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To those who have not reached the ending yet.


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#226
ironcreed2

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Edhriano wrote...

ironcreed2 wrote...

DoctorEss wrote...

So many missteps in this game. Really shocking that they let it out the door with so many bugs, and so many flawed aspects. I don't think for a second they'll patch in a new ending, but do I think they'll suddenly have a DLC? Yes. 10? 20 dollars? Not sure, but I guarantee you that's how they'll address the concerns of the fanbase. Which will likely make people even angrier. "I wanted a satisfying ending to this, and you're making me spend an extra 10 bucks to get it?!" and the like.


Well, if they actually end up releasing 'ending pack' DLC, then people have every right to get angry. Can't get much more sleazy than that, I don't care how bad the ending is. "Thanks for buying our game. Don't like the ending? Buy this one!" Surely they would not stoop that low.


You mean something like this low?

www.examiner.com/xbox-in-national/prince-of-persia-gets-dlc-new-ending


Yeah, I remember that fiasco. Just hoping that is not the plan here. Yet it would not surprise me at all if it was.

#227
SolidBeast

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Icemix wrote...

SolidBeast wrote...

Icemix wrote...
Yes it was about dark energy. I suggest you don't finish this game, I wish there was someone to stop me from finishing it myself since I stayed away from all spoilers.


You didn't read my other posts. I've already finished it. And went from disbelief to sadness to pure rage.

My bad. You can read about the original ending here 
http://social.biowar...ndex/9731514/11 


Thanks.
Well... not sure how I feel about that ending either. I'd take this fanmade one over either of these: http://social.biowar...2&poll_id=29101

#228
DoctorEss

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ironcreed2 wrote...

DoctorEss wrote...

So many missteps in this game. Really shocking that they let it out the door with so many bugs, and so many flawed aspects. I don't think for a second they'll patch in a new ending, but do I think they'll suddenly have a DLC? Yes. 10? 20 dollars? Not sure, but I guarantee you that's how they'll address the concerns of the fanbase. Which will likely make people even angrier. "I wanted a satisfying ending to this, and you're making me spend an extra 10 bucks to get it?!" and the like.


Well, if they actually end up releasing 'ending pack' DLC, then people have every right to get angry. Can't get much more sleazy than that, I don't care how bad the ending is. "Thanks for buying our game. Don't like the ending? Buy this one!" Surely they would not stoop that low.


This is also the company that made a very lore-heavy, very important squadmate into DLC.  Day 1 DLC. If an alternate ending is to be given to us in some way (which there should be), EA will mandate that it be delivered as DLC.

I haven't actually played mine (face import bug victim), but I've read enough.  The more I read, the more I don't even want to bother playing it, and the more I consider trying to get my money back.

#229
Hyrist

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Explain to me, how any of the endings could work within both the laws of physics and the established perimeters (*science* fiction, remember?)

This is a misnomer, and a gross misunderstanding of the Genre. Science fiction has sub categories in which different restrictions fit into it. What you're trying to refer to on it is 'Hard Scifi" In which you must adhere to plausible sciences. 

Mass Effect has, since game one, has always described itself as a Space Opera - which is more fantastical and can test your suspension of disbelief. This wasn't just some buzz word they invented. It's an actual catagory. 
http://en.wikipedia....ki/Space_opera 

Explain to me, why any sensible Shepard would act in the ways the endings depict.

Spoilery, but Shepard isn't in the best frame of mind at that time, it's kinda made obvious with them forshadowing it the entire game.

Explain to me, how characters who's charred corpses I saw on the ground, step out of a ship that should have been engaged in battle, hundreds of systems away.

Explained this mostly in private as this is a spoilerific section. But in the end, 'bodies' are not charred, Shepard konks out twice for a nondescript amount of time, and the whole ending gets told as a 'legend' in the end anyways.

Explain to me, how within the new perimeters, the story of the first two games makes any sort of sense.

You're going to have to be more specific. What perimeters?

And also - give me an excuse, any acceptable excuse for invalidating every single choice throughout three games, and for making all endings the exact same cutscene, recolored.

Two questions rolled into one.

First, You assume every single choice you make is invalidated by the final decssion. When in fact, the entire build up of the game was designed to force Shepard into this position. The dark secrets of the Galaxy, the fact that Shepard had to win over the trust of all the factions, and then put into the direct position to decide its fate. Nothing in your choices gets invalidated unless you, as Sheppard, invalidate it by choosing against what you have chosen the entire time.

