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To those who have not reached the ending yet.


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#301
SolidBeast

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Dionkey wrote...

Thereisnadaspoon wrote...

Dionkey wrote...

TheInvicibleCandyBar wrote...

Soooo.... Has anyone gotten the secret ending that requires a second playthrough?

It's just the Stargazer scene.

I got that the first play through..

Yep, an import counts as two play-throughs.


I got it with a non-import.

#302
Dionkey

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SolidBeast wrote...

Dionkey wrote...

Thereisnadaspoon wrote...

Dionkey wrote...

TheInvicibleCandyBar wrote...

Soooo.... Has anyone gotten the secret ending that requires a second playthrough?

It's just the Stargazer scene.

I got that the first play through..

Yep, an import counts as two play-throughs.


I got it with a non-import.

Well, if it's not that, then it's the Shepard/N7 tag ending.

#303
TheKillerAngel

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The ultimate proof that your choices are meaningless in the end is that you could take any random Shepard, regardless of their decisions, and their endings would be the same if you gave all the highest level Effective Military Strength.

Modifié par TheKillerAngel, 10 mars 2012 - 10:45 .


#304
Valo_Soren

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AbsolutGrndZer0 wrote...

I swear I must be the only person in the world that likes the ending.  Wonder what's wrong with me. LOL


I love the ending myself, quite a bit actually.

#305
BuffPhantoms

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I liked the ending, but then again Deus Ex is my best game ever.

#306
Valo_Soren

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And for people who claim that the Synergy ending still screws the people abandoned on other worlds due to the destruction of the mass relays, remember that they are becoming a new life form, part organic/part synthetic, they probably don't require the same kind of sustenance their original race requires anymore.

#307
Dionkey

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Valo_Soren wrote...

And for people who claim that the Synergy ending still screws the people abandoned on other worlds due to the destruction of the mass relays, remember that they are becoming a new life form, part organic/part synthetic, they probably don't require the same kind of sustenance their original race requires anymore.

Honestly, the Synergy ending makes no sense and is purely space magic.

#308
string3r

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So the ending is abysmal huh?

Not surprising. Why they changed writers in the middle of a trilogy is beyond me. Once I've beat this game I'm done with this franchise. It had so much potential.

#309
SolidBeast

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Dionkey wrote...

SolidBeast wrote...

Dionkey wrote...

Thereisnadaspoon wrote...

Dionkey wrote...

TheInvicibleCandyBar wrote...

Soooo.... Has anyone gotten the secret ending that requires a second playthrough?

It's just the Stargazer scene.

I got that the first play through..

Yep, an import counts as two play-throughs.


I got it with a non-import.

Well, if it's not that, then it's the Shepard/N7 tag ending.


The rubble one?
Still achievable the first time with a high score. I believe there is no "secret NG+" ending.

#310
Valo_Soren

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I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.

#311
Nathan Redgrave

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Dionkey wrote...

Do yourself a favour and stop playing the game before the final mission; wait for an ending patch, because it's terrible and will make you hate Mass Effect, BioWare, and your life.


Image IPB

More forced melodrama in that post than in the actual ending...

#312
Nikitn

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He's not kidding, the ending isn't worth it. Stop playing before the storming of the conduit and imagine yourself an ending.

#313
SolidBeast

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Valo_Soren wrote...

I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.


You call that bittersweet? I call it bitter.
And the "best" scenario? I'd rather die.
Other than that, it's not about being "in a comfort zone" or having a "perfectly happy" ending. It's about the fact that these endings make. no. goddamn. sense.

#314
Valo_Soren

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SolidBeast wrote...

Valo_Soren wrote...

I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.


You call that bittersweet? I call it bitter.
And the "best" scenario? I'd rather die.
Other than that, it's not about being "in a comfort zone" or having a "perfectly happy" ending. It's about the fact that these endings make. no. goddamn. sense.


Yes, they do actually, they make totally perfect sense. You just aren't seeing the bigger picture.

#315
The Big Nothing

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Nathan Redgrave wrote...

I can understand all the
negative reactions, people don't like being taken out of their comfort
zones so its hard to accept a bittersweet ending. That fact is why I
applaud Bioware's genius in it. You call it disappointment, I call it
excellent work.


Please. Few are upset that it was a bittersweet ending. People are pissed because the ending 1) Made no sense and 2) Occurs regardless of your choices.

Modifié par The Big Nothing, 10 mars 2012 - 11:11 .


#316
The Big Nothing

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Valo_Soren wrote...

SolidBeast wrote...

Valo_Soren wrote...

I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.


You call that bittersweet? I call it bitter.
And the "best" scenario? I'd rather die.
Other than that, it's not about being "in a comfort zone" or having a "perfectly happy" ending. It's about the fact that these endings make. no. goddamn. sense.


