/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#2576
Posté 11 août 2012 - 11:23
With this im much happier as FXAA tool tended to make things a bit too dark.
#2577
Posté 11 août 2012 - 06:28
#2578
Posté 11 août 2012 - 09:39
zeypher wrote...
With nvidia inspector, i enabled FXAA, also added 4x msaa and trasperant multi sampling. Enable ambient occlusion and set it to performance mode. Also enable ingame AF via me3 config tool and set it 16 and in the inspector set the AF quality as highest quality.
With this im much happier as FXAA tool tended to make things a bit too dark.
wow, nice ? hhahaha we want screens!
#2579
Guest_GoldenSkans9_*
Posté 12 août 2012 - 12:55
Guest_GoldenSkans9_*
Also, if you think he looks too dark I'm using the Orange/Brown skin for him. So it will lighten up with the default white. Anyways, here he is. Let me know what you think.
http://www.mediafire...6nm5z8zvf5pvhvs
Larger Pictures:
http://imgur.com/a/Dc3PX


Modifié par GoldenSkans9, 12 août 2012 - 01:03 .
#2580
Posté 12 août 2012 - 02:22
#2581
Posté 12 août 2012 - 02:37
#2582
Posté 12 août 2012 - 07:26
#2583
Posté 12 août 2012 - 10:11
Luxure wrote...
Hmm, I've missed some big bunch of pages, and I guess it was stated. But why aren't more SP mods released ?
look the first page. the SP mods are the biggest part of this thread.
#2584
Posté 12 août 2012 - 04:04
Lokiwithrope wrote...
You know what would really be cool? If the lights on your armor pulsated whenever your shields recharged or having the spine-chips on the Recon Hood going up and down occasionally.
Not possible. The game would have had to have been programmed to do that. The lights on the armor aren't even light sources I'm afraid. They are just bright colors really. If you move into a really dark area, which is easier to do with Shepard rather than in multiplayer, you'll see the lights can get covered / blocked out by shadow. If they were real lights they wouldn't do that.
Luxure wrote...
Hmm, I've missed some big bunch of pages, and I guess it was stated. But why aren't more SP mods released ?
There are tons of single player mods. Most of mine have been for SP rather than MP. Same for the rest of us. Visit the first page, and this page of the thread.
Modifié par Dead_Meat357, 12 août 2012 - 04:05 .
#2585
Posté 12 août 2012 - 04:10
#2586
Posté 13 août 2012 - 12:15
#2587
Posté 13 août 2012 - 12:34
Luxure wrote...
Yes, Dead_Meat I know. I have most of the SP mods. But lately I've only seen MP mods, that's why I was asking.
Things that should be corrected in story mode, are now ready. SP does not need more work.
Salu2.
//////
#2588
Posté 13 août 2012 - 01:00
#2589
Posté 13 août 2012 - 01:01
#2590
Posté 13 août 2012 - 01:40
Endgame22 wrote...
Well i do think that some of SP needs to be improved, now i do see that most of the sp maps you did i barely see a difference now i haven't gone through most of them yet expect for the citadel and normandy and lessus, i barely see a difference and dude do you think you would ever work on the first two games? I would love to see that happen especially on the maps too! I am not trying to act like i am not appreciative of your contributions of course not! But i do like to point out things.
I do not think that I works in the first two games, only wanted to contribute In this third chapter in view of that NO ONE (in those times), was doing nothing to improve the textures of the game.
But do not misunderstand me, I know there are many details still correct, but less, I think with everything we have in this post, we can make a story mode with a very good visual quality.
Luxure wrote...
Ah I see. Well, thanks for the info. Now only Jean Luc is left with SP modding.
Jeanluc is not the only person who can work in MODs for the story mode. The following link will find many people doing excellent textures: social.bioware.com/group/7065/#projects
We all appreciate the work done to JenLuc to previous games, but I do not share that vison to put it as almost a deity. ANY of us can create MODs, I without any kind of knowledge on this, I did, besides the quality of the MODs ONLY depends on the amount of time you devote to restore texture. Anyone with more experience take less, but we can ALL create MODs.
This is evident in this post, I started and then many more people joined and now we are many. And what we have achieved has been by ALL.
By the way, I had not said before, I say now:
...and of course, thanks for keep sharing.
Salu2.
//////
Modifié par smarteck, 13 août 2012 - 03:15 .
#2591
Posté 13 août 2012 - 02:00
Luxure wrote...
Ah I see. Well, thanks for the info. Now only Jean Luc is left with SP modding.
Not so. There are many people putting out content. And I've been concentrating on SP mods. I do mod weapons which can benefit both SP and MP, especially with the new DLC pack. But as others in this thread talked about doing more MP work than SP work, I stated I'd continue to focus primarily on SP. Given the awesome MP stuff these guys are doing, I think I made the right call. So updates to FemShep armors, more ManShep armors, Terminus Armor, etc. are all coming. I work two jobs so I can't always focus on modding the way I'd like to, which is why you see me do a lot of stuff one week, and hardly anything the next.
And because someone brought it up, I do intend to go back and work on the earlier games. Most especially Mass Effect 2 as that's my favorite in the series overall.
Modifié par Dead_Meat357, 13 août 2012 - 02:01 .
#2592
Posté 13 août 2012 - 03:14
need ask 3 things.
1 - should i load master file C ( maps and places textures ) to play MP ? it will improve the MP maps ?
2 - we got any marauder retex ?
3 - we got any brute retex ?
thanaks =P
Modifié par Guiile_Sheppard, 13 août 2012 - 03:22 .
#2593
Posté 13 août 2012 - 04:13
Guiile_Sheppard wrote...
Dead_meat btw, im focking waiting your next SP armor kit textures =P
need ask 3 things.
1 - should i load master file C ( maps and places textures ) to play MP ? it will improve the MP maps ?
2 - we got any marauder retex ?
3 - we got any brute retex ?
thanaks =P
1.) Yes. Tuchunka, Ontorom, and Firebase Goddess all improve. Manae really doesn't, but most do improve as most of the Zona C textures to appear here and there. So yes, I'd load it. (I do.)
2.) I don't think so.
3.) No, I don't think anyone did that yet.
#2594
Guest_GoldenSkans9_*
Posté 13 août 2012 - 04:13
Guest_GoldenSkans9_*
Benning for Firebase Ghost
Cronos Station & Noveria\\Gellix for Firebase White and Firebase Glacier
Lessus and Thessia for Firebase Goddess
Sur'Kesh for Firebase Jade
Tuchanka for Firebase Giant
London for Firebase London
Vancouver for Firebase Vancouver
Firebase Dagger seems to get textures from one/some of these mods.
No textures for Hydra, Condor, Rio or Reactor.
2. No Marauders have been made
3. No Brutes have been made
#2595
Posté 13 août 2012 - 04:45
GoldenSkans9 wrote...
Yes, Use master file C for MP maps. When I play I use:
Benning for Firebase Ghost
Cronos Station & NoveriaGellix for Firebase White and Firebase Glacier
Lessus and Thessia for Firebase Goddess
Sur'Kesh for Firebase Jade
Tuchanka for Firebase Giant
London for Firebase London
Vancouver for Firebase Vancouver
Firebase Dagger seems to get textures from one/some of these mods.
No textures for Hydra, Condor, Rio or Reactor.
2. No Marauders have been made
3. No Brutes have been made
Reaper forces tend to have some of the hardest to work with textures as a general rule. So I'm not surprised really. The Brute and the Maruader could definitely use some work, but they are actually among the better textures in the game as far as enemies go. I may take a look at them and see what I can do. They might even respond well to the treatment I gave the Collector Armor depending on how badly degraded the textures are.
Modifié par Dead_Meat357, 13 août 2012 - 04:46 .
#2596
Posté 13 août 2012 - 05:06
Guiile_Sheppard wrote...
3 - we got any brute retex ?
The other day, trying some things for the eyes of the Vorcha, I did this with the Brute, there is still improve even more the metallic parts, but I've started using in my game.



