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Please Give Us Back the Original Ending


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#326
Dean_the_Young

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Caelorummors wrote...

Dark energy also makes no sense. If the Reapers "cannot figure out" how to stop the progression of dark energy while allowing life to continue, the answer is obvious. Organics using mass relays and increasing dark energy should simply be destroyed. The most effective way is to destroy all current civilizations, while not letting primitives life. Kill all of the organics, no more dark energy problem.

Except this confuses the problem for the means.

The problem isn't dark energy: the problem is the total extinction of organic life in a galaxy. The Reaper cycle (a) still allows life to develop, and (B) preserves species in the sustainable form of a Reaper.

Killing all life permanently would make no sense in that viewpoint.

#327
Salty Specula

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ReachEtaruN74 wrote...

Salty Specula wrote...


That still doesn't even make the remotest bit of sense. The reapers aren't here to 'solve' problems. In case you've forgotten how the 'cycle' works, it goes like this over a 50,000 year span:

1: Reapers invade and harvest or wipe out all advanced organic life.

2: Reapers leave after harvesting the necessary raw materials to facilitate the intergration of any useful harvested technology they need and go back to dark space leaving one behind as their eyes in the galaxy while the rest return to dark space and ENTER A HIBERNATION STATE TO CONVERVE ENERGY UNTIL THE NEXT CYCLE.

Rince and repeat. Read that bolded and underlined part again. And again. Now read it again until you understand it.

The Reapers aren't interested in preserving anything but themselves. They don't give a damn about this 'dark energy' crap. They do this to improve themselves. They don't retreat to dark space so they can try to tackle this problem by forming a comune and putting their programs to work, as is stated several times through out the story, the reapers likely go to dark space so they can shut themselves off without fear of being discovered in their borderline comatose state between cycles, where they would be defenseless against an attack. Dark energy has nothing to do with this at all. 


The Reapers interest in solving the Dark Energy threat may have begun as a long sighted attempt to save the universe, but now it's a means of self preservation as they are for intensive purposes immortal. The asari have long life spans and see the universe differently than humans do and likewise the humans see life differently than the salarians do. I don't see how you can say they are interested in nothing but themselves and simultaneously say that the Dark Energy threat has no place in the universe. It would be a particular threat to "immortal" (once again for all intensive purposes) beings. By improving themselves, by "uplifting" species that have unique or special features they empower themselves to survive whether this be Dark Energy or whatever.
In either case, the Reapers fit even less in the current state because the cycle is ultimately not about them but about imposing order on chaos. They are merely tools of the catalyst. (as a side note, the first game shouldn't have even happened because if the keepers "respond only to the citadel" and the citadel is the catalyst which is a sentient being, there is no logical reason why when Sovreign sent out the signal to begin the next cycle the catalyst wouldn't've begun the cycle as it is the station (unless the catalyst has no connection to the outside world without the keepers which is a very, very poor design oversight).


The cataclyst doesn't even exist in that format, especially not in the capacity ME3 at the end claims it does. Everything in the last 5 - 10 minutes of the game is not something that I, or really anyone else acknowleges. The Citadel was made by the same people who made the Mass Relays and those were either made by the Reapers or by the people who made the Reapers. The Reapers control the Citadel and Mass Relays, not the other way around. End of discussion.

Dark Energy has nothing to do with the ending. It's even more disjointed and sensless than what's in game. Both of these endings should be burnt in a fire along with everyone who came up with them.

#328
CYRAX470

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I remember reading an ending that mentioned putting reapers back into dark space for another 50,000 years, and life going on. No Shepard dying, or Normandy stranded. I would choose that one every time.

#329
Cirreus

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Salty Specula wrote...

The cataclyst doesn't even exist in that format, especially not in the capacity ME3 at the end claims it does. Everything in the last 5 - 10 minutes of the game is not something that I, or really anyone else acknowleges. The Citadel was made by the same people who made the Mass Relays and those were either made by the Reapers or by the people who made the Reapers. The Reapers control the Citadel and Mass Relays, not the other way around. End of discussion.

Dark Energy has nothing to do with the ending. It's even more disjointed and sensless than what's in game. Both of these endings should be burnt in a fire along with everyone who came up with them.


It's more about the point of the OP. I don't think anyone wants to merge the original ending with any relationship of the current one. Also, I need to keep bringing this up ... ME3 is heavely influenced by the novels that have been written. I'd go as far to say we're not playing ME3 but some bastardized ME4 or ME5 in terms of missing context for players that only played ME1 & 2. And that's issue. Most of the customer base is ME1/ME2 ... not Novels > ME3.

