Is Shepard's Inevitable Death the Real Problem with the Endings?
#76
Posté 10 mars 2012 - 02:49
2. Lack of variety.
3. The Normandy sequence at the end is pulled out of someone's ass.
I don't mind my Shepard dying due to decisions made in previous games. But come on now. No chance at a happy ending?
#77
Posté 10 mars 2012 - 02:49
The thing that infuriates me is the whole demented evil child god, who I not only proved wrong, but had no basis in the ME universe. NONE. Also why the hell was the Normandy, who was busy fighting the reapers, and the people I KNOW where on Earth like 10 minutes before all of the sudden getting stranded on some random garden of Eden world. That makes NO sense. Oh and lets not forget 5 years of decisions latter and we get 3 endings that are EXACTLY the same but with slight recoloring. Wow. I really feel like I got stabbed in the back by Bioware.
#78
Posté 10 mars 2012 - 02:51
ME1- an piece of reaper crashes down anderson asks where Shepard is and the team looks sadly to the debris and as they head off Anderson sees something.. a geth? No it's Shepard looking like an Hero.
ME2- Shepard has to make an heroic leap but theres no possible way he'll make it he's going to die again. But nope he's pulled onto the ship
The Series has built it up that Shepard will Survive just in the nick of time but then in 3 they give us endings that all has the same effect stranded normandy destroyed Mass Relays. I'm reminded of Something... Should I side with the Mages or the Templars?
#79
Posté 10 mars 2012 - 02:52
#80
Posté 10 mars 2012 - 02:52
I had similar expectations, though I was expecting the white-out after Shepard collapsed to be followed by a cutscene determined by Shepard's Paragon/Renegade level, his/her decisions, and the war assets/readiness level.Deztyn wrote...
I was fine with the ending up until Shepard collapsed and met the Glowy God Child. Before that... I honestly thought that was the ending. Just her and Anderson dying on the Citadel together with a front row seat for the end of the Reapers. I had the passing thought that the Crucible would make the Citadel go Boom after. Or at the very least Shepard would bleed out. And I still thought it was awesome. Just two people who had done everything they could to save humanity finally sitting back and watching the end. Mission Complete.
What actually happened... I don't even have the words to describe my feelings on the ending.
Something like a Paragon Shepard who worked hard to save everyone and make peace, but rejected the idea of enslaving races would go for Synthesis, while a Renegade Shepard who crushed all in his/her path and worked only to further human interests would take command of the Reaper fleet to usher in a new era with humans at the absolute top. And then, due to memory constraints and whatnot, we would be treated to stills and text (possibly with ghost-Anderson doing a voiceover) about what happened to everyone afterward.
I liked the ending, just wasn't my Shepard's ending.
#81
Posté 10 mars 2012 - 02:53
Biotic Sage wrote...
It also may work for long time fans, like myself, since it did. Also, how was that a "twist" ending? It fit with everything we've seen so far. The Reapers "preserving" organic civilizations before they reach their singularity. Reapers doing their Reaping, but now we know why for sure. Answering the question to their bottom line motivation isn't a twist.
The little **** from the airducts did have a line along the organic preservation theme, but as you recall, a big part of the ending of ME2 was that the Protheans of the previous cycle were unsuited for harvesting, something about them made it impossible to turn them into a proper reaper, hence they were harvesting humans to get the job done.
Ergo, the line about civilizations being preserved was still a plot black hole opening mound of BS. It felt like a lie. The reapers didn't need an overgod. They were an alien presence that reproduced by harvesting organic civilizations, some were suited, some weren't. All it should have come down to was a we survive as humans or we accept that being melded into a reaper is some kind of "ascension." The extra layer ham that was thrown in 3 minutes before the end didn't need to be there.
Modifié par GennadiosMxms, 10 mars 2012 - 02:54 .
#82
Posté 10 mars 2012 - 02:55
#83
Posté 10 mars 2012 - 02:57
The themes of the three endings are never introduced in any of the games... they're just suddenly thrust upon you without so much as two lines of discussion about any of them.
#84
Posté 10 mars 2012 - 02:58
Yeah, it happened, which struck me as odd considering Shepard was lucid enough to blow away husks and cannibals but too shell-shocked to actually at least say "I'm alive" over the comm s/he obviously still had to even hear the chatter. Or scream, wave, fire off a flare, empty an entire T-clip into the air to try to get someone's attention...astrophyzcs wrote...
wolfsite wrote...
When Shepard was just coming too I know I heard someone screaming Shepards dead..... I'm not going to check though..... Can't bring myself to play the game again after that.
Haha, I'm with you there. As curious as I am, definitely not in any rush to find out myself.
#85
Posté 10 mars 2012 - 02:58
My problem boils down to the lack of a meaningful epilogue. In a game so focused on Shepard's relationship with their squad mates, and so overwhelmingly concerned with the fate of the galaxy, it is a punch in the gut to be so uncertain about what state they are left in.
There's other stuff too, that's been rehashed a thousand times in other topics. But no, definitely not that Shepard dies.
#86
Posté 10 mars 2012 - 03:01
The problem is that the ending boiled down to an abstract philosophical choice that was divorced from your previous choices on the ground. Can organics and synthetics live together? The answer in all three cases is: NO - so either you enslave them, exterminate them, or homogenize with them. I don't think a plain old "Let's make peace with the Reapers" would make any sense either. The Reapers have to leave / be destroyed in all endings, really.
But rather than have it be an abstract philosophy moment, if you need a choice at that point, have it be grounded somehow in the choices you've already made and in the characters you know and love.
