Aller au contenu

Photo

Anyone else think the child ruined everything?


  • Veuillez vous connecter pour répondre
48 réponses à ce sujet

#26
Neverwinter_Knight77

Neverwinter_Knight77
  • Members
  • 2 844 messages
I don't have a problem with the kid, but the catalyst needs to get the **** out of Mass Effect.

#27
Spectre_Shepard

Spectre_Shepard
  • Members
  • 1 323 messages
Didn't mind him in the beginning. Or in the chase scenes, for that matter. I'd have nightmares too.

Then he went all citadel-god on me and things got weird.

#28
KaiserRyuujin

KaiserRyuujin
  • Members
  • 1 messages

JrSlackin wrote...

I understood the emphasis on the kid in Shepards nightmares, but the AI thing was just a little "meh" for me.

It was already stated in here it would have been more interesting to see more faces in this sequence, for instance what about all the people he's failed to save such as the Collectors base? I understand that's what all the shadowy figures are for, but it would have hit harder if they weren't shadowy figures.

I wasn't thrilled with the kid being the AI though, just felt too predicable.


This pretty much sums up my feelings on the situation.

#29
Sajuro

Sajuro
  • Members
  • 6 871 messages
I swear I could hear Mordin's voice saying that he had to go up in the dream after the Tuchanka mission.

#30
deathscythe517

deathscythe517
  • Members
  • 539 messages
^ This further supports the 'representing loss of all important to Shepard' thing but it still doesn't sit well with me. I cannot put my worries/dismay into words, essentially, to me, when the child appeared after Earth part of me screamed that they were going to pull some sort of supernatural/fantasy BS...

I wish it was wrong though, fffuuu.

#31
Davnort

Davnort
  • Members
  • 503 messages
the kid was fine when represented humanity.(says so in my N7 art book) but when he became the god(?) it was ruined

#32
Rhayth

Rhayth
  • Members
  • 509 messages

Spectre_Shepard wrote...

Didn't mind him in the beginning. Or in the chase scenes, for that matter. I'd have nightmares too.

Then he went all citadel-god on me and things got weird.

Yea' then I wanted to shoot him in the beginning...like just give me the Renegade interrupt please.  Kids with ya damn rock music, and baggy shorts.

#33
Jackal82

Jackal82
  • Members
  • 18 messages
The dreams are meant to represent the people who died in Shepard’s command as you can hear Wrex, Legion, Kaidan/Ash and all others who could have died the kid represents that failure to save them and humanity. So it was not a problem for me just hated the ai thing and reaper explanation for that matter. I thought the dream allowed us to connect with Shepard a little more and see he/she is human.

#34
Knight Terror

Knight Terror
  • Members
  • 199 messages
The child should have been a Keeper, or some highly evolved version of the Keeper. As soon as they showed them when you got back into the Citadel, I had a feeling they were going to play into the end, since they were never really explained fully.

#35
Hanabii

Hanabii
  • Members
  • 365 messages
The ending in this game was horrible. It made me regret buying the game. I'd have been happy imagining up ME3 the rest of my days over what Bioware pulled. They created a universe that they claimed they loved then screwed it over.

I hate what Bioware did. It was the LAST game company I respected at all.

These endings were the worst you could imagine. Disappointing, abysmal. In the end your choices don't matter because all you do is affect what you bring INTO the battle. But not how anything turns out.

This Shoehorned POS ending makes me as a fan of Bioware who's literally dumped over 200 bucks on their games depressed. What happened to good endings?! Why would you want to screw over fans who stayed with you so long?

You worked so hard on the game? Why couldn't you have given good endings!? Don't you remember how Mass Effect Ended? How about Mass Effect 2? But this Starchild Crap after this 'Reaper Beyond your Comprehension'? There is NOTHING beyond understanding "We're harvesting you so you don't destroy yourselves."

To those of you who wrote the ending to Mass Effect 3, You failed your fans. You failed the universe you made. And I am ashamed I bought this game and had faith in you.

Your odds of surviving should have been determined by the personal bonds you forged. Rather earth survived should have been decided by the fleet you gathered. Rather on not you beat the reapers should have been decided in some epic finale between Harbinger and Shepard.

But NOOOO, the ONLY endings you give are ones were Shepard dies and effectively screws everyone over. Or Shepard Lives and screws everyone over and betrays his allies. (If you were good.)

I liked the Paragon/Renegade thing because it wasn't just Good/Evil. But in the end you even failed at that because in the end Shepard wasn't a Hero. Shep just obeyed the Starchild Delusion that freaking deigned to screw over the universe in the first place. In the end all that Bravado, all that effort and heart of Shepard ended with the series dying in a whimper and a sigh.

I will never trust a Bioware game again until I review the end of it's stories. I am sorry I bought Mass Effect 3, I'm sorry I raved about Bioware to my friend. I'm sorry I introduced my Big Sister to the game.

Gotta love the writers who end the story with, "And the final confrontation was at hand." "And then the universe blew up and no one was happy. The end! Thanks for the money suckers, glad to take you for a ride instead of on one!"

Thanks Traitors, because of you I'm not sure I'll even keep my SWTOR account.

#36
deathscythe517

deathscythe517
  • Members
  • 539 messages
^ Kinda went off on a tangent, buddy, and I heard it before and I agree, but my rage is already out. Most of us have reached the consensus that without the focus on the child - or at least had the Catalyst not come into play - the game would be much better. Hell, have Shepard use charm/intimidate at the end or something to avoid the crap endings by inducing a paradox and making the damned thing self-destroy. <_< That would have been better.