Dark Engery is (pollution from advanced technology ?) is the ending & Reaper tie in for the Mass Effect 1 & 2 player.

Mass Effect 3 's current endings are for the everyone else that didn't play ME1/2 & just happened to read the tie-in books too. Small audience if you ask me.

#330
ReachEtaruN74

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Salty Specula wrote...

The cataclyst doesn't even exist in that format, especially not in the capacity ME3 at the end claims it does. Everything in the last 5 - 10 minutes of the game is not something that I, or really anyone else acknowleges. The Citadel was made by the same people who made the Mass Relays and those were either made by the Reapers or by the people who made the Reapers. The Reapers control the Citadel and Mass Relays, not the other way around. End of discussion.

Dark Energy has nothing to do with the ending. It's even more disjointed and sensless than what's in game. Both of these endings should be burnt in a fire along with everyone who came up with them.


You're right the catalyst (in the form of a sentient being existing as the citadel) does not exist in this format. That's because what the catalyst became at the end of the game seems random and arbitrary.
The reapers don't directly control the citadel anymore. Vigil makes it clear that the citadel only responds to the keepers now. In order for the reapers to control the citadel, they have to directly interface with it.
And on that note, the dark energy theory does not imply that the reapers must be controlled by some aetherial force.
The ending that currently exists, cannot coexist with the first game which I have discussed in early posts.

Dark Energy comes from the creation of mass effect fields.
Dark energy was in the process of destroying halestorm's sun

ReachEtaruN74 wrote...



The conversation between Tali, Shepard, and Kal'Reegar establishes the danger/importance of dark energy.
3:20
Shepard: "What does that dark energy buildup mean? Is it something we should worry about?"
3:26
Tali: "Hopefully it's an isolated, some rare phenomenon. If dark energy can destabilize solar material..."
Tali:
"Probably not something to worry about now, but resources are scarce
enough in the galaxy without stars suddenly going dead."

This is
foreshadowing as it seems to have no direct connection to anything else.
Otherwise it would be pointless banter. Pointless banter doesn't have
galaxy wide implications.

Also it would make sense for the geth
following the Reapers to be researching the data on that star if the
Reapers were looking for a way to stop the buildup of dark energy.
Unfortunately, you don't really get to ever ask the geth following the
Reapers about this as the only opportunity for this would have been in
Mass Effect 3.


fish of doom wrote...

uhhh... the dark matter thing has been built up since ME1... it's how eezo works to create the actual "mass effect".

http://masseffect.wi...iki/Dark_energy


Raging Squid wrote...

And the name of the game is "Mass Effect."

I've
wondered why the series was named after the hand-waving "barriers, FTL,
biotic/space magic" since ME1. It was because it was the point of the
entire series.



#331
Victia

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I agree OP the orriginal ending is so much better and makes so much more sence than what we have! I am hoping that bioware will do something to fix this as I think most gamers are unhappy but I cant see it being anything this big!

#332
Rip504

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Am I the Only full Paragon that decided to control the Reapers?

If I control the Reapers... Are the Reapers still alive?

I chose this option,because I had Tali & Ashley with me when Harbinger destroyed all in sight. I was like o they are dead,I will probably replay the end now. Chose control,and then seen Tali and Ash aboard the Normandy? How and Why?

And If we are still alive and there is countless Reaper left over tech on Earth,with every race on Earth,maybe we can find a way to move forward. Or maybe we will all die in a war vs over populated Krogans on Earth. Also doesn't having the bulk of every alien force on Earth cripple all other races a bit? Not to mention the Relays being destroyed everywhere(Arrival).

#333
sniperhobbit

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TheLostGenius wrote...

Glad they got rid of the Dark Energy idea, that was very...uninspired. Thought the ending was great, very intense, but great. We couldn't ask for more.


Dude I totaly agree with you was an amazing end to the serise but did leave a few unanswed questions

#334
ChaosMarky

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 I would have prefered an ending similar to dragon age origins: a group of text written endings that tells us what happens to the rest of the galaxy after!

The ending CGs and cutscenes were great but.... If ME3 is going to be the last of the series then we need a proper closure. No need for fancy CGs or whatnot, just a couple of text written endings that tells us what happens to the rest of the galaxy after the war. I think having this would be enough to grant us closure. It would be nice to know what happens to the quarians and geth after all our decisions. Or what happens to the krogans and their "new empire" after being free of the genophage (or their extiction). Heck, i wanna know what happens to my squadmates after my "sacrifice"!

