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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2576
zeypher

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With nvidia inspector, i enabled FXAA, also added 4x msaa and trasperant multi sampling. Enable ambient occlusion and set it to performance mode. Also enable ingame AF via me3 config tool and set it 16 and in the inspector set the AF quality as highest quality.

With this im much happier as FXAA tool tended to make things a bit too dark.

#2577
Lokiwithrope

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You know what would really be cool? If the lights on your armor pulsated whenever your shields recharged or having the spine-chips on the Recon Hood going up and down occasionally.

#2578
Guiile_Sheppard

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zeypher wrote...

With nvidia inspector, i enabled FXAA, also added 4x msaa and trasperant multi sampling. Enable ambient occlusion and set it to performance mode. Also enable ingame AF via me3 config tool and set it 16 and in the inspector set the AF quality as highest quality.

With this im much happier as FXAA tool tended to make things a bit too dark.



wow, nice ? hhahaha we want screens!

#2579
Guest_GoldenSkans9_*

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Alright, for my first attempt at skin i bring to you the Vorcha Soldier & Sentinel. I think the skin turned out pretty well actually. A few notes, 1. I did re do his patterns like everyone elses, but they still don't look very good. I can safely say i don't want any tattoo artist recommendations from Vorcha. :) 2. On the metal plate on his shoulder if you look off to the left a little bit, it looks smeary. I tried everything I could to fix this but it has eluded me. These pictures also don't really showcase his skin very well so I hope you'll try him out. 

Also, if you think he looks too dark I'm using the Orange/Brown skin for him. So it will lighten up with the default white. Anyways, here he is. Let me know what you think. 

http://www.mediafire...6nm5z8zvf5pvhvs

Larger Pictures: 
http://imgur.com/a/Dc3PX 

Image IPB
Image IPB
Image IPB

Modifié par GoldenSkans9, 12 août 2012 - 01:03 .


#2580
TheCrimsonSpire

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Yes this looks much much better, GoldenSkan. The skin has more depth, and the armour looks great.

#2581
Shpashe Moween

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Quick question for all the modders: normal and specular maps stored in the -dds file that's extracted from the -tpf files when using tpfextractor? I'm asking before I try to replace textures through ME3Explorer (http://me3explorer.wikispaces.com/). Thanks for any answers.

#2582
Luxure

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Hmm, I've missed some big bunch of pages, and I guess it was stated. But why aren't more SP mods released ?

#2583
Guiile_Sheppard

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Luxure wrote...

Hmm, I've missed some big bunch of pages, and I guess it was stated. But why aren't more SP mods released ?



look the first page. the SP mods are the biggest part of this thread. :D

#2584
Dead_Meat357

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Lokiwithrope wrote...

You know what would really be cool? If the lights on your armor pulsated whenever your shields recharged or having the spine-chips on the Recon Hood going up and down occasionally.


Not possible. The game would have had to have been programmed to do that. The lights on the armor aren't even light sources I'm afraid. They are just bright colors really. If you move into a really dark area, which is easier to do with Shepard rather than in multiplayer, you'll see the lights can get covered / blocked out by shadow. If they were real lights they wouldn't do that.

Luxure wrote...

Hmm, I've missed some big bunch of pages, and I guess it was stated. But why aren't more SP mods released ?


There are tons of single player mods. Most of mine have been for SP rather than MP. Same for the rest of us. Visit the first page, and this page of the thread.

Modifié par Dead_Meat357, 12 août 2012 - 04:05 .


#2585
zeypher

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Btw i would like to thank all the people who made these mods. you have made my gaming a bit more enjoyable.

#2586
Luxure

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Yes, Dead_Meat I know. I have most of the SP mods. But lately I've only seen MP mods, that's why I was asking.

#2587
Fredy AG

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Luxure wrote...

Yes, Dead_Meat I know. I have most of the SP mods. But lately I've only seen MP mods, that's why I was asking.


Things that should be corrected in story mode, are now ready. SP does not need more work.:D

Salu2.

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#2588
Endgame22

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Well i do think that some of SP needs to be improved, now i do see that most of the sp maps you did i barely see a difference now i haven't gone through most of them yet expect for the citadel and normandy and lessus, i barely see a difference and dude do you think you would ever work on the first two games? I would love to see that happen especially on the maps too! I am not trying to act like i am not appreciative of your contributions of course not! But i do like to point out things.

#2589
Luxure

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Ah I see. Well, thanks for the info. Now only Jean Luc is left with SP modding.

#2590
Fredy AG

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Endgame22 wrote...

Well i do think that some of SP needs to be improved, now i do see that most of the sp maps you did i barely see a difference now i haven't gone through most of them yet expect for the citadel and normandy and lessus, i barely see a difference and dude do you think you would ever work on the first two games? I would love to see that happen especially on the maps too! I am not trying to act like i am not appreciative of your contributions of course not! But i do like to point out things.


I do not think that I works in the first two games, only wanted to contribute In this third chapter in view of that NO ONE (in those times), was doing nothing to improve the textures of the game.
But do not misunderstand me, I know there are many details still correct, but less, I think with everything we have in this post, we can make a story mode with a very good visual quality.:D


Luxure wrote...

Ah I see. Well, thanks for the info. Now only Jean Luc is left with SP modding.


Jeanluc is not the only person who can work in MODs for the story mode. The following link will find many people doing excellent textures: social.bioware.com/group/7065/#projects

We all appreciate the work done to JenLuc to previous games, but I do not share that vison to put it as almost a deity. ANY of us can create MODs, I without any kind of knowledge on this, I did, besides the quality of the MODs ONLY depends on the amount of time you devote to restore texture. Anyone with more experience take less, but we can ALL create MODs. :)

This is evident in this post, I started and then many more people joined and now we are many. And what we have achieved has been by ALL.