#37
StarcloudSWG

StarcloudSWG
  • Members
  • 2 660 messages
The dreams are the Citadel/Catalyst trying to influence Shepard. Look at the numbers of those dark shadows. At first there's only a few. Next dream, there's more. Third dream, they're all over the place. They're representatives of the Reapers; ghostlike, since each one is a dead civilization.

#38
WarGriffin

WarGriffin
  • Members
  • 2 666 messages
The Problem with the Kid or the Guardian, is it very obvious that he is ethereal in nature IE Supernatural... and two the fact that this one kid's death haunts shepard... Shepard who has seen children, and adults mangled by Batarian slavers

Shepard who watched his fellow squad mates be eaten or dissolved by a thresher maw

Shepard who murdered other kids on the street... is effected this deeply by this one kids death? Come on... your just trying to force pathos on someone who has seen innocence die constantly


Back to the they didn't hide it very well
Hell when the Reaper blows him up... notice no one is trying to help a child you know... Military 101 when evacing civilians -Women and children first- Yet Everybody is oblivious in it... yet the kid knows where to look to stare right into shepard's eyes...

Come on... atleast try to hide the swerve... you did it some much better the first time you use the God in the Kid plot twist

#39
Neverwinter_Knight77

Neverwinter_Knight77
  • Members
  • 2 844 messages
I finally understand! The reason why Shepard didn't have the willpower to disobey the catalyst... is because the stress and weary emotional and physical state that Shep has been in for so long. It's gotten so much worse over the course of the game that he finally cracked. At least, that's what I'm telling myself.

#40
Geinrendour

Geinrendour
  • Members
  • 27 messages
That child pissed me off. It's okay if he felt bad about it... but in each dream (or nightmare) with the child was just stupid, I would feel much more affected if instead of the child we got the characters that died in each o us playthrough manifested in the dreams.

#41
chuckles471

chuckles471
  • Members
  • 608 messages
In the words of the great George Carlin "F%^* the children".

I hate when we "have" to feel sorry for one stupid kid when their are whole worlds of children being massacred. Urrrghhh makes me want to vomit when you see him at the catalyst.

#42
chapomon

chapomon
  • Members
  • 38 messages
Yes! The kid should have just stuck to the beginning of the game and maybe have been seen in the nightmares but not been the focus. I did not like the nightmare sequences at all and didn't understand why would Shepard dell on some kid who refused his help. Especially since I made a ruthless Shepard who kills everyone she meets and loves who is able to die; none of those people come back to hunt her? I also hope to hell that the child wasn't the Catalyst to begin with, just some random kid who dies, and the Catalyst just chose that form from reading Shepard's mind. I think it would have been more shocking and maybe a bit more traumatic for the Catalyst to take the shape of someone more important to Shepard who is dead, like maybe Ashley or Kaidan which ever one didn't make it in the first game.

I know from the art book it's stated that he represents all the people on earth Shepard will be unable to save but the metaphor seems stretched too thin and forced.

#43
Adamantium93

Adamantium93
  • Members
  • 1 171 messages
The child sequence on earth was good. It hit home that this is not just war, but slaughter. Still, Shep's probably seen worse. One kid shouldn't haunt his dreams. It would be better if the dreams were of Ash/Kaiden, Mordin, Thane, Legion, etc.

#44
LunaticLMD

LunaticLMD
  • Members
  • 76 messages
Didn't mind the kid at first, but then: the little girl in the CG trailer, the dream sequences, and the Catalyst taking the form of him was getting on my nerves.

All the things they could have used and they used that kid.

#45
Spectre_Shepard

Spectre_Shepard
  • Members
  • 1 323 messages
i do

#46
Megakoresh

Megakoresh
  • Members
  • 610 messages
Yes, the endings were all very bad. They're over-the-top, too mystical, too philosophical. No. And the god in a form of a child is, I tell you, NOT how I want to play. And by the looks of it I am not alone. Please BioWare. You got the money. FIX THIS! Release the proper endings as DLC, for all I care, but do NOT ruin this by trying too hard!

Modifié par Megakoresh, 10 mars 2012 - 06:59 .


#47
3Minotaur3

3Minotaur3
  • Members
  • 257 messages
Yep...

I remembered saying to myself 'Not again...' when the 1st 'nightmare' began... Hate that since Max Payne...

Then why the hell Catalist take the form of the child?... He read Shephard mind or what?... To what purpose, since there's no link between the 2 end choices decisions and the kid?...

Modifié par 3Minotaur3, 10 mars 2012 - 06:26 .


#48
MPSai

MPSai
  • Members
  • 1 366 messages
The whole thing with the kid felt manipulative. I know they were trying to be thematic and emotional but it seemed kind of out of character for Shepard. It would be fine if the Catalyst didn't take the kid's form and it was just a thing at the beginning to give new players an emotional anchor.

#49
noxpanda

noxpanda
  • Members
  • 1 148 messages
Yeah i didnt like the kid either, as others have stated i didnt mind the first scene hes in on earth, gets across the point that reapers are killing everyone. But the dream sequences only annoyed me, i felt no emotional attachment to them at all, wouldve been better just to keep it as fallen squaddies talking to shep. When he turned up as the catalyst at the end it just made me facepalm, then i went to really wishing theyd been a renegade interrupt when we first saw him so he wouldnt keep coming back!