Xbox: 12.4 Gb
PC: 12.1 Gb
Mass Effect 3:
Xbox: 14.6 Gb
PC: 10.5 Gb
Modifié par bredmo, 28 mars 2012 - 05:13 .
Modifié par bredmo, 28 mars 2012 - 05:13 .
NotAnotherDisplayName wrote...
n00bsauce2010 wrote...
If the real endings were on the game.. are there any ways to trigger the ending besides dlc? like some kind of in game code or something
If they coded it into the game, certainly- just like how they don't allow you to access certain missions or dialog choices without meeting pre-reqs. Without an update though I'm not sure you could make sure people got the unlock. How would all the game owners be notified of it without it? Though you could time bomb it, unlock after X date, but still doesn't explain the PC size being smaller in that case though.
RADIUMEYEZ wrote...
Okay you guys seriously gotta see this it is beyond hilarious. www.ibtimes.com/articles/320429/20120327/mass-effect-3-ending-protest-fans-cupcakes.htm
NotAnotherDisplayName wrote...
n00bsauce2010 wrote...
If the real endings were on the game.. are there any ways to trigger the ending besides dlc? like some kind of in game code or something
If they coded it into the game, certainly- just like how they don't allow you to access certain missions or dialog choices without meeting pre-reqs. Without an update though I'm not sure you could make sure people got the unlock. How would all the game owners be notified of it without it? Though you could time bomb it, unlock after X date, but still doesn't explain the PC size being smaller in that case though.
n00bsauce2010 wrote...
Lets speculate on whether they ate them or not.
ianmc wrote...
As much as I'd love to subscribe to the missing space theory, its not uncommon for developers to recommend xGB of space required as files get decompressed and archives deleted during an install.
i.e. during the install decompressed files live side by side with the compressed ones and use up the extra space. If you don't have enough room the install will fail even though the final result uses less space.
Honestly if they had a secret ending I don't think they would leave it on the install disks. In this day and age people are too good at reverse engineering it and the assets would be found before Bioware's "reveal".... assuming there is anything to reveal.
n00bsauce2010 wrote...
ianmc wrote...
As much as I'd love to subscribe to the missing space theory, its not uncommon for developers to recommend xGB of space required as files get decompressed and archives deleted during an install.
i.e. during the install decompressed files live side by side with the compressed ones and use up the extra space. If you don't have enough room the install will fail even though the final result uses less space.
Honestly if they had a secret ending I don't think they would leave it on the install disks. In this day and age people are too good at reverse engineering it and the assets would be found before Bioware's "reveal".... assuming there is anything to reveal.
Yeah. unless we have defininitive proof then it's only just a theory. But a semi-good way to reveal the twist. It would make the "well the ending still isn't on the disk" crowd shut the hell up once and for all.
n00bsauce2010 wrote...
n00bsauce2010 wrote...
ianmc wrote...
As much as I'd love to subscribe to the missing space theory, its not uncommon for developers to recommend xGB of space required as files get decompressed and archives deleted during an install.
i.e. during the install decompressed files live side by side with the compressed ones and use up the extra space. If you don't have enough room the install will fail even though the final result uses less space.
Honestly if they had a secret ending I don't think they would leave it on the install disks. In this day and age people are too good at reverse engineering it and the assets would be found before Bioware's "reveal".... assuming there is anything to reveal.
Yeah. unless we have defininitive proof then it's only just a theory. But a semi-good way to reveal the twist. It would make the "well the ending still isn't on the disk" crowd shut the hell up once and for all.
Someone to test the theory. Is there a way to install mass effect 3 on pc with all languages. IF the total size of the file is 15gb then that kills the theory?????
What is the confirmed amount of data stored on the ps3 blu-ray disk? My case only says 13mb required.
Modifié par n00bsauce2010, 28 mars 2012 - 05:33 .
Kroen135 wrote...
According to this site:
http://nicoo7t.weebl...-ps3--15gb.html
Its 15gb
Kroen135 wrote...
