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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2976
Guest_GoldenSkans9_*

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Dead_Meat357 wrote...

GoldenSkans9 wrote...

That's strange, usually the Multiplayer textures are god awful compared to the Single Player textures.


It's the one exception. And actually, some of the game's textures are a lot better than you might think. What kills them is the absolutely god aweful low resolution normal maps. They are often 128x128 or 256x256 for textures as large as 1024x1024. Take the Terminus Armor for example: 

Mass Effect 2's Terminus Armor Texture Specifications

Main Texture: 1024x1024 
Normal Map:  512x512
Specular Light Map: 1024x1024

Mass Effect 3's Terminus Armor Texture Specifications

Main Texture: 1024x1024
Normal Map: 128x128
Specular Light Map: 512x512

All the ME2 armors in the game that are present and unmodified in ME3 have the same exact problem. Though their normal maps aren't generally as bad as the Terminus Armor's. To give you an idea, most of the guns are 512x512 or smaller textures, and many of those still have normal maps of 256x256. So the Terminus example is a perfect example of where the graphics of ME3 took a step back from ME2. The game would seriously look a lot better if we simply fixed all the normal maps and made them higher resolution.

Now, it still looks better for all the work, but the normal maps are where BioWare went horribly wrong. They scaled them back far too much for the consoles in order to save disc space on the game disc's and we suffered for it. If lighting were handled the same as ME2's, I'd snatch the normal maps out of it for items found in both games and use them as a higher resolution starting point.

But the Defender Armor was particularly badly degraded. Higher resolution than most of the game's armor textures oddly enough. But the degredation effected it color wise, and pretty much everywhere else. The multiplayer version includes the death mask, but while it doesn't have as much degredation, it's lower quality in some areas. But due to the lack of detail on it, I'd have found an easier time mapping the carbon fiber pattern to it and going from there. In essence it's not a better texture, just a cleaner starting point due to being less detailed.

Testing a the N7 Typhoon BTW.


The smaller Specular and Normal Maps in ME3 is a weird thing to me. It feels like ME2 is a bigger game with more in it and more stuff to do than ME3, although maybe the MP in ME3 accounts for the increase in size of the game. The funny part about all of this is John Riccitello the CEO of EA said just yesterday that "Console sales are not what they used to be, and PC gaming, once viewed as endangered, is seeing a resurgence."

.........:huh: Then why do we keep getting the short end of the stick? 


Can't wait to see your Typhoon BTW, the Claymore looks great and I love the NCC Harrier :D

#2977
Xaijin

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There's no mystery. The new lighting model and audio consideration ate into graphics, particularly on the PS3. BY choosing to go with unified mostly unified art assets, the reasons why normal and alphas are compressed to hell and back isn't really a secret, or are the reasons why MP chars have no facial animations and extremely limited idles without context.

#2978
Fredy AG

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 ///

For today, 2 updates, 33. Javik Default Armor and 34. Vega Default Armor.

It has been added in both cases a new file for relief.



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RF > Download the new files in First Page.



Salu2. ;)

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#2979
McRileyW

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Thank you for the updates.

I couldn't help noticing that the Eden Prime background also looks much better in the 1.2 screenshot. Is it because of your FXAA 1.5?

#2980
Fredy AG

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McRileyW wrote...

Thank you for the updates.

I couldn't help noticing that the Eden Prime background also looks much better in the 1.2 screenshot. Is it because of your FXAA 1.5?


Yes, FXAA TOOL enhances everything, textures, lighting, faces... :D


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#2981
PolBear

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Downloaded Javik and Vega, thank you. Will try it out later today.

One quick question, sorry if it's been asked before. I recently met Jack again in ME3. Do you guys know if there ever was made any high res text for Jack in ME3 ? And can point me there ? Thank you very much :)

#2982
DerPate

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Will the Inferno Armor come any time soon?

#2983
Guest_Iveybella_*

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These textures are all so amazing, thankyou!

#2984
chris2365

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Sorry for the stupid question, but how do I replace the textures once I'm inside the game with texmod open? I load up the mods I want before I start playing, I can scroll through the different textures, but what do I do from there?

Thanks in advance

#2985
ElectronicPostingInterface

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I actually started a playthrough with all the ini mods, FOV, lightining, textures...

The game looks unreal. Prettiest thing I've ever seen in a game.