If anyone would like, here's the first version: www.mediafire.com/
I will try to complete it soon.
Salu2.
//////
#2597
Guest_GoldenSkans9_*
Posté 13 août 2012 - 05:11
Guest_GoldenSkans9_*
Dead_Meat357 wrote...
Reaper forces tend to have some of the hardest to work with textures as a general rule. So I'm not surprised really. The Brute and the Maruader could definitely use some work, but they are actually among the better textures in the game as far as enemies go. I may take a look at them and see what I can do. They might even respond well to the treatment I gave the Collector Armor depending on how badly degraded the textures are.
I agree with the Marauder, but the Brute is hideous I think. For me, his texture has the same rule the Krogans do. The bigger the creature, the more noticeable the ugliness. I really hope you do re-texture them though, I would love some HD Reaper Forces.
#2598
Guest_GoldenSkans9_*
Posté 13 août 2012 - 05:13
Guest_GoldenSkans9_*
#2599
Posté 13 août 2012 - 07:19
off topic = guys how much doo u play the MP ? how about add me for some play ?
i fell lonely playing random x.x
Modifié par Guiile_Sheppard, 13 août 2012 - 07:23 .
#2600
Guest_GoldenSkans9_*
Posté 13 août 2012 - 07:36
Guest_GoldenSkans9_*
sure, add me: DodgersDude99





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