I had a post earlier that probably got buried but in it I mentioned (with links) that the Xbox 360 and ps3 have a file size of roughly 15 GB while computer is only 10 GB (my exact file size is 10.5 GB)
I have a theory that perhaps the Xbox and PS3 have more data because they have the "rest of the game" on them. While the computer is left with less mainly because resourceful pc users. Like easily spot the extra files and reveal the ending before bioware gets its big "reveal"
Along with this theory I say that Casey Hudson said in an interview that they did want all the speculation.
If this can be entertained then it would close the argument of most that say that if IT is true then bioware gave us an incomplete product. If the ending is there in the Xbox and PS 3 and only needs a "trigger" then they, in fact, sold you a full game. Just used a tactic to hold it to get the desired speculation to flourish as they claimed they wanted.
Also, as you would ask what about PC copies and how the "rest of the game" is not present.
My theory would in love the fact that all pc copies are registered through origin (legal ones anyway) and ea controls it exclusively. That being said it would be easy to throw a patch in and give the last few GB of data.
Something to think about. Give me feed back and let me know if you thhino this plausible or not. If. Of feel free to correct me with details and sources if possible.
As I said my other post had links to a consumer site listing the data sizes for all systems. But I just googled each system and found it.
Modifié par Kill-Joy, 28 mars 2012 - 05:41 .
Kill-Joy wrote...
A few things I just noticed after replaying the end (inspired by this)
- The 1M1 from the walkway before the control room magically transports itself to the Crucible firing spot. You see it as you talk to the god child. The 1M1 is bathed in red light.
- There are multiple keepers in the area where you appear, just minding their own business. One of them appears to be pressing buttons on a non-existent console
- There is no way the Reapers would have had time to gather such an extreme number of dead people to create the large piles of bodies, and the waterfall of blood
- There are no alien corpses anywhere on the Citadel
- The "firing area" is right in the middle of the Citadel. This would mean that the "blue" and "red" ending triggers have been missed by Citadel races all along. If I saw a huge conduit and a spot that looks like a laser lens, I would investigate. Besides, isn't the central part The Presidium? As in, where the Council would meet?
- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes
- There are indocrination whispers heard throughout the "Anderson Dies/Hackett contact" sequence They seem to start with Anderson dying.
- Admiral Hackett regains clear communication with Shepard long enough to rouse him. He then magically stops talking, despite having heard a response from Shepard. Logically, Hackett would be able to hear the Godchild conversation.
- The "come back to life" sequence has wind. Citadel, while having artificial gravity and air, had no blowing wind. The area in front of the teleportation beam, however, really did.
- The three "husketeers" and the Marauder are a token defense. This area is supposed to be completely overrun by the Reapers
- Right before the alleged "dream sequence", Shepard engages the Harbinger. This could be significant, as Harbinger is the one with the interest to indocrinate Shepard in the first place. This is otherwise a huge coincidence.
- The casualties before the beam are all dead or dying... in one piece. Nobody has burned armor. Considering the Reaper beam is shown to completely destroy everything it touches, and leave deep marks in the ground, it's unlikely people would be slowly bleeding out after being hit by one.
- Shepard bleeds on and off during the sequence. He is drenched in blood when Anderson dies to a point of it being slick and shiny, and it suddenly dissapears when the Godchild appears
- Somebody mentioned the angelic note before the Destroy conduit. The Control ending also contains a note, and it is a very ominous one. The Synthesis one has no note at all.
- There are anti-indocrination Reaper growls heard, similar to the "child growl" in the beginning of the game when Anderson counteracts TIM in the TIM showdown
Lastly, the 15gb vs 10gb is understandable as both discs seem to contain most of the game. Only SPECIFIC missions require you to change discs. Multiplayer, the Citadel, and most of the game can be played from either disc. That means that each disc contains something like 70% of the game, with some independent content.
Hope this helps folks.
bredmo wrote...
- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes
WTF???^^^^^^ I just watched it, where'd it come from?
bredmo wrote...
- Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes
WTF???^^^^^^ I just watched it, where'd it come from?
ianmc wrote...
Also, Hackett refers to Shep initially as "Shepard. Commander" (like the synthetic Legion). Not a lot of stress/urgency in the voice that the crucible isn't working either. Always thought that odd given this is the literal do or die moment.