astrophyzcs wrote...
Biotic Sage wrote...
Also maybe people should take a bit more time to reflect and meditate on the ending instead of just being reactionary.
Many of us have spent a lot of time mulling over the endings, and still find no solace in them. There are glaring issues prevalent in each scenario. The majority have been respectful with their opinions, providing clear and thoughtful reasons as to why they find them so unsatisfactory. You're always going to have the bullheaded minority making fools of themselves in any medium, especially so on the Internet.
The ending is only worse when you reflect upon it. Because you further realize how close it came to have been awesome, but how horrible execution, from pacing, to depth, length and utter lack of empathy towards the playerbase, made it just plain bad and painful.
Also, it is completely silly how the only function the "final choice" provides is for you to possibly change your mind regarding your philosophical and ontological motives through the game. Not bring them from subconscious to conscious. Not actually reflect upon them. Not even help you realize that you are standing right where you are as a logical conclusion of where you've been:
For as another poster very eloquently put, your standpoint regarding the cyclical nature of things (one half of the Reaper problem) is tested with the Genophage Cure choice.
And your standpoint regarding the inevitability of conflict between synthetics or organics (other half of the Reaper problem) is tested with the Quarian-Geth scenario.
I will add to that a third choice point, which is that whether you kept or destroyed the Collector Base tests your view on whether organics inherently have the resources to overcome on their own.
The Catalyst's speech could have been an opportunity to go back over all that. Put you back into the greater perspective that your choices have created. Make you realize that they do mean something, if not in the overall storyline's perspective, at least as ontological, ethical and moral views. That even if the actual endings show that they are non-factor in terms of story outcome, they carry their own power.
And of course, the end sequence should not have resulted in an extremely sketchy, vague, and skeletally symbolic tryptich of 1°) how the war ends, 2°) how galactic civilization is broken apart, 3°) what tomorrow's life is made of. Way too conceptually expressed, therefore unsatisfactory to an audience that's been so far used to feeling high and fulfilling emotions.
One can like the ending, possibly love it. One can respect the ending, but nobody can rightfully claim that it is good work.
Modifié par balmyrian, 10 mars 2012 - 02:41 .