Was the ending a hallucination? - Indoctrination Theory
#24251
Posté 28 mars 2012 - 01:05
#24252
Posté 28 mars 2012 - 01:24
#24253
Posté 28 mars 2012 - 01:25
Gernbuster wrote...
I think, ME would evolve to a Sci-Fi universe with even more space magic. And I really hate this idea. On the other hand a ME strategie game might be interesting. I would advice Bioware to take the concept of "sins of a solar empire" or "supreme commander" maybe a "battlefront" would be awsome, too.
+1
Strategy = good.
SciFi Magic = bad
Please don't do that. Ugh.
#24254
Posté 28 mars 2012 - 01:26
Raistlin Majare 1992 wrote...
It is physically impossible without fundamentally changing our knowledge of how the world functions, it is essentailly Space magic and has no place in Science Fiction setting!
You mean it woud be like putting 1 + 1 together and getting 3?
Edi does mention something like that(I can't remember the context) that being said I really hope they don't go the route of alternative timeline/dimension.
Unless the stargazer and the child at the end where from a different dimension/different universe that would be passable. (I don't want this but it would be passable) For example Shepards actions echo through time and space and while in our reality it happened in their reality it is merely a legend. Like the Greek myths of our time.
#24255
Posté 28 mars 2012 - 01:26
When Shepard and Anderson are making their way through the ruble in one building, Shepard nearly falls into a pit but Anderson catches him and he doesn't fall.
Shepard: thanks..I owe you one..
Anderson: (grim looking) ...more than one...
I've always found it a weird use of words...from my knowledge of previous MEs Anderson never directly influenced Shepard's life or death, in fact he doesn't even appear as much, the only time Anderson does something directly and obvious is when he punches Udina and helps Shepard escape the Citadel.
That could make sense if that's a hint at Anderson playing a part of Shepard's mind..like his will against indoctrination etc.
Was that moment from the begining of the game odd only for me?
#24256
Posté 28 mars 2012 - 01:29
Thorwind wrote...
Adding to the facts there is something I remembered from my experience at the start of ME3.
When Shepard and Anderson are making their way through the ruble in one building, Shepard nearly falls into a pit but Anderson catches him and he doesn't fall.
Shepard: thanks..I owe you one..
Anderson: (grim looking) ...more than one...
I've always found it a weird use of words...from my knowledge of previous MEs Anderson never directly influenced Shepard's life or death, in fact he doesn't even appear as much, the only time Anderson does something directly and obvious is when he punches Udina and helps Shepard escape the Citadel.
That could make sense if that's a hint at Anderson playing a part of Shepard's mind..like his will against indoctrination etc.
Was that moment from the begining of the game odd only for me?
I think its just you.. that's not uncommon for two soliders to back and forth like that. And even so, Anderson gave up the normandy for shepard, and punched out udina so that shepard could escape the citadel in ME, just to name a few.
#24257
Posté 28 mars 2012 - 01:29
Martukis wrote...
bigstig wrote...
masster blaster wrote...
You also no what would be funny if Shepard found out that His father was your Gray warden from Dragon Age , and Shepard's mother is Morrigan.
I know this isn't about IT theory but I really am trying to just stay in there for Bioware's big speech about ME3 ending on April 6th.
Not as far fetched as you may think, remember Donovan had a statue of an ogre from DA in Kasumi's loyalty mission. Proof. Mass Effect 2 is nothing more than an illusion that you get after drinking darkspawn blood during the grey warden joining ceremony.
Seriously though just an easter egg for fans
I dunno, what Sandhal does to that ogre in DA2 which is "not enchantment" strongly resembles stasis to me. Was Sandhal the first biotic? But yeah, probably easter eggs.
I'd completly forgotten about that, you are right it does resemble stasis, even down to the blue hue.
