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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2901
Dead_Meat357

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I hadn't thought about it really. But yeah it would be given that it does more damage than any other weapon the game provided the target is in it's effective range.

#2902
Guest_GoldenSkans9_*

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yep, and if you use the smart choke you've got AR/SMG range on it instead of the spread. it's so insane.

#2903
Dead_Meat357

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GoldenSkans9 wrote...

yep, and if you use the smart choke you've got AR/SMG range on it instead of the spread. it's so insane.


Well even with the choke it doesn't quite have assault rifle range on it, but it does have the effective range of an SMG so that's good.

#2904
Spirit Keeper

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Dead_Meat357 wrote...

SovereignSRV wrote...

smarteck wrote...

SovereignSRV wrote...

smarteck wrote...

 ///

And just in time for the event "Operation Vigilance", update for N7 Slayer Kai Leng Edition:

Salu2.

//////



That is a very nice texture right there. I think i'll be using that from now on when I play.

I would like to ask though, if it is supposed to look like Kai Leng or just similar to him?


From the neck to the feet is Kai Leng, and I add the same lights in the hull (eyes).


Salu2. :)


//////




Really? I was looking at images of Kai Leng and i've noticed some differences between him and this mod.


The body model is the same for Kai-Leng as it is for the N7 Slayer. However the texture and texture map are entirely different. For one thing, Kai-Leng's default texture map is considerably higher quality than the N7 Slayer is.


I was thinking less of the model and more of the texture. For example the mod makes the Slayers back and sides a grey colour but as far as I can see Kai Leng's back is black.  

#2905
Dead_Meat357

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SovereignSRV wrote...

Dead_Meat357 wrote...

SovereignSRV wrote...

smarteck wrote...

SovereignSRV wrote...

smarteck wrote...

 ///

And just in time for the event "Operation Vigilance", update for N7 Slayer Kai Leng Edition:

Salu2.

//////



That is a very nice texture right there. I think i'll be using that from now on when I play.

I would like to ask though, if it is supposed to look like Kai Leng or just similar to him?


From the neck to the feet is Kai Leng, and I add the same lights in the hull (eyes).


Salu2. :)


//////




Really? I was looking at images of Kai Leng and i've noticed some differences between him and this mod.


The body model is the same for Kai-Leng as it is for the N7 Slayer. However the texture and texture map are entirely different. For one thing, Kai-Leng's default texture map is considerably higher quality than the N7 Slayer is.


I was thinking less of the model and more of the texture. For example the mod makes the Slayers back and sides a grey colour but as far as I can see Kai Leng's back is black.  


The texture is completely different. Kai-Leng's texture doesn't include the helmet or head.

#2906
Fredy AG

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 ///

New Updates:

First, Ariake Tech Legs Armor Alternate Edition HR. I've modified the metallic material and the illumination file and also added the Relief file:


Posted Image


Posted Image


Posted Image


Posted Image





And second, EDI Default Suit. I've modified the illumination files, added some lights that the first time I could not, and I've added the files for Relief:


Posted Image


Posted Image


Posted Image


Posted Image


Posted Image


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:D

RF > - Both downloads are now available on the first page.



Salu2. ;)

//////

#2907
saltisgood

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So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.

#2908
Fredy AG

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saltisgood wrote...

So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.


Good news and maybe an alternative version for Typhoon. :D

//////

#2909
Dead_Meat357

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smarteck wrote...

saltisgood wrote...

So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.


Good news and maybe an alternative version for Typhoon. :D

//////


Already did a Typhoon. (If there is something wrong with it, I'm open to suggestions.) 

#2910
Fredy AG

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Dead_Meat357 wrote...

smarteck wrote...

saltisgood wrote...

So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.


Good news and maybe an alternative version for Typhoon. :D

//////


Already did a Typhoon. (If there is something wrong with it, I'm open to suggestions.) 


I know, I am using it, but if possible a re-texturing, would be much better. :whistle:


Posted Image


But I know that this takes time, if you're too busy, just ignore me. ;)


Salu2.

//////

Modifié par smarteck, 11 septembre 2012 - 04:16 .


#2911
Dead_Meat357

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smarteck wrote...

Dead_Meat357 wrote...

smarteck wrote...

saltisgood wrote...

So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.


Good news and maybe an alternative version for Typhoon. :D

//////


Already did a Typhoon. (If there is something wrong with it, I'm open to suggestions.) 


I know, I am using it, but if possible a re-texturing, would be much better. :whistle:


Posted Image


But I know that this takes time, if you're too busy, just ignore me. ;)


Salu2.

//////


Yeah, that's one of my older weapon mods. After that one I learned to do things a bit differently. I'll give it a go here shortly and see what I can come up with. I use that weapon on my Destroyer quite a bit in multiplayer.

Also, M-300 Claymore is almost finished. I'm just tweaking the reflective properties of it now.

Love the new EDI BTW, It combines well with the outfits I did with her.

Modifié par Dead_Meat357, 11 septembre 2012 - 04:38 .


#2912
Guest_GoldenSkans9_*

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Awesome, I can't wait to see it!

