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Why the Darkspawn is simply evil ?


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#1
Grey Lord

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I found surprising that the Darkspawn seems to have no objective but destruction, not even turning people into something like themselves. They are just plainly evil. They don't say a word. This is somewhat weird for a game that make dubious moral choices a pillar of its experience (even a commercial says «not every hero is pure»).
Given the story of the origin of the Darkspawn (chantry version) one could expect that at least someone has a will, it isn't only a beast, but maybe believes to be better, more powerful, or something along these lines.

BioWare is famous for their story-driven games and there is no story for the main antagonist. I understand that maybe all will be revealed in a following game, but I would like to know something know. This isn't like Mass Effect where this could have a meaning (in that game the bad guys are an entirely different life form), it doesn't make any sense at all that the Darkspawn has no sense.

#2
Null

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Actually, some of the more powerful/intelligent Darkspawn *can* talk (Alphas and Emissaries). I think I read that somewhere in the Codex entry about Darkspawn creatures.



The first Darkspawn became what they are for corrupting the Golden City with their taint and I guess it went from there.

#3
Drake Sigar

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Also they do drag off females of various races and turn them into brood mothers. It's all in the codex.

Modifié par Drake Sigar, 26 novembre 2009 - 10:55 .


#4
rumination888

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Are viruses evil? How about bacteria?

Darkspawn kill and hurt people in order to create more darkspawn. They do what they must in order for their species to survive.
I don't consider them evil, but they'll kill me if I don't kill them first.

#5
Amagoi

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I think the Darkspawn may surprise us in future games.. In The Calling there is featured a Darkspawn, he's very special naturally. He can speak and in a lot of ways is very civilized, Mr. Gaider did a great job with him. He gave the reader and the characters in the book a very hard moral choice on an idea he has about Darkspawn and the Blight.

I'm hoping we'll see more of him in a DLC, expansion, or sequel. He's too big a character to leave out forever.

#6
Haasth

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They are more wild beast than evil. They, like Rumination888 said, try to survive. They seek out the Archdemons because that's one of their instincts and the Archdemon instead will start a blight. There is undoubtedly a motive for the Archdemons (Possibly they were Old Gods, and want their might back).

At any rate. If you do not kill them and exterminate them, they will continue to spread and create more mindless creatures. They are, in a way, much like the popular zombie stereotype.

But yes, the intelligent Darkspawn are interesting. They seem to be the only one capable of having a will of their own so to speak. They lead other Darkspawn and they can even communicate. I believe only emissaries can speak other languages whereas Alphas simply lead their... pack(?).

Modifié par Haasth, 26 novembre 2009 - 11:00 .


#7
Dalereth

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Amagoi wrote...

I think the Darkspawn may surprise us in future games.. In The Calling there is featured a Darkspawn, he's very special naturally. He can speak and in a lot of ways is very civilized, Mr. Gaider did a great job with him. He gave the reader and the characters in the book a very hard moral choice on an idea he has about Darkspawn and the Blight.

I'm hoping we'll see more of him in a DLC, expansion, or sequel. He's too big a character to leave out forever.


I was expecting a big more nuance in the game regarding the Darkspawn mainly because of The Calling. In any case the door's been left open for the future, which is good, so I'm also hoping they serve a purpose beyond a monster invasion in the content to come.

#8
Kalle88

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I was really disappointed that this wasn't explained in more detail in the game. In both Kotor and Mass Effect there were these big twists that completely overhauled one's perception of gameworld. In DA we never get to speak to the archdemon in the way we got to speak to Sovereign in Mass Effect. I can't help but think that this was due to the game being rushed or something.



With so much cool lore about the gameworld being released it just seems awkward that the true nature of the darkspawn wasn't explored in the game.

#9
KalosCast

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We dont' really know anything about the Darkspawn, they're evil because they're not aligned with your interests and probably want to stab said interests or make them into Broodmothers.

#10
Hurbster

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Born naughty.

#11
Rugaru

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I don't know, I think they did it just fine. Your objective was to end the blight, not convince a dragon to go away or find out why it was here. End the blight that is all, to end the blight all you have to know is kill the archdemon that's it.To me the game gives a decent enough idea that the blight is akin to a locust swarm, end it or get eaten. Maybe in a sequel the origin of darkspawn can be studied but as far as this game goes it was done well.

#12
The Angry One

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Their version of the world isn't compatible with ours. It's that simple.

They're also parasites who literally can't exist without their ghoul slaves or their broodmothers, so they're a negative society by definition. They've gotta go!

#13
AiyanaLindari

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rumination888 wrote...

Are viruses evil? How about bacteria?

Darkspawn kill and hurt people in order to create more darkspawn. They do what they must in order for their species to survive.
I don't consider them evil, but they'll kill me if I don't kill them first.


This sums up my view of the darkspawn quite nicely. Even the use of the word 'Blight' suggests that darkspawn are more like a plague that spreads and destroys everything in their path.

