Kill-Joy wrote...
I'll biteA few of those relate to "dramatic settings" and "level design". Bioware has NOT skimped on those in the past. When a character is injured, it is explored. Settings are thorough. I think it's unlikely that it was simplified by rushing it.
Thanks for biting! I'm going italic for quotes, this system is hard to use...
*- There are multiple keepers in the area where you appear, just minding their own business. One of them appears to be pressing buttons on a non-existent console*
Right, which could be an oversight of the level design or not. the fact there are keepers there reinforces the fact that the little buggers were owned by the reapers ages ago and were what kept the citadel (the giant reaper invasion point) running.
--> Mostly, see above. Not an important point.
The volume of keepers may be significant, but that one is on a console that's not active doesn't speak to me and say "It must be a dream"
*- There is no way the Reapers would have had time to gather such an extreme number of dead people to create the large piles of bodies, and the waterfall of blood*
How long has the citadel been over earth- how long did it take you to get back? They wiped out planets in days, I'm betting they could process a lot of people pretty quickly
--> From what I gather, at most 1-3 days. Illusive Man appears to have left shortly before you arrive at the Cerberus HQ, and from there you go straight to Earth
Right, but you're in a little hallway that's filled with bodies. To me, the wierd hallway that leads DIRECTLY to the control room seems stranger, but then again, gameplay wise having to limp across 3 miles of citadel would make me cry.
*There are no alien corpses anywhere on the Citadel*
Remember ME2, for whatever reason they wanted to make dreadnaughts out of *humans*- you don't see turian shaped reapers, but you see (unfortunately) the man-shaped one. If they are in fact processing humans to create a reaper again on the citadel (which, btw, makes NO sense to me) then why would they have any other aliens in your cargo area?
--> There were thousands of persons on the Citadel. Where did the non-humans go?
Right, but you are dropped off in a tunnel that you eneded up on by being launched up by the beam. I'm assuming here that all of the folks shoved into the citadel were humans (if that's what they were looking for), who says the corpses are citezens of the citadel and not harvested from earth?
<snip>
Yeah, but through all 3 games they mention how there are whole areas of the citadel you can't go, and don't understand. ME1 talks about a central core to the central spire that is impenetrable- no one knows where the keepers come from, when they die or break they're replaced, and think they might come from there. For whatever reason the council races are content to leave vast areas of the citadel unexplored.
--> Nice, I don't remember the central core discussion.
I started replaying the series again, the themes each explore seem to make more sense to me now. There is a ton of discussion about how the citadel is basically just accepted as is. People's rooms in the wards are rearranged by the keepers on a regular basis and if the people interfere they're arrested by C-sec.
*Anderson rests against a raised platform before he dies. That platform did not exist in previous scenes*
Right, but for him to sit up and talk to you there had to be something there. A lot of this seems like rearannging the scene to make it convenient.
--> See the header note
I guess we have to disagree here, I just don't see it as a giant "it's all a dream." The fact you get to talk to Anderson is what's more odd to me, not that the central circle in the room can be raised.
--> There are "whispers" present when indocrination is occuring. They are heard during the black frame scenes in the conversation with TIM, as well as throughout other parts of the game. I believe the same whispers are heard during the various nightmares. I had to turn the sound way up to hear them, but they are there. They go away when Hackett speaks
You do hear whispers in the nightmares, for sure, but I'm not sure if they're the same. Interesting catch though. Is it indoctrination or control? Either way, an interesting point.
*Admiral Hackett regains clear communication with Shepard long enough to rouse him. He then magically stops talking, despite having heard a response from Shepard. Logically, Hackett would be able to hear the Godchild conversation.*
That all depeneds on how the comms work, I don't think he had him on speaker, and hackett was trying to organize a giant space battle, and having Hackett yell at you the whole time would be annoying.
--> This would be Shepard's personal comm, it appears. My reaction would be "SHEPARD! ARE YOU ALIVE! CAN YOU DO ANYTHING" as opposed to "..."
True, I think it definitely speaks to 'something being up' after being raised up on the wierd platform, I'm just not sure if it supports Indoctrination directly.
*The "come back to life" sequence has wind. Citadel, while having artificial gravity and air, had no blowing wind. The area in front of the teleportation beam, however, really did.*
Of all the things that feel wierd to me, the fact that you live in one, and in a very specific way, is what says 'something is up' more than any other bit of the theory. Why does he live, and why only if he chooses destroy, and why only if his EMS is super high (well, because you have to do the most to get the best ending, but still)
--> This one may be important. The EMS requirement for the "Shepard Lives" ending is the same as the requirement for the Synthesis ending (4000/5000 depending on Anderson). Not a coincidence, if IDT is correct
It's not a coincidence even if IDT is wrong. The fact that you live in one of them, the one you thought should be 'bad', and only if you have max points, is a super compelling argument to hidden meanings. Even if it's not that the player was indoctrinated, there is something very strange about the way they did that. This is the one I always get back to and go, 'man, they are up to something'
You're bleeding and walking in slow motion, if it was overrun by reapers you'd die. In order for you to make a dramatic entrance to the beam the designers couldn't put a whole army of reapers in front of you, but if you put 4 of them it feels like you're still there.
--> See top header. Within IDT, this would be more of a dramatic event to convince Shepard everything is okay. It makes no sense within the "reapers overwhelm with superior numbers" universe.
This to me is all about gameplay. In other areas of the game, you have to run past enemies or you get fingercuffed. In this case, you cannot run. You have to make it to the beam somehow. Having some enemies you get to kill a) keeps the long walk a little more interesting and
--> The Reaper that lands and shoots has glowing eyes. I have gotten the impression, and read from others, that this marks that reaper as Harbinger
I understand it to be harbinger as well, I just was not sure what you meant by engages. He's getting shot at, and in the previous sequence they say that Harbinger and several other reapers are on their way to defend the beam. He knows that the humans are up to something. Then when he thinks you're all dead, he flies away- which is the odd part to me.
--> Same as Husketeers point, and Header point. It makes no sense for Bioware to slack now. It also makes sense if it's to make everything feel more dramatic to Shepard - again, within the IDT framework
To me when trying to pack a game onto a disk and get it out by an already slipped deadline, it does
*Shepard bleeds on and off during the sequence. He is drenched in blood when Anderson dies to a point of it being slick and shiny, and it suddenly dissapears when the Godchild appears*
Right, but again, action movies do this all the time and so do video games- the main character can be shown struggling, but when he has to be better than the average person there is no problem.
--> Header. Bioware is usually good at dramatic events.
Right, see my other recent post. I don't know that his blood vanishes when the kid shows up. He's hunched over, he is still limping pretty bad, using his same hand/arm (the left one), to kind of cover/protect the wound, and then limps to the destination. It's still pretty dramatic, IMO.




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