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Two-Handed Weapon Arcane Warrior / Blood Mage Build - Help


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#1
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I already finished the game once with a 1handed Sword AW/BM but the results where somewhat unsatisfactory. Especially because I didn't know the spells. Now I want to give it a new try and would like to ask for your help.

The build is a bit exotic for it shall be a 2handed Sword Melee Warlock, if that's even possible. I know 2handed Swords are not recommended for their lack of speed but I insist :D

Should I invest any points in Str and Dex for Attack and Hit or better spend them elswhere?

What spells are recommended most? I want to max out at least the Fire Spells tree. That is related to the character's background story and therefore essential. And since Ice is the Fire's opposite, it's a no-go...

What do you think? Is that even playable? I intent playing on normal. Since there are no (known to me) advantages playing on higher difficulties except boosting your ego, I can live with normal *g*

What Runes are recommended for Starfang?

Many thanks in advance ^^

Modifié par Shin-Anubis, 26 novembre 2009 - 10:54 .


#2
Sindarai

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What is your playstyle going to be?



1) Do not invest in Strength, unlock Arcane Warrior, take Combat Magic and then your Magic Score

will act as your STR score in regards to items and Damage.

Take it as your first specialization so you can wield your weapons and armor at about LVL7.



If you go BM, spend points on Magic and Constitution evenly, I would suggest trying and finding your playstyle.

Favor Magic until you an wear the armor and sword you want, then favour CON until you are comfortable with it.

I play a pure AW so I cannot help with Bloodmage exactly, but I would suggest

an about even Ratio.



2. Kudos for sticking to some RP-reasoning in choosing your spells xD

Apart from the Fire-Line?

Do not forget sustained spells. For a dark feeling, pick up Miasma, its a great debuff and will

greatly help you with hitting and avoiding stuff, also slowing mobs around you.

I myself am a strong supporter of +def, so pick up Arcane Shield, too.



If you want UBER-Damage, pick up Spell Might and cast it before you fire off your big damage spells for larger numbers. Granted, it will somewhat reduce your offensive flexibility, but since

you will not take any ICE spells, you might just as well use your points for a super-powered-up

fireball or Inferno.



Also: Pick up Mana-Clash too, pair it up with Spell Might and watch Enemy Casters implode at your evil warlock's whim xD. They just...disappear....<_<



3. It's very playable, especially due to the AW/BM insaneness.

Just be careful that you can go solo if need be, as the game forces you to solo sometime in the Fade as you try to take down the Sloth Demon (since this is the SPOILER forum, I figured its safe to say...)

Also be careful about Trolls or Dragons that like to pick and grab you, but with you being a BloodMage and your +con, you should survive :D



As with Starfang, I would suggest as much Dweomer or Hale, as you can get, since +Spell Resistance will protect you from the big and small nukes better, same with Physical Damage.

If you get hit for 1 less damage 1000 times, you have prevented 1000 Damage...



You are always welcome xD - I hope I helped







If you want to get bloody and dirty, I would dearly suggest Haste, either pick it up yourself or have someone cast it. (If you don't wannt to pick it up, take Wynne for the Wynne)










#3
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Many thx for the tips... this should improve my Warlock greatly in his evilness xD

But if I don't spend any points in Dex and Str, my Warlock will miss very often won't he if he chooses to attack physically?

As for the spells... in my first playthrough I didn't choose miasma, spell might and mana clash at all... it seems my first warlock was a complete failure -.-

I wonder... Since it's increasing the spell power, is Spell Wisp worth picking?

Modifié par Shin-Anubis, 27 novembre 2009 - 12:29 .


#4
Kalamity_Jones

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Nope, if you activate Combat Magic, your Magic will act as strength (As you are also well aware.) This includes the Accuracy bonus you get witch strength as well. So if you have 50 Magic, and activate Combat Magic, you essentially have the same accuracy with Melee if you had 50 Str. So you'll be fine in the accuracy department.

#5
Conrad86

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actually im not sure the magic applies to AR. I'm pretty sure I read people advising to either put some points in dex (or you will mis a lot starting off as AW) or make sure that you always have telekenetic weapons on and that you have offensive aura cast on you when you fight. My 2 cents.

Edit: Also take a look at spells that you can cast with your weapons drawn. This greaty enhances your AW effectiveness in the frontline, when sheathing your weapons can mean death. http://dragonage.wik...or_Spellcasting has an overview of all the spells you can cast with your weapon drawn.

Modifié par Conrad86, 27 novembre 2009 - 01:35 .