The consequences of losing the relays is the price you pay for survival - it invalidates nothing. It was all to lead you up to that moment, and it will all linger on after you make your choice - impacted of course by what you decided for the Galaxy in the end.

To the Second Question: It's not the exact same cutscene recolored - but the same general things do happen so there was little need to be drastically different. The same basic events happen no matter what your choices are - because you cannot choose NOT to fire the Crucible. But the endings are not just 'color variances'. It makes me question whether or not you actually watched the ending.

You may not like the ending, and that's fine. There is a high enough demand to warrant BioWare redoing it. If you're wondering if the ending was rushed, I will clue you into the fact that the ending we have is not the origonal intended plot twist. The first ending was scrapped because it was determined to be WORSE than this one, in their view. But I won't describe the 'rumored twist' in a spoiler free zone.

Modifié par Hyrist, 10 mars 2012 - 06:14 .


#230
Hyrist

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Yeah, I'm in support of the original ending, honestly. If they can skip the portion of it that destroys the relays - and it gives context for a possible future struggle.

#231
Auts

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I am fine with these endings, but they make me feel like war assets are meaningless....

#232
Loup Blanc

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rinoe wrote...

JL81 wrote...

Dionkey wrote...

Do yourself a favour and stop playing the game before the final mission; wait for an ending patch, because it's terrible and will make you hate Mass Effect, BioWare, and your life.


Delusion. If they release these endings, this means they were fine with them and this is just how it was meant to end. They will never rewrite new endings just for unhappy people on BSN.


I hope you're wrong.
I will listen to the OP. To tell you the truth, Is is my own decision before I came here, but I think is is a good advice.
I dont want to destroy my ME serie.

There are so many ppl depressed snd dissapointed, and not even one happy ( very few accepts it, but happy about it - no, not meet one). It has its source - crappy ending.

If BIoware do not fix it - so there is no more my money for them. And I think I'm not alone. And I'm deadly serious.

I will wait for my good ending. With hope they still care about their fans.

I could even pay big money for this. With no regrets ( I know it is not fair, but is better than nothing)

If they want to see more money from me - the only way is the BETTER ENDING DLC. I will buy it first. And nothing else till it comes. NOTHING. This is a promise.

So I will play this great game with hope and wait for the right ending the game deserves. If I will not get it... they could count me out.


If Bioware went ahead to change the endings based on the sole fact that the ending depressed the fanbase, it would be like acknowledging they were wrong. No way they will ever admit to this. They will never bow to BSN. If they were going to, they would have already done it after the DA2 debacle.

#233
JerZey CJ

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AdmiralCheez wrote...

Moonshadow_Dark wrote...

Well float me a copy. I can't say no to fan fiction.

Yes, it's considered fan fiction.

I prefer the term "substitute canon."

Watch me be a royal ****** and mail it to the devs.

Do. It. I'd love to see the look on the writer's faces when they fet it.

#234
SolidBeast

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JL81 wrote...

If Bioware went ahead to change the endings based on the sole fact that the ending depressed the fanbase, it would be like acknowledging they were wrong. No way they will ever admit to this. They will never bow to BSN. If they were going to, they would have already done it after the DA2 debacle.


They did it after Deception.
Note: before you say "yes, but there were real plotholes in Deception and it insulted our intelligence", the same thing goes for the endings.

Modifié par SolidBeast, 10 mars 2012 - 06:30 .


#235
Carnage752

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No offense OP, but I knew about the endings and I'm playing the game right now. Still having a ****ton of fun. Yhe endings do suck, but saying they ruin the series? That's an overreaction.

#236
XyleJKH

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No spoilers guys but it's true... when the poll says 85% say they want a new ending, should tell them hey... not exactly what your fans wanted.

#237
XyleJKH

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Hey cheez can you send me the alt ending you wrote?

#238
wolfsite

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Dionkey wrote...

Legion64 wrote...

Nah.

No, seriously. I'm not trolling here. Don't play the ending, you will never want to replay this game or any Mass Effect game again. Just some friendly advice from someone who underestimated how bad the ending was.


I have to agree with this statement, I lost al interest in playing any of th eME games after seeing the ending and I have some characters I was getting ready just before release as well as several that were already to import.... I just lost the desire to play.

