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10,000 Military Points


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#76
Jarys

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Aren19 wrote...

lady winde wrote...

^ Makes me wonder what I did wrong because i had 5840 total and didn't see Shep's armor. :

The only way that would happen is if you chose the destroy reapers ending, the other two don't have it.


There are some other factors in there, and the randomness system is showing because many people are having the issue. I have something like 7200 EMS and do not get the 'shepard survives' bonus cinematic, and its annoying as hell since I'll probably do another playthrough just to prove its a bug.

#77
Jaulen

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Schirach wrote...

Aren19 wrote...

Jack_Forest wrote...

5000 is pretty much all you need.

Yes, but with my readiness bar at 50%, it halves this, so I would need at least 10000 to get the 5000 ending.

MULTIMPLAYER DOES NOT DIVIDE YOUR ASSETS!  Why do people think that the galactic readiness level divides your assets?!  

Edit: OK, I see why people think it's diving your assets.  When you look at your score, read it from the bottom up, not from the top to the bottom.  Your combined total is at the top, not the bottom. 





This is wrong....Total Military Strength gets multiplied by your Galactic Readiness to give EffectiveMilitary Strength....


So my TMS of ~6000 with a GR of 50% meant I only had a EMS of 3000...

#78
WarBaby2

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Aren19 wrote...

That sucks, I thought Bioware said there was a way to get the "best" possible endings without playing multiplayer or the iOS games.


Yea... well, they said MANY things...

#79
Shunt Mcblunt

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To get best ending all you need is 4000 points and Paragon choices thru the whole game - Anderson will not die. This means resist those Red button clicks.

#80
Jarys

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Anderson always dies, regardless of EMS, reputation, paragon/renegade. The difference is WHEN he dies.

#81
tay2208

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I got a little below 4000, I don't think its possible to get 5000 without MP. But if I am wrong, will someone please tell me how?

#82
Ravenmyste

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Aren19 wrote...

Jack_Forest wrote...

5000 is pretty much all you need.

Yes, but with my readiness bar at 50%, it halves this, so I would need at least 10000 to get the 5000 ending.


well i  just posted quest   my last quest and i am now over 7k to exact 7002 after rescuing miranda's sister

#83
Ravenmyste

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tay2208 wrote...

I got a little below 4000, I don't think its possible to get 5000 without MP. But if I am wrong, will someone please tell me how?



nope its not needed you readiness bar will always be 50% and  playing mp will only give youa gc of 100% so no way to get 10,000 mp or any other game you will not ever get a sucessful offs in strenght you will have  successful strength of even so there no way you can get a better way to do it and or no ending to even win a secret ending is bull crap there no way possible

#84
VerdantSF

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Aren19 wrote...

Okay then, there's no real point in my second run through. Great.

Edit: Removed quote

You'll discover that there's no real point no matter how much EMS you get.

#85
Hitchno

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tay2208 wrote...

I got a little below 4000, I don't think its possible to get 5000 without MP. But if I am wrong, will someone please tell me how?

It's not possible to get 5000 without MP unless you're using gibbed's editor, it's hard to hit 4000.  Most people who play SP will only ever hit in the 3500-3800 range.  The entire war asset divider is a bad idea.

#86
Eadric

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I had nearly 7000 EMS (I did a bunch of MP), but still didn't get the clip of Shepard breathing after picking the "destroy" ending. What did I do wrong? Is it just random whether you get that clip or not?

#87
AgenTBC

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When did you run the multiplayer? One possibility is you upped your EMS after it was "locked in", so to speak. I believe that happens when you attack the Cerberus HQ. So any extra EMS you gain after you start that mission doesn't affect anything.

#88
kingsims

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NG+ only cutscene maybe. The game does have a NG+ flag game for save files and thats what triggers Shepard alive maybe?

#89
Valah79

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Schirach wrote...

Aren19 wrote...

Jack_Forest wrote...

5000 is pretty much all you need.

Yes, but with my readiness bar at 50%, it halves this, so I would need at least 10000 to get the 5000 ending.

MULTIMPLAYER DOES NOT DIVIDE YOUR ASSETS!  Why do people think that the galactic readiness level divides your assets?!  

Edit: OK, I see why people think it's diving your assets.  When you look at your score, read it from the bottom up, not from the top to the bottom.  Your combined total is at the top, not the bottom. 


No War readiness doesn't divide your Total Military Strength.  It multiplies it by a number between 0.5 to 1.0 depending on if your war readiness is at 50% to 100%.  Ergo if you do not play Multiplayer at all, your war readiness is 50% and your effective military strength is half your total military strengt.  So Yes it Totally dividies it.  If you don't believe me check by multiplying your total military strenght by the war readiness percentage and you will get your effective military strength, which is what gives you the so called "different" endings.

#90
CDHarrisUSF

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To clarify, an "effective" is defined as "a soldier fit and available for service."

If they're not fit and available for service, they don't count. EMS is king.

