/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#2726
Posté 28 août 2012 - 03:02
#2727
Posté 28 août 2012 - 07:44
#2728
Posté 28 août 2012 - 07:50
neroangelo wrote...
A little question : Leviathan DLC can have a HD texture mod too ??
Well I haven't played it yet. Of course once we get into it we'll have to see what it looks like and what if anything needs to be modded. If you use the Zona C environment textures I'd wager that a lot of the DLC will be modded. Many areas of the game share textures with other parts. As far as I know there are no new squad mates and the M-55 Argus was already modded. I don't know about the AT-12 Raider but I'll have to look at it.
#2729
Posté 28 août 2012 - 10:09
#2730
Posté 28 août 2012 - 10:19
Modifié par DJepic112, 28 août 2012 - 10:27 .
#2731
Posté 28 août 2012 - 10:36
DJepic112 wrote...
In the Leviathan DLC, there are lots of close ups of the male scientists and their low res outfits. Was this ever addressed via a HD retexture? I know for some of the female doctor/scientist bodies, a HD pack was released. Also, the Leviathan reaper itself could do with a texture upgrade.
Right now, my Paypal account is agony
Salu2.
//////
#2732
Posté 29 août 2012 - 02:28
Alliance Staff:
http://www.mediafire...d515jde3847fk9c
Admiral Anderson:
http://www.mediafire...2xweaskcpfspja1
Pics:







