Something from Twitter... atleast its something.
#76
Posté 10 mars 2012 - 03:53
#77
Posté 10 mars 2012 - 03:57
Biotic Sage wrote...
That's the beauty and anguish of life though. Everything is finite, all choices only matter to a certain extent because everyone dies eventually.
The point you're missing is that the philosophy of the ending is moot. Having it shoved down your throat doesn't make it more palatable or deep; it simply doesn't fit with the Mass Effect story. Literally every major plot point in all three games was pushing the theme of "Impossible is relative." The genophage, the geth, the Collector suicide mission, the Reapers, things everyone in the galaxy thought were impossible to confront but you did them anyway.
I don't care that the ending happened the way it did. What ticks me off is that I never had a choice in the matter.
I didn't feel as though my choices were nullified. I made the choices I thought were right at the time I made them, and would do them all again in the same context.
The context of what?
I found plenty of consequences stemming from past decisions throughout the game to be satisfied with the "consequence driven" aspect of Mass Effect, and I found more than enough character interaction and emotional investment to be satisfied with the "character driven" aspect.
No one is arguing that the emotional aspects weren't well done. No one is arguing that Mass Effect 3 isn't, at its core, the best game ever. The argument stems from the ending's complete and utter destruction of a carefully created and beautiful setting.
#78
Posté 10 mars 2012 - 04:16
#79
Posté 10 mars 2012 - 04:31
Aslanasadi wrote...
I'm European and I HATE the endings!
this
#80
Posté 10 mars 2012 - 04:41
#81
Posté 10 mars 2012 - 04:44
(extremely wishful thinking)
#82
Posté 10 mars 2012 - 04:45
Nekroso22 wrote...
Biotic Sage wrote...
That's the beauty and anguish of life though. Everything is finite, all choices only matter to a certain extent because everyone dies eventually.
The point you're missing is that the philosophy of the ending is moot. Having it shoved down your throat doesn't make it more palatable or deep; it simply doesn't fit with the Mass Effect story. Literally every major plot point in all three games was pushing the theme of "Impossible is relative." The genophage, the geth, the Collector suicide mission, the Reapers, things everyone in the galaxy thought were impossible to confront but you did them anyway.
I don't care that the ending happened the way it did. What ticks me off is that I never had a choice in the matter.I didn't feel as though my choices were nullified. I made the choices I thought were right at the time I made them, and would do them all again in the same context.
The context of what?I found plenty of consequences stemming from past decisions throughout the game to be satisfied with the "consequence driven" aspect of Mass Effect, and I found more than enough character interaction and emotional investment to be satisfied with the "character driven" aspect.
No one is arguing that the emotional aspects weren't well done. No one is arguing that Mass Effect 3 isn't, at its core, the best game ever. The argument stems from the ending's complete and utter destruction of a carefully created and beautiful setting.
In the context of when I made those decisions. You make the best decisions you can based on the information you have at the time.
And yes people are mad at the destruction of the Mass Effect universe, i.e. the Mass Relays. But don't say it's not appropriate to the story. It was completely appropriate because they are the legacy of the Reapers and the Cycle. The status quo needed to be disrupted. That's what the entire trilogy was about: Shepard trying to break the Cycle. People have a hard time with letting go of things they have become familiar with and have come to love. It was a good choice storywise and for the franchise; the franchise needed to move forward and so do the fans. Look back fondly on Shepard's story, but understand that it's over. All of it mattered though. Saying that it didn't is like saying no life matters just because all life ends.
#83
Posté 10 mars 2012 - 04:45
Heather Cline wrote...
Aslana I'm American and hate the endings. It's like a 80/20 split. 80% hate the endings and like 20% either love, or are indifferent about the endings. I really hate what they did to the ending there.
I will not believe anyone actualy loves this ending. I just don't see how it could be possible.
#84
Posté 10 mars 2012 - 05:13
balmyrian wrote...
kiiiiii wrote...
M U P P 3 T Z wrote...
Watch the European market LOVE the ending. Oh gawd... I need a better resolution. They better not ruin our chances.
this is not true, i understand french and german as well, their mood is similar to here, lot sof disappointed fans
sry only referring to the forums
No worries, we are all westerners in culture, so the demographics of love and hate will be equally spread as far as Europe and the US are concerned. I can't speak for asians or africans.
