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Few questions on Second Playthroughs, Endings, and classes


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#1
Ace Attorney

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Getting ready for my second run, question time!:

1. Do you get any bonuses, ie Bonus powers already unlocked, extra Currency, and Extra Exp, on second Playthroughs like on ME2?
2. Can you reach Max Level on one playthrough?
3. How do you get the Synthesis Ending?
4. Can you archive 5000 Effective Military Strength just with single player?
5. Apart from Soldier, which class(es) do you think work well for consoles due to 3 button Mapping? 


Feel free to just address some questions, but the more the better. :)

Edit, New questions:
6. How hard do past LIs (Liara, Tali, and Miranda in particular) take rejection / you going with someone else?

7. If you don't import and choose just the Virmire Death on Shepard's profile, do ME2 Squadmates still pop up?

8. Do you keep your level if you switch your class from a ME2 file?

Modifié par T3hAnubis, 10 mars 2012 - 05:46 .


#2
Geowil

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1. Yes, you get weapons upgraded to IV when found automatically, all mods found start at V now. You keep your levels, RP points, and credits. You also keep your weapons and mods from the previous game. You also get to pick a bonus power like in ME2.

2. No, I nearly 100%ed my first playthrough and only reached level 56.

3. You walk into the beam of light straight in front of you at the end of the level

4. Not sure, I played Multi a bit but I think you can if you scan every system.

5. Not sure, I have the PC version.

Modifié par Geowil, 10 mars 2012 - 05:38 .


#3
FoFoZem

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Infiltrator is fun with the three button mapping. Just Incinerate and Sabotage all day. Had a lot of fun with Infiltrator.

I would assume you need to play MP or the iOS game to get 5k effective strength,

It requires two playthroughs, even with a level 30 import, to get to 60.

As far as I know.

#4
Ace Attorney

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New questions:
6. How hard do past LIs (Liara, Tali, and Miranda in particular) take rejection / you going with someone else?

7. If you don't import and choose just the Virmire Death on Shepard's profile, do ME2 Squadmates still pop up?

8. Do you keep your level if you switch your class from a ME2 file?

Geowil wrote...

1. Yes, you get weapons upgraded to IV when found automatically, all mods found start at V now. You keep your levels, RP points, and credits. You also keep your weapons and mods from the previous game. You also get to pick a bonus power like in ME2.

2. No, I nearly 100%ed my first playthrough and only reached level 56.

3. You walk into the beam of light straight in front of you at the end of the level

4. Not sure, I played Multi a bit but I think you can if you scan every system.

5. Not sure, I have the PC version.


I guess I should have been more clear on question #1. I meant that if you get bonuses regardless if you go with aME3 import of the second run or not (ie I will play a new class).

Modifié par T3hAnubis, 10 mars 2012 - 05:44 .


#5
Davnort

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6. i heard that there really isnt consequences
7. i dont know
8.if you switch classes youre back to lvl 1

#6
Frraksurred

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4.) My first playthrough was without any MP and I had a maxed readiness bar long before the ending. That said, I am a completionist and did every possible mission I could find to be sure I got the "perfect" ending... which of course I doesn't exist. Sorry, I was "not happy" with the endings, to say the least.

#7
Iztiak

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Nobody is happy with them, unfortunately.

#8
Ace Attorney

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I am not unhappy with them. They are not "and they lived happily ever after" endings and they suit just fine. I actually agree with the Catalyst, the Reaper "threat" was a solution for the Chaotic nature of all organic life. The Control and Synthesis endings are the best IMO, both stopping the Reaper cycle without their destruction. Synthesis sets up the better for Organics stoping their Chaotic nature, as they are all half-synthetic now. 

Anyway, back on topic. :)

Modifié par T3hAnubis, 10 mars 2012 - 07:20 .


#9
shinyfirefly

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5. I'm loving Vanguard on XBox. I mapped Charge and Nova to the shoulder buttons and those are all I need 99% of the time. I mapped Pull to the Y button for the rare instances I need to pull away riot shields or pull down enemies from ledges I can't reach via Charge. Works like a charm.

#10
Ace Attorney

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shinyfirefly77 wrote...

5. I'm loving Vanguard on XBox. I mapped Charge and Nova to the shoulder buttons and those are all I need 99% of the time. I mapped Pull to the Y button for the rare instances I need to pull away riot shields or pull down enemies from ledges I can't reach via Charge. Works like a charm.