#24258
Posté 28 mars 2012 - 01:31
This can be explained semi-rationally either through knowledge gained from destroyed Reapers (where exactly is this 'deep space') or even use the same plot device as before of finding it on Mars (obviously will not be mars, maybe Ilos?).
Anyway, that way they can bring new enemies (maybe the REAL people behind the Reapers! dum dum dum) and new locations.
I dunno. It will allow for new heroes and stories without stepping on this series'.
#24259
Posté 28 mars 2012 - 01:32
McGlone16 wrote...
Thorwind wrote...
Adding to the facts there is something I remembered from my experience at the start of ME3.
When Shepard and Anderson are making their way through the ruble in one building, Shepard nearly falls into a pit but Anderson catches him and he doesn't fall.
Shepard: thanks..I owe you one..
Anderson: (grim looking) ...more than one...
I've always found it a weird use of words...from my knowledge of previous MEs Anderson never directly influenced Shepard's life or death, in fact he doesn't even appear as much, the only time Anderson does something directly and obvious is when he punches Udina and helps Shepard escape the Citadel.
That could make sense if that's a hint at Anderson playing a part of Shepard's mind..like his will against indoctrination etc.
Was that moment from the begining of the game odd only for me?
I think its just you.. that's not uncommon for two soliders to back and forth like that. And even so, Anderson gave up the normandy for shepard, and punched out udina so that shepard could escape the citadel in ME, just to name a few.
I like where you are going, but I think it's just normal soldier talk.
#24260
Posté 28 mars 2012 - 01:34
Apart from that I can't remember Anderson doing something that would oblige Shepard to ''owe'' more than one.
Anyway you might be right, it might just seem odd only for me...reaching for the stars here anyway.
#24261
Posté 28 mars 2012 - 01:35
#24262
Posté 28 mars 2012 - 01:39
That would imply that Shepard was already indoctrinated, even if mildly but the VI would help him anyway because his defenses were down.
EDIT: damn typo...
Modifié par Thorwind, 28 mars 2012 - 01:40 .
#24263
Posté 28 mars 2012 - 01:42
Which from what I take from the first part of ME3
Anderson: Your knowledge of the reapers has kept you safe. Any other soldier would have been tried and discharged.
Shepard: That and your good word?
Not direct quotes but it's the general idea behind the conversation.
So I'd back up that Shepard owes Anderson quite a bit
#24264
Posté 28 mars 2012 - 01:44
Anderson: Yes, I trust you
#24265
Posté 28 mars 2012 - 01:45
Thorwind wrote...
Yes but punching Udina was a one time action only, releasing Normandy's command wasn't even his direct choice, he was forced.
Apart from that I can't remember Anderson doing something that would oblige Shepard to ''owe'' more than one.
Anyway you might be right, it might just seem odd only for me...reaching for the stars here anyway.
Remember Shepards actions throughout the course of the games have not always been looked upon favorably by the Alliance. What events really depend on the choices the player makes, but choices like the Rachni, working with Cerberus, Arrival, sacrificing the council.
During all these events Anderson has supported Sheaprd even if not directly there and it could be that he is referencing, that he protected Shepard from the fallout from some of those actions.
#24266
Posté 28 mars 2012 - 01:47
It would be like, ''let me stop right now from saving the world in order for me to recall all the times you had my back when freaking Harbinger knocks on the door''....I would have found that ''owing'' more normal when they meet again in London and seeing how Anderson ''held the line'' for everybody..but then again maybe it's just me
#24267
Posté 28 mars 2012 - 01:48
DreamTension wrote...
Gernbuster wrote...
I think, ME would evolve to a Sci-Fi universe with even more space magic. And I really hate this idea. On the other hand a ME strategie game might be interesting. I would advice Bioware to take the concept of "sins of a solar empire" or "supreme commander" maybe a "battlefront" would be awsome, too.
Strategy game sounds like a good idea, but Bioware are not known for making strategy games. Why would they go in that direction if their team is tailored to making RPGs with rich stories? It wouldn't be a good game simply because thry have no experience making strategy games.
