Is it difficult to remake all the pièce of Shepard's armor because I always choose default armor ( too beautiful with your mod
¡Buena suerte!
GoldenSkans9 wrote...
yeah, it seems the fix is hit or miss with the newest update. i just tried out the cinema mod a few nights ago and it worked for me with the IGO32 fix. Maybe try and download an older version of Origin from Smarteck's guide in the main post.
No problem and thanks!

Modifié par McRileyW, 13 septembre 2012 - 05:37 .
McRileyW wrote...
... I have ported "31. Armor Alliance Soldiers in High Resolution 4096x4096" for Shepard's use because of modde coalsced.bin. I will post screenshots and a DL link later.
Thanks again
smarteck wrote...
McRileyW wrote...
... I have ported "31. Armor Alliance Soldiers in High Resolution 4096x4096" for Shepard's use because of modde coalsced.bin. I will post screenshots and a DL link later.
Thanks again
I never would have imagined Shepard with that armor, I was surprised by the change you made.
Salu2.
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Modifié par McRileyW, 13 septembre 2012 - 05:59 .
Guest_GoldenSkans9_*
Guest_GoldenSkans9_*


Modifié par McRileyW, 13 septembre 2012 - 05:58 .
McRileyW wrote...
Well done. Although I don't play this profession, it looks very similar to shepard's default armour. Perhaps in the future I could try to port smarteck's 1.4 version to MP as well.
Dead_Meat357 wrote...
McRileyW wrote...
Well done. Although I don't play this profession, it looks very similar to shepard's default armour. Perhaps in the future I could try to port smarteck's 1.4 version to MP as well.
It is the same as Shepard's ME2 armor, but the texture map is different. Shepard's ME3 armor has more polygons and a new texture map. You can't import it into MP.
Modifié par McRileyW, 13 septembre 2012 - 06:41 .
N7Calibrator wrote...
I was using the Cinema mod and this fix actually worked after Origin's previous update but not this time, at least in my case. Ah, I miss all the colours.GoldenSkans9 wrote...
you need to apply the fix to the IGO32.dll in the folder that contains Origin.exe
http://social.biowar...92/103#13617780
And thanks for all the mp textures, they look great in game.
Modifié par ChandlerL, 13 septembre 2012 - 02:47 .
McRileyW wrote...
Dead_Meat357 wrote...
McRileyW wrote...
Well done. Although I don't play this profession, it looks very similar to shepard's default armour. Perhaps in the future I could try to port smarteck's 1.4 version to MP as well.
It is the same as Shepard's ME2 armor, but the texture map is different. Shepard's ME3 armor has more polygons and a new texture map. You can't import it into MP.
I see. Thanks for the infomation. Then I will try to port the ME2 armor, then
Oh I also thank you for your HD textures. Collector Armor v1.1 is my fav. Hope it will be updated with new RF files too.![]()


Modifié par Dead_Meat357, 13 septembre 2012 - 05:16 .
Dead_Meat357 wrote...
If you go back and read my posts, you'll see that I updated all the mods I've ever done sometime before page 92 to include them. Liara's secondary outfit was one of the last to get this update as hers was particularly tough to work with.
N7 Lisbeth wrote...
Dead_Meat357 wrote...
If you go back and read my posts, you'll see that I updated all the mods I've ever done sometime before page 92 to include them. Liara's secondary outfit was one of the last to get this update as hers was particularly tough to work with.
The project you have open for Liara's alternate outfit has broken links. (The mediafire one links to a deleted file.) Is it the same as Smarteck's, listed on page 1?

