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Please Give Us Back the Original Ending


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#251
ReachEtaruN74

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EternalAmbiguity wrote...

ReachEtaruN74 wrote...

As for the "gibberish," if an eternal race has spent millions of years in pursuit of an answer to the dark energy problem and been unable to find a solution, then this would contribute to their "unknowability." This is because the concept must be so complex that even they cannot solve it. However, the framework of their purpose (the basic structure--trying to cure dark energy) is easily grasped by everyone. An "easier said than done" situation.


That would contribute to the unknowability of the problem, but it would make the race seem fallable--after all, they can't solve this problem. Thus, they are not "all-powerful, all-knowing," etc.


Yes, this does not mean that they are not the pinnacle of evolution, however. They never claim to be infallible, only inevitable.

#252
hismastersvoice

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EternalAmbiguity wrote...

That would contribute to the unknowability of the problem, but it would make the race seem fallable--after all, they can't solve this problem. Thus, they are not "all-powerful, all-knowing," etc.


Every villain you defeat is by default not "all-powerful" or "all-knowing". And being unknowable and infallible, while often paired when a villain is introduced, in order to make him threating enough, do not have to go hand in hand throughout the story. In fact, unless you're okay with losing, they can't.

#253
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Gen.Veers wrote...

Yeah the ending was quite disappointing. Would have been better if they had just left it as it was. Have just two endings: 1)Control the reapers or 2)Destroy them. And everybody lives happily ever after...the end. None of this philosophical mumbo jumbo.

The ending reminding me of what a lot of JRPGs do, and i hate that. Guess I will play the game only to maybe London/Illusive man confrontation and stop right there. Cause the ending was just too depressing after playing the story for 3 games, all for nothing. Anyway, that's my two-cents.


Games that make you think are good.

#254
deathscythe517

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^...how is that response even relevant to what he said? Most people are mad because the ending doesn't give you any reason to think, it fails to give you an epilogue to reflect on the consequences of your actions and thus that's why so many people are mad.

#255
MDT1

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I would have prefered the original ending, for the reason alone thet it doesn't completly contradict ME1, or is a reason given why the completly self aware Citadel that controles the reapers couldn't respond to their signals?

Modifié par MDT1, 10 mars 2012 - 11:11 .


#256
revo76

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anyone tried to finish game second time ? In IGN, they say there's a secret ending, maybe it's the old script or something else ?

#257
ReachEtaruN74

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hismastersvoice wrote...

EternalAmbiguity wrote...

That would contribute to the unknowability of the problem, but it would make the race seem fallable--after all, they can't solve this problem. Thus, they are not "all-powerful, all-knowing," etc.


Every villain you defeat is by default not "all-powerful" or "all-knowing". And being unknowable and infallible, while often paired when a villain is introduced, in order to make him threating enough, do not have to go hand in hand throughout the story. In fact, unless you're okay with losing, they can't.


I agree. Sovreign (and the Reapers) were set up to be both at the beginning. Shortly afterwords they were discovered to be fallible.

The loophole which was inevitable was the superweapon that bypasses the inevitablity.

#258
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deathscythe517 wrote...

^...how is that response even relevant to what he said? Most people are mad because the ending doesn't give you any reason to think, it fails to give you an epilogue to reflect on the consequences of your actions and thus that's why so many people are mad.


I was responding to his/her comment about "philosophical mumbo-jumbo"

#259
ReachEtaruN74

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MDT1 wrote...

I would have prefered the original ending, for the reason alone thet it doesn't completly contradict ME1, or is a reason given why the completly self aware Citadel that controles the reapers couldn't respond to their signals?


Holy god, thank you. That's a horrible flaw in the story of ME3. If the keepers "only respond to the citadel," and the citadel is the catalyst which is a self aware entity.... why did ME1 even happen? technically, the reapers should have destroyed everything before the events of ME1. Lol... oops bioware.

#260
Malachite73

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revo76 wrote...

anyone tried to finish game second time ? In IGN, they say there's a secret ending, maybe it's the old script or something else ?


I supposed I haven't, but I feel the replayability was drained.  If I was to guess, I think the secret ending is those 2 greyed out options at the end you get even if you have a full paragon or renegade bar.  As far as I can tell, all those do is have TIM shot himself, like Saren.

I think a good ending would have been if you threw TIM into the Synthesis beam...

#261
ReachEtaruN74

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Malachite73 wrote...

revo76 wrote...

anyone tried to finish game second time ? In IGN, they say there's a secret ending, maybe it's the old script or something else ?


I supposed I haven't, but I feel the replayability was drained.  If I was to guess, I think the secret ending is those 2 greyed out options at the end you get even if you have a full paragon or renegade bar.  As far as I can tell, all those do is have TIM shot himself, like Saren.

