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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2601
Dead_Meat357

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N7 Eagle incomming shortly.

#2602
Fredy AG

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 ///

Hello,

I have received by message a very interesting suggestion, create a version for N7 Slayer, but more similar to Kai Leng. The result was pretty good.

I would emphasize that I have mixed the MOD created by GoldenSkans9 and the MOD that I had for Kai Leng and some of creativity. :D


The result:

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> - File N7 Slayer Kai Leng Edition HR 4096: www.mediafire.com/


Salu2. ;)

//////

#2603
Guiile_Sheppard

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hahaha nice nice !!!!!! CANT wait to get home and test =P


BTW SMARTECK, PHAESTON on vanguard?  u suck! hahahahah =P lies.

Just joking =x

Modifié par Guiile_Sheppard, 14 août 2012 - 05:35 .


#2604
Dead_Meat357

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N7 Eagle HR2048 v1.0

Posted Image

Modifié par Dead_Meat357, 14 août 2012 - 03:29 .


#2605
Guiile_Sheppard

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Dead, ive tested the eagle... looks 100x better than the orignal, thanks!



Smarteck , i did +1 gamma on your fxaa config 1.5 , its perfect now... no more tooo dark areas =P have u tried this ?

#2606
Fredy AG

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Guiile_Sheppard wrote...

Dead, ive tested the eagle... looks 100x better than the orignal, thanks!



Smarteck , i did +1 gamma on your fxaa config 1.5 , its perfect now... no more tooo dark areas =P have u tried this ?


These settings depend on the type of monitor / TV you are using, in my case, with more gamma, looks too bright, but looks perfect on your monitor, so I emphasis that each user set at ease the program.

;)

//////

#2607
zeypher

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guille what gamme setting you use? a screenshot would help please

#2608
Guiile_Sheppard

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zeypher wrote...

guille what gamme setting you use? a screenshot would help please





on game i use everthing on max / on with brightness +5

on fxaa tool 1.5 by smarteck i just slide the gamma bar to the right , to give +1  ( i had some tooo dark shadows prob)


i post screens when i`m at home.

Working at IBM right now.

#2609
zeypher

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Lol thnx. I tried it, still the darkness issues exist. I think ill stick with nvidia inspector. Only thing i want with the tool is sharpen, not the fxaa

#2610
Guiile_Sheppard

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try set gamma on max (+2 to the right)

or set up the FOG (+2 or +3 ) option (THIS IMPACT DARKNESS ALOT)

#2611
Dead_Meat357

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Added screenshots for the N7 Eagle.

#2612
Guiile_Sheppard

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GUYS, did we make a fix to humam enginer + infiltrators color ""bug"" on MP ?

I`m using a file by goldenskans what bugs some pixels if u paint your armor...


and i remember someone fixed it (i think ) ... but just dont find.

Modifié par Guiile_Sheppard, 15 août 2012 - 06:40 .


#2613
Dead_Meat357

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Guiile_Sheppard wrote...

GUYS, did we make a fix to humam enginer + infiltrators color ""bug"" on MP ?

I`m using a file by goldenskans what bugs some pixels if u paint your armor...


and i remember someone fixed it (i think ) ... but just dont find.


I know how to fix it if it's the same thing that happens with the Soldier mod.

#2614
Guiile_Sheppard

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cant u make a try ? =P

#2615
Dead_Meat357

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Guiile_Sheppard wrote...

cant u make a try ? =P


OK, just to make sure I understand, outline the precise issue for me. I don't guess I've used that mod.

Oh and I'm now working on the Terminus Armor. :)

#2616
Shpashe Moween

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Dead_Meat357 wrote...

Guiile_Sheppard wrote...

cant u make a try ? =P


OK, just to make sure I understand, outline the precise issue for me. I don't guess I've used that mod.

Oh and I'm now working on the Terminus Armor. :)


Thanks! That was just what I wanted to hear.

#2617
Guiile_Sheppard

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well, the issue is :

When we paint his armors , some pixelated textures appear.... like some "mini squares" pops in the armor. i can send a screen but......... i`m at work right now.

=(

#2618
Dead_Meat357

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Guiile_Sheppard wrote...

well, the issue is :

When we paint his armors , some pixelated textures appear.... like some "mini squares" pops in the armor. i can send a screen but......... i`m at work right now.

=(


OK, that's a different problem. The soldier just doesn't highlight correctly because the reflective properties were changed by painting the specular light map green instead of orange like it should be.

The issue here is most likely with the normal map., or the color change texture. (The one that's usually primary colors and that's it.) The color change texture does NOT need to be messed with. Ever. This adds no detail to the map. In multiplayer this actually determines certain lighting aspects of the object. The layer on the Typhoon for example actually give it the lights on the receiver portion of the gun. In SP, most objects handle this through the specular light map. Weapons and other objects which can be customized do not typically do this. Part of the reason why this texture gets screwed up is because the original properties which make it work are gone. Either the alpha channels have been removed, or it's format changed. I believe the original file is a DXT5 texture, with alpha channels. So when saved out as DXT3, or DXT1, with no alpha, it gets fubared. Again this layer doesn't alter the way the object looks in terms of detail. So it's best to leave it alone.

If it is in the normal map, then it's because of over zealous sharpening or a problem with mip-maps.

Now that my internet is cooperating again, I can download the mod and take a look for sure.

EDIT: Nevermind it's gone. That's one mod I apparently didn't have.

Modifié par Dead_Meat357, 16 août 2012 - 08:45 .


#2619
Xaijin

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Is anyone doing the MP non-vanguard krogans?

#2620
LilLino

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TURIANS!

#2621
Guest_GoldenSkans9_*

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I will look into both Krogans and Turians later today, I've sort of been taking a break from modding this week.

#2622
TheCrimsonSpire

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I never asked, but Gold, did you manage to fix the Geth Firestorm in your GF pack?

#2623
Guest_GoldenSkans9_*

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it should be fixed, if not let me know. if you click the link in my sig it's a smaller file as well, 45MB.

Modifié par GoldenSkans9, 17 août 2012 - 07:19 .


#2624
m0vi3dragon

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any chance to mash all the tex mods in to just one rar or file?

#2625
LilLino

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GoldenSkans9 wrote...

I will look into both Krogans and Turians later today, I've sort of been taking a break from modding this week.


Hey, that's great, we owe you man, you're the best.