Please conisder Devs. I wouldn't demand you guys to re-create an entirely new CG ending to a game. But making a DLC that enables this DAO text-ending feature should be easier AND enough for most of us.

#335
Dracotamer

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Again, the original script was brilliant! Bring it back!

#336
Anuvis13

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Wow, after reading this I can't believe they changed it. It was such a brilliant and superior ending. I pray they add it through DLC.

#337
MadMatt910

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If they could execute it properly it could really improve the game. Plus we could get rid of the rubbish ending that to me largely invalidates any path you take through the series.

#338
UnbornLeviathan

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 This. This is so much better. I was thinking to myself "Well, they've done all the staple plots. They've unified the races, they've fought both the overwhelming outside force, betrayal from within (in three forms) and even did the fight for your home story, what else is there?' and this just makes sense.

A dark energy natural disaster. Something that's faceless, but even deadlier than the reapers? That's perfect.

THE HELL BIOWARE

THE HELL

#339
Gibb_Shepard

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So let me get this straight. The original ending was that Reapers were actually PEOPLE banded together for a common cause? They harvested in order to recruit more disciples in the objective of stopping the universe from being consumed by dark energy? A basic ends justifies the means approach?

If this is right, holy ****. What a terrific explanation. Honestly, that is awesome.

#340
Kman12

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I'm going to post a video that points out some interesting stuff.



Should this actually be it, the endings would make a bit more sense, but it still doesn't change the fact that we get absolutely no explanation afterwards. I'd personally like to know how I brought Liara and Garrus with me to the beam, we all get hit by a Reaper, and then they step off the Normandy, perfectly fine. Who knows, but they left WAY too many open ends for that to really be the end.

#341
MadMatt910

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bump

#342
ShaggyWolf

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I'm sorry they tossed aside Drew's idea, because it's vastly superior. I'll bet Shepard is supposed to talk to Harbinger in this one, instead of the stupid glowy brat.

This ending makes sense. It fits with the stories of all three games and was even foreshadowed in ME2. It doesn't seem disjointed like the current one. It contains choices that- while difficult- make sense and one could realistically make them given the circumstance.

Maybe they felt the dark energy idea would be too abstract and difficult to comprehend. But that makes sense though, because the reapers always said their purpose was impossible to comprehend to lesser beings like Shepard :P What we can comprehend in this scenario, is that our original perception of the reapers was incorrect, and that there's something much worse than them, and we have to decide how to deal with it, with traditional Paragon/Renegade ideas. Faith and idealism, or results at all costs. There is nothing like that in the current ending. No defining choice, and they all have roughly the same result, destroying everything that makes the mass effect universe mass effect, and leaving everyone arguably worse off than before.

Oh, and this doesn't seem to result in Shepard dying arbitrarily, with his squad ending up basically screwed. So that automatically makes it better imo.

#343
I_Jedi

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Valadras21 wrote...

I'm sorry they tossed aside Drew's idea, because it's vastly superior. I'll bet Shepard is supposed to talk to Harbinger in this one, instead of the stupid glowy brat.

This ending makes sense. It fits with the stories of all three games and was even foreshadowed in ME2. It doesn't seem disjointed like the current one. It contains choices that- while difficult- make sense and one could realistically make them given the circumstance.

Maybe they felt the dark energy idea would be too abstract and difficult to comprehend. But that makes sense though, because the reapers always said their purpose was impossible to comprehend to lesser beings like Shepard :P What we can comprehend in this scenario, is that our original perception of the reapers was incorrect, and that there's something much worse than them, and we have to decide how to deal with it, with traditional Paragon/Renegade ideas. Faith and idealism, or results at all costs. There is nothing like that in the current ending. No defining choice, and they all have roughly the same result, destroying everything that makes the mass effect universe mass effect, and leaving everyone arguably worse off than before.

Oh, and this doesn't seem to result in Shepard dying arbitrarily, with his squad ending up basically screwed. So that automatically makes it better imo.


Bioware actually responded:

Image IPB

#344
ReachEtaruN74

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Kman12 wrote...

I'm going to post a video that points out some interesting stuff.



Should this actually be it, the endings would make a bit more sense, but it still doesn't change the fact that we get absolutely no explanation afterwards. I'd personally like to know how I brought Liara and Garrus with me to the beam, we all get hit by a Reaper, and then they step off the Normandy, perfectly fine. Who knows, but they left WAY too many open ends for that to really be the end.


