Can't agree with the thesis of this topic. Don't really feel like articulating why at length, but my experience throughout the game was "OK, that was cool. Ooh, interesting. Uh....wait...what? Why the hell did that just happen? Gonna explain that at all? Oh, guess not. Just moving on to the next plot point I guess." One example being Legion: why the hell was he plugged into the Reaper device in the dreadnaught? How was it he was independent enough to have a little chat while still plugged in? Then, on Rannoch, why was "personality dispersal" required exactly? Couldn't Legion have just transmitted a copy of his runtimes to the consensus? Geth are software. The platform doesn't matter. But no, we had to have a death there, so we got one.
Additionally, there were a lot of annoying little continuity errors. For instance, the M-920 Cain suddenly went back to using the old, cut codex entry which is completely different from how its described to work in ME2.
The big advantage of all this, however, is that the endings weren't as big a deal to me personally because I'd long since stopped expecting the plot developments to be, well, properly developed. And make sense.
Modifié par didymos1120, 10 mars 2012 - 11:05 .