I think a good ending would have been if you threw TIM into the Synthesis beam...


Now TIM is actually truly responsible for the uplifing of humanity... sorta. lol. that would be hilarious.

#262
Malachite73

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MDT1 wrote...

I would have prefered the original ending, for the reason alone thet it doesn't completly contradict ME1, or is a reason given why the completly self aware Citadel that controles the reapers couldn't respond to their signals?


Wow, good point.

#263
Malachite73

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ReachEtaruN74 wrote...

Malachite73 wrote...

revo76 wrote...

anyone tried to finish game second time ? In IGN, they say there's a secret ending, maybe it's the old script or something else ?


I supposed I haven't, but I feel the replayability was drained.  If I was to guess, I think the secret ending is those 2 greyed out options at the end you get even if you have a full paragon or renegade bar.  As far as I can tell, all those do is have TIM shot himself, like Saren.

I think a good ending would have been if you threw TIM into the Synthesis beam...


Now TIM is actually truly responsible for the uplifing of humanity... sorta. lol. that would be hilarious.


Yes, they should have Shepard do a Saints Row the Third style throw of TIM into the beam.  Grabbing him by the seat of the pants and giving a good heav.  If they could get Martin Sheen yelling that would have been a bonus.

#264
Vapaa

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That dark energy thing is a joke, seriously, the "technological singularity" theory has been hinted since ME1, by Sovereign himself, the dark energy has been mentionned in ME2 in some random occasions....nah the motivations of the Reapers makes perfect sense, it's the final choices witch needed some extra work, they seem totally out of place

#265
ReachEtaruN74

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Vapaä wrote...

That dark energy thing is a joke, seriously, the "technological singularity" theory has been hinted since ME1, by Sovereign himself, the dark energy has been mentionned in ME2 in some random occasions....nah the motivations of the Reapers makes perfect sense, it's the final choices witch needed some extra work, they seem totally out of place


Minus the possibility to unite the geth and quarians in ME3 which is impossible according to the "technological singularity."

#266
AlexXIV

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I wasn't aware they changed the writers? If they did then that was a bad move.

And yes I agree with OP. Whoever is responsible for an ending like this crapped over the whole franchise. Except Deception maybe.

Modifié par AlexXIV, 10 mars 2012 - 11:30 .


#267
paynesgrey

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I can't see how the original ending set could be any worse. There's this monkey at the zoo that does sign language, and it could probably come up with a better ending.

#268
Vapaa

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ReachEtaruN74 wrote...

Minus the possibility to unite the geth and quarians in ME3 which is impossible according to the "technological singularity."


Who said it's impossible ? the Catalyst, but the Catalyst knows that the cycle isn't effective anymore; the motivations of the Catalyst can be wrong, and it's up to Shepard to prove it

Modifié par Vapaä, 10 mars 2012 - 11:44 .


#269
Adrian_Shephard

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I was a big fan of Mass Effect... "Was" I loved the gameplay and story until the end just butchered and felt like I just was "ripped off", to say nicely, 4 years of my mass effect. I never expected Bioware, a company I held high regards in gaming, to allow such a horrid disgusting ending I have ever seen in video gaming history. This disappointing POS of an ending seem like a short cut solution to a complicated, "Well, we don't know how to create multiple endings due to we don't know who lives or dies." Still could have been better. Hell! I think our joke of some dude wearing a speedo was revealed from the Catalyst that destroyed the Reapers would have been a better ending than this.

Mass Effect 4? Ok, really? Do you really think they will continue to expand on Shepard's story? Who they going to fight? What left is there? That was the end. Do you really think Shepard if you got him to survive in the end (which is a possibility) would actually be able to live in that situation? Realistically, no chance for him to survive. He'd may somehow lived the crash but his wounds, location, and the fact nobody knows where he is, dead.

Bottom line, BIOWARE, I can only see them redeeming themselves from this is by making a free dlc to replace that crap of ending. Everything we've done was just tossed to be useless crap thanks to that Deus Ex ending. This ending alone made me lose faith in Bioware's company and I will probably not invest anymore in them if they can't even make a decent ending to a game you invested building your character for 4 years. Hell! It's like Bioware said thanks for the money then spits on you and throws you out. Disgusting ending. Horrid for such a game! Such a big promotion to sell the game to more people who will play just to see that pathetic ending and damage Bioware's reputation. DA2 had a better ending. Hell! I would have preferred Shepard shooting himself thinking it was so lame and let the reapers destroy everything. lol angry rant

I'm Commander Shepard and this is the worst ending of Bioware.

#270
nitefyre410

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Vapaä wrote...