Well, I'm an Asian living in America. I vote that the Asians are also angry! Although, ME is not very popular there. They prefer Sony & Japanese RPGs over western ones. (At least we're I am from)
#85
Posté 10 mars 2012 - 05:15
Biotic Sage wrote...
In the context of when I made those decisions. You make the best decisions you can based on the information you have at the time.
And yes people are mad at the destruction of the Mass Effect universe, i.e. the Mass Relays. But don't say it's not appropriate to the story. It was completely appropriate because they are the legacy of the Reapers and the Cycle. The status quo needed to be disrupted. That's what the entire trilogy was about: Shepard trying to break the Cycle. People have a hard time with letting go of things they have become familiar with and have come to love. It was a good choice storywise and for the franchise; the franchise needed to move forward and so do the fans. Look back fondly on Shepard's story, but understand that it's over. All of it mattered though. Saying that it didn't is like saying no life matters just because all life ends.
I think people are more upset by the lack of closure the ended provided. Yes Shepard died, it does suck to lose a character (especially the main character you have played for so long) but it is something he/she would do. The problem, at least for me, is that they basically leave everything up in the air, you can try to rationalize this any way you like but the point of having an ending to a story is to wrap it all up.
What happened to the other races? What happened to earth? The choices you made, curing the genophage, uniting the geth and quarians, your love interest (if you had one). I'm not even concerned with plot holes at this point but I think its rather weak to simply kill off the main character and leave no explaination of his legacy other than a crashed ship on an unknown world and later implying that "life goes on".
Would I LIKE a happy ending where all is good and right in the universe? Sure, but from the tone of the game I didn't EXPECT it. What I did expect was to have an ending that left me with feeling of satisfaction and answers to the myriad of questions regarding the events and characters I grew to love and respect throughout the series.
Its like going out and having the best night of your life, only to have the ONE thing that could ruin it happen at the end. Sure you had a great ride but that one thing just leaves a bad taste in your mouth.
#86
Posté 10 mars 2012 - 05:25
Jenaimarre wrote...
I don't think enough people remember that Mass Effect has always been about defying the odds and hope. The whole thing about brokering peace between the geth and the quarians exemplifies that.
Completely agree, this was given up on in the last fifteen minutes,
#87
Posté 10 mars 2012 - 05:26
humes spork wrote...
Golferguy758 wrote...
Keep those endings add other endings. People get to find the ending they want for their shepard
Hell, throw in a renegade interrupt during the "Stargazer and kid" scene. A third figure walks out into the snowfield from behind a tree and says in Shepard's aged voice "nice try, Joker. Tell the kid what really happened".
Flash back to when Harbinger's about to blast Shepard. The Normandy flies in like a bat out of hell, hitting Harbinger with its thanix cannons and giving Shepard and crew the opening they need to run into the beam. In a near-perfect parallel/bookend to ME1, they warp in front of the (Reaper converted) Citadel tower complete with all the gross ass, blood, and guts everywhere and climb it in a pitched, intense battle that even puts the push to the beam to shame. They get to the top, off TIM and blow the crap out of the Citadel with the Crucible. Joker flies in through the exploding Citadel wreckage against all imaginable odds and picks them all up in the Normandy, making him the hero of the day and establishes the whole thing as Joker trying to play down his own role in comparison to Shepard's.
Except, the Crucible's about to explode big time and the only way to get out in one piece is to go to FTL inside the battlespace. The Normandy hits a chunk of wreckage as it's going to FTL, and between that and the Crucible explosion they're thrown to god only knows where, but they pick up enough comm traffic to know (outcome depends on EMS). Still, the Normandy's dead and they have to make an emergency (read, epic crash) landing on the garden world, and with the QEC destroyed and no FTL comm buoy in range they're stuck broadcasting on radio frequencies and hoping somebody picks it up some day.
...for what it's worth. It wouldn't be hard to patch up the ending, just giving an example of how they could do it and preserve the current endings for those who want them.
