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Was the ending a hallucination? - Indoctrination Theory


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#24801
llbountyhunter

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Dance Craze wrote...

masster blaster wrote...

Why can't Shepard say to the Catalyst " I am Commander ******* Shepard. I killed more living things than your puny little Reapers did *****. I summed an galactic ******* army in half the time it takes you to kill a small little planet. So you may tell me what to do, but in the end Commander Shepard IS EVERYONE'S MASTER!"


And this is the worst place on the citadel!!!!!!!


this should come up as a paragon quick link option.

and for regenade, shepard could just  say **** you and shoot the catalyst kid 

#24802
masster blaster

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To be honest. I think the F*** off option is to pick DESTROY.

#24803
Cross429

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Sorry if this topic has been addressed (please ignore if it has; will search the forum some more).

I'm sold on the Indoctrination Theory. It actually occured to me after the conversation with Ashley on Mars where she wonders if Shep could actually be a Cerberus sleeper, and the evidence piled on from there (thought the boy was....er....off, but didn't catch on until a couple hours of later as to why).

However, once criticism I haven't been able to address is: why, when you fail to accumulate suitable EMS, the ONLY ending available to you is the "Destroy Option" (supposedly the "wake up" from the Indoc?) Why are the Indoctrinated endings opened up only with better EMS totals? Seems that it should be the reverse....

One theory, of course, is that "Destroy" is only a "wake up" at sufficiently high EMS because supposedly all the effort Shep's put in and his successes in composing that EMS bolsters his willpower. Most endings - even "Destroy" - are simply Shepard Indoctrinated; only the highest EMS total has him waking up. This is decent, but a little in the weeds for my taste if Indoc was planned from the beginning.

Also: why does Synthesis (a clearly bad ending from the Indoc standpoint) only appear at the highest EMS level? Not terribly consistent.

I have a sneaking suspicion that Indoc was planned and incorporated but abandoned at the last minute when they were "fleshing out" the ending: specifically the final cut scene. But I'd LOVE to be proven wrong. Thoughts?

#24804
benben84

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shepLJ wrote...

After defeating Kai Leng you hear that TIM went to the Citadel and then informed the Reapers of the Crucible plan. So I took it as he was already on the Citadel when it was relocated. There is no evidence to assume that all people aboard the Citadel are dead. You only see human bodies in an unknown part of it and I assumed they were beamed up from Earth's surface.

Did you assume or were you lead there - there is specific dialogue between Shep and Anderson that suggests that happened.


Suggests what happened?  It's been awhile since I've played it so I may have missed something.

#24805
balance5050

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masster blaster wrote...

To be honest. I think the F*** off option is to pick DESTROY.


Indeed, he looks pissed when he shoots them pipes.

#24806
ZajoE38

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Dance Craze wrote...

ZajoE38 wrote...

llbountyhunter wrote...

ZajoE38 wrote...

Guys, have you noticed that TIM's eyes are no longer "indoctrinated" when he is dying? What the hell does that mean?


that hes dying?

Yeah I know he probably never died, it's just illusion (I hope so)... But anyway.. his eyes seem to be normal again. I don't know whether is for sure, or it is just bloom from surrounding. There is much light as he is lying on the floor.


He couldnt have really died because it was just in shepards mind (IT). Who knows what is really going on with the illusive man

I know, but what if Bioware rejects the IT and game continues on fact that the ending really happened? We will be @#$% up. Assuming they will correct plotholes. It is possible. We have to be prepared for anything after BW did this ending.

#24807
masster blaster

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I say since Harbinger is the oldest it controls the reapers, and that the Conduit takes you inside Harbinger, which explains the 10 second black out, and one of the three options will let Shepard wake up inside Harbinger, and you kill it from the inside. Or maybe the kill Harbinger from the inside will be in the new DLC Bioware is making.

Modifié par masster blaster, 28 mars 2012 - 11:21 .


#24808
Rob_K1

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DreamTension wrote...

