My new theory is below and I think I'm the first to present it. Or boy I hope I am.

Kroen135 wrote...
Yeah it was a huge slap in the face to me. Saw something earlier on this thread about "hidden files" and decided to look into it using my actual ME3 folder and using sources.
It's definately something fresh that can atleast be directed toward IT
So I tweeted @MassEffect because it is a genuine concern to me that people with minimal internet access be able to complete the game. With my theory you need to at least get online because of exactly what Kroen135 mentioned. The content needs to be unlocked. But how? Will it merely unlock on April 6th?
@masseffect I hope this content is easy for people in rural areas to get. Thanks for all your hard work here on the Twitters.
@chuckiej We hope to make any future content accessible to all players, thanks for your Tweets!
My theory:Chris Priestly gave us the biggest clue of all.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game.
The number of people who have completed the game is the key. Much like Operation: Fortress, Bioware has the ability to capture information about the progress of online gamers playing the campaign (For Xbox, even if they don't have Xbox Live Gold they can still play connected to Live). The content is on the disc and will automatically (or semi-automatically) unlock once a certain number or percentage of players have completed the ending. A ping/short message will be sent to the game (or the game checks for one on launch) much like the one that popped up explaining Operation: Fortress. When the game receieves this message the content unlocks (or for the PC players, it downloads).
Now I definitely could be wrong about the "number or percentage of players" part but I think it would be pretty cool. The other option is to use the same method but unlock it immediately after the PAX panel (after which certainly enough people should have "experienced the game"). The point would be to avoid large downloads for players who might not be able to get them easily. As long as you can get online at all, you can get the content when everyone else does automatically.
Modifié par ChuckieJ, 28 mars 2012 - 12:00 .