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Natural tendency toward "good" alignment?


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#26
Aeshyn Stormsinger

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I guess I follow a traditional 'Chaotic Good' behavior characteristic. I like to stick to my own moral compass, and make decisions based on both those and personal beliefs, whether law agrees with it or not. I always try to smooth-talk female characters as I'm a single, hopeless-romantic, and I like to befriend people, rather than fight them off. Although, should one comes into conflict with my moral compass and belief system *stares at Morrigan on the outskirts of camp*, they remain in camp.

Modifié par Aeshyn Stormsinger, 27 novembre 2009 - 12:02 .


#27
Mork_ba

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lol, yes! It happens to me all the time! I started 6 or 7 heroes up to now and all the times I keep messing up! I just can't get to dislike anyone, lol :P

#28
Sylvius the Mad

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GlassRain wrote...

Minor spoiler:

Take for instance the merchant in lothering. The delivery line for shooing the priest and concerned citizens is pretty "spit in your face". Just rather inhumane in some of the dialogue selections. I attempted to reason with the merchant but seeing no way to gain from it since my coercion wasn't high enough I resigned to help him and still felt like an utter douche even though I'd tried.

Whereas, my first character (a human mage who opposes the chantry for reasons of individual liberty) saw helping the merchant as the right thing to do, as he was simply defending his property rights.  So he could easily make those choices because he wasn't being evil - he weas doing the right thing, and it was all the whiny villagers who were greedy and wicked.

#29
DaeFaron

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You want a human hating elf, be a city elf. City elves have more reasons to hate humans. I'm playing a more evil aligned city elf rogue, and with Morrigan and Sten in the party they have so far tended to be more accepting of the more 'evil' choices, like leaving redcliffe before the battle and not rescueing the maid from the castle.

#30
Seifz

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To be fair, you are asking people to help you save the world. You can only be so much of a dick and still keep the story relatively coherent.

#31
MR-9

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Hard to be evil in a game where you have to save the world to win. You might be an ass, but you can't be evil in this game.

#32
ToJKa1

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No matter what i try, it always comes down to the same "Good to good, evil to evil" character, who has no problem gutting Edward the Puppy Eater, yet is compelled to help the unfortunate beggar.

#33
Zealuu

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The problem with being "evil" in modern RPGs is that it's usually limited to acting like a complete jackass in conversations. Admittedly DA:O spruces it up by letting you kill people and animals at times, but it's all still somewhat stuck in that old "I'm an evil overlord, and I will prove this by throwing poorly phrased insults at my allies!" paradigm.

#34
Smkswazi

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I have trouble being ''evil''' also.

To be evil you'd have to work with blight (game lore: blight=evil) and i would like that option. But we can't do that we must save the world so only other option is to be an ass while doing it. So that is naturally hard to do. It's not hard to be ''evil'' because when you are standing in ''evil'' shoes you are actually standing in ''good'' shoes.

#35
ETSubmariner

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John Locke.

#36
Kaosgirl

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My problem playing "evil" isn't so much with feeling guilty about it. I put myself into the character's mindset, almost like method acting, and just respond as I think he or she would.



But... half the time, my character's response is to think "I need these losers, guess I've gotta suck it up and play nice to keep them from turning on me." Whether that's my party members, or the townspeople I'm trying to 'rally' against the blight.

#37
Kaosgirl

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Smkswazi wrote...

I have trouble being ''evil''' also.
To be evil you'd have to work with blight (game lore: blight=evil) and i would like that option. But we can't do that we must save the world so only other option is to be an ass while doing it. So that is naturally hard to do. It's not hard to be ''evil'' because when you are standing in ''evil'' shoes you are actually standing in ''good'' shoes.


Meh, no.  "Evil" is not some monolithic camp of nasty people all aligned with each other.  Blight is but one Evil,one that will grow to become (at the very least) an inconvenience to other Evil beings who might have their own designs on the world.

#38
Jormungand3r

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being a grey warden already locks you into being the good guy which is why i found all the opportunities to engage in random thuggery...well random and usually passed. now if they want to start giving the main character crisis moments or the options to work in secret with the archdemon i'd be more inclined. im fairly certain with the success of the game so far we'll be seeing a dragon age 2.

