Valo_Soren wrote...
SolidBeast wrote...
Valo_Soren wrote...
I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.
You call that bittersweet? I call it bitter.
And the "best" scenario? I'd rather die.
Other than that, it's not about being "in a comfort zone" or having a "perfectly happy" ending. It's about the fact that these endings make. no. goddamn. sense.
Yes, they do actually, they make totally perfect sense. You just aren't seeing the bigger picture.
Right. I am left with no meaningful consequences from all of those hard choices I made earlier in the trilogy, my alignment makes no difference whatsoever, there is NO explanation as to why the crew and ship is where it is at the end, the biggest evil in the franchise is introduced in the last five minutes, choosing any of the options goes against EVERYTHING my Shepard stands for, there is NO choice to refuse and NO way to find out what the hell happens to the rest of the galaxy (you know, after I worked for three games to save it?). Other than that, if I ever decide to play through again, I won't have to change my character one bit because it makes NO difference at the end and therefore kills the purpose of replaying the game at all and actually having any damn choices be presented to me in the first place. In a series about choices.
How the hell do you not get this? You keep talking about "the numbers" like I am somehow supposed to be satisfied that after every hard choice I have made, every plot, every character's life I have changed, for worse or better, all I get to see from it in the end is a goddamn
number? Which in itself barely changes the ending, be it 2000 or 10000.
That may work for you, buddy, but it's
not acceptable to me.
Modifié par SolidBeast, 10 mars 2012 - 11:26 .