Sadly, probably not. Though I won't know for certain until I get into the actual texture and start working with it. The fact of the matter is that changing the color of the textures is harder than people think it might be most of the time. It's one thing if you can highlight a piece of the texture and adjust the hue and saturation to change it, and another thing if you can't simply do that. It really just depends on the texture.
I'll keep it in mind while I'm working on it and if the texture behaves well with regard to changing certain parts of it to different colors, then yeah, it won't be a problem. If it doesn't want to cooperate, then I won't be as likely to do so. I tend to concentrate my efforts on making mods that keep with the spirit, and what I believe to be the original intended look of the object, but with higher quality than what we got. I don't always succeed in matching the original vision I'm sure, but I try to get as close as I can with what we have to work with.
I rarely take a whole lot of artistic liberty with anything. When I do it's usually very subtle. Things like the compound eyes in the Collector Armor or the carbon fiber pattern on Liara's alternate outfit. That's about as artistic as I get normally.
And I'd love to do all the requests for things people want. Unfortunately I don't have as much free time to work on this stuff as I did when I started modding these textures. If you'll notice, my mod output has dropped from several a week to one a week or less.
Now, I may at least darken the Inferno Armor so it isn't quite so "bright". I don't know. I'll do some tests in-game and see what looks best. I don't want to stray too far from the original color scheme.
Modifié par Dead_Meat357, 31 août 2012 - 02:29 .