Please Give Us Back the Original Ending
#351
Posté 11 mars 2012 - 08:49
#352
Posté 11 mars 2012 - 09:56
This will be my new headcanon.. if only they would change it
#353
Posté 11 mars 2012 - 09:57
#354
Posté 11 mars 2012 - 10:25
Catt128 wrote...
I feel a bit better knowing this. Thanks.
This will be my new headcanon.. if only they would change it
^This. I'll just try to remove the "real endings" from my memory and pretend it never happened .___. God, I hope they change this, the Dark Energy bit is really interesting, I feel like it would've made for a much better ending.
#355
Posté 11 mars 2012 - 10:44
#356
Posté 11 mars 2012 - 10:53
There really isn't a way to make it right either, if they modify the ending by bowing to the demands of its gamers, who says they won't do it again? and again? The end of the game would only be whatever patch you liked the most, the canon would be in tatters, and no one would be happy.
Thank you for letting me speak my 2 cents.
Modifié par emanmonster, 11 mars 2012 - 10:53 .
#357
Posté 11 mars 2012 - 11:38
I didn't know about the Dark Energy ending and reading this now makes me incredibly sad. BioWare had the chance to create the best sci-fi trilogy ever and they messed up because they transferred the writer to SW:TOR deeming it more important and subsequently changing the ending.
I'm at a loss of words...so sad.
Modifié par count_4, 11 mars 2012 - 11:40 .
#358
Posté 11 mars 2012 - 11:42
#359
Posté 11 mars 2012 - 11:54
#360
Posté 12 mars 2012 - 12:33
#361
Posté 12 mars 2012 - 11:50
#362
Posté 12 mars 2012 - 05:00
#363
Posté 12 mars 2012 - 05:07
Anyways, with this stuff in mind, I would like a DLC that incorporates and resolves the dark energy story, that incorporates and resolves the "genetic diversity" story, that adresses and explains the motives of Harbinger with The Collectors, that provides an ACTUAL APPEARANCE of Harbinger and and an actual confrontation and conversation with him, which would further build upon/resolve the "genetic destiny" element.
This would all be IN ADDITION TO a FIX of the CURRENT ENDING. How to fix that has already been suggested and outlined by me and discussed by countless others. To sum it up quickly, the fix would give the player the chance to call The Catalyst out on his bs and tell him to f**k off and then actually destroy the Reapers in a way that doesn't doom the galaxy and strand Joker and ramdom Normandy crew mates on some random jungle planet where they will die and give the player the possibility of living on as Shep with your love interest.
#364
Posté 12 mars 2012 - 05:08
With the dark energy ending, you could have harbringer explain it in a hologram, trying to convince you to sacrifice humanity.
#365
Posté 12 mars 2012 - 05:26
MadMatt910 wrote...
The problem is the existence of the catalyst invalidates the human reaper and sovereign, was well as the point of the keepers.
With the dark energy ending, you could have harbringer explain it in a hologram, trying to convince you to sacrifice humanity.
But my issue with that end would be that its a simple two option choice and it bears the same problem I had with the current ending, its forcing Shep to play by the enemy's rules, and to me that is a cop out for a hero.
I keep thinking about it in comparison to The Matrix trilogy, its all reminiscent of Neo and The Architect. Doesnt matter if it's Harbinger or The Catalyst brat, its still the hero reaching what he or she presumes to be the end of his or her quest to save humanity only to find out the enemy is still very much in control and in fact needs the hero to make a decision for them. The decision puts the ball in the hero's hands, but the choice is not something of their own, the hero is being tested on whether his or her desire to save his or her people is at the cost of trusting the enemy. The real choice isn't whether to pick the options the enemy is presenting, but to instead decide if at this critical moment, am I desperate enough to play by own enemy's rules if it provides an answer, a possibility of salivation. Neo wisely realizes that he is not willing to do this, to play by the enemy's rules, even though it means sacrificing their purposed offer of salvation in favor of continuing to fight an impossible war and being forced to find his own way. I want the same for Shep. To be able to reject the enemy's solutions in favor of finding his or her own. Its just much more emotionally satisfying that way, much more heroic.
On your point that "the catalyst invalidates the human reaper and sovereign, was well as the point of the keepers," I do agree completely. That being said, I think there are better ways to FIX this discrepancy than just swapping the curent end for the cut one.
#366
Posté 12 mars 2012 - 05:35
#367
Posté 12 mars 2012 - 05:47
#368
Posté 12 mars 2012 - 05:50
frozn89 wrote...
I`m not sure what I prefer, the current endings or these two. I never had a problem with the endings, but the execution.. now that`s horrible. Whose to say they (BW) wouldn`t have screwed the original endings as well with same results as now?
Exactly, its all about the execution and I can easly see this original idea being executed just as poorly and leaving it as full of plot holes and lack of resolution and emotional satisfaction as what we have right now.
#369
Posté 12 mars 2012 - 09:38
mjh417 wrote...
frozn89 wrote...