#24268
Posté 28 mars 2012 - 01:52
Derp88 wrote...
DreamTension wrote...
Gernbuster wrote...
I think, ME would evolve to a Sci-Fi universe with even more space magic. And I really hate this idea. On the other hand a ME strategie game might be interesting. I would advice Bioware to take the concept of "sins of a solar empire" or "supreme commander" maybe a "battlefront" would be awsome, too.
Strategy game sounds like a good idea, but Bioware are not known for making strategy games. Why would they go in that direction if their team is tailored to making RPGs with rich stories? It wouldn't be a good game simply because thry have no experience making strategy games.
Story and choice does not have to lack in strategy game, Starcraft 2 proved that.
#24269
Posté 28 mars 2012 - 01:53
Lol well when you put it like that it is a bit of bad timing lol. I don't know that it was meant for anything other then to put some history (that may have been forgotten) back to the front. Also it could be a story telling device to rehash their relationship since Anderson was all but absent for ME2
Good thoughts though keep it coming. All we can do is put theories and ideas out on this thread and let people think on and give feedback
#24270
Posté 28 mars 2012 - 01:54
Derp88 wrote...
DreamTension wrote...
Gernbuster wrote...
I think, ME would evolve to a Sci-Fi universe with even more space magic. And I really hate this idea. On the other hand a ME strategie game might be interesting. I would advice Bioware to take the concept of "sins of a solar empire" or "supreme commander" maybe a "battlefront" would be awsome, too.
Strategy game sounds like a good idea, but Bioware are not known for making strategy games. Why would they go in that direction if their team is tailored to making RPGs with rich stories? It wouldn't be a good game simply because thry have no experience making strategy games.
I honestly just want more Mass Effect. I just need these endings to stop the void....
Fix endings, give me new trilogy with new hero(ine), characters, locations, story, etc... I'm good.
Bioware isn't known for strategy games in the typical sense (RTS/Turn based), but they would probably get a developer to do the gameplay and they can fill the story.
I'm not in favor of this OVER a new trilogy (see above). Just would rather that route than turn this series into magic.
#24271
Posté 28 mars 2012 - 01:55
ChuckieJ wrote...
My new theory is below and I think I'm the first to present it. Or boy I hope I am.Kroen135 wrote...
Yeah it was a huge slap in the face to me. Saw something earlier on this thread about "hidden files" and decided to look into it using my actual ME3 folder and using sources.
It's definately something fresh that can atleast be directed toward IT
So I tweeted @MassEffect because it is a genuine concern to me that people with minimal internet access be able to complete the game. With my theory you need to at least get online because of exactly what Kroen135 mentioned. The content needs to be unlocked. But how? Will it merely unlock on April 6th?@masseffect I hope this content is easy for people in rural areas to get. Thanks for all your hard work here on the Twitters.
@chuckiej We hope to make any future content accessible to all players, thanks for your Tweets!
My theory:
Chris Priestly gave us the biggest clue of all.We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game.
The number of people who have completed the game is the key. Much like Operation: Fortress, Bioware has the ability to capture information about the progress of online gamers playing the campaign (For Xbox, even if they don't have Xbox Live Gold they can still play connected to Live). The content is on the disc and will automatically (or semi-automatically) unlock once a certain number or percentage of players have completed the ending. A ping/short message will be sent to the game (or the game checks for one on launch) much like the one that popped up explaining Operation: Fortress. When the game receieves this message the content unlocks (or for the PC players, it downloads).
Now I definitely could be wrong about the "number or percentage of players" part but I think it would be pretty cool. The other option is to use the same method but unlock it immediately after the PAX panel (after which certainly enough people should have "experienced the game"). The point would be to avoid large downloads for players who might not be able to get them easily. As long as you can get online at all, you can get the content when everyone else does automatically.
