The ending took none of your choices into account. If you wanted, you could just play multiplayer and get the perfect ending with minimal effort. All the ending took into account was the magic, 3-button route that Deus Ex so shamefully took ─ later being ripped off by Mass Effect.Valo_Soren wrote...
Dionkey wrote...
It's not about having a typical Hollywood ending. None of your choices mattered, there was no closure whatsoever, plot holes everywhere, rushed beyond belief, and it generally made Shepard seem out of character.Valo_Soren wrote...
The ending was perfect, one final hard choice, no real quick fix to make everything right, only a final choice to change the direction of the galaxy. I loved it. I adored the boldness of it. Everyone who is complaining that they don't get to zoom off in the sunset on the Normandy with their preferred ending needs to get over it, this was inevitable. And this was awesome. Thank you Bioware for not going with a typical hollywood ending and giving us the hardest choice we could make in all three games.
Every single choice I made in the first two games was played out, I don't know what you missed but I got closure all over the place as I did every single nook and cranny side quest I could find on the Citadel. You can even have final words with you're entire squad from both games before moving to the finale, so all this complaint about non closure is confusing to me, if you rushed through the game and skipped stuff you only hurt yourself then. To me this was extremely satisfying and all made sense so. -shrug-
To those who have not reached the ending yet.
#251
Posté 10 mars 2012 - 07:01
#252
Posté 10 mars 2012 - 07:05
#253
Posté 10 mars 2012 - 07:08
Dionkey wrote...
The ending took none of your choices into account. If you wanted, you could just play multiplayer and get the perfect ending with minimal effort. All the ending took into account was the magic, 3-button route that Deus Ex so shamefully took ─ later being ripped off by Mass Effect.Valo_Soren wrote...
Dionkey wrote...
It's not about having a typical Hollywood ending. None of your choices mattered, there was no closure whatsoever, plot holes everywhere, rushed beyond belief, and it generally made Shepard seem out of character.Valo_Soren wrote...
The ending was perfect, one final hard choice, no real quick fix to make everything right, only a final choice to change the direction of the galaxy. I loved it. I adored the boldness of it. Everyone who is complaining that they don't get to zoom off in the sunset on the Normandy with their preferred ending needs to get over it, this was inevitable. And this was awesome. Thank you Bioware for not going with a typical hollywood ending and giving us the hardest choice we could make in all three games.
Every single choice I made in the first two games was played out, I don't know what you missed but I got closure all over the place as I did every single nook and cranny side quest I could find on the Citadel. You can even have final words with you're entire squad from both games before moving to the finale, so all this complaint about non closure is confusing to me, if you rushed through the game and skipped stuff you only hurt yourself then. To me this was extremely satisfying and all made sense so. -shrug-
The higher your readiness rating however the more likely it is that earth is saved via your choices, and the more effective your military forces are, including the *spoiler*, it all affects it. Thats what the war room and galactic readiness is for, you don't HAVE to play the multiplayer to build up your forces, the readiness level doesn't affect it as much as the number of forces you have. The percentage just adds a bit more on top. And I'm sorry, Mass Effect did this 'big choice' far better then Deus Ex, and there was no rip off, mass effect already did the big choice thing back in 2007 with its first game.
#254
Posté 10 mars 2012 - 07:10
#255
Posté 10 mars 2012 - 07:10
Valo_Soren wrote...
You can even have final words with you're entire squad from both games before moving to the finale,
Even that small point is a blatant lie, as it only includes companions you get by choices the new writing team approved of.
#256
Posté 10 mars 2012 - 07:11
MERLANCE2 wrote...
Wish I had read this thread instead of beating the game. I've alternated between wanting revenge on Bioware and wanting to slit my wrists this morning because of it.
Ouch. Let me know how that goes.
#257
Posté 10 mars 2012 - 07:12
Lithuasil wrote...
Valo_Soren wrote...
You can even have final words with you're entire squad from both games before moving to the finale,
Even that small point is a blatant lie, as it only includes companions you get by choices the new writing team approved of.
Nope if you go into this one building theirs a holo communicator and you can contact any of yoru companions from the past two games before moving on to speak with the current team build up. You can contact everyone thats still alive. Try again.