If Bioware had the gall to end the Mass Effect "Trilogy" with a poor Inception ripoff, I will be even more upset than I currently am. To me, this ending would only be a warning that EA was about to bastardize the ME franchise and turn it into a never ending spiral of sequals and spin-offs.

... Oh i cannot even express how upset I would be they announced that they're coming out with a fourth because the end of ME3 was a dream. "Wait, you mean to tell me that you utterly ruined the ENTIRE Mass Effect universe so that you could satisfy your desire to pump us for all our money?"

Here's an idea! If you want to pump your fans for money, end the trilogy in the best way possible while leaving potential for more and make an MMO! Then you'll be pumping who-knows-how-many people for the game, subscription, expansions, and whatever else!

As of right now, there is no Mass Effect universe. It blew up.

#345
rvgifford

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Much better than the crap we have now.

#346
Kman12

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ReachEtaruN74 wrote...

Kman12 wrote...

I'm going to post a video that points out some interesting stuff.



Should this actually be it, the endings would make a bit more sense, but it still doesn't change the fact that we get absolutely no explanation afterwards. I'd personally like to know how I brought Liara and Garrus with me to the beam, we all get hit by a Reaper, and then they step off the Normandy, perfectly fine. Who knows, but they left WAY too many open ends for that to really be the end.


If Bioware had the gall to end the Mass Effect "Trilogy" with a poor Inception ripoff, I will be even more upset than I currently am. To me, this ending would only be a warning that EA was about to bastardize the ME franchise and turn it into a never ending spiral of sequals and spin-offs.

... Oh i cannot even express how upset I would be they announced that they're coming out with a fourth because the end of ME3 was a dream. "Wait, you mean to tell me that you utterly ruined the ENTIRE Mass Effect universe so that you could satisfy your desire to pump us for all our money?"

Here's an idea! If you want to pump your fans for money, end the trilogy in the best way possible while leaving potential for more and make an MMO! Then you'll be pumping who-knows-how-many people for the game, subscription, expansions, and whatever else!

As of right now, there is no Mass Effect universe. It blew up.


Yup, I believe it WAS stated that this would be the end of Shepard's story. This end makes no sense, nothing is explained, theres no closure, and there is quite a few plot holes left (Every race being stuck on Earth, there being gravity left on the blown up Citadel for Shepard to be alive on, ETC) I wouldn't doubt it if EA caused it at this point. Some pretty bad things happen when they get involved, and it could be one of them. I just hope that they actually plan on tying the ends up, because whats going on now is honestly unacceptable for an ending on a series like this.

Modifié par Kman12, 11 mars 2012 - 08:21 .


#347
Count Viceroy

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Gibb_Shepard wrote...

So let me get this straight. The original ending was that Reapers were actually PEOPLE banded together for a common cause? They harvested in order to recruit more disciples in the objective of stopping the universe from being consumed by dark energy? A basic ends justifies the means approach?

If this is right, holy ****. What a terrific explanation. Honestly, that is awesome.


I agree, but someone at Bioware thought: hmmm this ending really isn't up to par, lets go with this one here instead. It's really good I promise.

:pinched:

#348
N7Raider

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Sharkey1337 wrote...

Hm, idk I kinda prefer the current endings to the Dark Energy ending, simply as it stuck more closely to the theme of synthetics vs organics, which the Geth vs Quarian war embodied.

the geth quarian war is a contradiction of the reapers motivations, the reapers say that synthetics will always rebel and eventually destroy organics but the only reason the geth fought against the quarians was because the quarians attacked first.  Even more so the only reason you fought geth in ME1 was because Sovereign sought out there help, bit self defeating to use synthetics to fight organics when that's what you're supposed to be preventing.  

#349
Nu-Nu

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Dark energy doesn't make sense at all either. I can't imagine a civillisation would just give up and create a reaper when they still have so much time to figure out another plan. I don't know how many cycles there were, but if you let an advanced civillisastion grow for another 50,000, they may have advanced to a point where they could stop it.

Plot holes in that theory too.

#350
MadMatt910

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Nu-Nu, it could be that civilisation had run out of time and the reaper thing was a last resort.

Though, it could go on to say that the reapers got a bit out of hand - maybe becoming fixated that advanced civilisations must be destroyed every 50K years for their own good and not being able to 'think' about the situation clearly?