Dead_Meat357 wrote...
GoldenSkans9 wrote...
That's strange, usually the Multiplayer textures are god awful compared to the Single Player textures.
It's the one exception. And actually, some of the game's textures are a lot better than you might think. What kills them is the absolutely god aweful low resolution normal maps. They are often 128x128 or 256x256 for textures as large as 1024x1024. Take the Terminus Armor for example:
Mass Effect 2's Terminus Armor Texture Specifications
Main Texture: 1024x1024
Normal Map: 512x512
Specular Light Map: 1024x1024
Mass Effect 3's Terminus Armor Texture Specifications
Main Texture: 1024x1024
Normal Map: 128x128
Specular Light Map: 512x512
All the ME2 armors in the game that are present and unmodified in ME3 have the same exact problem. Though their normal maps aren't generally as bad as the Terminus Armor's. To give you an idea, most of the guns are 512x512 or smaller textures, and many of those still have normal maps of 256x256. So the Terminus example is a perfect example of where the graphics of ME3 took a step back from ME2. The game would seriously look a lot better if we simply fixed all the normal maps and made them higher resolution.
Now, it still looks better for all the work, but the normal maps are where BioWare went horribly wrong. They scaled them back far too much for the consoles in order to save disc space on the game disc's and we suffered for it. If lighting were handled the same as ME2's, I'd snatch the normal maps out of it for items found in both games and use them as a higher resolution starting point.
But the Defender Armor was particularly badly degraded. Higher resolution than most of the game's armor textures oddly enough. But the degredation effected it color wise, and pretty much everywhere else. The multiplayer version includes the death mask, but while it doesn't have as much degredation, it's lower quality in some areas. But due to the lack of detail on it, I'd have found an easier time mapping the carbon fiber pattern to it and going from there. In essence it's not a better texture, just a cleaner starting point due to being less detailed.
Testing a the N7 Typhoon BTW.
The smaller Specular and Normal Maps in ME3 is a weird thing to me. It feels like ME2 is a bigger game with more in it and more stuff to do than ME3, although maybe the MP in ME3 accounts for the increase in size of the game. The funny part about all of this is John Riccitello the CEO of EA said just yesterday that "Console sales are not what they used to be, and PC gaming, once viewed as endangered, is seeing a resurgence."
.........
Can't wait to see your Typhoon BTW, the Claymore looks great and I love the NCC Harrier





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