Aller au contenu

Photo

10,000 Military Points


  • Veuillez vous connecter pour répondre
105 réponses à ce sujet

#51
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages

AxisEvolve wrote...

Arthorius wrote...
I didn't had the "Shepard lives" part.  I did almost everything. Every. Single. Sidequest. 
All I did wrong was failing to save the Geth because of an exiled Tali. I don't know how to do it any better. 

It took me 100% readiness to get the ending where Shepard lived. I had over 6,000 war assets but still... the readiness is what counted.


So without multiplayer you would have had somewhere just over 3000 effective military strength, which means Shepard would have died.

It has been said by people who have played (not just Bioware) that it is possible to get the required 5000 effective military strength in SP, you just got to work the options out.

#52
JPshieux

JPshieux
  • Members
  • 150 messages
I pulled up my latest save file, and you guys are right, Galactic Readiness does divide Military strength. Right now my readiness is down to 82% and my score is down to 5166, much lower then when I beat the game.

I'm guessing my brother must have played online on my save file because I didn't try MP until after I finished the campaign. I apologize for the confusion I caused. :{

Bioware did state that you would not need MP to get the necessary 5000 point, but I really don't see where you can get the missing chunk of points from single player only. 

Modifié par Schirach, 10 mars 2012 - 07:03 .


#53
Gold Dragon

Gold Dragon
  • Members
  • 2 399 messages
Choose your Poison (MASSIVE ENDGAME SPOILERS):

EMS < 1750:  Earth is destroyed, Shepard dies, no matter what else.


Collector Base from ME 2 Destroyed (this is Default setting for ME 3,btw):

EMS >= 1750, chose Become Reaper:  Earth is Destroyed, Shepard Dies.
EMS >= 1900, Choose Destroy: Earth is Devastated but still around, Shepard Dies.
EMS >= 2350, Choose Become Reaper: Earth Saved, Shepard "Dies".
EMS >= 2650, Choose Destroy: Earth Saved, Shepard Dies.
EMS >= 2800, Choose Merge:Synergy created between Synthetics & Organics, Earth and Galaxy saved, Shepard dies.
EMS >= 4000, Anderson Saved, Choose Destroy:  Earth saved, Shepard LIVES.
EMS >= 5000, Choose Destroy: Earth Saved, Sheaprd LIVES.

Collector Base from ME 2 Saved (import only):

EMS >= 1750, Choose Destroy: Earth is Destroyed, Shepard Dies.
EMS >= 2050, Become Reaper: Earth is saved, Shepard "dies"
EMS >= 2350, Choose Destroy:  Earth Devastated but still around, Shepard Dies.
EMS >= 2650, Choose Destroy: Earth Saved, Shepard Dies.
EMS >= 2800, Choose Merge: Synergy created between Organics and Synthetics, Earth & Galaxy saved, Shepard dies.
EMS >= 4000, Choose Destroy, Anderson Saved: Earth Saved, Shepard LIVES.
EMS >= 5000, Choose Destroy:  Earth Saved, Shepard LIVES

EMS = Effective Military Strength, the 3rd line on War Assets list.

Note:  Shepard gets a victory with Heroic Sacrifice if the "Paragon" choice of Destroying the Reapers is taken after gaining enough War Assets to total 5300 (easily reached by thourogh completionists) or a combined Readiness Rating (from both SP & MP) of 2650.  What is so wrong with that?  Dying so that others may live has always been noble....

:wizard:

#54
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Indeed, Shepard gets a heroic sacrifice whilst his crew are shot by the writers halfway through the credits.

Maybe it's the randomness? Hammer fails anyway, Shep's badly injured but somehow a krogan commando squad makes Shep not bleed to death?

Modifié par AlexMBrennan, 10 mars 2012 - 07:21 .


#55
Aren19

Aren19
  • Members
  • 237 messages

Schirach wrote...