I'm not convinced you even have to be given a choice at the end for the ending to feel satisfying. I got to the Citadel, goddamit. Let me sit back and watch my climax!
#87
Posté 10 mars 2012 - 03:02
#88
Posté 10 mars 2012 - 03:03
Me right now = **** you.
#89
Posté 10 mars 2012 - 03:08
Qutayba wrote...
My problem wasn't that Shep died. The consistent theme of sacrifice really prepared you for that. Shepard's death made sense. (An ending that had him/her live (really live - not just inhale) would have been nice, but a heroic death works).
The problem is that the ending boiled down to an abstract philosophical choice that was divorced from your previous choices on the ground. Can organics and synthetics live together? The answer in all three cases is: NO - so either you enslave them, exterminate them, or homogenize with them. I don't think a plain old "Let's make peace with the Reapers" would make any sense either. The Reapers have to leave / be destroyed in all endings, really.
But rather than have it be an abstract philosophy moment, if you need a choice at that point, have it be grounded somehow in the choices you've already made and in the characters you know and love.
I'm not convinced you even have to be given a choice at the end for the ending to feel satisfying. I got to the Citadel, goddamit. Let me sit back and watch my climax!
I'm with you there. I get the feeling like they believed that we'd all rage if a game about choice didn't give us a final choice at the end, but then they went and flubbed said final choice. I know it would have been hard to do, but we were led/allowed to believe that the multiple endings and 1000 variables would mean a culmination of everything at the end, not a choice in a bubble that is slightly altered by a number. In the end, I want closure for these great characters, and I expected them to put in the effort to make all those choice count.
Was avoiding the work of compiling those choices into the ending worth the amount of outrage over the ending? Was it worth knowing that everyone complaining about the ending seems to agree that up until the last minutes it was great? I just find it so strange that they actually believed that this was the way to go.
#90
Posté 10 mars 2012 - 03:10
MedhiaNox wrote...
If I have a problem with the ending - it is that it is counter to the theme of not one, but three stories told about the main protagonist.
The themes of the three endings are never introduced in any of the games... they're just suddenly thrust upon you without so much as two lines of discussion about any of them.
Absolutely, suddenly the whole game is all about choosing between organics or synthetics or a promethian amalgamation of the two. Except for the Reapers no synthetics were portrayed as outright evil (though some were twisted or corrupted by external factors).
#91
Posté 10 mars 2012 - 03:11
#92
Posté 10 mars 2012 - 03:12
#93
Posté 10 mars 2012 - 03:18
congratulations bioware i hope you're happy.
#94
Posté 10 mars 2012 - 03:18
#95
Posté 10 mars 2012 - 03:22
#96
Posté 10 mars 2012 - 03:24
magor1988x wrote...
no it had nothing to do w/shepard dying it all had to do w/the feeling of "Well that was bloody pointless"
The problem lies with:
Who created the Reapers? The Catalyst? Great what is the Catalyst & who created it?
I liked the idea of Control vs Destroy that was fine... but all three options ended in such utter crud. And the depressing "All synthetic life blows no matter what" after spending HOURS just proving otherwise. (EDI & the Geth) what the hell?
Actually now that I think about it this series reminds me of the Matrix
I feel this way too. I hated the last matrix movie. This is a perfect analogy. I loved Me1 and Me2. I played Me2 at least 6 times with 6 different Shepards. I was so psyked for this game to come out. I kinda got punched in the gut because I chose to read spoliers about the game. I watched video of the 3 different endings. You know what? I got depressed and sad. Really. I didn't want to play the game anymore. I did just finish it today. I was sad again when I had to make my "choice" if you want to call it that.
I was hoping the videos were fake, and the rants were made up. No they were real and I got cheated. Cheated out of fulfillment that I had expected. As I watched the credits roll, I tried to rationalize the ending. Even the old man who was talking to the little girl, whom she called Professor Shepard or something like that, felt like a bone was being thrown as to say, "See Shep is still alive. It's all good!". Not for me. Not for the Normandy crew. It's not all good.
#97
Posté 10 mars 2012 - 03:36
DrDetective wrote...
The problem was never about Shepard dying.
Yeah. I could live with Shepherd sacrificing himself so a teammate wouldn't have to... but these endings, well, they're like Bioware left the room for the last 10 minutes and Uwe Boll got to the game.
#98
Posté 10 mars 2012 - 03:40
#99
Posté 10 mars 2012 - 03:41
I like this. I like this too much.Akal Ashata Alis wrote...
When I hit that point I was like.... 'And here they are... at the end of the world...... ' It was a perfect moment, as you say, right up until the god thing showed up. Where it I, I would have written that scene to be Shep having to choose at the keyboard/console to kill the Reapers, 'Disable' the reapers (and the Geth and EDI), or let the fight play out (Alliance wins if high enough resources, loses with not enough) and Shep either living or dying based on choices made during the game.
But instead, it was like.... 'Sorry... none of it really matters.... '.
I loved seeing Shep and Anderson staring at Earth, and, were the game to play out like you say, it'd have been a more than perfect conclusion to the series in my eyes, because, up to that very moment, it still felt like Mass Effect, it still had me hooked, anxious to see what was going to happen next, crossing my fingers for an ending that I already knew wasn't going to happen.
Good post, really.
#100
Posté 10 mars 2012 - 03:42
Yeah, ME3's ending was definitely reminicent of Neon Genesis or Akira. Freaking mind-screw with no closure.Archereon wrote...
Nah, the Matrix went bad after the first one. Mass Effect was decent to excellent until the last 5 minutes, at which point it went all Evangelion on us.





Retour en haut