Modifié par Lyncoln-Ap, 31 août 2012 - 06:36 .
#2733
Posté 29 août 2012 - 07:13
smarteck wrote...
DJepic112 wrote...
In the Leviathan DLC, there are lots of close ups of the male scientists and their low res outfits. Was this ever addressed via a HD retexture? I know for some of the female doctor/scientist bodies, a HD pack was released. Also, the Leviathan reaper itself could do with a texture upgrade.
Right now, my Paypal account is agony, I hope at some time more, to load some money to check that DLC, maybe someone can fix it before.
Salu2.
//////
of course! smarteck have a overpowerd destryoer with typhoon and he ois op (spent 3902939 dollars in premium packs ) hahahaha
#2734
Posté 29 août 2012 - 08:44
Guiile_Sheppard wrote...
of course! smarteck have a overpowerd destryoer with typhoon and he ois op (spent 3902939 dollars in premium packs ) hahahaha
jajajajajaja
but no, just spent the last Paypal money, in 400 Bioware Poits to buy the weapons pack for the story mode, everything else came only with the effort to play patiently and give preference to the "Spectre Packs", I have no good luck with the Premium Spectre Packs.
Salu2.
//////
Modifié par smarteck, 29 août 2012 - 08:46 .
#2735
Posté 29 août 2012 - 10:38
smarteck wrote...
Thessaly - Moon Witch wrote...
I've seen other people's screenshots with the same effect, so I'm guessing its the game and not my card/drivers. (Nvidia, 580ti, latest drivers, for those wondering.)
I have also noticed that on a couple of occasions, I think it's the game. No idea how to fix it.
Saludos.
//////
It turns out the problem was directly related to Dynamic Shadows; I
tried everything else and nothing worked, but disabling Dynamic Shadows
killed it. Now, I wanted to keep that on, so I explored avenues to tweak
settings (different biases, minimum and maximum shadows, you name it).
And ... I fixed it. I can't believe it. Or I modified it enough so that it's barely visible.
I ended up adding a new line to my GamerSettings.ini: ShadowDepthBias=0.1
Eureka. Dyanmic Shadows on and no shadow warping. There were some painfully obvious spots in the game where I could reproduce this shadow glitch and they don't show up there anymore. <Ren impression> Stimpy, I'm so hap-py! </Ren impression>
Edit: I'll likely play with the number a bit (sometimes dynamic shadows take a moment to kick in on new scenes at that setting), just ecstatic to have some progress.
Modifié par Thessaly - Moon Witch, 29 août 2012 - 11:06 .
#2736
Posté 29 août 2012 - 12:24
well done!Lyncoln-Ap wrote...
Guys, I've took the liberty to edit the "Formal Uniform of the Alliance", by Smarteck/Inbleedingrapture, in order to keep the military ranks more consistent with the original default textures. While doing so I've noticed that there are three dress blues uniforms kinds. I choosed make all three variants available almost exacly how they were in the default textures. The "3 black bars in the shoulder" model is present in the pack too despite, barely being present in the pics. I've also edited Smarteck's Admiral Anderson texture too (In his case I kept all the smarteck's textures intact, except the "clean" one, which had the rank depicted a bit wrongly). Following are the links to both textures, and some pics:
Alliance Staff:
http://www.mediafire...ca09b2ekbyx4j02
Admiral Anderson:
http://www.mediafire...vcv7lv7kc2laje5
Pics:
=D
#2737
Posté 29 août 2012 - 01:28
#2738
Posté 29 août 2012 - 04:35
Lyncoln-Ap wrote...
Guys, I've took the liberty to edit the "Formal Uniform of the Alliance", by Smarteck/Inbleedingrapture, in order to keep the military ranks more consistent with the original default textures. While doing so I've noticed that there are three dress blues uniforms kinds. I choosed make all three variants available almost exacly how they were in the default textures. The "3 black bars in the shoulder" model is present in the pack too despite, barely being present in the pics. I've also edited Smarteck's Admiral Anderson texture too (In his case I kept all the smarteck's textures intact, except the "clean" one, which had the rank depicted a bit wrongly). Following are the links to both textures, and some pics:
Alliance Staff:
http://www.mediafire...ca09b2ekbyx4j02
Admiral Anderson:
http://www.mediafire...vcv7lv7kc2laje5
Pics:
Excellent. This was something I meant to do but didn't get around to doing.
#2739
Posté 29 août 2012 - 05:00
Smarteck, if possible, could you update your first post to include our work?
I do have one question: when shepard is wearing this outfit the squad screen shows a different one (one of the "two bars in the shoulders" model, even when you are using the game default textures), does anyone knows how to fix this issue?
Modifié par Lyncoln-Ap, 29 août 2012 - 05:05 .
#2740
Posté 29 août 2012 - 05:35
#2741
Posté 29 août 2012 - 07:17
DJepic112 wrote...
How come I'm still showing black textures even though I modified my coalesc file to be 4096 in texture resolution per the instructions in the post? Also, is there a way to further improve the bad AA in this game? I'm using FXAA injector and turned the AA blur effect all the way maximum and have the quality on max. I still see jaggies and white dots on edges.
Not really. With AMD cards you can successfully force higher levels of AA through the control panel. I can't do the same with NVIDIA cards. The game supports FXAA only unfortunately. While that's good for some things it really needs to be used in conjunction with multisampling or supersampling.
#2742
Posté 29 août 2012 - 09:12
#2743
Posté 29 août 2012 - 10:10
#2744
Posté 29 août 2012 - 10:27
Imp of the Perverse wrote...
I'm not sure if this is the right place to ask this, but I'm using the 3D fix mod and it makes you disable the origin in-game overlay, otherwise the game crashes at launch. Is there any way around this? I've been playing a lot of multiplayer lately, but disabling the overlay means not being able to invite to or be invited into games, or chat with other players. I've already tried launching the game and then alt-tabbing to origin and re-enabling the overlay (even though I knew it wouldn't work) so no luck there.
"Origin in the game" is not compatible with 3D fix or with FXAA TOOL, because of the way that EA integrates it into DirectX.
You can make invitations or include you in any game coming to the desktop and using windows Chat with your contacts, it is not complicated.
Salu2.
//////
#2745
Posté 29 août 2012 - 10:31
Grissom007 wrote...
Okay, did I miss something? What's this thing about editing the Coalesced to 4096 Texture Resolution? Is this something just for adding the Textures via that ME3 Coalesced Editor or is it something to do with adding them via TexMod as well?
One user reported that this change helped in some ways, I did, but to be honest I did not notice any change.
To sort out the textures are black, I increased its priority in the list of Texmod, before pressing "RUN".
Salu2.
//////
#2746
Posté 29 août 2012 - 10:34
#2747
Posté 29 août 2012 - 11:14
smarteck wrote...
Grissom007 wrote...
Okay, did I miss something? What's this thing about editing the Coalesced to 4096 Texture Resolution? Is this something just for adding the Textures via that ME3 Coalesced Editor or is it something to do with adding them via TexMod as well?
One user reported that this change helped in some ways, I did, but to be honest I did not notice any change.
To sort out the textures are black, I increased its priority in the list of Texmod, before pressing "RUN".
Salu2.
//////
Ah, okay then. Never had that problem, so no worries for me. Thanks for the help regardless Smarteck
#2748
Posté 30 août 2012 - 01:38
I share an alternative version for "N7 Shadow Infiltrator" are just a few modifications to the MOD of GoldenSkans9.
The main reason was the change of the mask.




> - File Download v1.0: www.mediafire.com/
Salu2.
//////
Modifié par smarteck, 30 août 2012 - 01:40 .
#2749
Posté 30 août 2012 - 02:34
Lyncoln-Ap wrote...
Smarteck, if possible, could you update your first post to include our work?
Ok
//////
Modifié par smarteck, 30 août 2012 - 02:34 .
#2750
Posté 30 août 2012 - 09:25





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