I pulled up my latest save file, and you guys are right, Galactic Readiness does divide Military strength. Right now my readiness is down to 82% and my score is down to 5166, much lower then when I beat the game.

I'm guessing my brother must have played online on my save file because I didn't try MP until after I finished the campaign. I apologize for the confusion I caused. :{

Bioware did state that you would not need MP to get the necessary 5000 point, but I really don't see where you can get the missing chunk of points from single player only. 

That explains what we were missing.  I guess I'll try multiplayer out later today.  Hopefully that 2 day gold membership pass I have will be enough to help me.

#56
AdrynBliss

AdrynBliss
  • Members
  • 332 messages
I'm approx 1/3 in and i've got nearly 3000, i've been doing every side quest as and when i can before doing the main story missions, just picked up about 10 more too and it adds up like heck.
I've got shed loads of stuff on my side, i'm also planning on promoting one or more of every race/gender/class from mp when i get to end game i'm gonna hit em like a boss.

#57
Serp86

Serp86
  • Members
  • 449 messages
I think if you do everything possible ~8k might be possible. I'm at 7,2k and i got Kelly Chambers killed and missed a few sidequests since i didn't know that i couldn't finish those after i go the citadel when Cerberus attacks. 7,5k is def. possible 8k maybe with the ME1 DLC and the stuff i missed . But 10k is out of the question no way in hell can you get that much. I heard its possible to import your MP char too as an assets though maybe if you import some lvl 20 guys from MP you could get there but i doubt it.

Modifié par Serp86, 10 mars 2012 - 04:12 .


#58
Tombfyre09

Tombfyre09
  • Members
  • 84 messages
7200 points.... no MP....... 50% of 7200 = a even more terrible... terrible ending. :\\

#59
crimsonrhodelia

crimsonrhodelia
  • Members
  • 1 410 messages
This is a silly question, but does that mean that if your EMS rating is 5000 or over, Anderson dies, even though he lives at 4000 and over?

#60
Tamcia

Tamcia
  • Members
  • 766 messages

crimsonrhodelia wrote...

This is a silly question, but does that mean that if your EMS rating is 5000 or over, Anderson dies, even though he lives at 4000 and over?


He lives = gets 2 mins to talk to Shep and dies. 

#61
JPshieux

JPshieux
  • Members
  • 150 messages

crimsonrhodelia wrote...

This is a silly question, but does that mean that if your EMS rating is 5000 or over, Anderson dies, even though he lives at 4000 and over?

Anderson dies no matter what, if you have high Paragon though you can convince TIM to suicide thus saving Anderson from being killed by him, he still dies thoughs. 

#62
crimsonrhodelia

crimsonrhodelia
  • Members
  • 1 410 messages

Tamcia wrote...

crimsonrhodelia wrote...

This is a silly question, but does that mean that if your EMS rating is 5000 or over, Anderson dies, even though he lives at 4000 and over?


He lives = gets 2 mins to talk to Shep and dies. 


So...with >4000, he still doesn't live for good? I really should have worded my post better.

I played an import Shep, I think my readiness was around 3800, Paragon persuaded TIM into shooting himself, Anderson died at my side, and I chose the destroy option. Earth was saved, and my squadmates, including my team for the final mission, ended up on the planet. I escaped out of the Faunts/credit roll because I was too upset to sit through it, and then got the storyteller/grandkid thing.

I'd love to see any additional Anderson content I missed, and I didn't get the chance to go to Grissom Academy, so I'm figuring I'll probably manage to get that in my next playthrough. When I can pull myself together enough to do one.

ETA: Aaaaand of course as soon as I post it, I get a full response to my new questions! Thanks, guys!

Modifié par crimsonrhodelia, 10 mars 2012 - 06:30 .


#63
MrChowderClam

MrChowderClam
  • Members
  • 490 messages
Scan planets. There are an amazing number of war assets to be gained from just scanning and probing planets.

#64
Aren19

Aren19
  • Members
  • 237 messages

MrChowderClam wrote...