#39
Viglin

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Really depends if your a rpger or not. I can play both and have. My first character was basically a "Paladin". My second character is a "Dark knight", whose made some pretty dark choices for what he belives is the "Greater Good". My third character is a male City Elf, who basically dislikes and distrusts everyone. And remember, its "Grey Wardens"...not Pink Gooey Wardens:) .But games like this l doubt you can play truly evil.....l wonder what happens if you refuse to save Redcliff village

#40
salbine

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Zealuu wrote...
The problem with being "evil" in modern RPGs is that it's usually limited to acting like a complete jackass in conversations.

Yeah, the choice isn't so much good vs. evil, but mature vs. five-year-old. I've never found it fun to act like a boor or kill people for the hell of it, which is why I tend toward playing good characters. If a game ever offers the ability to be subtly evil, I might go for it.

#41
cembandit

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Kick the kids, kill the puppies, enslave people for fun and profit I say!

Modifié par cembandit, 27 novembre 2009 - 07:57 .


#42
Oeacle

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I play evil. No I do not make jackass comments in conversations. I make them emotionless, since my character, is that type of person.



Her evil ways are reflected in decisions, like letting demons keep their vessel or having no mercy with those who meant her harm and killing those who drag her down.



It works pretty well. I have found no problem in choosing what to answer in conversations.



The only problem I have, is that the mage armors don't look badass enough. They need some dark robes.








#43
Riddley313

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I lean naturally towards the good side. But, I believe it's also been conditioned somewhat after years of playing RPGs. In general, the good side offers more rewards and greater satisfaction, while the supposed "evil" side boils down to acting like an ass and making stupid choices (the evil-stupid syndrome). Sure, you might get a shiny trinket or a few extra gold, but in the end it's just not worth it for me.

The only game I've played where you can truly have some areas of grey is Planescape Torment. DAO comes close to this in a few circumstances; sometimes I genuinely found myself trying to find the 'best' good alternative that made everyone happy, but it just doesn't always pan out like that.

However, DOA also has many choices that tread down the 'stupid-evil' and 'being an ass just for the sake of being an ass' path. These types of characters I can never bring myself to play.

Modifié par Riddley313, 27 novembre 2009 - 08:15 .


#44
Mnemnosyne

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In general, it doesn't make sense to be "bad" in this game.  I definitely take a lot of not-nice options when I have them and they are logical, but a lot of them just don't make sense unless your character is simply a cruel, mean bastard that wants to hurt people for no good reason.

There are plenty of options to be not-nice that do make sense though, it's just the really "evil" ones don't.  Which is fine.  You're not really evil in this game, you're the good guy, saving the world from the darkspawn.  Now you can do some "evil" things that actually make sense (a certain bargain with a demon is a particularly good, logical example of being able to do something evil that actually makes sense - ironically, a similar bargain with a demon in the Stone Prisoner has you being more along the lines of Stupid Evil since it's blatantly obvious, and you don't get very much out of it in comparison) which is great. 

Other "evil" choices make less sense to me.  Like leaving the village on the night they're going to be attacked.  Supposedly you need the help of the ruler there, and if he's going to help you he's going to need some people still alive in his lands, right?  I can't see a pragmatic reason for the "leave" option, there, especially since you're not really leaving for any good reason.  What's the line of thought here, I'll let these people get wiped out, then come back later and maybe the guy I need to talk to will still be alive, and somehow be of use despite probably only having like six living people left in his service?  Or another one where you can actually wipe out the allies you came seeking.  What's the logic there?  The only way I'll see these is by playing a character that simply enjoys watching people suffer, and will do it even if it's irrational and may very well hurt my own cause.

#45
Kaosgirl

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Jormungand3r wrote...

being a grey warden already locks you into being the good guy which is why i found all the opportunities to engage in random thuggery...well random and usually passed. now if they want to start giving the main character crisis moments or the options to work in secret with the archdemon i'd be more inclined. im fairly certain with the success of the game so far we'll be seeing a dragon age 2.


Grey Wardens fight the darkspawn by any means necessary.  They're the protagonists, but they're hardly "good"  guys.  Most of them make Batman look like an old softy.  A few of them are outright criminals who signed up (or were conscripted) to avoid a hanging. 

