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Was the ending a hallucination? - Indoctrination Theory


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#24851
Sire Styx

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ShepardTheHopeful wrote...

In resonse to your question I'd ask you please fully read what I wrote I already stated the reason Shepard was revived stating he did indeed die when he fell from space he died hard but the crucible fixed that that's the theory of it I obviously explained it better in the previous page. 

A soldiers duty is to protect. I think he's doing fairly well for a soldier who knew little to nothing about the giant robot race he'd be facing. Remember no one saw the reapers in the alliance outside of Shepard's experience and his squads of course. They didn't listen to Shepard so the soldiers were never prepared. Once it happened the soldiers had to deal with a force. As for the soldier being next to the child...honestly I think that's just a glitch because that guy was wearing normal pants then you turn to shepard and he's in armored pants. So unless Levi makes battle ready armor I don't think he was actually suppose to be there at all and it was an artistic glitch no one was suppose to notice. As for the rest of the soldiers they're shooting their guns like it's the new fashion statement. Never saw one of them stop firing until he hit the shuttle door to escape the door they also didn't shut until the child was on and a shuttle that had plenty of time to shut the doors and leave prior as not a single other civilian was anywhere near the shuttles aside from that boy. But hey like I said opinions and all that. I'm sure many IT theorists will assume the change in pants had to do with Shepards indoctrination just as I merely see it as a glitch no one was suppose to care about. Hell I didn't notice it until you brought up this topic just now. 


I didn't notice anything about the pants lol. I'll have to have another look.

About that kid:
None of the soliders look at him suggesting they can't see him. However, it is odd that the doors aren't closed until he gets on. I'm not sure what would explain that, unless people were getting in the other side?

#24852
Peregrin25

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Denvian wrote...

Sparviero Ged wrote...

No! You want your ridiculous theory :lol:

Why run the risk to die for have shepard? If shepard die Reapers well win 100%. If shepard doesn't die and indotrinaction doen't worl...reapers die...so...what can we do? Best win at 100% or risk to die?
XD


Was it just me or was that hard to read?


It was hard to read lol.

#24853
lex0r11

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Hey!

I demand that someone post a 'remember Maurader Shields' post on page 1000, if i'm not here!

Remember!

#24854
Sire Styx

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lex0r11 wrote...

Hey!

I demand that someone post a 'remember Maurader Shields' post on page 1000, if i'm not here!

Remember!


Lmao.

I need to go to bed, but I want to stay up for page 1000 :(

#24855
Sparviero Ged

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Sire Styx wrote...

Harbringer was firing massive lasers at Shepard, obviously trying to kill them. Shepard is now incapacitated, perfect time to move in and indoctrinate. Reapers are arrogant, and didn't expect Shepard to be cababled of resisting indoctrination.

If shepard dies, they may win 100%.
If shepard lives and becomes a tool of the reapers, they win 110%


So you say the game end with the end of mind battle? And the real battle? This is also crazy.

Howewer, this is wrong:

"
If shepard lives and becomes a tool of the reapers, they win 110%" 

that's correct

"If shepard lives and becomes a tool of the reapers, they win 110%, but if shepard doesn't become a tool reapers can die"



Reapers are also machine. A machine will sure choise to win 100% and die 0%...not  Maybe win 110% maybe die x%.
No way, realy no way.
Also a lot of organic will choise win 100% and die 0%.
Why risk to die?! This is like the bad guys that explains all his plans to the good right before the good kill him using the new information XD

#24856
Denvian

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lex0r11 wrote...

Hey!

I demand that someone post a 'remember Maurader Shields' post on page 1000, if i'm not here!

Remember!


got ya covered

#24857
BleedingUranium

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As I posted a little while ago, none of you get the so called EMS problem, where you only get destroy for low EMS. Without making my post really long like before, the EMS is like the switched colours of Destroy and Control, it's another mind game. Naturally people will equate low EMS to the worst option, and high EMS to the best. It plays into Star Child's hand again, trying to make you avoid destroy and choose Synthesis.

#24858
Sire Styx

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Sparviero Ged wrote...

Sire Styx wrote...

Harbringer was firing massive lasers at Shepard, obviously trying to kill them. Shepard is now incapacitated, perfect time to move in and indoctrinate. Reapers are arrogant, and didn't expect Shepard to be cababled of resisting indoctrination.

If shepard dies, they may win 100%.
If shepard lives and becomes a tool of the reapers, they win 110%


So you say the game end with the end of mind battle? And the real battle? This is also crazy.

