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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2926
Guest_GoldenSkans9_*

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 Assuming I still haven't found a good texture for Krogan skin I will do the Human Engineer / Infiltrator next. Followed by TheCrimsonSpire's request for Batarians ;)

#2927
Comm1Sheppard

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How do i install this?

#2928
SlipperyHammer

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Comm1Sheppard wrote...

How do i install this?


Look at the very first page of this thread. There you can find a link to a youtube video, showing you everything you have to do.



Also big cheers to the modders in this thread! Love the new textures Posted Image!

#2929
Dead_Meat357

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SlipperyHammer wrote...

Comm1Sheppard wrote...

How do i install this?


Look at the very first page of this thread. There you can find a link to a youtube video, showing you everything you have to do.



Also big cheers to the modders in this thread! Love the new textures Posted Image!


Thanks. When I realized the textures in ME3 were worse than they were in ME2, I had to look for a way to resolve that issue. That's actually how I found this thread and started modding.

Modifié par Dead_Meat357, 11 septembre 2012 - 06:33 .


#2930
ElectronicPostingInterface

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Hey - I just downloaded and tried to combine several mods into one tpf file. When it finished it said that I had several textures added, but then the file outputed was 0 kb. I used tpfextract and tried to recreate with a def file. Anyone have any advice as to what I did wrong?

#2931
Fredy AG

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 ///

My contribution for today, the update for "8. Garrus Default Armor in High Resolution". :)


Changes:

- New metallic material in armor.
- New Illumination File.
- New layer for Lights.
- New Relief files.
- Correction of some lines.




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RF > - Download the new file in first page.


Salu2. ;)

//////

#2932
Guest_GoldenSkans9_*

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 Seems like it's Turian Tuesday ;)

Took me a little while to get around to doing these, but I'm glad I got this one done. It may be one of my best yet. As usual includes the pattern and relief maps. 

http://www.mediafire...l6l6gx8d2uj8q4u

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Modifié par GoldenSkans9, 12 septembre 2012 - 02:43 .


#2933
ElectronicPostingInterface

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For example is, "0xD4F2E377|C:\\Mass Effect Compendium\\Updated ME3 TPF Works\\New folder (2)\\MASSEFFECT3.EXE_0xD4F2E377.dds" the correct format for a log file?

#2934
Guest_GoldenSkans9_*

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I think you're missing the beginning of the log where your Mass Effect Compendium folder is located, mine looks like this:

0x40197218|C:\\Users\\(Username)\\Desktop\\Textures\\MASSEFFECT3.EXE_0x40197218.dds

Modifié par GoldenSkans9, 12 septembre 2012 - 03:06 .


#2935
ElectronicPostingInterface

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I actually have "Mass Effect Compendium" on the root of my C drive. For the sake of it, if it fails again, I'll just move it to the desktop and try that file format.

Thanks for the help. : D

Modifié par PKchu, 12 septembre 2012 - 03:07 .


#2936
Guest_GoldenSkans9_*

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Ah, ok. No problem, hopefully you can fix it.

#2937
ElectronicPostingInterface

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Man, I still have no idea what I'm doing wrong. I keep getting 0 kb files.

Here's my file I'm trying to build from, in case there are glaring errors in it: http://filesmelt.com/dl/Texmod.log

I'm

* Running Texmod as an administrator
* Have texmod, the textures, and log file in the same folder
* Using a log file now and not trying to build from a def
* have application pointed to as Mass Effect 3

I can't think for a reason for it to fail beyond a texture cap or something and I need to split the pack into two.

Random screenshot: http://filesmelt.com...creenshot87.png

EDIT: Oh yeah, forgot. Trying move to desktop and file architecture renaming atm, not thinking that'll matter but meh.

EDIT2: I suppose the error could be related to TPFExtract but that seems unlikely.

Modifié par PKchu, 12 septembre 2012 - 03:54 .


#2938
ElectronicPostingInterface

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Just had Smarteck help me with the pack I was trying to make. It failed again, leading to learn today there is a maximum amount of files for Texmod to combine into one pack.

If you see 4294697294 textures added and a 0 kb file, you probably are experiencing the same error I am.

Thankfully now I at least know my methods were not flawed and can just split what I was going to make one pack into two.

#2939
Dead_Meat357

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PKchu wrote...

Just had Smarteck help me with the pack I was trying to make. It failed again, leading to learn today there is a maximum amount of files for Texmod to combine into one pack.

If you see 4294697294 textures added and a 0 kb file, you probably are experiencing the same error I am.

Thankfully now I at least know my methods were not flawed and can just split what I was going to make one pack into two.


