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Anyone else think the child ruined everything?


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48 réponses à ce sujet

#1
deathscythe517

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I don't just mean the AI at the end, I'm saying, maybe, if Bioware hadn't made the freaking child a constant in the storyline and just a one time appearance at the beginning to give us a sense of the ruthlessness of the Reapers, it might not have led to the ending it did. The moment that child started becoming a recurring thing though I had a very very bad feeling - and then the ending hit me...it feels like their attempts at 'child empathy' mixed with pseudophilosophy and a tacked on transhuman aesop ripped from Battlestar and Deus Ex but completely missing the ambiguity and POINT of those endings is what was the downfall of the game.

So how many people feel the game would be better if the kid was only in the beginning or not in the game at all?

#2
Mr. Big Pimpin

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Can't say I agree; much as I dislike the child, had the Guardian been an adult the ending wouldn't really have been any better.

#3
YellowFury

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yeah i felt like the child was a bit forced. The dream sequences were pretty annoying, but could've made more sense if we saw more ghosts of shep's past other than the kid

#4
idunhavaname

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The child made no sense but it could be an Ekindler for all I care and it would still be bad.

#5
Karrie788

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YES. I still hate that whole Catalyst nonsense but maybe I would have been able to swallow it a *little bit* better if it had the appearance of, say... something like GLaDOS.

It still would have sucked, though.

#6
deathscythe517

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One could argue that the child was meant to represent all the loss Shepard has experienced but I find that a bit...weak, honestly, it's a child you see once. It's especially egregious if you're a colonist (colonist/ruthless here) since you've already had your family and friends butchered, raped, et cetera. You'll either carry those scars or become heartless for it. But yeah, I'm just saying the existence of the child seemed to bring about more annoying 'space magic' the longer his presence was there, I'm not sure I'm explaining this right.

#7
yukon fire

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It's like they they played fable 2 and thought "How can we get in on that creepy waking/dreaming with whiney kids action?" I half expected a narrator to start up.

#8
yukon fire

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deathscythe517 wrote...

One could argue that the child was meant to represent all the loss Shepard has experienced but I find that a bit...weak, honestly, it's a child you see once. It's especially egregious if you're a colonist (colonist/ruthless here) since you've already had your family and friends butchered, raped, et cetera. You'll either carry those scars or become heartless for it. But yeah, I'm just saying the existence of the child seemed to bring about more annoying 'space magic' the longer his presence was there, I'm not sure I'm explaining this right.



don't forget sole survivors 

#9
10 Steps Back

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I thought the child was a great way to draw out emotion when Shepard was still back on Earth, however the nightmares Shepard had and so on just felt forced. Also it would have been better if the kid never spoke.

#10
KMYash

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Oh god the dreams were terrible! The first one happens right after you enter the Normandy and there is no cue on how you go from entering the Normandy to dream. Dreams were my least favorite gameplay. Felt way too forced

#11
Thunder AI

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You realize its only a child for the same reason the alien in Contact is her father right?

thats not the problem with the skykid.

#12
deathscythe517

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To the above ^ That's what I'm saying, the child should have just been one scene on Earth, not a central part to the story/Shepard's psyche. It's a horrible idea, and to me, it signaled that we're likely going to see less logic/realism and get a forced 'shell shocked veteran' style thing. The dialogue Shepard has after each dream supports the 'representing all loss' thing but at the same time it just...blargh.

#13
TeamLexana

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I can accept the child, just SAVE THE NORMANDY.

#14
Phydeaux314

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Wait, are we talking about the little kid that dies in the beginning, or the AI with the same model?

Because one I thought was clever use of symbolism, the other... well, it doesn't matter what shape it took.

#15
Phoenix92254

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I don't really have a problem with the kid, I did get a little tired of Shep's obsession with the kid through the dreams and all, I think if they were going to represent loss it should have been the VS, as much as I hate Ashley.

#16
Thunder AI

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I literally said OMFG the Fade in space. Where is my skip the fade mod for Mass Effect?

There is no lead into the dream sequence which is fine, but your SOL on what your doing the first time as well. I got turned around in the forest about three times before I figured something had to be up with the lighter grasses. The second and third dreams went much faster although no better.

The real WTF moment was when I was lazing the destroyer. I died checking my CPU heat thinking the computer was dieing. Then it happened again and died cause it was so stupid. At the end when the game slowed down I didn't mind so much cause I'd been exposed to the slow mo before but it was still dumb as hell.

#17
Neverwinter_Knight77

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Mr. Big Pimpin wrote...

Can't say I agree; much as I dislike the child, had the Guardian been an adult the ending wouldn't really have been any better.


This.  Nobody likes a deus ex machina, especially when it's a sad ending.

#18
Kenthen

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OH YOU CAN'T HELP ME. Thanks, alright, well, sod off then. Oh wait, it's supposed to be all deep and stuff, see he says "you can't help me" and, dun dun dunnn, he is a representation of ever- YEAH I GET IT. Now go die in a fire. The kid, I mean. Not you guys.

I didn't like the kid. Nevermind that it didn't fit my character. But it isn't my character.

Modifié par Kenthen, 10 mars 2012 - 04:42 .


#19
Dranume

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yes it did

#20
droid105

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Kind of yes, wish for para dream was past friends or something happen to LI.    Dont know if Renegade should have a dream part or have the dream about that everyone is dead and enemy has him surround. much better then kid on fire.

#21
Merengues 1945

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I think the boy wasn't the problem (still don't know if he was real or just shepard's imagination)... But the "dreams" were just irrelevant for the plot... I understand the fact that the VI took the form of the boy just to represent something kind of familiar to Shep.... In the end, I don't thnk it matters.

#22
raving rabbid

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i would have preferred, not including a better ending, but for the catalysis and the dream sequence to be a sign of Shepards "failures" like the ash/kaidens death, or at least something more attached than a child shep knew for less than a minute...

#23
movieguyabw

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Yeah. The child annoys the hell out of me. It fits with my male Shep - who's haunted by all the people he's lost, and concerns himself with trying to save *everyone*'s life. My FemShep, though, wouldn't give a damn about a kid stuck in a vent. Let alone dream about him every night. She's killed way too many people, innocent and non, to be bothered by the death of one pathetic kid.

#24
arabold

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While heavy handed symbolism is rarely good (and boy was it heavy with that kid) that's not really the problem with the guardian/catalyst/what-ever-the-**** it's stupposed to be called.

#25
JrSlackin

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I understood the emphasis on the kid in Shepards nightmares, but the AI thing was just a little "meh" for me.

It was already stated in here it would have been more interesting to see more faces in this sequence, for instance what about all the people he's failed to save such as the Collectors base? I understand that's what all the shadowy figures are for, but it would have hit harder if they weren't shadowy figures.

I wasn't thrilled with the kid being the AI though, just felt too predicable.