Howewer, this is wrong:

"
If shepard lives and becomes a tool of the reapers, they win 110%" 

that's correct

"If shepard lives and becomes a tool of the reapers, they win 110%, but if shepard doesn't become a tool reapers can die"



Reapers are also machine. A machine will sure choise to win 100% and die 0%...not  Maybe win 110% maybe die x%.
No way, realy no way.
Also a lot of organic will choise win 100% and die 0%.
Why risk to die?! This is like the bad guys that explains all his plans to the good right before the good kill him using the new information XD


Lol reapers are REALLY REALLY (really) arrogant and egocentric. Every conversation they have wit you is along the lines of 'lol we are the best'. They probably don't think Shepard can resist them at all and so think chance of winning 100% chance of losing 0% even with evidence against it.
From past experience, if 99% of the time they have invaded the galaxy and won, what makes this time any different? Machine logic would probably suggest that this cycle is no different.

#24859
Sire Styx

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BleedingUranium wrote...

As I posted a little while ago, none of you get the so called EMS problem, where you only get destroy for low EMS. Without making my post really long like before, the EMS is like the switched colours of Destroy and Control, it's another mind game. Naturally people will equate low EMS to the worst option, and high EMS to the best. It plays into Star Child's hand again, trying to make you avoid destroy and choose Synthesis.


It's a little bit meta or something (i.e. Shepard would have no knowledge of it but the player would), but it is plausible. It links in with all the conditioning/psycology stuff happening aswell.

#24860
iwillkillfortali

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Sire Styx wrote...

Sparviero Ged wrote...

Sire Styx wrote...

Harbringer was firing massive lasers at Shepard, obviously trying to kill them. Shepard is now incapacitated, perfect time to move in and indoctrinate. Reapers are arrogant, and didn't expect Shepard to be cababled of resisting indoctrination.

If shepard dies, they may win 100%.
If shepard lives and becomes a tool of the reapers, they win 110%


So you say the game end with the end of mind battle? And the real battle? This is also crazy.

Howewer, this is wrong:

"
If shepard lives and becomes a tool of the reapers, they win 110%" 

that's correct

"If shepard lives and becomes a tool of the reapers, they win 110%, but if shepard doesn't become a tool reapers can die"



Reapers are also machine. A machine will sure choise to win 100% and die 0%...not  Maybe win 110% maybe die x%.
No way, realy no way.
Also a lot of organic will choise win 100% and die 0%.
Why risk to die?! This is like the bad guys that explains all his plans to the good right before the good kill him using the new information XD


Lol reapers are REALLY REALLY (really) arrogant and egocentric. Every conversation they have wit you is along the lines of 'lol we are the best'. They probably don't think Shepard can resist them at all and so think chance of winning 100% chance of losing 0% even with evidence against it.
From past experience, if 99% of the time they have invaded the galaxy and won, what makes this time any different? Machine logic would probably suggest that this cycle is no different.

Well just like Javik said machines think they are better then organics.

#24861
BleedingUranium

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Sire Styx wrote...

BleedingUranium wrote...

As I posted a little while ago, none of you get the so called EMS problem, where you only get destroy for low EMS. Without making my post really long like before, the EMS is like the switched colours of Destroy and Control, it's another mind game. Naturally people will equate low EMS to the worst option, and high EMS to the best. It plays into Star Child's hand again, trying to make you avoid destroy and choose Synthesis.


It's a little bit meta or something (i.e. Shepard would have no knowledge of it but the player would), but it is plausible. It links in with all the conditioning/psycology stuff happening aswell.


And it could be what everyone was tossing around, about not preparing enough, but I like mine simply because I don't think EMS matters either way. Not having high enough EMS is like not doing all the loyalty missions and not getting the Normandy upgrades in ME2. Sure ME is about choice, but you're supposed to do those things. Choosing Red, Blue, or Green is like picking the squad roles in the suicide mission. Choose well.

#24862
Gilgamesh117

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Anyone notice the wobble/bubble effects on the screen when conversing with the dying reaper on Rannoch? I thought it was just the game my first play through, but I happened again on my second PT. This may be the reaper talking but this never happened before in the previous games.

#24863
Abdul_777

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(It has been mentioned before but dont know what became of this theory,so basically I'm just asking for clarification,gotta fill that remaining 4-5 pages anyhow!:P)

Wasn't Eva made from Reaper tech? Is it really a stretch to think TIM would've anticipated that Shepard is gonna get in touch with her body one way or another and then EDI was gonna take it over? It's been stated in the vid iirc that Eva was designed to counter EDI (not sure). We never got the answer to what this meant and the dreams started happening after the body was brought aboard the Normandy,after Mars.

EDI actually mentioned that the body had some backup system that was protecting it,what if it actually worked? EDI is a machine,if her program was rewritten,she wouldnt "know" it.

