I'm also going to package the Reaper Husk in with it and I might as well see what I can do on a higher resolution version of the Brute and the Marauder.
Modifié par Dead_Meat357, 20 septembre 2012 - 07:25 .
Modifié par Dead_Meat357, 20 septembre 2012 - 07:25 .
PKchu wrote...
I forgot he did those ships. It's not in the OP anymore so I use Smarteck's.
Yeah, he did a lot of stuff in .jpg for some reason. After switching to optimized files or recoding them myself I noticed stupidly large performance increases. Those .jpg files really do some damage to the game.
Modifié par Mrqbasic, 20 septembre 2012 - 08:21 .
Modifié par N7 Lisbeth, 20 septembre 2012 - 09:13 .
Modifié par Dead_Meat357, 20 septembre 2012 - 10:03 .
Guest_Iveybella_*
Modifié par Dead_Meat357, 20 septembre 2012 - 10:47 .
Dead_Meat357 wrote...
I've also recoded the Reaper Destroyer that Wadres did. Fantastic mod if you haven't seen it. Link incomming soon.
Wadre's Reaper Destroyer
Modifié par smarteck, 20 septembre 2012 - 11:13 .
Guest_Iveybella_*
smarteck wrote...
Dead_Meat357 wrote...
I've also recoded the Reaper Destroyer that Wadres did. Fantastic mod if you haven't seen it. Link incomming soon.
Wadre's Reaper Destroyer
but that Destroyer was already optimized in Skydrive (only 19MB) long time ago.
skydrive.live.com/
///////
Iveybella wrote...
Huh, maybe the settings were too high, I had some problems with it on my old computer but it seems to work okay on my new one
But I can't wait to see the brute, I don't think anybodys done one one yet
Modifié par Dead_Meat357, 20 septembre 2012 - 11:38 .
Iveybella wrote...
Huh, maybe the settings were too high, I had some problems with it on my old computer but it seems to work okay on my new one
But I can't wait to see the brute, I don't think anybodys done one one yet
Modifié par smarteck, 20 septembre 2012 - 11:59 .
N7 Lisbeth wrote...
Very strange. I'm having a Texmod problem I simply cannot explain, perhaps someone can lend a technical hand?
It's been a week since I played SP. In that interim I added some new textures, updated some old ones to the newer optimised versions, so I thought, hrmm, maybe too many. So I dropped back to my original number and it crashed after trying to load for 20 seconds. (Usually takes 2-3 minutes with my full texture-load out.) It was the usual "Masseffect3.exe stopped working." So, I figured, let's go back to basics, and disabled even more (including all the new and updated textures - only used the ones I knew worked previously and knew worked concurrently). Still crashes.
I tried repairing, reinstalling, updating, verifying it was large address aware (shouldn't need to do that with ME3 anyway), reverting to original coalesed.bin, reverting to original masseffect3.exe, still having the same crash with anything more than a small handful of textures. My batch file (standard set up) is working fine, Texmod is launching properly, but the error is pretty much inescapable. I rolled back my gamersettings.ini to my backup, still having the same crashing issue. (Running Win7Pro,16Gb of ram and a 2Gb nVidia card. Memory has been checked and it is free, allocatable, and is being used properly in other applications. I've also tried rebooting.) It used to work fine with 20-30 textures. Now I can't run more than 3? What?
Other games work fine. Something happen I wasn't aware of? Anything I'm forgetting?
Summation: Game runs fine vanilla, Texmod launches with 1-3 textures fine. More than a few crashes.
Dead_Meat357 wrote...
Long answer:
Short answer:
No.
Modifié par McRileyW, 21 septembre 2012 - 02:10 .
McRileyW wrote...
I had the same problem and I just patched texmod with LAA. Large Address Aware and the problem is gone now.
texmod was written in 2009. Man, the code is fine but needs updates.
Modifié par N7 Lisbeth, 21 septembre 2012 - 01:06 .
N7 Lisbeth wrote...
McRileyW wrote...
I had the same problem and I just patched texmod with LAA. Large Address Aware and the problem is gone now.
texmod was written in 2009. Man, the code is fine but needs updates.
I thought you had it, I really did. I totally overlooked setting LAA on Texmod this time around and when I looked, it was set to False. But after switching it to True, I still couldn't load all my usual textures. I have managed a way to get most of them, but I have no idea why I suddenly have such a lowered limitation to begin with.
I'll be the first to say one of the new ones I started using (before this broke) was a 50Mb armour .tpf, but it worked fine with more loaded than I can launch now. Just weird.
I wonder if I should tag it with forced Win98 compatibility.
Edit: That is so bizarre. If I mix the order they're loaded in, it loads fine. ??? That's going to bother the neat-freak in me, since all of my stuff is categorises into armour, clothes, cosmetics, monsters, npcs, squadmates, structures, and weapons. <Shakes head> Windows7. <Hands on hips> Oh, you.
Dead_Meat357 wrote...
The loading order is actually something we've always had to contend with. Though it used to produce blacked out textures when they didn't work.
Modifié par McRileyW, 21 septembre 2012 - 02:06 .
Dead_Meat357 wrote...
The loading order is actually something we've always had to contend with. Though it used to produce blacked out textures when they didn't work.
Modifié par N7 Lisbeth, 21 septembre 2012 - 02:50 .
Xaijin wrote...
You need to set your max tex size to 4096 in coalesced.
Modifié par N7 Lisbeth, 21 septembre 2012 - 06:23 .
McRileyW wrote...
Dead_Meat357 wrote...
The loading order is actually something we've always had to contend with. Though it used to produce blacked out textures when they didn't work.
The funny thing is that my textures will become transparent if they don't work -- especially transparents banshees in MP ... Man, that is a nightmare XD
N7 Lisbeth wrote...
McRileyW wrote...
I had the same problem and I just patched texmod with LAA. Large Address Aware and the problem is gone now.
texmod was written in 2009. Man, the code is fine but needs updates.
I thought you had it, I really did. I totally overlooked setting LAA on Texmod this time around and when I looked, it was set to False. But after switching it to True, I still couldn't load all my usual textures. I have managed a way to get most of them, but I have no idea why I suddenly have such a lowered limitation to begin with.
I'll be the first to say one of the new ones I started using (before this broke) was a 50Mb armour .tpf, but it worked fine with more loaded than I can launch now. Just weird.
I wonder if I should tag it with forced Win98 compatibility.
Edit: That is so bizarre. If I mix the order they're loaded in, it loads fine. ??? That's going to bother the neat-freak in me, since all of my stuff is categorises into armour, clothes, cosmetics, monsters, npcs, squadmates, structures, and weapons. <Shakes head> Windows7. <Hands on hips> Oh, you.
Dead_Meat357 wrote...
Is there a mod you use specifically each and every time? Was it updated recently? Have you done anything with graphics drivers, or any other drivers on the machine? Is Windows set to download drivers? The last thing you'd ever want is for Windows to update drivers on it's own.
Modifié par N7 Lisbeth, 21 septembre 2012 - 08:22 .