God i wish bioware had such an effort like us :/
Just wanted to say that
Cheers

Mrqbasic wrote...
All these very nice things in this Tread, are AWESOME x 100
God i wish bioware had such an effort like us :/
Just wanted to say that
Cheers



Modifié par Dead_Meat357, 19 septembre 2012 - 10:07 .
Modifié par blueyesdevil, 20 septembre 2012 - 01:23 .
Modifié par PKchu, 20 septembre 2012 - 06:55 .
saltisgood wrote...
I'll be covering this in my tutorial videos once I get to the normals (not for a little while), but smarteck gave me a tip that's been working great. If you download a package called: DirectX SDK
What you can do is edit the normals in photoshop, export them as *.bmp, import them into one of the programs inside the SDK called: Texture tool. Then change the "surface format" to "Signed 16-bit: V8U8". Save it as a *.dds. Load into texmod.
If what you're doing still causes a seam where 2 ends of the texture join (i.e. a line of symmetry), then I would suggest not modifying that part of the texture or fading your mod into the original.













PKchu wrote...
That final set of comparison shots Smarteck is mindblowingly improved. Nice job man and thanks.
Modifié par smarteck, 20 septembre 2012 - 05:10 .
Guest_Iveybella_*
voodooseason wrote...
*(Also, seeing as you originally got the tip from smarteck, I believe some thanks are in order for him as well, so...kisses for everyone!)
voodooseason wrote...
The befores involved lots of switching between Photoshop and Gimp, color correcting, editing contrast/levels/etc, testing in-game, more color correcting, and still looked, at best, like my Shep made out with a bag of flour...the afters only involved editing out the unwanted features once in Photoshop and then changing it to V8U8 in the Texture Tool. That's it. Done. I can't tell you how long I've been hunting for a solution for the normal map issues--this has made everything so much easier! You are officially my HERO*.
*(Also, seeing as you originally got the tip from smarteck, I believe some thanks are in order for him as well, so...kisses for everyone!)
smarteck wrote...
PKchu wrote...
That final set of comparison shots Smarteck is mindblowingly improved. Nice job man and thanks.
you're welcome...we are indebted to Femshep, she deserved some love too.
Salu2.
//////
Iveybella wrote...
I guess I wasn't the only one having problems, for a minute I thought I lived in some alternate universe, lol. I'm so glad you got it working now voodooseason
and I just realized I I hadn't said this in my original thankyous, Thankyou Smartek! All of you guys on this thread have done so much work for the game and with helping other modders so kisses for everyone indeed
Modifié par smarteck, 20 septembre 2012 - 09:03 .
LilLino wrote...
Yeah Smarteck about Femshep, have you thought about doing high-res of default Femshep face like you did with Male?
Modifié par McRileyW, 20 septembre 2012 - 02:18 .
Don_Esteban wrote...
She deserves some defender armor, too ;-) and maybe Terminus armor !!!
But n7 is nice, ty.
What about the other pieces, like Rosenkov etc??
Modifié par Dead_Meat357, 20 septembre 2012 - 03:03 .
McRileyW wrote...
Is there anyway to replace textures in ME 1, 2&3? I'm getting a bit tired of using texmod every time and waiting for it to unpack tpf files, not to mention the app hasn't been updated for years.
update: I spent the whole evening on making texmod load DDS only but this method didn't work at all.
Mrqbasic wrote...
Tested the new Femshep armor: I can just say, it was like falling of the chair and saying HOLY ****, THAT IS TOTALY MINDBLOWING
Thank you smarteck for these awesome mods (no awesome does not really hit the point ... epic will do it :-P)
cheers
Daryst wrote...
voodooseason wrote...
The befores involved lots of switching between Photoshop and Gimp, color correcting, editing contrast/levels/etc, testing in-game, more color correcting, and still looked, at best, like my Shep made out with a bag of flour...the afters only involved editing out the unwanted features once in Photoshop and then changing it to V8U8 in the Texture Tool. That's it. Done. I can't tell you how long I've been hunting for a solution for the normal map issues--this has made everything so much easier! You are officially my HERO*.
*(Also, seeing as you originally got the tip from smarteck, I believe some thanks are in order for him as well, so...kisses for everyone!)
Did you share this shepard? Because she looks really good. would love to be able to use this as well.
PKchu wrote...
I love your informative posts Dead Meat. Helps me learn a lot about the game and how things work.
voodooseason wrote...
Daryst wrote...
voodooseason wrote...
The befores involved lots of switching between Photoshop and Gimp, color correcting, editing contrast/levels/etc, testing in-game, more color correcting, and still looked, at best, like my Shep made out with a bag of flour...the afters only involved editing out the unwanted features once in Photoshop and then changing it to V8U8 in the Texture Tool. That's it. Done. I can't tell you how long I've been hunting for a solution for the normal map issues--this has made everything so much easier! You are officially my HERO*.
*(Also, seeing as you originally got the tip from smarteck, I believe some thanks are in order for him as well, so...kisses for everyone!)
Did you share this shepard? Because she looks really good. would love to be able to use this as well.
Thanks!I haven't yet, but I'm planning on it (along with some other facemods using Jack's diff/norm, Miranda's, Ashley's, etc. This one's Dr. Eva.). I'm still tweaking the diff a bit but it's perfectly usable at this point, so I'll go ahead and throw up a link for you.
(BTW, If you like the really dark eye makeup, you'll need to mess around in Gibbed a bit for it to look exactly like it does in the pics. I pretty much just copied the numbers for the ME2 eyeshadow colors here.)
Modifié par Dead_Meat357, 20 septembre 2012 - 06:53 .