^^Please God this! I just finished the game an hour ago. I'm still nauseated and emotionally exhausted. The first time I splurged on a CE copy...Le SighFinishing ME1 made me feel epic. Finishing ME2 filled me with anticipation. Finishing ME3=depression and the urge to stab someone in the eye.
Modifié par Dorko525, 10 mars 2012 - 05:32 .
#88
Posté 10 mars 2012 - 05:36
Dranume wrote...
Says she is the community manager of the Bioware / Mass Effect team.Militarized wrote...
Who the hell is that?
She's listed in the credits at 14:18
Jessica Merizan
Online Marketing and Community
#89
Posté 10 mars 2012 - 06:20
Knight Terror wrote...
Heather Cline wrote...
Aslana I'm American and hate the endings. It's like a 80/20 split. 80% hate the endings and like 20% either love, or are indifferent about the endings. I really hate what they did to the ending there.
I will not believe anyone actualy loves this ending. I just don't see how it could be possible.
Knight terror there are people on this forum praising bioware for this type of ending. And there are those that are neutral at best about it. Most of us hate the ending/endings that they presented.
#90
Posté 10 mars 2012 - 06:23
The ending left no room for hope. Just a horrible horrible ending. All my Sheps would have told godchildvi thing to f* off.Rob8228 wrote...
Jenaimarre wrote...
I don't think enough people remember that Mass Effect has always been about defying the odds and hope. The whole thing about brokering peace between the geth and the quarians exemplifies that.
Completely agree, this was given up on in the last fifteen minutes,
Modifié par Sywen, 10 mars 2012 - 06:23 .
#91
Posté 10 mars 2012 - 06:24
Sywen wrote...
The ending left no room for hope. Just a horrible horrible ending. All my Sheps would have told godchildvi thing to f* off.Rob8228 wrote...
Jenaimarre wrote...
I don't think enough people remember that Mass Effect has always been about defying the odds and hope. The whole thing about brokering peace between the geth and the quarians exemplifies that.
Completely agree, this was given up on in the last fifteen minutes,
The funny thing, after reading the description of the ending, I could actually headcanon a happier ending.
When I played it though, I just watched it and thought "Nope." It wasn't their intent to offer hope. If anything, the best they gave us was ambiguity. I'd hardly call that a satisfying and definitive ending (to paraphrase the devs).
#92
Posté 10 mars 2012 - 06:28
#93
Posté 10 mars 2012 - 07:07
mickeymacattack wrote...
Biotic Sage wrote...
In the context of when I made those decisions. You make the best decisions you can based on the information you have at the time.
And yes people are mad at the destruction of the Mass Effect universe, i.e. the Mass Relays. But don't say it's not appropriate to the story. It was completely appropriate because they are the legacy of the Reapers and the Cycle. The status quo needed to be disrupted. That's what the entire trilogy was about: Shepard trying to break the Cycle. People have a hard time with letting go of things they have become familiar with and have come to love. It was a good choice storywise and for the franchise; the franchise needed to move forward and so do the fans. Look back fondly on Shepard's story, but understand that it's over. All of it mattered though. Saying that it didn't is like saying no life matters just because all life ends.
What happened to the other races? What happened to earth? The choices you made, curing the genophage, uniting the geth and quarians, your love interest (if you had one). I'm not even concerned with plot holes at this point but I think its rather weak to simply kill off the main character and leave no explaination of his legacy other than a crashed ship on an unknown world and later implying that "life goes on".
What you're asking about is the future of the franchise. The Reaper/Shepard story was resolved. His legacy was that he was a legend who broke the Cycle and destroyed the Reapers. That's called wrapping it up. As for the questions of what happened to everyone else and society afterwards...that is for the future of the Mass Effect franchise to answer. We will see what has become of the descendants of these civilizations. There will be new mystery and intrigue in rediscovering the Mass Effect universe in light of the Mass Relays being destroyed. We will get to see what time has brought and how we have rebuilt from the bottom up.
#94
Posté 10 mars 2012 - 09:17
Almostfaceman wrote...
Caelistas wrote...
M U P P 3 T Z wrote...
Watch the European market LOVE the ending. Oh gawd... I need a better resolution. They better not ruin our chances.
