Mass Effect 3 is a beautiful game, a testament to the industry, and worth every penny, but you will, ultimately, be let down. Before launch, BioWare assured its fanbase that the ending would be just that: an ending to Shepard's story, that all the questions would be answered, and that the majority of fans would be pleased with the direction they took. This simply isn't true.
The final scene is akin to the Deus Ex: Human Revolution "push a button" ending. It is a huge disappointment to an otherwise brilliant magnum opus. While your 'war assets' (a mechanic that keeps track of how well you're doing in preparation for the final assault) will play a small role in the multiple endings possible, you will not readily see the effects. The ending sequence is convoluted and cringe-worthy, breaking completely with the Mass Effect universe as a whole. BioWare chose an artsy sort of direction for the third installment and, frankly, it just does not fit with the first and second games at all. If anything, the ending will raise MORE questions.
The decisions some characters make in-game during these last scenes are, well, extremely uncharacteristic. The secret clip after the credits is just insulting.
Despite the atrocious ending, the writing is otherwise in tip-top shape: many lines will bring a smile or a laugh, characters (despite the above) feel completely real, and the various sacrifices and hard decisions the game confronts you with will, in fact, hurt. The choices made in ME1 and ME2 will effect gameplay, but not in the hugely drastic way fans speculated. Familiar faces will return, old names will be dropped, even the squad's roles from ME2's Suicide Mission will be mentioned. Gorgeous lighting removes the Neanderthal faces Shepard and many characters had at times in ME2.
Textures and graphics as a whole seem to be slightly less sharp, but this is offset by the new lighting, creating a beautiful atmosphere and a truly believable world. Combat is relatively smooth and every class can now carry whatever weapons the player desires, utilizing a weight system. The more guns (or the heavier they are) Shepard carries, the longer power cool-downs are. Guns can be upgraded and modded to fit a specific play style. Planet scanning and resource mining returns to a degree, but this mechanic is much less tedious. You now search for "war assets" to assist in the final battle.
Large action set pieces are fun and engaging (despite a few oddly placed turret sections) and will leave lasting impressions. Several of these set pieces are the epitome of epic. However, in a bizarre fit of back-tracking, BioWare has largely removed conversation options: it seems Shepard now runs the show, rather than the player acting through Shepard. Auto-dialogue is rampant. You will have an opportunity to say something for every three or eight lines Shepard says on his or her own, if given the option at all.
The dialogue wheel has largely been reduced to two options, mainly Paragon and Renegade and the occasional Investigate and left-side Charm/Intimidate (and I really do mean "occasional"). Paragon seems to no longer mean "good" and Renegade no longer implies "evil", rather "diplomatic" and "direct", respectively. This new system presents a glaringly obvious illusion of choice in most cases: you're confronted with two slightly different ways of saying the same exact thing. Trigger Interrupts make a return and are still satisfying, but again, not in force as they were previously. The new Reputation system is a welcome change.
Squadmates now usually engage in one-liners with Shepard (those familiar with Mass Effect 2's DLC characters will understand). This is disappointing on many levels.
Because of the reduced squad size, we were promised increased interaction, and this, a teammate saying "Hey" and "Krogan sure are fierce, huh?" does not qualify as such. In some cases, Shepard responds. Do you have the option to chose what to say? No. It feels as though Shepard is no longer an in-game personification of the player or a specific roleplay set-up. Shepard's responses can severely break character with whatever the player has developed. A previously down-right evil, real piece of work Shepard seems to very nearly tear up over the death of some random child during the opening sequence. And you don't get to decide how to respond. You're stuck with this character, rather than your own creation. My Shepards no longer feel "mine", I feel like I'm playing another game, with some other hero saving the galaxy.
It is hurtful to know something one has placed tens of hours of one's life into has essentially been crushed. This game is not 10 material, but it is certainly not a 0. Do not trust extremist reviews, whether critic or user: the only way to know for certain how you feel about this game is to play it yourself.
Modifié par Punk4Real, 10 mars 2012 - 06:55 .