I`m not sure what I prefer, the current endings or these two. I never had a problem with the endings, but the execution.. now that`s horrible. Whose to say they (BW) wouldn`t have screwed the original endings as well with same results as now?
Exactly, its all about the execution and I can easly see this original idea being executed just as poorly and leaving it as full of plot holes and lack of resolution and emotional satisfaction as what we have right now.
ReachEtaruN74 wrote...
HenchxNarf wrote...
"We spent a hell of a lot of time getting pissed off at entitled fans who were pissed at Jennifer Hepler/Bioware/whoever for “ruining
everything gdi, let me play my game the way I want to play it and ****
you for not making things the way I wanted you to make them.” But now it seems as though we’ve done a face-heel turn and are talking about how everything is ruined, you
should fix it the way we say it should be fixed because you’d better
make a DLC or a patch that give me the ending I want because I deserve
it after all the time and money I put into this franchise. We can’t chastise someone for being entitled and then turn around and act entitled ourselves." - Off a follower on Tumblr
Look
at yourselves, and read this quote again. Ah, you all see it, huh?
Hypocritical, much? This is how everyone who isn't in the
"majority" sees you.
Discuss.
Sure, I'm not
really entitled. But they aren't entitled to their fans either. They
cannot do whatever they want and then be just as angry when people
disapprove. But that's what the quote says.
Basically, I feel like Bioware has the choice of "Please your fans" or "Lose the majority of your fans."
At
this point though, I'm not sure it matters what they do. The people who
like the ending (who aren't just being bound and gagged fanboys--I
realize a few of those must exist somewhere) could be equally as upset
with a rewrite as those who do not like the ending are upset with the
current ending.
I cannot speak for everyone, but even if the ending
was rewritten, I will never lose that feeling of a hole in the bottom of
my stomach caused by regret and disappointment that is caused by the
implications and plot holes of the current ending. If they do rewrite
it, I may play it for old times's sake, but I will be hesitent to buy
another game by Bioware ever again.
Thank you for the great times in ME1 and 2 and even the majority of 3. It was a great run while it lasted so thank you for that.
^^ came from http://social.biowar...29245/3#9831741
I loved ME1 and ME2 and the Majority of ME3. But while it was an amazing series, no matter what, it is over. The finished it. Even if they paint over this ending, the current one will be forever evident underneath.
At this point, I feel like, "Do whatever you want Bioware. You already did and you cannot change that. I hope you stand by your current ending with pride, because if you don't, you will only cause grief in yourselves and the remaining happy fans."
Thank you Bioware, but Farewell. I have nothing left to say.
Modifié par ReachEtaruN74, 12 mars 2012 - 09:38 .
#370
Posté 12 mars 2012 - 10:03
Aesthetics aside, I did like the ending, and I actually felt awful about the choice I made when I saw joker fleeing the green blast and how hard he was trying inside to get away. The feeling that the Normandy wasn't getting out of this one like always, and that Shepard would never be reunited with the crew was almost heartbreaking after having played over 500 hours of the Mass Effect series as a whole. The shot of joker and EDI was great by itself, and gave more of a feeling of hope than the Stargazer scene.
I digress. If they had ignored everyone who cried about the leak and left it alone I would have loved the game that much more.
#371
Posté 13 mars 2012 - 12:43
Which was to send leave every Reaper as a pile of scrap in space using the Crucible while everyone on my crew including me (Shepard) lives and make some babies with my romance if possible.
What is the point of having 3 decisions at the end where 2 leads to Shepards death and the last one kills all machines including Geth and EDI? Not to mention losing the Mass Relays for no reason. The middle choice sounds the best in the current endings but Shepard just ends up dead while Synth and Organics end up hybrids.
I would have also loved it if Harbinger actually had a purpose in Mass Effect 3 seeing as he was important in ME2.
#372
Posté 13 mars 2012 - 03:50
Militarized wrote...
The Geth vs Quarians were a ****ing SUBPLOT *facepalm*, it was not something major that was brought up. This is enforced with ME2 where Legion is all "That is a minority of Geth who sided with Sovereign" essentially. I mean... that really doesn't show that synthetics will kill us all, it shows a foreign synthetic told the other ones that it's a good idea to kill them organics!
Not something major? It was made clear in the books before ME1 even came out that developing AI was a *very big deal*, something big enough for all other council species to wipe you out if they caught you doing it. You've got missions in ME1 and 2 about AI's going rogue and killing everyone, and the Geth feature heavily in all games.
The theme is not so much "Synthetics will always try to destroy organics" as "Organics have an instinctive fear that synthetics will surpass them".
Dark energy in comparison? It's an interesting topic but it is barely mentioned.
#373
Posté 13 mars 2012 - 12:14
#374
Posté 13 mars 2012 - 12:17
#375
Posté 13 mars 2012 - 12:17
Modifié par Slashice, 13 mars 2012 - 12:18 .





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