Actual developer quotes! Let's laugh!
#26
Posté 10 mars 2012 - 08:38
#27
Posté 10 mars 2012 - 08:48
10 Steps Back wrote...
But looking back at them I can't help but make a sly smile.
I'm thinking of that horrid grin that TIM had at the end of ME2 if shep purged the collector base instead of destroying it... just sayin'
#28
Posté 10 mars 2012 - 03:58
#29
Posté 10 mars 2012 - 04:06
#30
Posté 10 mars 2012 - 04:11
Thats all.
#31
Posté 10 mars 2012 - 04:21
As for Casey's quote. I do agree with him. It was interesting to see the end of the Quarian and Geth's war, and what happened with the Genophage and stuff...I just think most of us expected the final moment to express our actions a little more...
#32
Posté 10 mars 2012 - 04:22
deathscythe517 wrote...
Indeed, what we achieved in our games meant jack and squat. This is why it's made so many people angry: not because of the plot holes, we've forgiven those across all three games, not because of the three button choice, it's because we were promised resolution, we were promised to see what our choices would do in the end. Instead we get three flavors of 'destroy galactic civilization' and the only one you survive in is so monstrously...guh.
Well said. I think if there was a way to survive in all three choices I might forgive a little; but only a little, they still cheated me out of my blue babies. WE NEED SOME SORT OF HAPPY ENDING BIOWARE. I dont care how difficult it is to achive, Just give us the possibility of a happy ending.
#33
Posté 10 mars 2012 - 04:23
deathscythe517 wrote...
Indeed, what we achieved in our games meant jack and squat. This is why it's made so many people angry: not because of the plot holes, we've forgiven those across all three games, not because of the three button choice, it's because we were promised resolution, we were promised to see what our choices would do in the end. Instead we get three flavors of 'destroy galactic civilization' and the only one you survive in is so monstrously...guh.
Well, Shepard's conciousness survies in the Control ending. You get to spend all enternity couped up in the Citadel and don't get to talk to anyone besides the Reapers unless someone plugs in the Crucible again.
Gee, how happy?
#34
Posté 10 mars 2012 - 04:24
#35
Posté 10 mars 2012 - 04:27
Revan312 wrote...
To be frank, if you didn't see this coming from what Bioware had said about ME2 and DA2 during development than I don't know what to say.
It was essentially a case of "We can't possibly figure out how to make an actual viable set of endings that appeal to multiple sections of fans so, let's just hand wave and throw a contrived 45 second low resolution video in it's place.."
Those quotes worked though, they've got their money now.. even from me, even though I was extremely pessimistic about how this game would turn out, and although I was insanely surprised by it's quality through 90% of it, that last 5 minutes was just a big middle finger in the form of laziness..
Pure, unfiltered, straight from the tap laziness.. mmm, tastes so slothy.. mmm
Really? Cause I can. Add some more flavour to the last choices. Have one where the Mass Relays are still functional. Reapers are dead or fleeing, I don't mind.
After that you get to see cutscenes, epilogues however you want to call them
These cutscenes are based on the decisions you made during both games.
Cured the Genophage and see the Krogan thrive and become peaceful (if pushed towards that)
Make a short epilogue for all these choices or at least the big ones. And have them triggered by your save points. Like the other saves triggered certain dialogue options. These save points trigger the epilogues.
Save the LI one for last, if your Shepard survives.
Or you can simply remove the "kid" and go to these epilogues after sitting down next to Anderson without a choice presented to you, instead the game looks at the Paragon/Renegade percentages and derrives set choices from that. The military power can let Shepard live or die. Might not be perfect but I made this up in the time it took me to write this down. Say 5 minutes
#36
Posté 10 mars 2012 - 04:27
#37
Posté 10 mars 2012 - 04:35
Neverwinter Nights - the developers said the story would be a continuation of BG2. And that we could import our BG2 character. Wasn`t true.
Knights of the Old Republic - was supposed to be a trilogy. the third game would wrap up the story of Revan bla bla bla. Instead we got a mmorpg, that takes place 200 years later (I think its 200).
Dragon Age - Witch Hunt - We were told we would finally learn Morrigan`s secrets and whatsnot. Didn`t happen.
Dragon Age 2 - We were told our choices in DA:O would matter, and our choices in DA2 would influence the ending. It didn`t do that at all.
Dragon Age 2 - We were promised tactical play. All we got was button mashing.
Dragon Age 2 - We were told we could customize the companions and such. Didn`t really happen.
Mass Effect 3 - Look at the forums for that one.
Downright lies arn`t uncommon from Bioware.
#38
Posté 12 mars 2012 - 06:36
http://www.guardian....ss-effect-three
I'm still trying to make sense of this.
Modifié par AxisEvolve, 12 mars 2012 - 06:37 .
#39
Posté 12 mars 2012 - 06:42
AxisEvolve wrote...
"We have to be hyper-aware of events in each individual's previous game," says Walters. "We had a paragraph written on what would happen in ME3 when finishing up ME1; the story was straightforward, in a sense. But still, this game took months of planning to get a handle on every different permutation."
http://www.guardian....ss-effect-three
I'm still trying to make sense of this.
I like it. I'm not entirely sure how, but that one managed to snag a gold award. Just the way it pasted in!
#40
Posté 12 mars 2012 - 06:45
#41
Posté 12 mars 2012 - 06:47
End of line.




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