Which would take more work programming in new endings to overwrite the old ones or to add more dialogue options to the ending? . I mean theres alot of reason to hate the ending of ME3 mass Relays exploding , people being stranded. The Normandy running away like a coward. But honestly I think i can except all that if instead of just Choosing how to die I could pull an Tenth Doctor and complain about how its not fair I fought so long and so hard to get here and now When I have a reason to live I have to Die. but then accepting it. As it is when i get my fem shep to the Catalyst Scene and it says make your choice im just going to let the game sit there until my 360 burns out. then officially my game will just be Shepard wasn't prepared to sacrifice the Geth Edi and the Mass Relays just to please some omnipotent Synthetic child god. So he sat back and annoyed the catalyst with inaction. I refused to believe My Shepard will just gladly accept death after all the work Shepards done. If I have to die I want Shepard to get a Speech to Complain or To Accept his/her fate with honor and dignity.
DLC is coming
Multiplayer packs, New unimportant systems, New Clothes, and Maybe new squad mates.
I still don't Get how Bioware could do this after Dragon Age 2. Are you actually proud of the ending or was it just tacked on at the end of the project because you didn't care anymore? I bought DA2 but none of the DLC because i hated the game that much. Why did you do this? I don't understand. Why give us romances if we have to lose them?
I have an question for developers / people with programming knowlledge
Débuté par
JerusPI
, mars 10 2012 05:24
#1
Posté 10 mars 2012 - 05:24





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