Yes, they do actually, they make totally perfect sense. You just aren't seeing the bigger picture.


Okay, big picture guy, where does mystical synthetic/organic synergy come from, and how does it occur? Who is the Angelic Child and why didn't he activate the Citadel relay in the first game? Why would synthetics kill organics to stop synthetics from killing organics? How and why are you able to control an enigmatic machine race with a device designed by a race that was wiped out by the Reapers?

On top of that, none of your myriad decisions are reflected in the end game.

So paint me the big picture.

Modifié par The Big Nothing, 10 mars 2012 - 11:18 .


#317
Luckywallace

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I guess you have to play it, I just finished a little while ago and it was one of the worst endings I have ever experienced in any form of media. Much of the game *was* great but the ending has utterly destroyed it.

#318
Icemix

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Valo_Soren wrote...

I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.

"synthetics kill all organics so organics can't create synthetics that will kill organics" 
You call it excellent work, I call it retarded at best.

#319
Valo_Soren

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The Big Nothing wrote...

Nathan Redgrave wrote...

I can understand all the
negative reactions, people don't like being taken out of their comfort
zones so its hard to accept a bittersweet ending. That fact is why I
applaud Bioware's genius in it. You call it disappointment, I call it
excellent work.


Please. Few are upset that it was a bittersweet ending. People are pissed because the ending 1) Made no sense and 2) Occurs regardless of your choices.


Why it makes sense: 

1) It explains why the Reapers are always talking about ascension, to bring order to the chaos of organic life, so that man and machine are one and the same, to create more Reapers, to keep the galaxy from being totally destroyed. Order to chaos in their way. They believe they are making the races of the galaxy higher beings by assimilating their energies into new Reapers and it keeps the order in check. 

2) Did people ever really think there would be one total fix-all make everything happy again ending via sacrifice or no sacrifice? I'm sorry but the world doesn't work that way, and this is a good example of it. Your choices do affect everything. A) All the choices you make in ME 1 and 2 play out to help that 'number' you people are talking about, the War Assets, go up, the higher the number the more different the endings can be and what exactly happens with your choices. Without making certain choices in the previous two games certain things are or are not possible either way you play. All of it affects that number. Remember there are no guarantees, people don't even know what the Crucible does. And the war still ends either way through control, destruction, or Synergy.

#320
Bigeyez

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Funny. I liked it. Oh well.

#321
SolidBeast

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Valo_Soren wrote...

SolidBeast wrote...

Valo_Soren wrote...

I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.


You call that bittersweet? I call it bitter.
And the "best" scenario? I'd rather die.
Other than that, it's not about being "in a comfort zone" or having a "perfectly happy" ending. It's about the fact that these endings make. no. goddamn. sense.


Yes, they do actually, they make totally perfect sense. You just aren't seeing the bigger picture.


Right. I am left with no meaningful consequences from all of those hard choices I made earlier in the trilogy, my alignment makes no difference whatsoever, there is NO explanation as to why the crew and ship is where it is at the end, the biggest evil in the franchise is introduced in the last five minutes, choosing any of the options goes against EVERYTHING my Shepard stands for, there is NO choice to refuse and NO way to find out what the hell happens to the rest of the galaxy (you know, after I worked for three games to save it?). Other than that, if I ever decide to play through again, I won't have to change my character one bit because it makes NO difference at the end and therefore kills the purpose of replaying the game at all and actually having any damn choices be presented to me in the first place. In a series about choices.
How the hell do you not get this? You keep talking about "the numbers" like I am somehow supposed to be satisfied that after every hard choice I have made, every plot, every character's life I have changed, for worse or better, all I get to see from it in the end is a goddamn number? Which in itself barely changes the ending, be it 2000 or 10000.
That may work for you, buddy, but it's not acceptable to me.

Modifié par SolidBeast, 10 mars 2012 - 11:26 .


#322
Valo_Soren

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The Big Nothing wrote...

Valo_Soren wrote...

SolidBeast wrote...

Valo_Soren wrote...

I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.


You call that bittersweet? I call it bitter.
And the "best" scenario? I'd rather die.
Other than that, it's not about being "in a comfort zone" or having a "perfectly happy" ending. It's about the fact that these endings make. no. goddamn. sense.


Yes, they do actually, they make totally perfect sense. You just aren't seeing the bigger picture.


Okay, big picture guy, where does synthetic/organic synergy come from, and how does it occur? Who is the Angelic Child? Why would synthetics kill organics to stop synthetics from killing organics? How and why are you able to control the Reapers with a device designed by a race that was wiped out by the Reapers?

On top of that, none of your myriad decisions are reflected in the end game.