Byne:"To me, Jessica Merizan linking this thread in a tweet saying it explains the endings better than she ever could seems kind of telling. Sort of a way to send a message to the people following closely."

I did NOT know that. Thanks! I know she had "wink" in some messages and what not, but that could be anything.

Still doesn't explain the lack of hints, but I'm trying to be patient.


Also, one other thing, Dream, because I'm not sure that what BioWare has said does actually a lot to dispel the theory:

I'm not stating that Indoctrination is indeed what they finally settled on. But they did state that in November they were working on a sequence where Shepard fell under Reaper control, but they had to cut it for gameplay/technical reasons. If it takes three months to get a game shipped off for putting on the discs, then they only had around two months to cut out any 'Reaper control/indoctrination' hints if they intended for it to not be the case. It ultimately all depends on how integrated that idea was into the game. Was it just the end and they had no hints elsewhere or did they have hints everywhere leading up to the eventual part where he would fall under Reaper control?

In fact, the exact quote is:

'And even in November the gameplay
team was still experimenting with an endgame sequence where players
would suddenly lose control of Shepard's movement and fall under full
reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices).'

Nowhere does it state the entire story idea was cut nor does it say whether they found another way to implement that sequence. Likewise, it does not confirm they used that material. I'm just tired of people using that quote to say it shows BioWare cut the indoctrination theory altogether which it does not do. ;) It only shows they planned it at one point.

Also, I find the 'even in November' phrasing interesting. Does no-one else? Oh and before I forget, the quote was placed on the forum by a user who said it was from the Final Hours App. The App itself being created by someone who had access to designer notes (that may or may not have been old, I don't know) and could interview staff.

Still, while I believe it would be good writing and I say this as a writer myself, it would still mean they give us an ending where nothing was really resolved apart from Shepard fighting off or not fighting off indoctrination, if indoctrination was their intent afterall.

Modifié par Rob_K1, 28 mars 2012 - 11:29 .


#24809
shepLJ

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Anything is possible with the endings in the game - I'm just not convinced with IDT - ILM eyes being normal again- a bullet would probably do that... oily lines on screen appear only when ILM gets close to either Shep or Anderson. I have no doubt some degree of ID has occurred as we have the dreams and voices from the start of the game. Still from my memory indoc dreams are often prophetic - the Arrival dlc as an example and the asari scientist who betrayed her own and what she told them.

Sheps dreams are prophetic if you are good at symbology - burn baby burn. However the voices were echoes of things his decreased squadmates actually said in life.

It is just as plausible to consider a PTSD condition or survivor guilt - these are not unusual features of people who experience trauma.

#24810
Rob_K1

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shepLJ wrote...

Anything is possible with the endings in the game - I'm just not convinced with IDT - ILM eyes being normal again- a bullet would probably do that... oily lines on screen appear only when ILM gets close to either Shep or Anderson. I have no doubt some degree of ID has occurred as we have the dreams and voices from the start of the game. Still from my memory indoc dreams are often prophetic - the Arrival dlc as an example and the asari scientist who betrayed her own and what she told them.

Sheps dreams are prophetic if you are good at symbology - burn baby burn. However the voices were echoes of things his decreased squadmates actually said in life.

It is just as plausible to consider a PTSD condition or survivor guilt - these are not unusual features of people who experience trauma.


Indeed, the dreams could be taken as being symptons of PTSD. Likewise, there are things to say indoctrination though. Honestly... everything is quite possibly plausible. ;)

#24811
steve3194

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It seemed very strange to me that the TIM just walked up behind shepard from the same the direction shepard walked in. Doesn't make any sense as he was supposed to have been on the citadel before shepard.

The walls moving around thing is the only way I could pass that off. Even then it's a push

#24812
schneeland

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@Cross429:

Yes, it has been brought up and it currently cannot be fully explained within IT.
However: Actually Destroy is not the only option when you have low EMS - someone reported on another thread that if you kept the base in ME2, the only option is destroy.