Modifié par GoldenSkans9, 11 septembre 2012 - 04:51 .


#2913
Fredy AG

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Dead_Meat357 wrote...

Yeah, that's one of my older weapon mods. After that one I learned to do things a bit differently. I'll give it a go here shortly and see what I can come up with. I use that weapon on my Destroyer quite a bit in multiplayer. 

Also, M-300 Claymore is almost finished. I'm just tweaking the reflective properties of it now.

Love the new EDI BTW, It combines well with the outfits I did with her.


Thank you for taking the time. :)

//////

#2914
Dead_Meat357

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smarteck wrote...

Dead_Meat357 wrote...

Yeah, that's one of my older weapon mods. After that one I learned to do things a bit differently. I'll give it a go here shortly and see what I can come up with. I use that weapon on my Destroyer quite a bit in multiplayer. 

Also, M-300 Claymore is almost finished. I'm just tweaking the reflective properties of it now.

Love the new EDI BTW, It combines well with the outfits I did with her.


Thank you for taking the time. :)

//////


Not a problem. I've thought about updating it anyway.

#2915
Guest_Iveybella_*

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 Okay so I've been working on a normal map for Shepard but I've run into some problems:

I noticed that If I don't darken the red and green channels enough that these lines will appear on Shepards face, sort of looking like a mask

Posted Image

However if I start to darken them anymore so that the mask is gone Shepards face becomes ultra smooth and the details dissapear

Posted Image

I've tried a few different methods like sharpening/unsharpening his face to get it to work but I've been unsuccessful so far.

#2916
Fredy AG

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///

 Working with skin is very complicated .. the problem is in the way the game puts together the pieces, it's a disaster.

Good luck on that. ;)

////// 

#2917
Guest_Iveybella_*

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 Yes I've ran into numerous problems just working on Shepard's normal textures (the skin ones, with alpha channels and all that, not sure what they're called) but these maps are a nightmare!
I was actually sucessful with creating one for Liara but my intenion was to smooth out some of her scales so I had no problem with it becoming flatter as I darkened the Channels. But in this case I prefer Shepard not to be baby faced. ;)

If I figure out a solution for this I will post it here for any other modders having this problem

#2918
PolBear

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Woohoo can't wait to test EDI out ! HIRR HIRR got that ? ;D

#2919
AlienWolf728

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PolBear wrote...

Woohoo can't wait to test EDI out ! HIRR HIRR got that ? ;D


^ wtf?

#2920
Xaijin

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saltisgood wrote...

So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.


MP Non humans?

#2921
Spirit Keeper

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Dead_Meat357 wrote...

SovereignSRV wrote...

Dead_Meat357 wrote...

SovereignSRV wrote...

smarteck wrote...

SovereignSRV wrote...

smarteck wrote...

 ///

And just in time for the event "Operation Vigilance", update for N7 Slayer Kai Leng Edition:

Salu2.

//////



That is a very nice texture right there. I think i'll be using that from now on when I play.

I would like to ask though, if it is supposed to look like Kai Leng or just similar to him?


From the neck to the feet is Kai Leng, and I add the same lights in the hull (eyes).


Salu2. :)


//////




Really? I was looking at images of Kai Leng and i've noticed some differences between him and this mod.


The body model is the same for Kai-Leng as it is for the N7 Slayer. However the texture and texture map are entirely different. For one thing, Kai-Leng's default texture map is considerably higher quality than the N7 Slayer is.


I was thinking less of the model and more of the texture. For example the mod makes the Slayers back and sides a grey colour but as far as I can see Kai Leng's back is black.  


The texture is completely different. Kai-Leng's texture doesn't include the helmet or head.


Totally missing my point -_-

#2922
saltisgood

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Xaijin wrote...

saltisgood wrote...

So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.


MP Non humans?


Alrighty. Well, I don't think anyone's done the Salarian Engi/ Infiltrator, so I might have a go at that.

#2923
Dead_Meat357

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smarteck wrote...

///

 Working with skin is very complicated .. the problem is in the way the game puts together the pieces, it's a disaster.

Good luck on that. ;)

////// 


Yes it is.

For those who don't know, the skin is done in sections and then each has their own normal maps. Where the sections of skin meet is usually the problem. Shepard is also unique because he or she is extremely customizable. Ashley, Kaiden, etc. are all static and are easier to work with if only slightly.

#2924
Guest_GoldenSkans9_*

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 Hey all, I'm getting back to modding today. I'm about 30-40% done with the Turian Soldier / Sentinel now. Hopefully I'll have him done a little later today :D 

I put the Krogan on the backburner because I'm not satisfied with the skin. Once i can find a texture I like I will finish him.

#2925
Guiile_Sheppard

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GoldenSkans9 wrote...

 Hey all, I'm getting back to modding today. I'm about 30-40% done with the Turian Soldier / Sentinel now. Hopefully I'll have him done a little later today :D 

I put the Krogan on the backburner because I'm not satisfied with the skin. Once i can find a texture I like I will finish him.



love u man *-*


how about some love on human enginner / infiltrator? =P