#258
Posté 10 mars 2012 - 07:13
You clearly don't understand the mechanics behind this. The choices don't matter, it just matters that choices were made. The individual value and decision is irrelevant, just that the choice occurred. There is no cause and effect, just getting enough points to see ending 'X'. You realize that the Deus Ex endings are the EXACT same concept as the Mass Effect 3 endings, right?Valo_Soren wrote...
The higher your readiness rating however the more likely it is that earth is saved via your choices, and the more effective your military forces are, including the *spoiler*, it all affects it. Thats what the war room and galactic readiness is for, you don't HAVE to play the multiplayer to build up your forces, the readiness level doesn't affect it as much as the number of forces you have. The percentage just adds a bit more on top. And I'm sorry, Mass Effect did this 'big choice' far better then Deus Ex, and there was no rip off, mass effect already did the big choice thing back in 2007 with its first game.
#259
Posté 10 mars 2012 - 07:15
Dionkey wrote...
You clearly don't understand the mechanics behind this. The choices don't matter, it just matters that choices were made. The individual value and decision is irrelevant, just that the choice occurred. There is no cause and effect, just getting enough points to see ending 'X'. You realize that the Deus Ex endings are the EXACT same concept as the Mass Effect 3 endings, right?Valo_Soren wrote...
The higher your readiness rating however the more likely it is that earth is saved via your choices, and the more effective your military forces are, including the *spoiler*, it all affects it. Thats what the war room and galactic readiness is for, you don't HAVE to play the multiplayer to build up your forces, the readiness level doesn't affect it as much as the number of forces you have. The percentage just adds a bit more on top. And I'm sorry, Mass Effect did this 'big choice' far better then Deus Ex, and there was no rip off, mass effect already did the big choice thing back in 2007 with its first game.
Thank God there is someone to counter the stupid on here.
#260
Posté 10 mars 2012 - 07:16
Valo_Soren wrote...
Nope if you go into this one building theirs a holo communicator and you can contact any of yoru companions from the past two games before moving on to speak with the current team build up. You can contact everyone thats still alive. Try again.
***Spoiler Alert***
Except for Morinth - apparently saving her from her psychotic mother was the wrong choice, and bioware fixed that for me. Where all other companions, including samara, get some spotlight, or at least a dignified exit, Morinth shows up as the nametag of a random banshee on earth.
You were saying?
#261
Posté 10 mars 2012 - 07:17
Dionkey wrote...
You clearly don't understand the mechanics behind this. The choices don't matter, it just matters that choices were made. The individual value and decision is irrelevant, just that the choice occurred. There is no cause and effect, just getting enough points to see ending 'X'. You realize that the Deus Ex endings are the EXACT same concept as the Mass Effect 3 endings, right?Valo_Soren wrote...
The higher your readiness rating however the more likely it is that earth is saved via your choices, and the more effective your military forces are, including the *spoiler*, it all affects it. Thats what the war room and galactic readiness is for, you don't HAVE to play the multiplayer to build up your forces, the readiness level doesn't affect it as much as the number of forces you have. The percentage just adds a bit more on top. And I'm sorry, Mass Effect did this 'big choice' far better then Deus Ex, and there was no rip off, mass effect already did the big choice thing back in 2007 with its first game.
You get that rating due to the choices being played out in the game, the forces you gather are based on what you chose in ME 1 and 2, the choices available, how your able to bring the peoples together because of your past actions, the Krogans and the Genophage, the quarians and Geth, it all comes together because of your past choices and your able to see these thigns to fruition to add to your forces for the end game. How are you not able to see that? Everything fro the Rachni queen, to the batarian terrorist balak, to even the mercenary gangs of Omega. Everything is considered I don't know what you're missing here. It all adds to that readiness rating. Its because of those choices that you are able to GAIN the number of forces you HAVe in the first place.
#262
Posté 10 mars 2012 - 07:20
Lithuasil wrote...
Valo_Soren wrote...
Nope if you go into this one building theirs a holo communicator and you can contact any of yoru companions from the past two games before moving on to speak with the current team build up. You can contact everyone thats still alive. Try again.
***Spoiler Alert***
Except for Morinth - apparently saving her from her psychotic mother was the wrong choice, and bioware fixed that for me. Where all other companions, including samara, get some spotlight, or at least a dignified exit, Morinth shows up as the nametag of a random banshee on earth.
You were saying?
I'm going to assume theirs more to the details and explanation in game as to why that is. And I'm sure it will make sense to me when I do a renegade playthrough.