Thanks for all your hard work guys.

#2986
Fredy AG

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chris2365 wrote...

Sorry for the stupid question, but how do I replace the textures once I'm inside the game with texmod open? I load up the mods I want before I start playing, I can scroll through the different textures, but what do I do from there?

Thanks in advance


- You add the MODs (tpf files)  to Texmod,
- Press "RUN" (the game will start after a few minutes),
- Done.

If you still have problems, tell us


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Modifié par smarteck, 15 septembre 2012 - 05:33 .


#2987
chris2365

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smarteck wrote...

chris2365 wrote...

Sorry for the stupid question, but how do I replace the textures once I'm inside the game with texmod open? I load up the mods I want before I start playing, I can scroll through the different textures, but what do I do from there?

Thanks in advance


- You add the MODs (tpf files)  to Texmod,
- Press "RUN" (the game will start after a few minutes),
- Done.

If you still have problems, tell us


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Ok. I tried doing that, but it didn't work. Here is an outline of what I did:

1) Copy TexMod to the ME3 Binaries/Win32 folder
2) Rename MassEffect3 to MassEffect3bak
3) Rename TexMod to MassEffect3 (to trick Origin)
4) Open Origin
5) Play Mass Effect 3
6) TexMod opens (I keep it open)
7) Rename MassEffect3bak to MassEffect3
8) Rename MassEffect3 back to TexMod
9) Go to TexMod on the ''Package'' tab
10) Select Target Application
11) In Target Application, select MassEffect3
12) Select the little folder icon (still in the ''Package'' tab)
13) Select my mod. Let's call it: ASHLEY HOSP - FACE FIX.tpf
14) Go to the ''Logging'' tab
15) Tick all the boxes except ''Alternative Method'' . Output fomat BMP. Log with ''Enter''
16) Click ''Run''. Game boots up in the same amount of time as normal
17) TexMod is open in game (I can scroll through textures, see red text in corner, etc.)
18) Load the appropriate save (in my case, when I talk to Ashley in the hospital)
19) See Ashley with her regular injured face
20) Cycle through the textures with + and -
21) Find Ashley's injured face texture (highlighted in green)

At this point, I become completely lost. I am a complete noob when it comes to TexMod. The only thing I noticed is that when I pressed the asterix and + at the same time, my game crashesImage IPB

#2988
Guest_GoldenSkans9_*

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you're not supposed to run it from logging mode if you are trying to run mods. logging mode is only for finding original textures you'd like to save so you can edit them. 

Steps 1-13 are fine. After that while still in Package Mode, click run. this is how you replace the textures. if the game takes a little longer to load and you don't have any red text in the upper left corner of the screen then you know you've got it.

Modifié par GoldenSkans9, 15 septembre 2012 - 08:22 .


#2989
chris2365

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GoldenSkans9 wrote...

you're not supposed to run it from logging mode if you are trying to run mods. logging mode is only for finding original textures you'd like to save so you can edit them. 

Steps 1-13 are fine. After that while still in Package Mode, click run. this is how you replace the textures. if the game takes a little longer to load and you don't have any red text in the upper left corner of the screen then you know you've got it.


Thank you very much. I've spent 2 days trying to figure it out. Now I can enjoy all of these excellent high-res textures I keep drooling atImage IPB

#2990
Guest_GoldenSkans9_*

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 No problem, if you need help don't hesitate to ask. No need to wait 2 days ;)

#2991
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Has anyone had any issues connecting to the Origin servers since the latest update? The only time i can ever get on to the server is when my PC is fresh from a restart which is extremely annoying.

#2992
chris2365

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GoldenSkans9 wrote...

Has anyone had any issues connecting to the Origin servers since the latest update? The only time i can ever get on to the server is when my PC is fresh from a restart which is extremely annoying.


No problems on my end. EA's servers seem to be pretty random when it comes to disconnects, glitches, etc.

#2993
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I contacted EA support and my issue seems to be fixed at least for now. I connected 2 times in a row without a restart.