Modifié par CDHarrisUSF, 13 mars 2012 - 04:59 .


#91
Eadric

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AgenTBC wrote...

When did you run the multiplayer? One possibility is you upped your EMS after it was "locked in", so to speak. I believe that happens when you attack the Cerberus HQ. So any extra EMS you gain after you start that mission doesn't affect anything.


That might be it. I think I waited to do the bulk of it until part-way through or just after the Cerberus HQ mission.

#92
kingsims

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If your GR says soldiers are holding steady and winning the fight in key location and chances of success are even then you should get the cutscene =)

#93
Eadric

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kingsims wrote...

If your GR says soldiers are holding steady and winning the fight in key location and chances of success are even then you should get the cutscene =)


Huh, well I did have that. It's rather confusing. o.O

#94
Falkenlore

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I have heard that whether you destroyed the collector base or not has a great deal of significance on the final ending.

My shep was a ME1/ME2 import 100% completionist, full paragon. I had 6400ish assets and 100% readiness when I started the ending.

I was able to talk down TIM, 'save' Anderson, and was given all three options by AstroBoy. I chose "Destroy" and got both the Stargazer ending, and seeing my Shepard alive (in London..)

#95
Mara281

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Schirach wrote...

 

Aren19 wrote...

I really don't mean to argue with you, I just don't understand.  Shouldn't have I also gotten the "combine non-organics and organics" choice as well?  I didn't, just either to destroy or control the Reapers.

 
On that I am not sure about. All I know for a fact is that you do not need to play MultiPlayer in order to get the necessary points required.

I played a full paragon with a total of 6300ish points, Saved Anderson and convinced TIM to suicide. I don't know if that makes a difference, but all three options were open to me.

Edit:  Maybe this is where the Rep points come in?


I got that too with my single player game. The point is we can't possible get enough points just in single player to get the ending where you see shepard moving> You know, the hope that your shep survived withouth playing multiplayer.

#96
FabricatedWookie

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Bioware hasn't punished anyone for not playing multiplayer. The only thing this does is balance the time spent playing multiplayer and singleplayer. If you don't want to play multiplayer, then you play the full allotment of single player time required to get the best ending. If you choose to play multiplayer, the readiness rating reduces the amount of single player time it takes to get the best ending. The total time evens out. (though, for multiple playthroughs,multiplayer helps because it provides that single player reduction to all games)

#97
Goober2049

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Schirach wrote...

Multiplayer adds to your Solo Campaign assets.  (Where are people getting that it divides your Military strenght?)

Multiplayer also affects your "Galactic Readiness" percentage. The higher this percentage, the less you need to do in the single player campaign. When doing a purely random level/enemy, you get 5% towards all 5 sectors for each game you win, and 2% if you die before extraction.

If you have 200 in war assets, but only a 50% readiness, you have 100 points on the bar put towards the ending.

So yes, without multiplayer, you would need 10k war assets in order to achieve 5k EMS.

#98
FabricatedWookie

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I had 6,000 points or more of total military strength, that would have been enough to get the "best" ending. I just also had 100% readiness because I love multiplayer. In my second play through I was full green by 3000 or so, so I think ~6000 is the general target for your TMS with no multiplayer. It certainly isn't impossible.

#99
Furluge

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FabricatedWookie wrote...

I had 6,000 points or more of total military strength, that would have been enough to get the "best" ending. I just also had 100% readiness because I love multiplayer. In my second play through I was full green by 3000 or so, so I think ~6000 is the general target for your TMS with no multiplayer. It certainly isn't impossible.


The ending these people want is the one that requires 5000+ Effective Military Strength.

Total Military Strength * Galactic Readiness = Effective Military Strength.

Perhaps you are reading the bar incorrectly, because I can tell you that the threshold for the bar at the bottom filling is 5000 Effective Military Strength, not 3000. You'll know it when you have it because the information on the war assets terminal will tell you that "Odds are Even". Anything less and it will tell you odds are poor or very poor.

Also apparently if you do new game plus there are more War assets out there than the around 7200 you can get in your first playthrough. For example, apparently some fish become a war asset. I can't confirm that's the case but this is what I've heard. Regardless, if you don't spend some time in multiplayer it'll get very hard to get your EMS up high enough. : /

Modifié par Furluge, 13 mars 2012 - 05:49 .


#100
AgenTBC

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FabricatedWookie wrote...

Bioware hasn't punished anyone for not playing multiplayer. The only thing this does is balance the time spent playing multiplayer and singleplayer. If you don't want to play multiplayer, then you play the full allotment of single player time required to get the best ending. If you choose to play multiplayer, the readiness rating reduces the amount of single player time it takes to get the best ending. The total time evens out. (though, for multiple playthroughs,multiplayer helps because it provides that single player reduction to all games)


Except this turns out not to be the case.  It has been shown to be either impossible or so close to impossible as to make no difference to get what is generally considered the "best" ending without playing any MP.