#263
Posté 10 mars 2012 - 07:21
Oh my god, I'm ready to give up.Valo_Soren wrote...
Dionkey wrote...
You clearly don't understand the mechanics behind this. The choices don't matter, it just matters that choices were made. The individual value and decision is irrelevant, just that the choice occurred. There is no cause and effect, just getting enough points to see ending 'X'. You realize that the Deus Ex endings are the EXACT same concept as the Mass Effect 3 endings, right?Valo_Soren wrote...
The higher your readiness rating however the more likely it is that earth is saved via your choices, and the more effective your military forces are, including the *spoiler*, it all affects it. Thats what the war room and galactic readiness is for, you don't HAVE to play the multiplayer to build up your forces, the readiness level doesn't affect it as much as the number of forces you have. The percentage just adds a bit more on top. And I'm sorry, Mass Effect did this 'big choice' far better then Deus Ex, and there was no rip off, mass effect already did the big choice thing back in 2007 with its first game.
You get that rating due to the choices being played out in the game, the forces you gather are based on what you chose in ME 1 and 2, the choices available, how your able to bring the peoples together because of your past actions, the Krogans and the Genophage, the quarians and Geth, it all comes together because of your past choices and your able to see these thigns to fruition to add to your forces for the end game. How are you not able to see that? Everything fro the Rachni queen, to the batarian terrorist balak, to even the mercenary gangs of Omega. Everything is considered I don't know what you're missing here. It all adds to that readiness rating. Its because of those choices that you are able to GAIN the number of forces you HAVe in the first place.
Let me illustrate this for you:
Let's say you chose the the pure-Renegade path in ME3.
Now, let's say I chose the pure-Paragon path in ME3.
OKAY. Now, when we both get to the ending, our polar opposite choices will make ZERO difference on how the end plays out. Why? Because we both reached the same readiness rating. The game doesn't take into account how you handled the situations, why certain people sided with you, or who's dead or alive, just that you have a certain readiness rating. It throws the entire concept of morality and having a huge impact on your Shepard's story out the window. You still resolve the conflict the same way, it literally makes no differene. How you performed everything up to this point is moot, all that matters is that you executed the tasks, regardless of your methodology.
#264
Posté 10 mars 2012 - 07:26
aries1001 wrote...
And once again, I have to ask:
Do you not like open endings?
If the endings are poorly executed, how are they poorly executed?
edit:
Do you not like the endings because they don't make any sense? And if so - how do they not make any sense?
I dont like open endings when the devs advertise there is closure and all questions answered.
I didn't like that members of my party who were said to have died by Harbingers laser wind up back on the Normandy. I didn't like that we've built all these "war assests" yet we saw no action from at least the more important characters we've come to known throught the series.
I didn't like how the normandy crashed, where was it going? It made NO sense.
#265
Posté 10 mars 2012 - 07:27
Valo_Soren wrote...
I'm going to assume theirs more to the details and explanation in game as to why that is. And I'm sure it will make sense to me when I do a renegade playthrough.
So essentially you're assuming I'm wrong, based on blind, unjustified faith. There's twenty lines of mail from her, at the very start of the game, and two mails in the same place you actually get to meet Samara if she's alive, that you can get either way. There's one last mail on Liaras terminal,
Zero screentime, zero explanation what happened to her. Yes it's a detail. But those details start adding up.
#266
Posté 10 mars 2012 - 07:30
I sho...Dionkey wrote...
Do yourself a favour and stop playing the game before the final mission; wait for an ending patch, because it's terrible and will make you hate Mass Effect, BioWare, and your life.
No.
You should go.
#267
Posté 10 mars 2012 - 07:31
He is now in the part when Anderson and Shepard are watching at the Citadel and I'm in Thessia recently. So when I get to such part, we will wait 2 weeks for a response from Bioware. Hoping they will change it. If not well... we'll just go for it.
Modifié par Dase28, 10 mars 2012 - 07:35 .
#268
Posté 10 mars 2012 - 07:41
Good for you.Dase28 wrote...
I haven't finished the game yet. I have been following the threads about the endings and I am really worried, so a friend and I are going to follow your advice.
He is now in the part when Anderson and Shepard are watching at the Citadel and I'm in Thessia recently. So when I get to such part, we will wait 2 weeks for a response from Bioware. Hoping they will change it. If not well... we'll just go for it.