I'm european, i hate the endings just as much as anybody else
If a majority's opinions are negative about the endings, please let them know (in a polite fashion of course). The only way Bioware can please the fans is if we talk to them.
Oh i've already done so, and i intend to keep up the "pressure". Bioware needs to know that it isn't just a small vocal minoraty that's angry with the endings, it's a large percentage of their fanbase.
Been playing since ME1, and everything in the end, all your "supposed" choices were all for nothing, cause some god child vi tells you, that you only have 3 ****ty options.
#95
Posté 10 mars 2012 - 12:54
Caelistas wrote...
Almostfaceman wrote...
Caelistas wrote...
M U P P 3 T Z wrote...
Watch the European market LOVE the ending. Oh gawd... I need a better resolution. They better not ruin our chances.
I'm european, i hate the endings just as much as anybody else
If a majority's opinions are negative about the endings, please let them know (in a polite fashion of course). The only way Bioware can please the fans is if we talk to them.
Oh i've already done so, and i intend to keep up the "pressure". Bioware needs to know that it isn't just a small vocal minoraty that's angry with the endings, it's a large percentage of their fanbase.
Been playing since ME1, and everything in the end, all your "supposed" choices were all for nothing, cause some god child vi tells you, that you only have 3 ****ty options.
I'm a euro gamer, and after I completed ME3 the first thing I did was come to these forums with a big "WTF IS DIS SH*T" post or two.
#96
Posté 10 mars 2012 - 01:11
Biotic Sage wrote...
What you're asking about is the future of the franchise. The Reaper/Shepard story was resolved. His legacy was that he was a legend who broke the Cycle and destroyed the Reapers. That's called wrapping it up. As for the questions of what happened to everyone else and society afterwards...that is for the future of the Mass Effect franchise to answer. We will see what has become of the descendants of these civilizations. There will be new mystery and intrigue in rediscovering the Mass Effect universe in light of the Mass Relays being destroyed. We will get to see what time has brought and how we have rebuilt from the bottom up.
No, what we're asking for is closure like we get at the end of Baldur's Gate 2 or Dragon Age Origins. Instead we get a garbled mess of contradictory information and more questions than answers. The relays are destroyed? That means their solar systems are destroyed, no wait it doesn't but it's not explained why and there's a battle on Earth but suddenly the Normandy is not a part of it and the tail end of it is destroyed in some energy beam somewhere somehow but the ship makes it to another planet and wow here are people that were with me on Earth who should be seriously injured or dead but now they're walking around without a scratch and they don't say anything don't mention Shepard and we don't get to see exactly how many of them survive. It's just a mess.
I wont even get into the just plain silliness of Shepard taking everything this Reaper Creater Stranger tells him at face value... it just boggles the mind.
And then of course we get into the Bioware rhetoric where they promised a wide variety of endings. There's just not a wide variety of endings. And all the work we did in building an Alliance may in some weird game mechanic sort of way influence the endings, but it's not something you can see, like "Oh, since I didn't recruit the Quarians this time I can re-play the game and see that left flank Reaper fleet zap the Geth fleet even harder." Where is that kind of payoff? That's what I think folks wanted to see.
#97
Posté 10 mars 2012 - 01:12
#98
Posté 10 mars 2012 - 01:18
They did not deliver what they PRed to us, they shoehorned in a singularity philosophy where I believe it did not fit. I can totally understand the Relays being destroyed, the citadel being destroyed... but the WAY THAT HAPPENED was ridiculous and honestly it seems lazy.
Please do not forget that Michael Gamble and others are personally quoted as saying we would get a variety of endings based off what you did.
"A lot of the satisfaction comes out of the choices you've made. When a story concludes a certain way, the way it concluded was in part because of the choices you made. And that kind of ups the replayability." - Michael Gamble[/i]
A direct quote from him that does not match what we got, at all.
Modifié par Militarized, 10 mars 2012 - 01:22 .
#99
Posté 10 mars 2012 - 01:18
Dranume wrote...
yup the ME community agrees that 99% of the game Rocks! its the ending that kills it.
This.
Im just praying to god bioware does something about it. I dont care what, but I hate having this lingering over one of the best franchies ever.
#100
Posté 10 mars 2012 - 01:20
So, DLC ?





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