Scan planets. There are an amazing number of war assets to be gained from just scanning and probing planets.

I've been doing that on my second run through, I don't see any notacible changed, but I guess every little bit helps.  Just got to finish doing the side quests I have before doing Tuchanka again.

#65
Taiyoroku

Taiyoroku
  • Members
  • 8 messages
Ok let me ask you this... so if you get 1000 EMS a new perfect ending is aviable? or i just have to stik with that sad... depressing... and not lovy-doby ending?

#66
Ravenmyste

Ravenmyste
  • Members
  • 3 052 messages

Aren19 wrote...

 How is this possible?  In my first run through, I only got about 4700, but because I didn't play multiplayer or any of the other things my readiness bar was at 50%, so...I only got it to 2350.  How the heck is it even possible to get to 10000 points without doing any of the readiness bar?  Those search and rescue things aren't worth it, but I'll do them if necessary.  Any tips?

Edit: I mean besides telling me to play multiplayer or get the iOS games, I don't have gold membership on my Xbox and I don't have a smart phone.


nope it doesnt

#67
Ravenmyste

Ravenmyste
  • Members
  • 3 052 messages

A Golden Dragon wrote...

Choose your Poison (MASSIVE ENDGAME SPOILERS):

EMS < 1750:  Earth is destroyed, Shepard dies, no matter what else.


Collector Base from ME 2 Destroyed (this is Default setting for ME 3,btw):

EMS >= 1750, chose Become Reaper:  Earth is Destroyed, Shepard Dies.
EMS >= 1900, Choose Destroy: Earth is Devastated but still around, Shepard Dies.
EMS >= 2350, Choose Become Reaper: Earth Saved, Shepard "Dies".
EMS >= 2650, Choose Destroy: Earth Saved, Shepard Dies.
EMS >= 2800, Choose Merge:Synergy created between Synthetics & Organics, Earth and Galaxy saved, Shepard dies.
EMS >= 4000, Anderson Saved, Choose Destroy:  Earth saved, Shepard LIVES.
EMS >= 5000, Choose Destroy: Earth Saved, Sheaprd LIVES.

Collector Base from ME 2 Saved (import only):

EMS >= 1750, Choose Destroy: Earth is Destroyed, Shepard Dies.
EMS >= 2050, Become Reaper: Earth is saved, Shepard "dies"
EMS >= 2350, Choose Destroy:  Earth Devastated but still around, Shepard Dies.
EMS >= 2650, Choose Destroy: Earth Saved, Shepard Dies.
EMS >= 2800, Choose Merge: Synergy created between Organics and Synthetics, Earth & Galaxy saved, Shepard dies.
EMS >= 4000, Choose Destroy, Anderson Saved: Earth Saved, Shepard LIVES.
EMS >= 5000, Choose Destroy:  Earth Saved, Shepard LIVES

EMS = Effective Military Strength, the 3rd line on War Assets list.

Note:  Shepard gets a victory with Heroic Sacrifice if the "Paragon" choice of Destroying the Reapers is taken after gaining enough War Assets to total 5300 (easily reached by thourogh completionists) or a combined Readiness Rating (from both SP & MP) of 2650.  What is so wrong with that?  Dying so that others may live has always been noble....

:wizard:


thast wrong golden.... picture says so that i tookwww.facebook.com/photo.php

#68
NilsJeppe

NilsJeppe
  • Members
  • 30 messages

Aren19 wrote...

That sucks, I thought Bioware said there was a way to get the "best" possible endings without playing multiplayer or the iOS games.


the multiplayer is actually pretty fun - and since it's co-op, it's really just another combat mission you can't pause to select powers. Even a failed mission will increase readiness, so it's really easy.

#69
LegendaryBlade

LegendaryBlade
  • Members
  • 1 482 messages
I got to about 6,500 readiness.

