/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#2651
Posté 21 août 2012 - 05:42
#2652
Posté 21 août 2012 - 06:08
#2653
Posté 21 août 2012 - 07:01
Dead_Meat357 wrote...
Did you rename the executables back to their original file names? Did you use the Origin work around?
Yep. It works just fine when I am playing with texmods, just can't enter logging mode.
#2654
Posté 21 août 2012 - 08:21
HellBovine wrote...
Dead_Meat357 wrote...
Did you rename the executables back to their original file names? Did you use the Origin work around?
Yep. It works just fine when I am playing with texmods, just can't enter logging mode.
Weird. Do you have an output folder / file defined?
#2655
Posté 21 août 2012 - 08:32
Yep.Dead_Meat357 wrote...
Weird. Do you have an output folder / file defined?
#2656
Posté 21 août 2012 - 09:34
I just wished they had a DX11 version (tesselation and all that stuff) since Nvidia advertised the hell out of ME3....i expect at least physX
#2657
Posté 21 août 2012 - 10:07
r3apz515 wrote...
Dling the stuff right now, which is QUIET a lot....
I just wished they had a DX11 version (tesselation and all that stuff) since Nvidia advertised the hell out of ME3....i expect at least physX
Mass Effect 3 does use PhysX. Just not hardware accelerated PhysX. Support is purely software based. And this is an issue with BioWare not wanting to do the legwork on a PC port of the game. They basically did just the minimums to get by as evidenced by the poor NV Surround support, lack of DX10 / DX11 features, no hardware PhysX support, no FOV control, no real anti-aliasing settings, and very poor, low resolution textures used on the console versions of the game. I love the game, obviously, but BioWare could have done a lot more with the PC version.
#2658
Posté 22 août 2012 - 02:53
#2659
Posté 22 août 2012 - 03:01
Has?hasrock17 wrote...
Gracias, de parte de argentina, un gran agradecimiento
No sabia que tambien estabas aca
#2660
Posté 22 août 2012 - 03:04
#2661
Posté 22 août 2012 - 03:07
Yep, go to your Origin folder and change the name of "IGO32.dll" to anything you want. (I've renamed it IGO32.dll.disable).DJepic112 wrote...
Did the new Origin client update mess something up with texmod? The game crashes for me no matter what now
After that your game should be fine.
#2662
Posté 22 août 2012 - 03:44
#2663
Guest_GoldenSkans9_*
Posté 22 août 2012 - 04:26
Guest_GoldenSkans9_*
http://i.imgur.com/eIY7Z.jpg
Modifié par GoldenSkans9, 22 août 2012 - 04:30 .
#2664
Posté 22 août 2012 - 06:11
GoldenSkans9 wrote...
ok, I figured I'd update you guys on the Krogan Soldier & Sentinel's progress. I feel like I've nailed the skin and the plating on his head. I'm having issues with his armor though so I will continue working. Here's a pic of the progress:
http://i.imgur.com/eIY7Z.jpg
i do want!
#2665
Posté 22 août 2012 - 10:03
#2666
Posté 22 août 2012 - 08:22
#2667
Posté 22 août 2012 - 10:38
#2668
Posté 22 août 2012 - 11:05
PKchu wrote...
Hey Smarteck: any chance you could recode your Aria from ME3 into ME2? I can't find a good texture for ME2 and it looks incredibly bad in game. I would really appreciate it.
Of course, that's very simple to realize. If you find more things that we can move from ME3 to ME2, let me know and I will, well I have wanted to return to play ME2 with FXAA Tool (I did not know him before).
I can add these new files to the first page of the Post.
First recoded from ME3 for ME2:
> - Aria Default Suit HR 4096x4096: www.mediafire.com/
Salu2.
//////
Modifié par smarteck, 22 août 2012 - 11:06 .
#2669
Posté 22 août 2012 - 11:53
I will be on the lookout for bad textures that have already been done for ME3. Off the top of my head, husks and the quarian officers might have already been done for ME3 but could be improved for 2. I'll have to look at the various mods that exist for 2 and what's lacking.
#2670
Posté 23 août 2012 - 01:56
smarteck wrote...
Xaijin wrote...
Not really digging the frog look. Krogan tend to be smooth.
I think this being great, much better than the default design. I Like it.
Salu2.
//////
I'm not saying it should be changed, it just seems a little... stereotypical, if you catch my drift. Since it's personal work, it can look like whatever the creator wishes.
#2671
Posté 23 août 2012 - 05:06
#2672
Posté 23 août 2012 - 06:48
I'm at the Migrant Fleet in ME2 - none of the base quarian NPCs or the admirals have been revamped. You could port all your old work on the quarians to ME2.
#2673
Posté 23 août 2012 - 09:07
Guiile_Sheppard wrote...
WHERE IS DEAD_MEAT WITH ARMOR_SP_RETEX hahahha =((
Heh, im looking forward to his recolor and retex, specially the collector armor recolor.
Modifié par zeypher, 23 août 2012 - 01:45 .
#2674
Posté 23 août 2012 - 09:09
#2675
Posté 23 août 2012 - 03:25
PKchu wrote...
Used the Aria fix - looks great in game!
I'm at the Migrant Fleet in ME2 - none of the base quarian NPCs or the admirals have been revamped. You could port all your old work on the quarians to ME2.
Their color schemes are radically different in ME3 vs. ME2.
As for more single player armors, I'm getting back to work today on some of that. I've been busy with work and other crap.





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