The nature of darkspawn is definitely explored in the codices and lore. There is an inherent morality at play here, as taught by the Chantry, that the Blight is a punishment for the hubris of man. The Blight becomes the impetus for the people to reflect on their own existence and purpose, plus it leads to many other interesting concepts.

Modifié par AiyanaLindari, 27 novembre 2009 - 01:29 .


#14
TimelordDC

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The objective of the game, as I see it, is to survive - either defeat the Blight or die. There is nothing 'inherently' evil in the Blight that you have to destroy. It's just bad for you (and the rest of the civilized world). That is why the Grey Wardens don't mind using anything to stop the Blight -> even recruiting rioters, murderers, apostates, etc. to help them.

#15
IronVanguard

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Yeah... that's simply their nature, really.



Like some have said, emissaries CAN speak, they just have little reason to with you. Being a Grey Warden and all.

I believe it's since magic will generally require thought, thus they also can speak. Or some such.

#16
Ninjaphrog

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what is the true nature of zombies?...walk awkwardly...make no other sounds but "Urrrrhhhhh..."...and have a 100% brains diet...



Darkspawn true nature? much the same =P

#17
The Angry One

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Eh in the end who cares if it's their nature or not. They ruin everything they touch, they torture and kill every man and do the same to every woman except the few who survive to become broodmothers (thanks for that by the way, BioWare. I have enough trouble sleeping at night!)

Right now it's as basic as they're a bunch of murdering scumbags, and must die. If Emissaries are intelligent enough to speak, maybe they also understand the meaning of a gratuitous boot to the face. Hey that makes me feel better, ahh sweet sadism. >=P



I'm sure we'll eventually find the real evil behind this though, and while I suppose my opinion is coloured by the "God is a jerk" rule, I'm betting it's whatever being the foolish people in Thedas consider the Maker.

#18
Saurel

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[quote]The Angry One wrote...


Right now it's as basic as they're a bunch of murdering scumbags, and must die. [ /quote]



which really isn't interesting in the least.. Dead Trenches helped them a bit especially Branka's lovers line (paraphrasing) "this is why they hate us" (related to being birthed from brood mothers).

Aside from that its like Army of Darkness but not funny.

Modifié par Saurel, 27 novembre 2009 - 09:42 .


#19
Original182

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Darkspawn is simply evil because there is no other reason to explain them in any other way. They must be stopped or the world will end.

#20
Boeresmurf

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this world was created by the maker.

old gods were slammed in the ground by the maker.

mages on influences of old god.. passed the fade world to reach the forbidden city of the maker.

the maker punishes the mages for disobediance , turning them into pain inflicted cursed people and smacking them back to reality.

cursed mages become a blight to the land.. filled with terror and hate agianst the world of the maker.



1 goal: find old god.. free/corrupt him and destroy the land of the maker.



enough reason for being evil, there cursed and this is there retribution on the world for it.

#21
Daedalus1773

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Yes. I was somewhat disappointed there was never any interaction with the archdemon or any other Darkspawn-controlling or intelligent entity other than those dream flashes. I would have thought an Old God archdemon would be capable of more than just combat.

#22
AgnosticTheocrat

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Boeresmurf wrote...

this world was created by the maker.
old gods were slammed in the ground by the maker.
mages on influences of old god.. passed the fade world to reach the forbidden city of the maker.
the maker punishes the mages for disobediance , turning them into pain inflicted cursed people and smacking them back to reality.
cursed mages become a blight to the land.. filled with terror and hate agianst the world of the maker.

1 goal: find old god.. free/corrupt him and destroy the land of the maker.

enough reason for being evil, there cursed and this is there retribution on the world for it.


This is based entirely on the assumption that the Chantry is correct in their explanations. Why can't the Darkspawn simply be a force of nature, as an earlier poster said, similar to a virus or parasite?

#23
marshalleck

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Original182 wrote...

Darkspawn is simply evil because there is no other reason to explain them in any other way.


Well that's surely iron-clad reasoning. :lol:

#24
Akka le Vil

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Actually, I really like how the Darkspawns don't talk and are mostly mindless. Like some character said, they are more a force of nature, like tides or earthquake, than a sentient enemy, and it makes them much better.

Foes you can speak and reason with start to not be as frightening, and ends up being made of all kind of shades. And though it's interesting to have non-manicheist world, it's also good to have the "Threat".

I'd be very disappointed if they end up being the next "misunderstood beast". It's become a subversion so common that the subversion now is actually to KEEP them as murdering monsters.

Modifié par Akka le Vil, 27 novembre 2009 - 08:37 .


#25
dannythefool

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AgnosticTheocrat wrote...
This is based entirely on the assumption that the Chantry is correct in their explanations. Why can't the Darkspawn simply be a force of nature, as an earlier poster said, similar to a virus or parasite?

Or it might be based on the books. In The Calling, one of the darkspawn explains a bit of what they do and why. Also what Morrigan says about the old gods and why it might make sense to preserve them fits in with this story.