#70
GamerrangerX

GamerrangerX
  • Members
  • 306 messages

Aren19 wrote...

 How is this possible?  In my first run through, I only got about 4700, but because I didn't play multiplayer or any of the other things my readiness bar was at 50%, so...I only got it to 2350.  How the heck is it even possible to get to 10000 points without doing any of the readiness bar?  Those search and rescue things aren't worth it, but I'll do them if necessary.  Any tips?

Edit: I mean besides telling me to play multiplayer or get the iOS games, I don't have gold membership on my Xbox and I don't have a smart phone.


i dont know what the hell you talking about but i have 6700 point in my first play through with little multiplayer

#71
keginkc

keginkc
  • Members
  • 869 messages

Aren19 wrote...

That explains what we were missing.  I guess I'll try multiplayer out later today.  Hopefully that 2 day gold membership pass I have will be enough to help me.


I have played literally 2 multiplayer maps, and it got me up to I think 58% readiness.  Total of about an hour.   It took my EMS up above 4000 (I have something above 7300 war assets).

#72
shnellegaming

shnellegaming
  • Members
  • 698 messages
I did a full completionist run, 100% explore, talk to everyone, saved everyone, recruited everyone and the most I got was 7000+.  Though I did a paragon run so I told the Salarians to shove it over the Krogan.  My modifier was 50% though so only had 3500.

Modifié par shnellegaming, 13 mars 2012 - 02:52 .


#73
Voidster

Voidster
  • Members
  • 190 messages
I die a lot in the MP games but it is fun. esp if you get a good team that knows the maps well. At first your gain from such MP missions is quite high, when you win i think you get a 9% boost to the sector and a 3% overall boost to everywhere else. Once you get to higher % the effect diminishes somewhat but even if you die a lot you can earn some GA boost.

#74
Savvie

Savvie
  • Members
  • 448 messages
So do we know for sure that if you complete some priority quests too soon, you miss out on some war assets?

I'm still trying to understand this whole mess of how it works. I tried so hard to scan all the planets, do all the side quests, talk to NPCs, etc. I didn't even hit 3500 EMS by end of the game.

#75
OMTING52601

OMTING52601
  • Members
  • 565 messages
I don't know if this will help, but...

I've seen a spreadsheet of all the war assets available in game. This means all, so it includes war assets that no player would ever be able to get like for instance you can't have Mordin as an asset if he DIES. The total number of assets in like right at 8K, so if you don't play the MP then you'd have the necessary 4K to achieve the chest shudder ending blip.

HOWEVER, no one can attain all of these assets because we made choices in previous games. The only way, thus far, anyone has been able to explain attaining a 4K EMS(without playing MP at all) is if you've done this, as well as getting every sidequest/fetchquest and siding with the 'right' side when intervening during your citadel/normandy walks, as well as being sure to pick up all datapads, etc, etc, etc:

1. You kill Wrex on Virmire
2. You agree to screw the Krogan over
3. You talk Mordin into not actually curing the genophage
4. Now that Wrex is dead, you can BS Wreav into believing you actually DID cure the genophage.
5. You'll now reap the full help of the Salarians and the Krogans because Wreav won't figure out you shafted them.

I finished the game with around 7000 TMS, which when multiplied by the .50 of galactic readiness, gave me an EMS score of ~3500. Plenty enough to have all 'three' choices, but not enough to get the Master and Commander achievement nor enough for me to see the deep breath. I did 'save' Anderson, I did get TIM to off himself, etc, etc, but because I didn't screw the Krogans and I didn't get Mordin to botch the cure and I didn't shoot Wrex in the first game... And I told C-Sec to maintain order, not ignore petty crime because it was convenient. And I told that private to get her butt to Reaper controlled territory. And I never did run into Kelley Chambers. And...

So, yeah, you're choices had an impact, until you decide to start the final countdown and hit Cerberus. At which point, it seems, they only matter as far as seeing a three second blip. FWIW, YMMV, IMO.