^ I just watched it, where'd it come from?




*Quoted Kill-Joy

#24125
JTP117

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ianmc wrote...

Also, Hackett refers to Shep initially as "Shepard. Commander" (like the synthetic Legion). Not a lot of stress/urgency in the voice that the crucible isn't working either. Always thought that odd given this is the literal do or die moment.


I know, he sounded more frustrated than worried. Like he was thinking "damn it, now we gotta turn it off and on again, troubleshoot the damn thing"