Modifié par Abdul_777, 29 mars 2012 - 12:32 .


#24864
llbountyhunter

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Now that the indoc theory is pretty much solid..... any ideas on how bioware will finish things up?

Maybe those who chose control lose automatically. (Like getting a dead Shepard in me2)
Synthesis users undergo a bit more indoc then break free.
Destroy users get straiwback into action

The suspence is killing me. Damn you bioware.

#24865
Rafe34

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llbountyhunter wrote...

Now that the indoc theory is pretty much solid.....  


Say what?

#24866
Cross429

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Sire Styx wrote...

BleedingUranium wrote...

As I posted a little while ago, none of you get the so called EMS problem, where you only get destroy for low EMS. Without making my post really long like before, the EMS is like the switched colours of Destroy and Control, it's another mind game. Naturally people will equate low EMS to the worst option, and high EMS to the best. It plays into Star Child's hand again, trying to make you avoid destroy and choose Synthesis.


It's a little bit meta or something (i.e. Shepard would have no knowledge of it but the player would), but it is plausible. It links in with all the conditioning/psycology stuff happening aswell.


Appreciate all your responses. And the meta trickery is indeed obvious....I guess I just have a problem with the "best - always red - solution" being the "right" one at high EMS and not at low EMS. Out of the 100,000 ways BW could have implemented Indoc, this is kinda weird, even with the meta factor.

I actually really like the "meta factor:" the game is Indoctrinating the player along with his/her Shep. Pretty cool.

But, guess I'm playing devil's advocate: trying to address the weak points of my own argument. BleedingUranium: I'll go back and read your long post.

Modifié par Cross429, 29 mars 2012 - 12:32 .


#24867
Sparviero Ged

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Sire Styx wrote...

BleedingUranium wrote...

As I posted a little while ago, none of you get the so called EMS problem, where you only get destroy for low EMS. Without making my post really long like before, the EMS is like the switched colours of Destroy and Control, it's another mind game. Naturally people will equate low EMS to the worst option, and high EMS to the best. It plays into Star Child's hand again, trying to make you avoid destroy and choose Synthesis.


It's a little bit meta or something (i.e. Shepard would have no knowledge of it but the player would), but it is plausible. It links in with all the conditioning/psycology stuff happening aswell.


The 99% of time they meet shepard they loose! ( by the way....miranda say "if we loose shepard..." not if we use )
Machines don't run risk. 

If sovering was arrogant it didn't use so many precautions to attack citadel.

Reapers are Machine...they have all the time of the universe to do their job. They don't need Shepard.

Howewer the world is beautiful thanks the difference between all the things.

I only hope bioware doesn't ruin the final following such crazy ideas.

Ah...and sorry for my english, but i think you don't know my language.

Good Night!

#24868
Cross429

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The 99% of time they meet shepard they loose! ( by the way....miranda say "if we loose shepard..." not if we use )
Machines don't run risk. 

If sovering was arrogant it didn't use so many precautions to attack citadel.

Reapers are Machine...they have all the time of the universe to do their job. They don't need Shepard.

Howewer the world is beautiful thanks the difference between all the things.

I only hope bioware doesn't ruin the final following such crazy ideas.

Ah...and sorry for my english, but i think you don't know my language.

Good Night!


Don't worry, I speak myopic.

Posted Image

#24869
llbountyhunter

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iwillkillfortali wrote...

Sire Styx wrote...

Sparviero Ged wrote...

Sire Styx wrote...

Harbringer was firing massive lasers at Shepard, obviously trying to kill them. Shepard is now incapacitated, perfect time to move in and indoctrinate. Reapers are arrogant, and didn't expect Shepard to be cababled of resisting indoctrination.

If shepard dies, they may win 100%.
If shepard lives and becomes a tool of the reapers, they win 110%


So you say the game end with the end of mind battle? And the real battle? This is also crazy.

Howewer, thisw is wrong:

"
If shepard lives and becomes a tool of the reapers, they win 110%" 

that's correct

"If shepard lives and becomes a tool of the reapers, they win 110%, but if shepard doesn't become a tool reapers can die"



Reapers are also machine. A machine will sure choise to win 100% and die 0%...not  Maybe win 110% maybe die x%.
No way, realy no way.
Also a lot of organic will choise win 100% and die 0%.
Why risk to die?! This is like the bad guys that explains all his plans to the good right before the good kill him using the new information XD


Lol reapers are REALLY REALLY (really) arrogant and egocentric. Every conversation they have wit you is along the lines of 'lol we are the best'. They probably don't think Shepard can resist them at all and so think chance of winning 100% chance of losing 0% even with evidence against it.
From past experience, if 99% of the time they have invaded the galaxy and won, what makes this time any different? Machine logic would probably suggest that this cycle is no different.

