DJepic112 wrote...
Oh my god, this is great! This is exactly what I've been looking for. I've wanted a Sheploo with no wrinkles since the game's release. Thank you so much for doing this.
I have a couple questions. In your project description, you say we can use your reskin along with Smarttek's high res default Shepard face. What's the difference if we use both or just your texture? Also, I just tested out your "no wrinkles" darker hair texture and watched some cutscenes but noticed that his forehead becomes really wrinkled when he talks. Is this just how the face is animated and there's nothing one can do?
I also tried using the following file:
"Normal maps only:
High-res No Wrinkles
http://www.mediafire...kru967x25cccsn6"
I don't know if something got mislabled but the "no wrinkles" file here still had a lot of wrinkles. I didn't like the darker hair version so tried using this but see no difference from an unmodded Sheploo.
you're welcome

Yes you can use any of the
normal map only versions with Smartek's retexture. Most high resolution textures include both a normal map file and a diffuse file. The normal map edits things like wrinkles or any indents/bumps on the face while the diffuse file edits things like color and shading.
Smatek's version only includes a diffuse file, while the normal map only version of my mod of cource only includes a normal map.
It is not nessecary to use them together but I only recommended to use it with his otherwise Shepard won't appear as high-res.
Unfortunately it is just how the face gets animated in some cutscenes, very sorry about that, I don't think there's anything I can do.
it probably didn't show as much of a difference as the darker hair version since that one doesn't have a diffuse file but I went ahead and took some screenshots to show the difference:
Default:

edited:

as well as the file I edited:
default:

edited:

Maybe you could take one of the screenshots and circle the wrinkles you want gone, I'd be happy to do it
Modifié par Iveybella, 18 septembre 2012 - 02:05 .