Modifié par Aeshyn Stormsinger, 27 novembre 2009 - 12:02 .
Natural tendency toward "good" alignment?
#26
Posté 27 novembre 2009 - 11:56
#27
Posté 27 novembre 2009 - 12:07
#28
Posté 27 novembre 2009 - 05:45
Whereas, my first character (a human mage who opposes the chantry for reasons of individual liberty) saw helping the merchant as the right thing to do, as he was simply defending his property rights. So he could easily make those choices because he wasn't being evil - he weas doing the right thing, and it was all the whiny villagers who were greedy and wicked.GlassRain wrote...
Minor spoiler:
Take for instance the merchant in lothering. The delivery line for shooing the priest and concerned citizens is pretty "spit in your face". Just rather inhumane in some of the dialogue selections. I attempted to reason with the merchant but seeing no way to gain from it since my coercion wasn't high enough I resigned to help him and still felt like an utter douche even though I'd tried.
#29
Posté 27 novembre 2009 - 05:56
#30
Posté 27 novembre 2009 - 05:59
#31
Posté 27 novembre 2009 - 06:02
#32
Posté 27 novembre 2009 - 06:11
#33
Posté 27 novembre 2009 - 06:19
#34
Posté 27 novembre 2009 - 06:20
To be evil you'd have to work with blight (game lore: blight=evil) and i would like that option. But we can't do that we must save the world so only other option is to be an ass while doing it. So that is naturally hard to do. It's not hard to be ''evil'' because when you are standing in ''evil'' shoes you are actually standing in ''good'' shoes.
#35
Posté 27 novembre 2009 - 06:32
#36
Posté 27 novembre 2009 - 07:25
But... half the time, my character's response is to think "I need these losers, guess I've gotta suck it up and play nice to keep them from turning on me." Whether that's my party members, or the townspeople I'm trying to 'rally' against the blight.
#37
Posté 27 novembre 2009 - 07:37
Smkswazi wrote...
I have trouble being ''evil''' also.
To be evil you'd have to work with blight (game lore: blight=evil) and i would like that option. But we can't do that we must save the world so only other option is to be an ass while doing it. So that is naturally hard to do. It's not hard to be ''evil'' because when you are standing in ''evil'' shoes you are actually standing in ''good'' shoes.
Meh, no. "Evil" is not some monolithic camp of nasty people all aligned with each other. Blight is but one Evil,one that will grow to become (at the very least) an inconvenience to other Evil beings who might have their own designs on the world.
#38
Posté 27 novembre 2009 - 07:45
#39
Posté 27 novembre 2009 - 07:52
#40
Posté 27 novembre 2009 - 07:52
Yeah, the choice isn't so much good vs. evil, but mature vs. five-year-old. I've never found it fun to act like a boor or kill people for the hell of it, which is why I tend toward playing good characters. If a game ever offers the ability to be subtly evil, I might go for it.Zealuu wrote...
The problem with being "evil" in modern RPGs is that it's usually limited to acting like a complete jackass in conversations.
#41
Posté 27 novembre 2009 - 07:57
Modifié par cembandit, 27 novembre 2009 - 07:57 .
#42
Posté 27 novembre 2009 - 08:10
Her evil ways are reflected in decisions, like letting demons keep their vessel or having no mercy with those who meant her harm and killing those who drag her down.
It works pretty well. I have found no problem in choosing what to answer in conversations.
The only problem I have, is that the mage armors don't look badass enough. They need some dark robes.
#43
Posté 27 novembre 2009 - 08:14
The only game I've played where you can truly have some areas of grey is Planescape Torment. DAO comes close to this in a few circumstances; sometimes I genuinely found myself trying to find the 'best' good alternative that made everyone happy, but it just doesn't always pan out like that.
However, DOA also has many choices that tread down the 'stupid-evil' and 'being an ass just for the sake of being an ass' path. These types of characters I can never bring myself to play.
Modifié par Riddley313, 27 novembre 2009 - 08:15 .
#44
Posté 27 novembre 2009 - 08:16
There are plenty of options to be not-nice that do make sense though, it's just the really "evil" ones don't. Which is fine. You're not really evil in this game, you're the good guy, saving the world from the darkspawn. Now you can do some "evil" things that actually make sense (a certain bargain with a demon is a particularly good, logical example of being able to do something evil that actually makes sense - ironically, a similar bargain with a demon in the Stone Prisoner has you being more along the lines of Stupid Evil since it's blatantly obvious, and you don't get very much out of it in comparison) which is great.