#269
Posté 10 mars 2012 - 07:42
Anyways, even if the endings are that bad, it doesn't matter. The whole journey matters. For example, Fahrenheit (Indigo Prophecy in the US) had terrible endings. Maybe the whole second half of the game was trash. Nevertheless, it's one of my favourite games.
#270
Posté 10 mars 2012 - 07:44
Dionkey wrote...
"If you just rip straight down the critical pathEsSeven wrote...
Well they did state that a lot of fans would be angry at the ending, before the game had even shipped, so I doubt they'll change anything. Looks like they were aware that things like this would happen when they were developing it.
I'm just unsure as to why they seem resistant to cater for everybody, so we can all have an ending we like. Surely then, everyone wins?
and try and finish the game as soon as you can, and do very little
optional or side stuff, then you can finish the game. You can have some
kind of ending and victory, but it'll be a lot more brutal and minimal
relative to if you do a lot of stuff," he continued. "If you really
build a lot of stuff and bring people to your side and rally the entire
galaxy around you, and you come into the end game with that, then you'll
get an amazing, very definitive ending." - Casey Hudson
HINT: He lied.
I was more referring to this:
www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry
"It's going to make some people extremely happy. It's going to make some people angry. But that's part of it, right? To invoke the emotion putting some of these stories to bed will naturally bring up."
Modifié par EsSeven, 10 mars 2012 - 07:44 .
#271
Posté 10 mars 2012 - 07:48
EDIT: "I honestly think the player base is going to be really happy with the
way we've done it. You had a part in it. Every decision you've made will
impact how things go. The player's also the architect of what happens."
"BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
Oh my god. That is hilarious.
Modifié par SolidBeast, 10 mars 2012 - 07:51 .
#272
Posté 10 mars 2012 - 07:53
Totally_Mad_Rat wrote...
I haven't finished yet but all these threads make me very optimistic. Usually the more whining in the community the more I like it personally.
Anyways, even if the endings are that bad, it doesn't matter. The whole journey matters. For example, Fahrenheit (Indigo Prophecy in the US) had terrible endings. Maybe the whole second half of the game was trash. Nevertheless, it's one of my favourite games.
Indigo Prophecy changed depending on your choices. Mass Effect 3 disregards all work in the previous games and throws some pseudo-philosophical junk at you.
#273
Posté 10 mars 2012 - 07:55
EsSeven wrote...
Dionkey wrote...
"If you just rip straight down the critical pathEsSeven wrote...
Well they did state that a lot of fans would be angry at the ending, before the game had even shipped, so I doubt they'll change anything. Looks like they were aware that things like this would happen when they were developing it.
I'm just unsure as to why they seem resistant to cater for everybody, so we can all have an ending we like. Surely then, everyone wins?
and try and finish the game as soon as you can, and do very little
optional or side stuff, then you can finish the game. You can have some
kind of ending and victory, but it'll be a lot more brutal and minimal
relative to if you do a lot of stuff," he continued. "If you really
build a lot of stuff and bring people to your side and rally the entire
galaxy around you, and you come into the end game with that, then you'll
get an amazing, very definitive ending." - Casey Hudson
HINT: He lied.
I was more referring to this:
www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry
"It's going to make some people extremely happy. It's going to make some people angry. But that's part of it, right? To invoke the emotion putting some of these stories to bed will naturally bring up."
If he means angry because of terrible writting and plot holes, then yes, he was right.
#274
Posté 10 mars 2012 - 07:57
LMAO I had more than I did at the end of lost.SolidBeast wrote...
I wonder what percentage of fans they thought these endings would leave satisfied at all, let alone "extremely happy".
EDIT: "I honestly think the player base is going to be really happy with the
way we've done it. You had a part in it. Every decision you've made will
impact how things go. The player's also the architect of what happens."
"BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
Oh my god. That is hilarious.
#275
Posté 10 mars 2012 - 08:01
SolidBeast wrote...
I wonder what percentage of fans they thought these endings would leave satisfied at all, let alone "extremely happy".
EDIT: "I honestly think the player base is going to be really happy with the
way we've done it. You had a part in it. Every decision you've made will
impact how things go. The player's also the architect of what happens."
"BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
Oh my god. That is hilarious.
Yeah, not sure who they thought were going to be happy about the ending.
I haven't seen one person say they loved it and felt very satisfied with it. I would love to see what they thought was fantastic about it.




Ce sujet est fermé
Retour en haut