#6
Arijharn

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If you're going the 2hand weapon approach, as Sin mentioned, I'd make sure you get Haste ASAP because the benefits of using it with a two-hand is staggering. Probably a no-brainer as well, but since Arcane Warrior's aren't 'limited' to weapon skills like Two-Hand Sweep etc, you'll get full benefit of your melee attack run (aka Auto-Attack) due to the fact you'll have constant Flame (or Frozen) Weapon procs.

Obviously if you're going to be a BM I'd make sure one of your rogue compatriots is a Ranger so you can blood sacrifice the pet as well.

Also,  get someone to put on Telekinetic Weapons too!

Modifié par Arijharn, 27 novembre 2009 - 03:25 .


#7
Colma

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Combat Magic descritpion

    While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage.


Arua of Might improves your attack bonus. I got through nightmare with an AW/BM and never touched dexterity, he never missed enough to make me consider increasing it.

#8
hexaligned

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You don't need str or dex, you are better off just pumping magic. If you think two handed is going to be more damage though, I think you might be dissapointed, rune damage and weapon enchant damage doesn't scale with attack speed, You are going to be doing less dps than you would with a one hander if anything. Really the only reason to take TH is for the talents, and even then it's still less damage, you just get some utility to go along with it.  If you are really looking to maximize auto attack damage, go DW.

Modifié par relhart, 27 novembre 2009 - 04:17 .


#9
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Thx guys for the help :) Kudos for everyone :D I'll try to summarize it a bit.

- No Str and Dex increase
- Will (at least enough for upholding the sustained spells [30 maybe?])
- Mag (at least 42 or maybe max it out [Whatever "max" is])
- Con (The rest I have to spare)

- Arcane Warrior Tree - 4 Points
- Blood Mage Tree - 4 Points
- Magical Enhancements - 4 Points
- Fire Tree - 4 Points (Character's Background - Hellfire Warlock)
- Arcane Shield - 1 Point
- Spell Wisp - 1 Point
- Slowing Spells up to Miasma - 3 Points
- Telekinetic Tree up to Telekinetic Weapons - 3 Points
- Mana Altering Spells - up to Spell Might for a combination with Inferno? - 3 Points
If there are anymore points to spent, where would they be spent best?
- Mana Clash for frying enemy mages?
- Entropy Spells?

Modifié par Shin-Anubis, 27 novembre 2009 - 12:34 .


#10
Arijharn

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If you're going the Fire tree for the character's background, I'd think it more prudent to get someone else to get the Telekinetic tree because you personally can't have two weapon enchantments active at once.



Also, if you're going to 2hand, save the 151g and get the Chasind High maul (or something like that) from Gorim in Denerim when you get the chance.



As for Entrophy spells, if anything I'd get Curse of Mortality, against things like Emissaries I think they are basically required. Also, there is an annoying optional boss somewhere that does an aoe life steal sort of effect that really should be stopped asap.

#11
Jacks-Up

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Conrad86 wrote...

actually im not sure the magic applies to AR. I'm pretty sure I read people advising to either put some points in dex (or you will mis a lot starting off as AW) or make sure that you always have telekenetic weapons on and that you have offensive aura cast on you when you fight. My 2 cents.

Edit: Also take a look at spells that you can cast with your weapons drawn. This greaty enhances your AW effectiveness in the frontline, when sheathing your weapons can mean death. http://dragonage.wik...or_Spellcasting has an overview of all the spells you can cast with your weapon drawn.


You need points in Dex if you want to DW because good Daggers require some Dex.

#12
Conrad86

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Jacks-Up wrote...

Conrad86 wrote...

actually im not sure the magic applies to AR. I'm pretty sure I read people advising to either put some points in dex (or you will mis a lot starting off as AW) or make sure that you always have telekenetic weapons on and that you have offensive aura cast on you when you fight. My 2 cents.

Edit: Also take a look at spells that you can cast with your weapons drawn. This greaty enhances your AW effectiveness in the frontline, when sheathing your weapons can mean death. http://dragonage.wik...or_Spellcasting has an overview of all the spells you can cast with your weapon drawn.


You need points in Dex if you want to DW because good Daggers require some Dex.


I just double checked, spellpower is used to determine your attack rating as an AW, which basicly means even with your pasive +5 bonus to attack rating you will still be missing a lot. If your not going to put any points in dex, consider taking spellwisp which will boost you spellpower (e.i. attack rating) and make sure you have heroic offense on and telekenetic weapons because missing with a 2H weapon sucks. trust me.

#13
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Any recommendations how the stats should look like in the end?

- No points to Str
- Dex - undecided... a few I think
- Wil - 30? - for the sustained abilities
- Mag - at least 42... Should I put more points on it because I'm going for 2handed Weapons?
- Con - I would say plenty... it's a Blood Mage after all X)

Modifié par Shin-Anubis, 29 novembre 2009 - 11:39 .