Other "evil" choices make less sense to me. Like leaving the village on the night they're going to be attacked. Supposedly you need the help of the ruler there, and if he's going to help you he's going to need some people still alive in his lands, right? I can't see a pragmatic reason for the "leave" option, there, especially since you're not really leaving for any good reason. What's the line of thought here, I'll let these people get wiped out, then come back later and maybe the guy I need to talk to will still be alive, and somehow be of use despite probably only having like six living people left in his service? Or another one where you can actually wipe out the allies you came seeking. What's the logic there? The only way I'll see these is by playing a character that simply enjoys watching people suffer, and will do it even if it's irrational and may very well hurt my own cause.
#45
Posté 27 novembre 2009 - 08:22
Jormungand3r wrote...
being a grey warden already locks you into being the good guy which is why i found all the opportunities to engage in random thuggery...well random and usually passed. now if they want to start giving the main character crisis moments or the options to work in secret with the archdemon i'd be more inclined. im fairly certain with the success of the game so far we'll be seeing a dragon age 2.
Grey Wardens fight the darkspawn by any means necessary. They're the protagonists, but they're hardly "good" guys. Most of them make Batman look like an old softy. A few of them are outright criminals who signed up (or were conscripted) to avoid a hanging.
And remember the Joining (no details for fear of spoiler.) As long as it can be justified as "opposing the darkspawn," I'd think even random thuggery is fair game.
#46
Posté 27 novembre 2009 - 08:23
#47
Posté 27 novembre 2009 - 08:32
Modifié par Ponxxnop, 27 novembre 2009 - 08:36 .
#48
Guest_krullstar_*
Posté 27 novembre 2009 - 08:38
Guest_krullstar_*
-During the first 'mission' I did not bandage that hurt guy up in the 'Wild's but instead cut off his head
-I laughed at Alistair as he whined about Duncan. Told him he was a baby etc, so much so that he does not like me - good! So why can't I get rid of him! lol
-As for Morrigan, she is a manipulative wench, the one love scene she does not even take it off so why have her in the game!? lol I tried to ditch her and it worked right up until I attempted to leave camp at which time she 'poof' appeared again and worse, I now was stuck being her at camp instead of my main!?
My point? As I have stated in a few topics now, the game wants you to be a goody goody, it does give you choices but none of those 'bad' choices seems to have any benefits. If you want to do well you have to get use to being nice to everyone and kissing mages behind.
Personally, I am the nicest person in real life but in games, I like the 'Dark Side'! and I loathe Magic Dealers! Give me a band of ruthless, smelly, ugly, powerful warriors to pillage, plunder etc and I am happier than Alice in Wonderland! lol
Anyways, story is so in-depth, that I think the amount of extra voices, dialogue etc required to allow players vastly different plot directions would be impractical.
#49
Posté 27 novembre 2009 - 08:43
Jormungand3r wrote...
being a grey warden already locks you into being the good guy which is why i found all the opportunities to engage in random thuggery...well random and usually passed. now if they want to start giving the main character crisis moments or the options to work in secret with the archdemon i'd be more inclined. im fairly certain with the success of the game so far we'll be seeing a dragon age 2.
yup you are already supposed to be the "good" grey warden which makes it troubling to make certain choises. the npcs go on and on about that even when you have little reason to feel like a hero lol add some peaceful music at the background
and then you would turn everything into a gore scene or something in a snap? mm i think not [smilie]../../../../images/forum/emoticons/sad.png[/smilie]
the main problem to play the really evil options in game is that they make little sense. i do not hesitate to rob or kill anyone i meet in game when it is needed or profitable and i treat alister like a dog when he does not fit into my game plans and i can not get rid of him. sometimes there is even a reward for evil acts after some nice twist. however i have seen little reason to just start a mass murdering killing spree when there is really nothing to gain from it, when the "good" path is easier -like in so much more obvious to do- or when those short term evil plans stand in the way of greater -hopefully evil- glory.
although some choices are bogus or simply missing some decisions you make in game do matter for the kind of ending you'll get, although it might not be the ending you really wanted if you are not VERY careful while dealing with the npc's you meet.
Modifié par menasure, 27 novembre 2009 - 08:43 .
#50
Posté 27 novembre 2009 - 08:53





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