Notwithstanding that, two explanations have been brought up:
A) Low EMS means that you rushed rather quickly through the game, meaning less exposure to indoctrination devices
B) Low EMS means that you are not a threat to the reapers and thus they spent less effort on indoctrinating you.

I have a third one:
C) Low EMS means that you are actually just about to die, so the Reapers can let you go anyway. They just needed to keep you busy while you loose your last vigour (and from a game mechanics point, this allows Bioware to keep up the illusion for all players).


Anyway: I really don't think, you rush the end of one of your most successful IPs. The game may lack some overall polish, but I am pretty sure, they have additional plans for the end. That doesn't prove IT is true - but as someone over at Forbes mentioned: the similar ends allow the continuation of the story with (one) DLC (instead of multiple ones for very varying ends). So I am pretty sure there will be something - we just don't know what exactly.

#24813
Kiara

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Cross429 wrote...

Sorry if this topic has been addressed (please ignore if it has; will search the forum some more).

I'm sold on the Indoctrination Theory. It actually occured to me after the conversation with Ashley on Mars where she wonders if Shep could actually be a Cerberus sleeper, and the evidence piled on from there (thought the boy was....er....off, but didn't catch on until a couple hours of later as to why).

However, once criticism I haven't been able to address is: why, when you fail to accumulate suitable EMS, the ONLY ending available to you is the "Destroy Option" (supposedly the "wake up" from the Indoc?) Why are the Indoctrinated endings opened up only with better EMS totals? Seems that it should be the reverse....

One theory, of course, is that "Destroy" is only a "wake up" at sufficiently high EMS because supposedly all the effort Shep's put in and his successes in composing that EMS bolsters his willpower. Most endings - even "Destroy" - are simply Shepard Indoctrinated; only the highest EMS total has him waking up. This is decent, but a little in the weeds for my taste if Indoc was planned from the beginning.

Also: why does Synthesis (a clearly bad ending from the Indoc standpoint) only appear at the highest EMS level? Not terribly consistent.

I have a sneaking suspicion that Indoc was planned and incorporated but abandoned at the last minute when they were "fleshing out" the ending: specifically the final cut scene. But I'd LOVE to be proven wrong. Thoughts?


Hmmm been thinking on this a bit, and granted it doesn't make sense, but with Low EMS perhaps there is no sence in ID Shep? Perhaps he is dieing? and that was just his dream before he died? If you think about it, Low EMS you arn't much of a threat, Reapers will cut through the fleet no problem, everything is destroyed anyway and shepard would never wake up..

Just my theory anyway, with low EMS you've already lost the war, so they don't bother trying to really ID you.

#24814
MasterDracoStoc

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shepLJ wrote...

Anything is possible with the endings in the game - I'm just not convinced with IDT - ILM eyes being normal again- a bullet would probably do that... oily lines on screen appear only when ILM gets close to either Shep or Anderson. I have no doubt some degree of ID has occurred as we have the dreams and voices from the start of the game. Still from my memory indoc dreams are often prophetic - the Arrival dlc as an example and the asari scientist who betrayed her own and what she told them.

Sheps dreams are prophetic if you are good at symbology - burn baby burn. However the voices were echoes of things his decreased squadmates actually said in life.

It is just as plausible to consider a PTSD condition or survivor guilt - these are not unusual features of people who experience trauma.

Have you read the OP? Some of the things you're pointing out are considered circumstantial even for IT believers. The OP has a full summary of all the points we others (I'm not nearly good enough to find these things) have gathered. If you still find it lacking than I am glad you kept to your convictions and I hope you have a good day.

Modifié par MasterDracoStoc, 28 mars 2012 - 11:30 .


#24815
shepLJ

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benben84 wrote...

shepLJ wrote...

After defeating Kai Leng you hear that TIM went to the Citadel and then informed the Reapers of the Crucible plan. So I took it as he was already on the Citadel when it was relocated. There is no evidence to assume that all people aboard the Citadel are dead. You only see human bodies in an unknown part of it and I assumed they were beamed up from Earth's surface.