Texmod also seems to have a file size limitation. Hence why you can only run so many mods. The number varies based on the size of the individual mod files. Unfortunately our mods are larger than they used to be due to adding normal maps and specular light maps. The result is nicer, but unfortunately I can't run all 90 mods at one anymore. I know the limitation is with Texmod because my GTX 580 on one machine with 1.5GB can run about the same amount of mods that my more powerful system with dual GTX 680 4GB cards in it can and my Radeon HD 7970 3GB system isn't any better. System RAM doesn't matter because my machines have anywhere between 8GB and 32GB of RAM.

Modifié par Dead_Meat357, 12 septembre 2012 - 04:46 .


#2940
ElectronicPostingInterface

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That makes sense.

Perhaps I'll categorize myself a series of packs to take part over the timespan of the game or something. I don't play Mass Effect 3 in one giant sitting after all and once you're past an area, you don't really need it twice.

I love Texmod's ability to enable modding, despise how aggravating doing anything beyond simple usage of other people's files is.

Modifié par PKchu, 12 septembre 2012 - 05:15 .


#2941
Dead_Meat357

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PKchu wrote...

That makes sense.

Perhaps I'll categorize myself a series of packs to take part over the timespan of the game or something. I don't play Mass Effect 3 in one giant sitting after all and once you're past an area, you don't really need it twice.

I love Texmod's ability to enable modding, despise how aggravating doing anything beyond simple usage of other people's files is.


I have core single player mods that I use in every play session, and MP only mods. I also have mods for certain specific areas of the game like the Geth Dreadnaught and Rannoch sequences. The Rachni Queen also falls into this category. I never run more than about 60 mods at a time this way.

#2942
PolBear

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smarteck wrote...
My contribution for today, the update for "8. Garrus Default Armor in High Resolution". :)


Changes:

- New metallic material in armor.
- New Illumination File.
- New layer for Lights.
- New Relief files.
- Correction of some lines.


Thanks, that armor really needed some calibration.

#2943
LilLino

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GoldenSkans9 wrote...

 Seems like it's Turian Tuesday ;)

Took me a little while to get around to doing these, but I'm glad I got this one done. It may be one of my best yet. As usual includes the pattern and relief maps. 

http://www.mediafire...l6l6gx8d2uj8q4u


Hey thanks, this looks great, thanks!
Are you going to update the head though? I really hate it, bah, i'd even like someone to tell me how to replace it with any other turian's skin to get some facial tatoos there.

#2944
Guest_GoldenSkans9_*

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No problem!
I put a bone-ish texture over the head in hopes it would clear up the ugliness, sadly it didn't work out as well as I'd hoped. So, I'm gonna have to go over the head again it seems. Tattoos crossed my mind while i was working on it, if you come up with a design send it to me or if you find a Turian with tattoos you'd like to replace it with let me know and I'll see what I can do.

#2945
LilLino

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GoldenSkans9 wrote...

No problem!
I put a bone-ish texture over the head in hopes it would clear up the ugliness, sadly it didn't work out as well as I'd hoped. So, I'm gonna have to go over the head again it seems. Tattoos crossed my mind while i was working on it, if you come up with a design send it to me or if you find a Turian with tattoos you'd like to replace it with let me know and I'll see what I can do.


Sadly I'm afraid I'm not much of an artist so I can't really deisgn a tatoo and provide :F. 
As to what Turian? Well I'd say that any tatoo is better than none. But I guess Nihlus'/Turian Councilor's are the coolest in the game. But honestly, I just wish you put in there anything to make him stand out :>

And thanks again for doing that. Really I'm so glad to have this game on PC. :D

#2946
ElectronicPostingInterface

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ME3 is crashing with the FXAA tool installed and I have Origin in game disabled. Do I need to downgrade to an old version?

#2947
Guest_GoldenSkans9_*

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you need to apply the fix to the IGO32.dll in the folder that contains Origin.exe

http://social.biowar...92/103#13617780

Modifié par GoldenSkans9, 12 septembre 2012 - 07:21 .


#2948
ElectronicPostingInterface

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Awesome, that worked great. Thanks.

Finally got my combinations of files to work by the way. Thanks everyone for all your help, my playthrough will be a lot more fun.

#2949
N7Calibrator

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GoldenSkans9 wrote...

you need to apply the fix to the IGO32.dll in the folder that contains Origin.exe

http://social.biowar...92/103#13617780

I was using the Cinema mod and this fix actually worked after Origin's previous update but not this time, at least in my case. Ah, I miss all the colours.

And thanks for all the mp textures, they look great in game.

#2950
Guest_GoldenSkans9_*

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 yeah, it seems the fix is hit or miss with the newest update. i just tried out the cinema mod a few nights ago and it worked for me with the IGO32 fix. Maybe try and download an older version of Origin from Smarteck's guide in the main post.
No problem and thanks! :D