Well just like Javik said machines think they are better then organics.


Lets not forget last time they tried to kill shepard the reapers ended up losing there whole collector base... maybe they firgured the safer and quicker path would be to just indoctrinate him.

Also the last the options are Shepard's mind fighting. The reapers didn't put in the destroy option-Shepard mind did, its trying to break free of reaper control.

#24870
savagejuicebox

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Sparviero Ged wrote...

Sire Styx wrote...

BleedingUranium wrote...

As I posted a little while ago, none of you get the so called EMS problem, where you only get destroy for low EMS. Without making my post really long like before, the EMS is like the switched colours of Destroy and Control, it's another mind game. Naturally people will equate low EMS to the worst option, and high EMS to the best. It plays into Star Child's hand again, trying to make you avoid destroy and choose Synthesis.


It's a little bit meta or something (i.e. Shepard would have no knowledge of it but the player would), but it is plausible. It links in with all the conditioning/psycology stuff happening aswell.


The 99% of time they meet shepard they loose! ( by the way....miranda say "if we loose shepard..." not if we use )
Machines don't run risk. 

If sovering was arrogant it didn't use so many precautions to attack citadel.

Reapers are Machine...they have all the time of the universe to do their job. They don't need Shepard.

Howewer the world is beautiful thanks the difference between all the things.

I only hope bioware doesn't ruin the final following such crazy ideas.

Ah...and sorry for my english, but i think you don't know my language.

Good Night!


Throughout all the games the writers went through great links to make sure the player understood; that understanding the Reapers is impossible.

and yet... you claim to understand how they think... we are all dumber for reading what you had to say...

you get this---> click

#24871
Sparviero Ged

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Cross429 wrote...



Don't worry, I speak myopic.

Posted Image


You speak indotrinaction: you are all indotrinaction by indotrinaction theory :o

Have a good time!

#24872
Mike Aus

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The kid is not real. It even says in the art book that he represents humanity. He's a metaphor and in Shepard's head.

There are many references in-game and in the books regarding 'ghostly visions'... he is one of them.

#24873
Cucobr

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Sparviero Ged wrote...

This theory is simple ridiculous.
Some parts are fascinating, but there are giga plotes hole in it.

If the last part is all in the mind of Shepard, why the reapers don't kill him while is unconscius ?


AGAIN AGAIN AGAIN

AGAIN AGAIN AGAIN

THE SAME QUESTION OVER AND OVER AGAIN

JESUS

dude, this isnt a plote hole.


The guy dont even think for one minute.

#24874
Mike Aus

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Also, there is a potential that some of the DLC will be set pre-game. Maybe the kid will appear in it and it'll explain why Shepard saw it before the reapers invaded Earth. Or perhaps there won't be, and the idea is that he saw the kid on the building as an 'omen' because he sensed the reapers were coming (i.e. they were close and they began their indoctrination).

#24875
Sparviero Ged

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savagejuicebox wrote...

Sparviero Ged wrote...

Sire Styx wrote...

BleedingUranium wrote...

As I posted a little while ago, none of you get the so called EMS problem, where you only get destroy for low EMS. Without making my post really long like before, the EMS is like the switched colours of Destroy and Control, it's another mind game. Naturally people will equate low EMS to the worst option, and high EMS to the best. It plays into Star Child's hand again, trying to make you avoid destroy and choose Synthesis.


It's a little bit meta or something (i.e. Shepard would have no knowledge of it but the player would), but it is plausible. It links in with all the conditioning/psycology stuff happening aswell.


The 99% of time they meet shepard they loose! ( by the way....miranda say "if we loose shepard..." not if we use )
Machines don't run risk. 

If sovering was arrogant it didn't use so many precautions to attack citadel.

Reapers are Machine...they have all the time of the universe to do their job. They don't need Shepard.

Howewer the world is beautiful thanks the difference between all the things.

I only hope bioware doesn't ruin the final following such crazy ideas.

Ah...and sorry for my english, but i think you don't know my language.

Good Night!


Throughout all the games the writers went through great links to make sure the player understood; that understanding the Reapers is impossible.

and yet... you claim to understand how they think... we are all dumber for reading what you had to say...

you get this---> click


This is realy the last post...have to sleep! XD

I don't understand the reapers! I can't understand them! How could they think i prefer to loose my freedom in change of stability?  I never acept this! I

Or more specific...I understand the writer ( he is a human )...and understand the story ( it's a classic story...like matrix )...i understand the reapers are machine ( with something organic ) and so i can imagine that math tell "better 100%" than run risk.