Did you assume or were you lead there - there is specific dialogue between Shep and Anderson that suggests that happened.


Suggests what happened?  It's been awhile since I've played it so I may have missed something.


that the people were sent up from earth to be used as part of a reaper.

#24816
masster blaster

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Are you being under attack by the Reapers? Do you hear your kids crying for their parents everyday and night. Well Shepard has the thing to fix the problem. Introducing the go *** yourself Reaper gun that has the firepower of ten Dreadnoughts combined, and has unlimited ammo. This is offer will only last until 5 hours, so come by down to FireHalo gun Store at the Persideums in the Citidle, and get you go **** yourself Reaper gun to day!

Modifié par masster blaster, 28 mars 2012 - 11:33 .


#24817
MasterDracoStoc

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masster blaster wrote...

Are you being under attack by the Reapers? Do you hear your kids crying for their parents everyday and night. Well Shepard has the thing to fix the problem. Introducing the go *** yourself Reaper gun that has the firepower of ten Dreadnoughts combined, and has unlimited ammo. This is offer will only last until 5 hours at the Citidle, so come by down to FireHalo gun Store, and get you go **** yourself Reaper gun to day!

Its secondary mode fires Thresher Maws.

#24818
Denvian

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schneeland wrote...

@Cross429:

Yes, it has been brought up and it currently cannot be fully explained within IT.
However: Actually Destroy is not the only option when you have low EMS - someone reported on another thread that if you kept the base in ME2, the only option is destroy.

Notwithstanding that, two explanations have been brought up:
A) Low EMS means that you rushed rather quickly through the game, meaning less exposure to indoctrination devices
B) Low EMS means that you are not a threat to the reapers and thus they spent less effort on indoctrinating you.

I have a third one:
C) Low EMS means that you are actually just about to die, so the Reapers can let you go anyway. They just needed to keep you busy while you loose your last vigour (and from a game mechanics point, this allows Bioware to keep up the illusion for all players).


Anyway: I really don't think, you rush the end of one of your most successful IPs. The game may lack some overall polish, but I am pretty sure, they have additional plans for the end. That doesn't prove IT is true - but as someone over at Forbes mentioned: the similar ends allow the continuation of the story with (one) DLC (instead of multiple ones for very varying ends). So I am pretty sure there will be something - we just don't know what exactly.



Hey what about my theory!?

I stated that a low EMS means you spent less time helping people and seeing the galaxy unite so you go into the dream with less hope then if you would have spent that time saving parts of the galaxy and helping people. Since the hallucination is your own mind's construct (Or at least how I understand it it is) it paints a much bleaker ending.

And you get either destroy or control with low EMS depending on what you did with the reaper base in ME2 so it just goes with that decision for your final decision

Modifié par Denvian, 28 mars 2012 - 11:33 .


#24819
n00bsauce2010

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masster blaster wrote...

Are you being under attack by the Reapers? Do you hear your kids crying for their parents everyday and night. Well Shepard has the thing to fix the problem. Introducing the go *** yourself Reaper gun that has the firepower of ten Dreadnoughts combined, and has unlimited ammo. This is offer will only last until 5 hours, so come by down to FireHalo gun Store st the Persideums in the Citidle, and get you go **** yourself Reaper gun to day!


I thought that was actually the "Epic space magic where the **** did that sh*t come from gun"

#24820
ShepardTheHopeful

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Mike Aus wrote...

OK, give us your logic theory. I'm keen to hear it.


My memory is rough so I'm just going to give my version of the most popular theorists points that I'm aware of.

The child: I think this is honestly the cliche of all sci-fi the "I've picked a form you are most comfortable with" I don't think the reaper AI was a child because of indoctrination I simply feel that Shepard was thinking about the child. Which brings me to the dreams. 