Modifié par Dead_Meat357, 13 septembre 2012 - 06:11 .
Dead_Meat357 wrote...
The links in my mod post work: http://social.biowar...492/91#13218652 Sadly I almost never update the individual project pages. Too many places need updates to track easily. So I've now deleted all project pages but one, which links directly to my mod post where everything works correctly.
You are looking for Liara Default Armor v1.3 w/Breath mask. As I update mods I purposely remove all the old files so that people don't get the older ones. Unfortunately this thread is way too big for me to go through and fix every link given how many versions of each mod I've made in some cases.
It's the same armor that Smartek's nephew modded, but artistically the mods are totally different. As to which is better is a matter of personal taste. I will say that mine matches better with Ashley's armor, which is done in the same style as I did them both.
Modifié par N7 Lisbeth, 13 septembre 2012 - 06:57 .
N7 Lisbeth wrote...
Dead_Meat357 wrote...
The links in my mod post work: http://social.biowar...492/91#13218652 Sadly I almost never update the individual project pages. Too many places need updates to track easily. So I've now deleted all project pages but one, which links directly to my mod post where everything works correctly.
You are looking for Liara Default Armor v1.3 w/Breath mask. As I update mods I purposely remove all the old files so that people don't get the older ones. Unfortunately this thread is way too big for me to go through and fix every link given how many versions of each mod I've made in some cases.
It's the same armor that Smartek's nephew modded, but artistically the mods are totally different. As to which is better is a matter of personal taste. I will say that mine matches better with Ashley's armor, which is done in the same style as I did them both.
Actually the Liara armour that caught my interest was her Alternate (From Ashes), I'm pretty sure I had an earlier version. The direct link to your post helped me get the newer version of it. Thanks for that. I really like that texture.
I'm not a fan of the default armour for Liara because of all the added bump mapping. I like smooth surfaces. I find a lot of HR mods simply go overboard in this regard, adding things which should be kept simple (fancy octogons or excessive bump ridges for silvered metal), or discolouring them to distinguish them (N7 armour, chestplate is twotoned in almost all HR versions) because it draws unneeded attention to breasts (even on BroShep - quite weird, I assure you). Turns most projects into uncanny valley.
On the other hand, you did Ashley's alternate armour, which I like a great deal. I'm not a fan of her default mini-skirt armour outfit and this is actually the first time I've seen a HR of her alternate outfit done. Much appreciated!
(Postscript, nobody take offence to my opinions about textures. Those of you creating these are doing it for yourselves and happen to be sharing it with the community. I respect that a great deal, and at the end of the day there are quite a few I use, some for squadmates, some for weapons, etc. Sadly, my Shepard is pretty much all low res, but that's my aesthetic choice.)
Modifié par PKchu, 13 septembre 2012 - 07:14 .
Dead_Meat357 wrote...
Working on an entirely new N7 Typhoon.

Modifié par Dead_Meat357, 13 septembre 2012 - 08:18 .
Thank you for your reply. I will see if I can do some improvements at elsewhere.Dead_Meat357 wrote...
Thank you, I appreciate it.
However, the Collector Armor and all my current mods have "relief" (they are actually called normal maps) textures included. I've been creating those files for quite some time and I've helped others do the same. It's not a new thing. Smartek just started doing it recently, but many of us have been doing it for awhile now. Wadres actually did the first ones for ME3 out of our group I believe.
If you go back and read my posts, you'll see that I updated all the mods I've ever done sometime before page 92 to include them. Liara's secondary outfit was one of the last to get this update as hers was particularly tough to work with.
And you can't port the ME2 armor over. While the polygon count is the same, and it is most likely the ME2 model, the texture map is entirely different. Once again the MP texture maps include helmets, Shepard's do not. They are not and never have been compatible.
McRileyW wrote...
Thank you for your reply. I will see if I can do some improvements at elsewhere.Dead_Meat357 wrote...
Thank you, I appreciate it.
However, the Collector Armor and all my current mods have "relief" (they are actually called normal maps) textures included. I've been creating those files for quite some time and I've helped others do the same. It's not a new thing. Smartek just started doing it recently, but many of us have been doing it for awhile now. Wadres actually did the first ones for ME3 out of our group I believe.
If you go back and read my posts, you'll see that I updated all the mods I've ever done sometime before page 92 to include them. Liara's secondary outfit was one of the last to get this update as hers was particularly tough to work with.
And you can't port the ME2 armor over. While the polygon count is the same, and it is most likely the ME2 model, the texture map is entirely different. Once again the MP texture maps include helmets, Shepard's do not. They are not and never have been compatible.
Guest_GoldenSkans9_*
GoldenSkans9 wrote...
That's strange, usually the Multiplayer textures are god awful compared to the Single Player textures.
Modifié par Dead_Meat357, 14 septembre 2012 - 05:22 .
Guest_GoldenSkans9_*