#2994
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Ok, next up is the Krogan Soldier & Sentinel. I should have had this done much earlier today but I've been having issues with Origin and connecting to their servers. Anyways, I am going to make 2 versions of this character. One with the scales and one without so you can choose how your and everyone else online's Krogan looks. includes the normal and pattern maps. No scale version coming shortly.

http://www.mediafire...72gr3cxhvomsb1g

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#2995
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 I hadn't seen this yet so i went ahead and created a High Resolution black version of Shepard's first outfit he wears in Vancouver. Anyone feel free to edit this/fix it up a bit and post it back here. Also please let me know suggestions on what I can do to make it better. I've included both the clean and bloody version. Download here:

www.mediafire.com/

Hope you like it :)

Screenshots:

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Modifié par Iveybella, 16 septembre 2012 - 05:21 .


#2996
DJepic112

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Iveybella wrote...

 Okay so I've been working on a normal map for Shepard but I've run into some problems:

I noticed that If I don't darken the red and green channels enough that these lines will appear on Shepards face, sort of looking like a mask

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However if I start to darken them anymore so that the mask is gone Shepards face becomes ultra smooth and the details dissapear

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I've tried a few different methods like sharpening/unsharpening his face to get it to work but I've been unsuccessful so far.





How did you make a Shepard with fewer wrinkles? I actually like it more. Can you share?

#2997
DJepic112

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saltisgood wrote...

So... I'm looking for a project to do. Anyone got any requests?

Also, for anyone wanting to get into modding, I'll have a video tutorial for beginners out by the end of the week.


YES. Please consider them.

1. Can you make high resolution male complexion replacers for a custom Shepard? Someone attempted it here http://social.biowar...oject/8314/    
but the textures are kind of pixelated upclose and I think the mapping is messed up on the ear.

2. The other thing that I'm hoping someone can fix some day is the jaring line between the head and torso on a shirtless male Shepard. Look at my pic:
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3. Lastly, a more handsome version of default male Shepard? One that perhaps has fewer wrinkles? 

Modifié par DJepic112, 16 septembre 2012 - 08:57 .


#2998
N7 Lisbeth

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Iveybella wrote...

 I hadn't seen this yet so i went ahead and created a High Resolution black version of Shepard's first outfit he wears in Vancouver. Anyone feel free to edit this/fix it up a bit and post it back here. Also please let me know suggestions on what I can do to make it better. I've included both the clean and bloody version. Download here:

www.mediafire.com/

Hope you like it :)


Thanks for sharing it! Mind if I ask if this is male-Shepard only, or is there a female-Shepard version included?

If I recall, InBleedingRapture posted a male-only version of this earlier in this thread, here.

Nobody has done a FemShep version yet. <_< <-- my Not Impressed McKayla impression, hee.

Modifié par N7 Lisbeth, 16 septembre 2012 - 09:09 .


#2999
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DJepic112 wrote...

How did you make a Shepard with fewer wrinkles? I actually like it more. Can you share?


I had to edit the normal map but I can't seem to get it right. Are you talking about the first or second pic? The first one still has some wrinkles and details but those lines are there which I don't think anyone would want to play with. And then the second one made Shepard's face completely smooth. It was actually an accident but if you want I made a download link for you:

http://www.mediafire.com/?frg06xr6nte9yjo

Edit updated version here:

There is one problem though:

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It makes that line you were talking about earlier more visible. You can only see it in the romance seen as all the other clothes cover his neck but still it's there. It's part of the whole problem I'm having with the editing the normal maps. 

I'm also working on another Sheploo retexture that only edits his regular textures (not the ones that control wrinkles).
To make it his hair and eyebrows darker. You can see it in the screenshots I posted on the High Resolution Alliance uniform and here:

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Thats what I was trying to make a normal map for, but I haven't had any luck so far :(

Modifié par Iveybella, 18 septembre 2012 - 08:28 .


#3000
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N7 Lisbeth wrote...

Iveybella wrote...

 I hadn't seen this yet so i went ahead and created a High Resolution black version of Shepard's first outfit he wears in Vancouver. Anyone feel free to edit this/fix it up a bit and post it back here. Also please let me know suggestions on what I can do to make it better. I've included both the clean and bloody version. Download here:

www.mediafire.com/

Hope you like it :)


Thanks for sharing it! Mind if I ask if this is male-Shepard only, or is there a female-Shepard version included?

If I recall, InBleedingRapture posted a male-only version of this earlier in this thread, here.

Nobody has done a FemShep version yet. <_< <-- my Not Impressed McKayla impression, hee.


Aw I'm sorry it's maleshep only

I could create a femshep version though, it may take a few hours depending on how different the layout is, I will try to have it up by tonight :)