#239
lonelycaptain

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I found it interesting that even after I finished the game and get the *** ending, the game force me return to normandy, with the final quest undone ?
Really, what is happening ?
If Shep die, I would like the game end, finish, went blank, went dark , crash.....but not this...feeling undone.

#240
Gigamantis

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Dionkey wrote...

Do yourself a favour and stop playing the game before the final mission; wait for an ending patch, because it's terrible and will make you hate Mass Effect, BioWare, and your life.

Not everyone is as emotionally deficient as you.  However Bioware decided to close out this series I won't be so pathetic as to hate everything just because I disagree with it. 

#241
Loup Blanc

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Have you guys seen this?

http://www.ign.com/w...ffect-3/Endings

There seems to be a secret ending for a New Game +.

Could it be the best+ ending?

#242
G3rman

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JL81 wrote...

Have you guys seen this?

http://www.ign.com/w...ffect-3/Endings

There seems to be a secret ending for a New Game +.

Could it be the best+ ending?


I could have told you the NG+ ending because I have a Prima guide.  There is nothing new that happens.

#243
Valo_Soren

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The ending was perfect, one final hard choice, no real quick fix to make everything right, only a final choice to change the direction of the galaxy. I loved it. I adored the boldness of it. Everyone who is complaining that they don't get to zoom off in the sunset on the Normandy with their preferred ending needs to get over it, this was inevitable. And this was awesome. Thank you Bioware for not going with a typical hollywood ending and giving us the hardest choice we could make in all three games.

#244
Dionkey

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Valo_Soren wrote...

The ending was perfect, one final hard choice, no real quick fix to make everything right, only a final choice to change the direction of the galaxy. I loved it. I adored the boldness of it. Everyone who is complaining that they don't get to zoom off in the sunset on the Normandy with their preferred ending needs to get over it, this was inevitable. And this was awesome. Thank you Bioware for not going with a typical hollywood ending and giving us the hardest choice we could make in all three games.

It's not about having a typical Hollywood ending. None of your choices mattered, there was no closure whatsoever, plot holes everywhere, rushed beyond belief, and it generally made Shepard seem out of character.

#245
Punk4Real

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Mass Effect 3 is a beautiful game, a testament to the industry, and worth every penny, but you will, ultimately, be let down. Before launch, BioWare assured its fanbase that the ending would be just that: an ending to Shepard's story, that all the questions would be answered, and that the majority of fans would be pleased with the direction they took. This simply isn't true.

The final scene is akin to the Deus Ex: Human Revolution "push a button" ending. It is a huge disappointment to an otherwise brilliant magnum opus. While your 'war assets' (a mechanic that keeps track of how well you're doing in preparation for the final assault) will play a small role in the multiple endings possible, you will not readily see the effects. The ending sequence is convoluted and cringe-worthy, breaking completely with the Mass Effect universe as a whole. BioWare chose an artsy sort of direction for the third installment and, frankly, it just does not fit with the first and second games at all. If anything, the ending will raise MORE questions.

The decisions some characters make in-game during these last scenes are, well, extremely uncharacteristic. The secret clip after the credits is just insulting.
Despite the atrocious ending, the writing is otherwise in tip-top shape: many lines will bring a smile or a laugh, characters (despite the above) feel completely real, and the various sacrifices and hard decisions the game confronts you with will, in fact, hurt. The choices made in ME1 and ME2 will effect gameplay, but not in the hugely drastic way fans speculated. Familiar faces will return, old names will be dropped, even the squad's roles from ME2's Suicide Mission will be mentioned. Gorgeous lighting removes the Neanderthal faces Shepard and many characters had at times in ME2.

Textures and graphics as a whole seem to be slightly less sharp, but this is offset by the new lighting, creating a beautiful atmosphere and a truly believable world. Combat is relatively smooth and every class can now carry whatever weapons the player desires, utilizing a weight system. The more guns (or the heavier they are) Shepard carries, the longer power cool-downs are. Guns can be upgraded and modded to fit a specific play style. Planet scanning and resource mining returns to a degree, but this mechanic is much less tedious. You now search for "war assets" to assist in the final battle.

Large action set pieces are fun and engaging (despite a few oddly placed turret sections) and will leave lasting impressions. Several of these set pieces are the epitome of epic. However, in a bizarre fit of back-tracking, BioWare has largely removed conversation options: it seems Shepard now runs the show, rather than the player acting through Shepard. Auto-dialogue is rampant. You will have an opportunity to say something for every three or eight lines Shepard says on his or her own, if given the option at all.