That dark energy thing is a joke, seriously, the "technological singularity" theory has been hinted since ME1, by Sovereign himself, the dark energy has been mentionned in ME2 in some random occasions....nah the motivations of the Reapers makes perfect sense, it's the final choices witch needed some extra work, they seem totally out of place

 

They need a lot more work with more dialogue  about the Catalyst orgins, and a wider range of outcomes for all the 3 choices. Instead of the  "releasing the engery from the crucible will destory the  Mass  Relay network."   Plus there needs to be more  closer.... Shepard did not get all the way by his/her  self.  A longer conversation with  The Catalyst going back over everything that brought you here and why Crucible changed it.  I think it has something do with what the Protheans added based on how they're tech worked and  what this cycle added based on finaly coming together. Instead  Bioware never touches on any of that  for what reason... I have no idea.   

Those endings could have worked and  The Catalyst too but Bioware writers were toying around with concepts they did  know how get across to the audience. 

Modifié par nitefyre410, 10 mars 2012 - 11:49 .


#271
Srefanius

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I support this thread.

#272
Mr_Glasses

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I support original ending too.
Why develop Dark Energy thing and suddenly throw it away in the next game?

#273
MDT1

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ReachEtaruN74 wrote...

MDT1 wrote...

I would have prefered the original ending, for the reason alone thet it doesn't completly contradict ME1, or is a reason given why the completly self aware Citadel that controles the reapers couldn't respond to their signals?


Holy god, thank you. That's a horrible flaw in the story of ME3. If the keepers "only respond to the citadel," and the citadel is the catalyst which is a self aware entity.... why did ME1 even happen? technically, the reapers should have destroyed everything before the events of ME1. Lol... oops bioware.


And not only this, everything makes more sense in different ways.
ME1:
Like Sovi seeming to have kind of time pressure.
Like the cycle isn't the actuall purpose of their existence but just a mean to their real goal. They are interested in harvesting and mutiplying, not destruction and killing.
ME2:
Like why the Reapers would invest so much into creating a human Reaper in ME2 (actually the whole point of ME2, ME2 would actually suddenly have made sense!).
Like ME2 hinted heavy to a "dark energy" ending.
ME3:
Like that they are desperate to create a human Reaper now, thus the focus on Earth.

Modifié par MDT1, 10 mars 2012 - 12:01 .


#274
Vapaa

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nitefyre410 wrote...

They need a lot more work with more dialogue  about the Catalyst orgins, and a wider range of outcomes for all the 3 choices. Instead of the  "releasing the engery from the crucible will destory the  Mass  Relay network."   Plus there needs to be more  closer.... Shepard did not get all the way by his/her  self.  A longer conversation with  The Catalyst going back over everything that brought you here and why Crucible changed it.  I think it has something do with what the Protheans added based on how they're tech worked and  what this cycle added based on finaly coming together. Instead  Bioware never touches on any of that  for what reason... I have no idea.   

Those endings could have worked and  The Catalyst too but Bioware writers were toying around with concepts they did  know how get across to the audience. 


Yes this, and besides that lack of explanation I find the choices too radical, and even worse they just anihilate the choices we made earlier
IMO they should keep the three choices "destruction/control/assimilation", but for the first two keep the relays and the tech, Shepard alive and do an ending ala Fallout NV showing the fate of every race/organisation of the galaxy (witch is where the choices made could have an influence)

#275
macroberts

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Look, the problem with the ending isn't that there isn't a happy ending. A story where the galaxy goes into a war engulfing everything, where every homeworld has fallen, where most of your mates are dead, and where it seems all hope is lost, should really not get a ending happier than bittersweet (Shepard dies, but heroically, and making the ultimate sacrifice; or Shepard lives, but pretty much everyone else dies, and leaves a loss that is keenly felt).

I've said this before, but I'll say it again, the ending is problematic because, having built up all that emotion during the game, and from previous games, there is no release of that emotion. At the end, you're left feeling lost rather than any sense of overwhelming sadness, overwhelming relief, or overwhelming pride. There is no cathartic event for the audience to release all that built-up emotion.

The other problem, and I'm sure this has probably been mentioned before, is that there is a disconnect between what you've been fighting as Shepard, and what the endgame becomes. You spend almost 100 hours every Shepard fighting against galaxy-wide destruction brought in by the Reapers, and at the end, you're dropped the information that it wasn't really about the Reapers, but about the relationship between synthetics and organics (which if I'm honest, is a neat idea to explore, particularly in the form which ME seemed to want to explore, but never did). And now you have to make a choice that you are entirely uninformed and unprepared to make. And I turned everyone green. I don't mind turning everyone green, and I don't mind dying to turn everyone green, but at least tell me why I should turn everyone green.

It just felt a random choice to be making at the end, and a confusing choice above all.