My idea is the dreams are just that dreams. I don't think the shadows represent indoctrination nor the child representing Shepards decent into the reaper's will. I simply see it as a dream. This child was the first person Shepard really ever failed to save once the reapers hit he was the first "failed mission". I admit it looks sketchy when the child is talking and then disappears as well as Anderson never seeing the child, nor the soldiers helping the child up but there are a few points I want to mention. 

Anderson was focusing on a door that he had to open to get out into an open field, to see more of his men and fellow species being harvested and killed. While these thoughts were in his head and opening the door a reaper was walking around outside. If that were me I wouldn't have noticed a low talking british child in an airduct. He obviously had enough on his head. I think he never even noticed the child at all nor Shepard talking to him. He never even asks about it you never hear a word about the child mentioned by anyone again. I also believe he was in the corner of a vent the child could've easily gotten around the corner. But like I said speculation in a logical sense. 

I also see the same logic towards soldiers not helping the child. If the child wasn't there why did they wait so long to take off and then only shut the doors and take off after the child is in? Was it because they were waiting for the child to get in and trying to provide cover fire on a planet overwhelmed with enemy ground and air forces? I believe so. But even if it's not true why wait so long for the doors there was a good 30 seconds that could've probably been used to get away were they waiting for the other shuttle? Doesn't seem logical considering the shuttles were screwed either way. But like I said again that's my opinion. 

To me the child is a failure Shepard can't take at first. He could've saved the kid pulled him out do anything instead he didn't the kid got away and then blown up. I think the dreams just symbolize his failure in a war that he's not suppose to win. The child is the first failure of this war. The shadows represent the hundreds of thousands of people that are now dead because of your failure to rally then to fight. While I can completely see the reasoning this ISN'T Shepard's fault I can see the game Shepard seeing it that way feeling crippling guilt and it resulting in his nightmares. The fire with Shepard and the child is to represent his own failure and doubts against his chance to win against the reapers one he vocally states to his friends and squad. (though for whatever reason he never talks about the dream..weird but unrelated) 

TIM was in the citadel because the citadel was the very last place to be taken under reaper attack. It makes sense since the citadel would be their exit back to dark space once they were done. He had been obsessed with controlling the most powerful force in the universe to see it as his attribution to human society to make them more powerful than the Asari or any other organic or synthetic race. TIM wanted humans to be the final step in evolution to truely own the universe as we're suppose to. But he played with fire and got burnt. Put too much effort into learning the Reapers secrets wasn't powerful or advanced enough to comprehend them. And when he put reaper tech into himself thinking he could use their tech against them. He failed. But the indoctrinated idea along with his own ego was why he alerted the reapers. He got into the citadel first because he didn't want you or anyone else to follow and screw up his reverse indoctrination on the Reapers. The indoctrination kept him from thinking like the genius he was (honestly I liked him til the end where he indoctrinated himself) and realizing telling them to go bring the citadel and attack earth at full force was probably not the best humanity decision. But it explains why he's there in person and looks like a terminator reject. 

I honestly think the dream like state is from bloodloss and thuroughly having his ass handed to him. The stomach wound I'm assuming as a glitch because you do get shot by TIM if you screw up. I think the game being rushed as it was, was meant to have an indoctrination scene involved (a much more full one thatn the TIM thing) or maybe even at the child but I think it was taken out at THAT point not that the choices themselves were an indoctrination but rather the discussion with TIM was meant to go a different route and just didn't.

The last part I think happened no one agrees with I see it as a theory and if you don't like it you don't but please stop telling me it's impossible it's a sci-fi game people. 