The dialogue wheel has largely been reduced to two options, mainly Paragon and Renegade and the occasional Investigate and left-side Charm/Intimidate (and I really do mean "occasional"). Paragon seems to no longer mean "good" and Renegade no longer implies "evil", rather "diplomatic" and "direct", respectively. This new system presents a glaringly obvious illusion of choice in most cases: you're confronted with two slightly different ways of saying the same exact thing. Trigger Interrupts make a return and are still satisfying, but again, not in force as they were previously. The new Reputation system is a welcome change.

Squadmates now usually engage in one-liners with Shepard (those familiar with Mass Effect 2's DLC characters will understand). This is disappointing on many levels.
Because of the reduced squad size, we were promised increased interaction, and this, a teammate saying "Hey" and "Krogan sure are fierce, huh?" does not qualify as such. In some cases, Shepard responds. Do you have the option to chose what to say? No. It feels as though Shepard is no longer an in-game personification of the player or a specific roleplay set-up. Shepard's responses can severely break character with whatever the player has developed. A previously down-right evil, real piece of work Shepard seems to very nearly tear up over the death of some random child during the opening sequence. And you don't get to decide how to respond. You're stuck with this character, rather than your own creation. My Shepards no longer feel "mine", I feel like I'm playing another game, with some other hero saving the galaxy.

It is hurtful to know something one has placed tens of hours of one's life into has essentially been crushed. This game is not 10 material, but it is certainly not a 0. Do not trust extremist reviews, whether critic or user: the only way to know for certain how you feel about this game is to play it yourself.

Modifié par Punk4Real, 10 mars 2012 - 06:55 .


#246
SolidBeast

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Valo_Soren wrote...
Everyone who is complaining that they don't get to zoom off in the sunset on the Normandy with their preferred ending needs to get over it,


"...because I got what I want and that means others' legitimate complaints are invalid and meaningless."
Well good for you.

Also, once again, better ending does NOT equal "sunshine happy".

Modifié par SolidBeast, 10 mars 2012 - 06:55 .


#247
CELL55

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With no mass relays, there is no hope.

#248
EsSeven

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Well they did state that a lot of fans would be angry at the ending, before the game had even shipped, so I doubt they'll change anything. Looks like they were aware that things like this would happen when they were developing it.

I'm just unsure as to why they seem resistant to cater for everybody, so we can all have an ending we like. Surely then, everyone wins?

#249
Dionkey

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EsSeven wrote...

Well they did state that a lot of fans would be angry at the ending, before the game had even shipped, so I doubt they'll change anything. Looks like they were aware that things like this would happen when they were developing it.

I'm just unsure as to why they seem resistant to cater for everybody, so we can all have an ending we like. Surely then, everyone wins?

"If you just rip straight down the critical path 
and try and finish the game as soon as you can, and do very little 
optional or side stuff, then you can finish the game. You can have some 
kind of ending and victory, but it'll be a lot more brutal and minimal 
relative to if you do a lot of stuff," he continued. "If you really 
build a lot of stuff and bring people to your side and rally the entire 
galaxy around you, and you come into the end game with that, then you'll
get an amazing, very definitive ending
." - Casey Hudson

HINT: He lied.

Modifié par Dionkey, 10 mars 2012 - 07:00 .


#250
Valo_Soren

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Dionkey wrote...

Valo_Soren wrote...

The ending was perfect, one final hard choice, no real quick fix to make everything right, only a final choice to change the direction of the galaxy. I loved it. I adored the boldness of it. Everyone who is complaining that they don't get to zoom off in the sunset on the Normandy with their preferred ending needs to get over it, this was inevitable. And this was awesome. Thank you Bioware for not going with a typical hollywood ending and giving us the hardest choice we could make in all three games.

It's not about having a typical Hollywood ending. None of your choices mattered, there was no closure whatsoever, plot holes everywhere, rushed beyond belief, and it generally made Shepard seem out of character.


Every single choice I made in the first two games was played out, I don't know what you missed but I got closure all over the place as I did every single nook and cranny side quest I could find on the Citadel. You can even have final words with you're entire squad from both games before moving to the finale, so all this complaint about non closure is confusing to me, if you rushed through the game and skipped stuff you only hurt yourself then. To me this was extremely satisfying and all made sense so. -shrug-