By the way, I had not said before, I say now:

:wizard: Well done to all those who participate in the post, both creating textures or adding ideas. :wizard:

...and of course, thanks for keep sharing.

Salu2.;)


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Modifié par smarteck, 13 août 2012 - 03:15 .


#2591
Dead_Meat357

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Luxure wrote...

Ah I see. Well, thanks for the info. Now only Jean Luc is left with SP modding.


Not so. There are many people putting out content. And I've been concentrating on SP mods. I do mod weapons which can benefit both SP and MP, especially with the new DLC pack. But as others in this thread talked about doing more MP work than SP work, I stated I'd continue to focus primarily on SP. Given the awesome MP stuff these guys are doing, I think I made the right call. So updates to FemShep armors, more ManShep armors, Terminus Armor, etc. are all coming. I work two jobs so I can't always focus on modding the way I'd like to, which is why you see me do a lot of stuff one week, and hardly anything the next.

And because someone brought it up, I do intend to go back and work on the earlier games. Most especially Mass Effect 2 as that's my favorite in the series overall.

Modifié par Dead_Meat357, 13 août 2012 - 02:01 .


#2592
Guiile_Sheppard

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Dead_meat btw, im focking waiting your next SP armor kit textures =P


need ask 3 things.

1 - should i load master file C ( maps and places textures ) to play MP ? it will improve the MP maps ?
2 - we got any marauder retex ?
3 - we got any brute retex ?



thanaks =P

Modifié par Guiile_Sheppard, 13 août 2012 - 03:22 .


#2593
Dead_Meat357

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Guiile_Sheppard wrote...

Dead_meat btw, im focking waiting your next SP armor kit textures =P


need ask 3 things.

1 - should i load master file C ( maps and places textures ) to play MP ? it will improve the MP maps ?
2 - we got any marauder retex ?
3 - we got any brute retex ?



thanaks =P


1.) Yes. Tuchunka, Ontorom, and Firebase Goddess all improve. Manae really doesn't, but most do improve as most of the Zona C textures to appear here and there. So yes, I'd load it. (I do.) 
2.) I don't think so.
3.) No, I don't think anyone did that yet.

#2594
Guest_GoldenSkans9_*

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Yes, Use master file C for MP maps. When I play I use:

Benning for Firebase Ghost
Cronos Station & Noveria\\Gellix for Firebase White and Firebase Glacier
Lessus and Thessia for Firebase Goddess
Sur'Kesh for Firebase Jade
Tuchanka for Firebase Giant
London for Firebase London
Vancouver for Firebase Vancouver

Firebase Dagger seems to get textures from one/some of these mods.

No textures for Hydra, Condor, Rio or Reactor.

2. No Marauders have been made
3. No Brutes have been made

#2595
Dead_Meat357

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GoldenSkans9 wrote...

Yes, Use master file C for MP maps. When I play I use:

Benning for Firebase Ghost
Cronos Station & NoveriaGellix for Firebase White and Firebase Glacier
Lessus and Thessia for Firebase Goddess
Sur'Kesh for Firebase Jade
Tuchanka for Firebase Giant
London for Firebase London
Vancouver for Firebase Vancouver

Firebase Dagger seems to get textures from one/some of these mods.

No textures for Hydra, Condor, Rio or Reactor.

2. No Marauders have been made
3. No Brutes have been made


Reaper forces tend to have some of the hardest to work with textures as a general rule. So I'm not surprised really. The Brute and the Maruader could definitely use some work, but they are actually among the better textures in the game as far as enemies go. I may take a look at them and see what I can do. They might even respond well to the treatment I gave the Collector Armor depending on how badly degraded the textures are.

Modifié par Dead_Meat357, 13 août 2012 - 04:46 .


#2596
Fredy AG

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Guiile_Sheppard wrote...

3 - we got any brute retex ?


The other day, trying some things for the eyes of the Vorcha, I did this with the Brute, there is still improve even more the metallic parts, but I've started using in my game. :D


Image IPB


Image IPB


Image IPB



If anyone would like, here's the first version: www.mediafire.com/

I will try to complete it soon.

Salu2. ;)

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#2597
Guest_GoldenSkans9_*

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Dead_Meat357 wrote...

Reaper forces tend to have some of the hardest to work with textures as a general rule. So I'm not surprised really. The Brute and the Maruader could definitely use some work, but they are actually among the better textures in the game as far as enemies go. I may take a look at them and see what I can do. They might even respond well to the treatment I gave the Collector Armor depending on how badly degraded the textures are.


I agree with the Marauder, but the Brute is hideous I think. For me, his texture has the same rule the Krogans do. The bigger the creature, the more noticeable the ugliness. I really hope you do re-texture them though, I would love some HD Reaper Forces.

#2598
Guest_GoldenSkans9_*

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Also, I'm working on the Salarian MP character now. I plan on doing an original brown version of his skin, but I would also like to make a Green one. Is there any other colors anyone wants while I'm working on him?

#2599
Guiile_Sheppard

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n7 fury has a hd retex ??? i`m searching but....


off topic =  guys how much doo u play the MP ? how about add me for some play ?

i fell lonely playing random x.x

Modifié par Guiile_Sheppard, 13 août 2012 - 07:23 .


#2600
Guest_GoldenSkans9_*

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yep, Fury has a re-texture. should be on the front page in zone F.

sure, add me: DodgersDude99