I think Shepard lives and crashes down to earth. He lives for the following reason. He's part synthetic, the syntehtics are what are keeping his body alive, but no matter what they try without them it's more than likely he would end up a dead hunk of Shepard flesh again. But hear me out. This is a machine that's billions of years old. It has the power to destroy synthetics without destroying syntehtics (we're assuming your ems is high enough that the beam doesn't destroy earth in the process and as you can see the reapers don't explode they just kinda stop working and drop) This machine also has the ability to somehow destroy all the mass relays, without destroying all the galaxies involved which was never explained, nor proven possible considering what happened when we destroyed the mass relay in the Terminus system. (Go ask the Batarians about it...oh wait they're dead)

Is it really so much to assume Shepard fell to earth died stayed dead for a period of time (we have no idea how long he was really under all the rubble) and the crucible being this unknown machine with obvious mastery of time and space, couldn't affect shepard in a way that it might restore him to pre-synthetic status? My theory is it worked similar to status Shepard was hit and his body was restored to a time where he could survive without the synthetics (which also explains the not staying dead despite the fall from space) and that final breath at the scene is actually him breathing for the first time because he's brought back from death. 

It's kind of like a Full Metal Alchemist type ending Shepard put so much sacrifice into the Crucible, the universe, he did what he did for everyone (at least my shepard did he was paragon) And the universe just said "wow you did a lot" and cut the dude a break. BUT like I said it's a theory but I think it's a sound theory at the least. 

If you hate it hate it but I think it's right and that's good enough for me. I'm through attacking IT so I hope you'll give my theory a little bit of thought. It's not so impossible as I hear other IT people tell me as they try to tear me apart saying I make no sense. But hey opinions are opinionated. There's more to the theory but honestly the IT theory has been going on for so long and has so many variations that I just can't keep track of them all. 

yay space magic!

Also if you pick up certain pistols you could easily fire all the shots needed from the husks to the end where you shoot the conduit without having to reload. Could just be that Shepard was going to fire until he ran out of bullets and just had enough of a full clip to pull off what he needed. Makes sense some of the pistols could hold up to 25-30 bullets only takes about 16-20 to do what he needs. But that's speculation nothing more. 

Modifié par ShepardTheHopeful, 28 mars 2012 - 11:36 .


#24821
masster blaster

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Well if you have low EMS your ****. If you have high EMS your in the clear zone so long as you pick the correct choice at the end.

#24822
MasterDracoStoc

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@ShepardtheHopeful If you could put that in easy-to-read bullet format it would be much appreciated. I have a chem lab soon and don't have time to read all the fluff.

#24823
masster blaster

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n00bsauce2010 wrote...

masster blaster wrote...

Are you being under attack by the Reapers? Do you hear your kids crying for their parents everyday and night. Well Shepard has the thing to fix the problem. Introducing the go *** yourself Reaper gun that has the firepower of ten Dreadnoughts combined, and has unlimited ammo. This is offer will only last until 5 hours, so come by down to FireHalo gun Store st the Persideums in the Citidle, and get you go **** yourself Reaper gun to day!


I thought that was actually the "Epic space magic where the **** did that sh*t come from gun"


Well Shepard was trying to sell the go **** yourslef Reaper gun, but the Reapers took the Citidle just before they were on sale

#24824
shepLJ

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llbountyhunter wrote...

Dance Craze wrote...

masster blaster wrote...

Why can't Shepard say to the Catalyst " I am Commander ******* Shepard. I killed more living things than your puny little Reapers did *****. I summed an galactic ******* army in half the time it takes you to kill a small little planet. So you may tell me what to do, but in the end Commander Shepard IS EVERYONE'S MASTER!"


And this is the worst place on the citadel!!!!!!!


this should come up as a paragon quick link option.

and for regenade, shepard could just  say **** you and shoot the catalyst kid 

I tired shooting the kid, the keepers and everything in between - nothing helped Posted Image

#24825
Sire Styx

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So from what people said here/elsewhere:

Low EMS means you've spent the least time collecting resources and so are not as indoctrinated
Low EMS means the reapers aren't to bothered about indoctrinating you because they are about to win anyway
Low EMS means Shep is disheartened and won't resist as much.
The converse would be true for high EMS.

Destroy collector base = only option is destroy at low EMS. Shepard has already rejected the idea that reapers can be learned from/controlled.
Kept the base = shepard already has the seeds of the idea of control in their mind and believes they can be controlled so only option is control.