Problem is, the emotional response the ME 3 endings are "evoking" seem to generally be "Great game that you ruined with the ending. The emotion I'm feeling is called "dislike for Bioware."
The ending of the Sopranos evoked an emotional reaction.
So did The Phantom Menace.
Just having the game crash right before the final battle... hey, that would "evoke emotions."
"Every decision will impact how things go" with a these choices resulting in which ham-handed deus ex we get? It's like being told your decisions matter: you can putting your hand on the stove, in the deep fryer, or in the sink's garbage disposal.
Yup, Mr Gamble & Co.
You boys have indeed evoked an emotional response.
Question is, were you hoping to evoke a response leading to people avoiding any games your names are attached to? Or even just Bioware as a whole?
You guys had the makings of something grand, you evoked emotional responses through the entire series. This game had moments of stirring empathy, pride, grief, loss, anger, and joy. But you had to go and hamfist the ending like that, making so many people feel that their time doing sidequests, multiplayer and all thsoe other things simply left them with the "choice" of watching one of three versions of how miseble and bleak and rotten everything is, that their decisions, in the end, meant nothing.
Well, Mike Gamble did said he "wanted to invoke emotion..." They succeeded.
Débuté par
paynesgrey
, mars 10 2012 02:14
#1
Posté 10 mars 2012 - 02:14





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