And remember the Joining (no details for fear of spoiler.)  As long as it can be justified as "opposing the darkspawn," I'd think even random thuggery is fair game. 

#46
DMTyrisis

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I think Mass Effect did a good job with the Paragon vs Renegade split. As a renegade, you can be a total ass, and still be a hero. The reason is if you take the Renegade path you become a xenophobe, and the "evil" decisions are more anti-alien related then truly evil. Regardless, you can explore a darker path, but still functionally remain the hero.

#47
Ponxxnop

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As has been mentioned time and time again in this forum~ there is no real benefit to being evil in any of current RPGs including Dragon Age. I have yet to see a game which properly establishes an equal border between Good and Evil with Neutral as a borderland. A few games have come close with certain aspects relevant to this topic, but in the end they still fall to the good side when you find out something you said in the first hour of playing the game has just disrupted the plot for you, or discarded some great quest or reward. I'm going to give Oblivion an honorable mention here with their Dark Brotherhood campaign, I naturally play an evil character and after murdering several civillians I was treated to a talk and invited to join an assassin organization. Unfortunately, joining this group had no real benefits and even after completing the campaign and being named Listener... it was still not very beneficial. Now, if you were able to actually direct assassinations and black market trades after becoming a upperclass figure of the Brotherhood... that would have been something! This, in my opinion, are what games need to do, there needs to be side quests or something of equivalent value that presents itself after making an "evil" moral choice.

Modifié par Ponxxnop, 27 novembre 2009 - 08:36 .


#48
Guest_krullstar_*

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-Every chance I got, I opted for money, criticizing others, mocking them, being rude etc.

-During the first 'mission' I did not bandage that hurt guy up in the 'Wild's but instead cut off his head

-I laughed at Alistair as he whined about Duncan. Told him he was a baby etc, so much so that he does not like me - good! So why can't I get rid of him! lol

-As for Morrigan, she is a manipulative wench, the one love scene she does not even take it off so why have her in the game!? lol I tried to ditch her and it worked right up until I attempted to leave camp at which time she 'poof' appeared again and worse, I now was stuck being her at camp instead of my main!?



My point? As I have stated in a few topics now, the game wants you to be a goody goody, it does give you choices but none of those 'bad' choices seems to have any benefits. If you want to do well you have to get use to being nice to everyone and kissing mages behind.



Personally, I am the nicest person in real life but in games, I like the 'Dark Side'! and I loathe Magic Dealers! Give me a band of ruthless, smelly, ugly, powerful warriors to pillage, plunder etc and I am happier than Alice in Wonderland! lol



Anyways, story is so in-depth, that I think the amount of extra voices, dialogue etc required to allow players vastly different plot directions would be impractical.

#49
menasure

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Jormungand3r wrote...

being a grey warden already locks you into being the good guy which is why i found all the opportunities to engage in random thuggery...well random and usually passed. now if they want to start giving the main character crisis moments or the options to work in secret with the archdemon i'd be more inclined. im fairly certain with the success of the game so far we'll be seeing a dragon age 2.


yup you are already supposed to be the "good" grey warden which makes it troubling to make certain choises. the npcs go on and on about that even when you have little reason to feel like a hero lol add some peaceful music at the background
and then you would turn everything into a gore scene or something in a snap? mm i think not [smilie]../../../../images/forum/emoticons/sad.png[/smilie]

the main problem to play the really evil options in game is that they make little sense. i do not hesitate to rob or kill anyone i meet in game when it is needed or profitable and i treat alister like a dog when he does not fit into my game plans and i can not get rid of him. sometimes there is even a reward for evil acts after some nice twist. however i have seen little reason to just start a mass murdering killing spree when there is really nothing to gain from it, when the "good" path is easier -like in so much more obvious to do- or when those short term evil plans stand in the way of greater -hopefully evil- glory.

although some choices are bogus or simply missing some decisions you make in game do matter for the kind of ending you'll get, although it might not be the ending you really wanted if you are not VERY careful while dealing with the npc's you meet.

Modifié par menasure, 27 novembre 2009 - 08:43 .


#50
stragonar

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One thing to ponder about Alistair, even if you can get rid of him, do you really want to? I mean, unless your main character is also tank, you could be screwing yourself over bigtime.