I tried Vanguard on the previous game but didn't meet with much success. Vanguard seems like a class that requires good reflex aiming, something I lack due to weaker muscles because of my physical handicap. 
I dunno if that has changed, but I have watched Vanguard vids and it looks fun. :)

#11
shinyfirefly

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I'm not sure how well Vanguard would work for you, but I have pretty poor reflexes and I'm able to do well by pausing often to get my bearings. I hold down the right shoulder button to pause and line up my Charge, release the button to unpause, then tap again to Charge. That alone takes out a lot of enemies on Normal difficulty, and if it doesn't I'll finish them off with Nova (no aim necessary) or my shotgun (little aiming needed at that range and they're probably down on the ground anyway).

Using this method the gameplay isn't as fast as in the YouTube videos, but it's still really fun and works well on the large maps where enemies are all over the place. In more close quarters, the aim on Charge seems pretty forgiving and I rarely need to pause the game. Hope that helps! :)

#12
Ace Attorney

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shinyfirefly77 wrote...

I'm not sure how well Vanguard would work for you, but I have pretty poor reflexes and I'm able to do well by pausing often to get my bearings. I hold down the right shoulder button to pause and line up my Charge, release the button to unpause, then tap again to Charge. That alone takes out a lot of enemies on Normal difficulty, and if it doesn't I'll finish them off with Nova (no aim necessary) or my shotgun (little aiming needed at that range and they're probably down on the ground anyway).

Using this method the gameplay isn't as fast as in the YouTube videos, but it's still really fun and works well on the large maps where enemies are all over the place. In more close quarters, the aim on Charge seems pretty forgiving and I rarely need to pause the game. Hope that helps! :)

This is the video I saw (I'm aware it is not on a Console and it is Multiplayer but it still showcases Vanguard's Charge>Nova and Nova>Charge>Nova cycles):


Looks too good, I can see why some say Vanguard on MP is too easy....

#13
KevTheGamer

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Iztiak wrote...

Nobody is happy with them, unfortunately.

I think everyone just wanted to see a happy ending or atleast an option for one. I know I did

#14
shinyfirefly

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Yep, with a Vanguard you can take out a lot of enemies in very little time.

#15
MouseNo4

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Yeah charge and nova look really cool, but they are not my cup of tea. Cloak + headshot, headshot, cloak + headshot.

#16
Ace Attorney

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MouseNo4 wrote...

Yeah charge and nova look really cool, but they are not my cup of tea. Cloak + headshot, headshot, cloak + headshot.


This is the other class I am thinking the most. I play my Soldier like half of the time as a Sniper using the N7 Sniper Rifle, Adrenaline>Shoot 3 shots>wait in cover for cool down and reload>repeat. Cloak with Time Dilation could be similar. But would too similar be bad? I enjoyed the playing the Sniper Shepard.

Interestingly, both classes lend themselves to Heavy Melee builds, specially with Fortification as a Bonus Power (though it would interfere with Cooldowns).

#17
Ace Attorney

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Bumping this. :)

#18
Makatak

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Honestly, you want to import a ME2 save. I'll be vague, but some choices where ME2 return characters would normally die instead lead to them making a narrow escape if they were loyal in ME2. So while most people get this awfully-scripted hero-death thing ala Halo Reach in bioware's attempt to write an emotionally gripping story, ME2 importers instead get kickass and take names cutscenes and roflstomp the Reapers into next cycle...until you get to the endings, but as was already pointed out several thousand times, at that point it doesn't matter anyways.

That loyalty stuff really pays off.

#19
Xellith

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T3hAnubis wrote...

I am not unhappy with them. They are not "and they lived happily ever after" endings and they suit just fine. I actually agree with the Catalyst, the Reaper "threat" was a solution for the Chaotic nature of all organic life. The Control and Synthesis endings are the best IMO, both stopping the Reaper cycle without their destruction. Synthesis sets up the better for Organics stoping their Chaotic nature, as they are all half-synthetic now. 

Anyway, back on topic. :)


So you agree that a synthetic race is wiping out organic races on the offchance that a synthetic race decides to kill all organic races?

Circular logic is circular.

#20
Ace Attorney

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Xellith wrote...

T3hAnubis wrote...

I am not unhappy with them. They are not "and they lived happily ever after" endings and they suit just fine. I actually agree with the Catalyst, the Reaper "threat" was a solution for the Chaotic nature of all organic life. The Control and Synthesis endings are the best IMO, both stopping the Reaper cycle without their destruction. Synthesis sets up the better for Organics stoping their Chaotic nature, as they are all half-synthetic now. 

Anyway, back on topic. :)


So you agree that a synthetic race is wiping out organic races on the offchance that a synthetic race decides to kill all organic races?

Circular logic is circular.

Reapers are letting Organics live in those who are not harvested. 