Love the idea, my thought which I posted around 100pages I go I think(this thread moves fast)
At Pax a video montage of the final battle is shown, including Shepard breathing. At which point someone from behind crowd dressed as a character, Liara or the new guy(I can't remember his name at the moment) maybe even Edi (can't be any character who could be dead by this point) would yell. Wake Up it's time to take back Earth. Then screen that was showing ending flashes Priority: Take Back Earth.
Imagine the reaction that the annoucement would get, it would be huge
#24272
Posté 28 mars 2012 - 01:56
Thorwind wrote...
Also I still can't figure out why the prothean VI on Cerberus base says he will share the info (about the Catalyst) because it's defenses have been hacked, I mean those defenses were in place only against indoctrinated people. If Shepard was not indoctrinated why would the VI chose those words...TIM was gone and KL was already looking after his teeth on the floor.
That would imply that Shepard was already indoctrinated, even if mildly but the VI would help him anyway because his defenses were down.
EDIT: damn typo...
I forget what I said to him to get him to say it, but he says he's programmed not to reveal what the catalyst is until the crucible has been completed. He doesn't know the crucible is finished, so he shouldn't say what the catalyst is. That's why he mentioned being hacked.
#24273
Posté 28 mars 2012 - 01:56
Kroen135 wrote...
@thorwind
Lol well when you put it like that it is a bit of bad timing lol. I don't know that it was meant for anything other then to put some history (that may have been forgotten) back to the front. Also it could be a story telling device to rehash their relationship since Anderson was all but absent for ME2
Good thoughts though keep it coming. All we can do is put theories and ideas out on this thread and let people think on and give feedback
Your input is of perfect logic, I can not argue but I still have my feeling
Also, any thoughts on my post about the prothean VI on Cerberus base? I am curios to hear some different opinions on the matter.
#24274
Posté 28 mars 2012 - 01:57
Rifneno wrote...
Crap. I hate to be the bearer of bad news since a lot of people thought this was significant but in the interest of fairness...
Can anyone verify that you don't wear breather helmets in Cronos Station? I noticed a portion of it (seen here) where the hull has been breached. You can see the stars outside and such. There's no apparent mass effect field protecting the inside from having all the air sucked out of that hull breach. In ME2 when the SR-1 goes down they were very accurate with the air. It was present on the lower levels because there was no breach. You wear a helmet on the upper levels and all the air is sucked out of the lower levels when you open the door. When you get to Joker there's a very distinct blue mass effect field around the cockpit. Plus he's wearing a helmet himself.
A lot of people thought (and rightfully so) that it was very significant that Shepard was in open space without a helmet when talking to Harbie's ghostkid. Unfortunately if Cronos Station was breached from allied fire and Shepard was in there without a helmet... it should've had the same result: dead hero. I can't be sure from my own game because I screwed with the Coalesced to make helmets never appear anywhere. The ones I checked on Youtube though had no helmets either, or had custom helmets for stats.
I'm drawing a mental block here? Cronos station? When did that happen?
#24275
Posté 28 mars 2012 - 01:59
Thorwind wrote...
Adding to the facts there is something I remembered from my experience at the start of ME3.
When Shepard and Anderson are making their way through the ruble in one building, Shepard nearly falls into a pit but Anderson catches him and he doesn't fall.
Shepard: thanks..I owe you one..
Anderson: (grim looking) ...more than one...
I've always found it a weird use of words...from my knowledge of previous MEs Anderson never directly influenced Shepard's life or death, in fact he doesn't even appear as much, the only time Anderson does something directly and obvious is when he punches Udina and helps Shepard escape the Citadel.
That could make sense if that's a hint at Anderson playing a part of Shepard's mind..like his will against indoctrination etc.
Was that moment from the begining of the game odd only for me?
I just assumed that it was a reference to the various acts through out the game or even standing up for you so you didn't get court martialed for what you did on arrival




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