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Concerning immersion - It isn't only about the ending (Warning: Long post)


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#51
Elite Midget

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Speaking of which...

When did Shepard meet Vega and why are they suddenly pals in ME3 when he was never shown until than?

#52
Robhuzz

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Elite Midget wrote...

Speaking of which...

When did Shepard meet Vega and why are they suddenly pals in ME3 when he was never shown until than?


We MIGHT see this point explained in Vega's homeworld comic though I'm not holding my breath.

#53
Elishiaila

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Elite Midget wrote...

Speaking of which...

When did Shepard meet Vega and why are they suddenly pals in ME3 when he was never shown until than?


Wearing uniform, being part of same unit, etc. can turn two soldiers into pals quickly.

#54
ZLurps

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Immersion is not dependant of interaction, or even media.

Novel, film, comic, even a song or poem can be immersive.

I used to play some RuneQuest, and AD&D way back. I used to be DM quite often creating stories and adventures. On computer I used to plays some RPGS's back in the Gold Box era and then Baldur's Gate, Fallout, etc. Then, I also used to play adventure games.

I think games like Mass Effect series are some sort of hybrid between adventure and RPG games.

I think change is reasonable. Computer or console RPG games just can't really match freedom of tabletop games. Creator of game may make a quest where we need to get into tower and some means get something from there.
There might be various ways for designed for how to do so. How do you get the key, or if you bribe the guard, or sneak in. That's on computer or console.
In tabletop rpg, high level mage just casts "rock to mud" to tower and party picks an item in question from mud that remains of tower.

I think the good question would be, if changing from traditional rpg towards what we have now also changes how much character is really our creation.

#55
Joccaren

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I will disagree with you on one thing: The endings are not good, and would not be good in a linear game either. They wouldn't be as bad, but they wouldn't be good. You are explaining what it will be like post-clarification DLC, once plot holes are properly tied up and such. Until then, the ending fails in literary techniques, it opens gaping plotholes and it disregards some of the lore of the established ME universe.

Other than that, I agree. My biggest problem with Mass Effect 3 is that I am not playing my Shepard. I'm playing Mac Walters' Shepard, or the Shepard some other Bioware employee envisioned.

Also, in response to John Locke: Yes, it is all about gameplay when you're playing a game. Role PLAYING is part of that gameplay. You seem to have a very narrow vision of what gameplay is. Role Playing is a part of gameplay, and the single most important part of it in an RPG.

#56
The man of myth

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You guys expect too much from a video game. Just the fact that some of you write up these 40 page thesis papers shows you take this way too seriously.


Modifié par The man of myth, 04 avril 2012 - 10:42 .


#57
Joccaren

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The man of myth wrote...

You guys expect too much from a video game. Just the fact that some of you write up these 40 page thesis papers shows you take this way too seriously.

That video applies equally to you, sitting on your PC at home going on forums to tell people they have no life, when you yourself have that little of a life that you come on here and read what we are saying - and comment on it, even though you apparently don't care.
Trolls like you really need to get lost. Seriously.

#58
The man of myth

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Nope. I come on here because I enjoy the ME games like most others on here. But the fact is you guys break it down like your philosophizing over Plato. It's a game. I can count on 1, 2 hands max how many games actually had good stories. The Mass Effect games are on that list.

I see all over these boards, heck internet boards in general, mocking the "12 year old COD brainless drones." Yet I have never seen the "12 year old COD brainless drones" act the way the majority of this board has. So, I stand by the link and do as the Great Shat says...

#59
Guest_Luc0s_*

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The man of myth wrote...

Nope. I come on here because I enjoy the ME games like most others on here. But the fact is you guys break it down like your philosophizing over Plato. It's a game. I can count on 1, 2 hands max how many games actually had good stories. The Mass Effect games are on that list.


No they aren't. On my opinion, they aren't. 


You might think we're "philosophizing over ME3 like Plato" but all we're doing is looking past the action and the spectacular lightshow at the end. You only need to think about the plot of Mass Effect for about 5 minuten to realize it's a bad plot full with gaping plotholes.


Want to play a game series with an actual good story? Try out The Witcher (2).

Modifié par Luc0s, 05 avril 2012 - 10:49 .


#60
Lonsecia

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Actually, I'd not like this ending in any medium. I felt no emotional reaction to what was going one, whereas I had throughout the game. If Pan's Labyrinth ended like this, there'd be just as much outcry - if not more, likewise They Live or any other film you can think of (I only mention those two because they have one thing in common; the protagonist dies).
Sure the latter was a low budget sci-fi film, but even with John Nada's death, there was meaning: He exposed the aliens and their insidious subliminal indoctrination (still love the money actually saying 'This is your God' when viewed with the special glasses, likewise the other phrases throughout). But one thing to consider about it having a bittersweet ending: It's still regarded highly enough that people to this day quote lines from it, including 'I'm here to kick ass and chew bubble gum, and I'm all outta bubble gum', and the ending doesn't leave you feeling bitter. The former's ending is more horrific and decidedly more moving. The end of ME3 I felt no attachment to.