Fact: Organics are Chaotic and Impulsive; Synthetics are Orderly and Logical
Fact: Organics will create Synthetic life if given time. 
Fact: Also if given time, Organics' chaotic nature will let them kill or dominate each other until just one stands. Survival of the fittest. 
Fact: Given this, if Organics don't do it, Synthetics will over time dominate and eliminate Organics as they are not Orderly and Logical. This isn't an "off-chance". Given time, it will happen. 

As I said, this isn't the topic at hand. Back on topic please. 

Modifié par T3hAnubis, 11 mars 2012 - 01:27 .


#21
sonogi

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i liked the endings as well. it made you think beyond the actual plot of the series. not too far beyond, but the ending did strive for more than just a conclusion. it was executed solidly. the Wachowskis did it better in the Matrix, but people hated that as well. also, people hated the conclusion of Borg vs. humanity in Voyager, and i loved that as well.

thats the issue with creating godlike villains that are greater than life itself. you cant really "defeat" them. not without dire sacrifices at least.

Modifié par sonogi, 11 mars 2012 - 01:51 .


#22
Sarah Aran

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sonogi wrote...

i liked the endings as well. it made you think beyond the actual plot of the series. not too far beyond, but the ending did strive for more than just a conclusion. it was executed solidly. the Wachowskis did it better in the Matrix, but people hated that as well. also, people hated the conclusion of Borg vs. humanity in Voyager, and i loved that as well.

thats the issue with creating godlike villains that are greater than life itself. you cant really "defeat" them. not without dire sacrifices at least.


This needs to be echoed. The endings were very solid. To kill one's gods does not come without a price.

Now back to the questions!

For the class question, I personaly remember playing ME1 back on the Xbox, and one of the things I loved to do was bring up the powerwheel and manage everyone at once. I could easily argue that I played it more like an RTS than a shooter. But to want a class that could run off of four buttons for one mission, I'd take a good look at the sentinel. Tech armor can give you a metric ton of health to play around with, giving you time to leasurely walk from cover to cover, shooting ocasionaly while firing off throw for unprotected enemies, and either overload or warp depending on the particular foe you're up against. Its very flexible powers wise.

The other obvious answer is the Infiltrator, which played as a sniper can be very easy on the fingers, but you can also play a CQC infiltrator with only a few maped powers and heavy use of cryo rounds.

Any ME2 character import retains its level but allows you to change your appearance and class without losing those levels. Also, supposedly it possible to change classes when doing a NG+ import.

#23
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Sarah Aran wrote...

sonogi wrote...

i liked the endings as well. it made you think beyond the actual plot of the series. not too far beyond, but the ending did strive for more than just a conclusion. it was executed solidly. the Wachowskis did it better in the Matrix, but people hated that as well. also, people hated the conclusion of Borg vs. humanity in Voyager, and i loved that as well. 

thats the issue with creating godlike villains that are greater than life itself. you cant really "defeat" them. not without dire sacrifices at least. 


This needs to be echoed. The endings were very solid. To kill one's gods does not come without a price. 

Now back to the questions!

For the class question, I personaly remember playing ME1 back on the Xbox, and one of the things I loved to do was bring up the powerwheel and manage everyone at once. I could easily argue that I played it more like an RTS than a shooter. But to want a class that could run off of four buttons for one mission, I'd take a good look at the sentinel. Tech armor can give you a metric ton of health to play around with, giving you time to leasurely walk from cover to cover, shooting ocasionaly while firing off throw for unprotected enemies, and either overload or warp depending on the particular foe you're up against. Its very flexible powers wise.

The other obvious answer is the Infiltrator, which played as a sniper can be very easy on the fingers, but you can also play a CQC infiltrator with only a few maped powers and heavy use of cryo rounds.

Any ME2 character import retains its level but allows you to change your appearance and class without losing those levels. Also, supposedly it possible to change classes when doing a NG+ import.




Will you really keep levels upon switching classes? Someone here said no. 
Will you keep the LI if you do an NG+ import? Would be nice to change LI. 

#24
Hunter_Wolf

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KevWestBeats.com wrote...

Iztiak wrote...

Nobody is happy with them, unfortunately.

I think everyone just wanted to see a happy ending or atleast an option for one. I know I did


What bugs me is lack of context. Not to mention Anderson's route completely contradicts all the work you tried for to save both the Quarians and Geth - so what was the point in Legion's death? He dies granting Geth true freedom for what... a few weeks worth?

#25
Ace Attorney

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I tried the Vanguard. Nova/Charge was kinda dull. No strategy, was just spamming all day. :/