So paint me the big picture.


The crucible wasn't designed by the protheans it was passed down cycle by cycle by the creators of the Reapers, the angelic child is the alien race that controls the reapers and has this cycle continue every 50,000 years to bring order to Chaos, all of this is explained in dialogue in the game you apparently weren't paying any attention. The super powerful race that controls the reapers figured out how to make them I'm sure they know how the synergy, the combining of synthetic and organic life, works. They would be an evolved race basically offering Shepard the chance to take organic and synthetic life to their next stage of evolution.

Your choices are reflected throughout the game, without certain thignsh appening in the previous games you would not be able to cure or not cure the genophage, bring peace or not bring peace between the quarians and geth, have the krogan do or do not help the turians, the Salarians do or do not join up after their councilor is saved if the councilor died in Me 1 and there is no councilor to save then all of these forces, that number affect the ending in which motivates your decision, even the rachni queen is addressed in the one quest where you go to free her from Reaper imprisonment where you meet up with Grunt and all of that ADDS to that number that you claim you only need to play multi player to raise when multiplayer only affect galactic readiness. I got my number all the way to 7300 because I found and did everything in the game, and the multiplayer added to it yes but its not possibel just by multiplayer alone.

#323
The Big Nothing

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Valo_Soren wrote...

The Big Nothing wrote...

Nathan Redgrave wrote...

I can understand all the
negative reactions, people don't like being taken out of their comfort
zones so its hard to accept a bittersweet ending. That fact is why I
applaud Bioware's genius in it. You call it disappointment, I call it
excellent work.


Please. Few are upset that it was a bittersweet ending. People are pissed because the ending 1) Made no sense and 2) Occurs regardless of your choices.


Why it makes sense: 

1) It explains why the Reapers are always talking about ascension, to bring order to the chaos of organic life, so that man and machine are one and the same, to create more Reapers, to keep the galaxy from being totally destroyed. Order to chaos in their way. They believe they are making the races of the galaxy higher beings by assimilating their energies into new Reapers and it keeps the order in check. 

2) Did people ever really think there would be one total fix-all make everything happy again ending via sacrifice or no sacrifice? I'm sorry but the world doesn't work that way, and this is a good example of it. Your choices do affect everything. A) All the choices you make in ME 1 and 2 play out to help that 'number' you people are talking about, the War Assets, go up, the higher the number the more different the endings can be and what exactly happens with your choices. Without making certain choices in the previous two games certain things are or are not possible either way you play. All of it affects that number. Remember there are no guarantees, people don't even know what the Crucible does. And the war still ends either way through control, destruction, or Synergy.




Your choices are relegated to a number that determines nothing, essentially. And we do not see the effect of those choices in the end game. We get a static cutscene, and some Sprite that gives us the option to choose to destroy the Reapers/control the Reapers/merge with the Reapers and destroy all the relays. No explanation of how this is possible.

And the Reaper justification is "Harvesting organic life to prevent it from being destroyed by synthetic life." It is retarded.

#324
Valo_Soren

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SolidBeast wrote...

Valo_Soren wrote...

SolidBeast wrote...

Valo_Soren wrote...

I can understand all the negative reactions, people don't like being taken out of their comfort zones so its hard to accept a bittersweet ending. That fact is why I applaud Bioware's genius in it. You call it disappointment, I call it excellent work.


You call that bittersweet? I call it bitter.
And the "best" scenario? I'd rather die.
Other than that, it's not about being "in a comfort zone" or having a "perfectly happy" ending. It's about the fact that these endings make. no. goddamn. sense.


Yes, they do actually, they make totally perfect sense. You just aren't seeing the bigger picture.


Right. I am left with no meaningful consequences from all of those hard choices I made earlier in the trilogy, my alignment makes no difference whatsoever, there is NO explanation as to why the crew and ship is where it is at the end, the biggest evil in the franchise is introduced in the last five minutes, choosing any of the options goes against EVERYTHING my Shepard stands for, there is NO choice to refuse and NO way to find out what the hell happens to the rest of the galaxy (you know, after I worked for three games to save it?). Other than that, if I ever decide to play through again, I won't have to change my character one bit because it makes NO difference at the end and therefore kills the purpose of replaying the game at all and actually having any damn choices be presented to me in the first place. In a series about choices.


I wouldn't call the super intelligent race that controls the reapers evil, they just have no way of understandign emotion because they've evolved so highly that they don't have an ymoral qualms about anything, they are doing what they percieve as brignign order to chaos, they can't understand of fathom emotional qualities behind it ebcause they have evolved past that, to them this is all logical. to call them evil is a misnomer.

#325
breyant

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I just finished... loved the ending.

Just wish someone would explain to me what happened... hah