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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#3251
Dead_Meat357

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PKchu wrote...

That is extremely helpful Dead Meat. Thanks for taking the time typing that all up.

I'm gonna get to work and see what I can accomplish. Thanks.

EDIT: Also, I am using an up to date Photoshop, so I can follow those instructions.


I check the thread often. If you have questions, let me know. And I'm certain that others may have different techniques and you may figure some things out I didn't. I know that as my techniques have become more refined, and I've become more capable I've gone back and updated my earlier mods. First and foremost concentrate on the texture. When that is accomplished we'll work on getting the diffuse and normal maps put together. If you haven't got it already, you might want to download the DirectX SDK. You'll need that for normal maps later on. It also has the benefit of telling you what the texture originally was. DXT1 with 1-bit alpha, or DXT5 etc. Most are DXT1 with 1-bit alpha, or DXT5 with interpolated alpha channels. Normal maps are Signed 16-bit V8U8. A format that Photoshop does not handle correctly. And check your alpha channel data of the original file. Make sure it doesn't have any data in it before you strip that out. Though all the game textures are saved out of Texmod with an alpha channel, there is often no data and you can eliminate it entirely.

I'm always lucky though and nearly every armor I've done actually has an alpha channel with data in it. So most of mine are DXT5 and not DXT1. You make the wrong choice you'll know it right away.

As a note, you typically need to capture 3 textures when you do squad mate armors. Texture, diffuse, and normal map. And don't forget the squad mate helmets. Tali's is built in, but the rest are separate. This is a matter of personal taste, but it seems silly in areas where helmets are mandatory in the game and they are low resolution trash while the rest of the squad mates armor is awesome. Some squad mates like Vega may have additional textures. He's got one that's shared between his armor and Shepard's. I'm not entirely certain what it is for. Ultimately I just upscaled it and cleaned it up. Not sure what it's for but my Shepard N7 Defender mod contains it and so will my Vega mods. In fact all versions of the Defender armor in SP contain this texture. Even the BF3 armor does I believe. Though it has an additional texture which I black out to eliminate the fire effect as I think it's silly.

Modifié par Dead_Meat357, 28 septembre 2012 - 08:38 .


#3252
Fredy AG

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 ///

Hello,


I share a version of the weapon N7 Thypoon in 2048x2048 resolution. According to my taste, I use a porous metal look, I think it goes well with the type of weapon, and has some minor changes in the areas illuminated by the source that the weapon has inside.:D 



Posted Image



Posted Image



Posted Image



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Posted Image





RF > New Weapon N7 Thypoon HR 2048: www.mediafire.com/



Salu2. ;)

//////

#3253
Dead_Meat357

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I see you got tired of waiting on me to get around to it. :) Very nice. I know that it isn't the easiest texture to work with. I ended up doing the Revenant and a new Harrier instead. On the other hand, I may have finally figured out a passable look for the Normandy's windows. I'll let you know after I've tested it.

Modifié par Dead_Meat357, 28 septembre 2012 - 11:24 .


#3254
Fredy AG

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Dead_Meat357 wrote...

I see you got tired of waiting on me to get around to it. :) Very nice. I know that it isn't the easiest texture to work with. I ended up doing the Revenant and a new Harrier instead. On the other hand, I may have finally figured out a passable look for the Normandy's windows. I'll let you know after I've tested it.


:lol:... Do not worry, you have shared with us many great MODs.


Saludos.

//////

#3255
Dead_Meat357

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Thanks. Most of them are getting updated pretty soon. I've updated a lot of them recently. Ashley, the Revenant, the Black Widow, M-98 Widow, M-11 Wraith, M-77 Paladin, M-96 Mattock, Collector Armor, Defender Armor, and probably a few others I'm forgetting.

With the new tips on doing normal maps, I've gone back and revisited a lot of them and I'll continue to do so. Some I've gone ahead and updated as my techniques for doing the textures have improved. Others are getting better normal maps at least.

Crap. I just had a good idea for the Revenant. Damn.....

Modifié par Dead_Meat357, 29 septembre 2012 - 12:59 .


#3256
ElectronicPostingInterface

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I spent all of today working on learning how to make textures and trying to make an HD version of that skin. I kept making mistakes and didn't progress much, but I think I have a good general grasp of the program and what I'm supposed to be doing.

I did some amazingly dumb things with outlines and layers, and that screwed up my textures in places so I think I'm going to start over again from scratch tomorrow.  Oh well.

Here's what I was able to accomplish and the general idea of what I was going for:

learning,jpg

I'm aware of the ugly square blocks. Not sure how to fix - should I have imported a larger base texture?

Here's what it looks like in game:

in game results

I'll start again tomorrow or maybe later tonight.

The purple grey fabric came out fine but the golden helm piece and buttons, and the lines in that area, are not too impressive or nice. Very eh. And you can see the jagged lines.

Modifié par PKchu, 29 septembre 2012 - 04:00 .


#3257
Fredy AG

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PKchu wrote...

I spent all of today working on learning how to make textures and trying to make an HD version of that skin. I kept making mistakes and didn't progress much, but I think I have a good general grasp of the program and what I'm supposed to be doing.

I did some amazingly dumb things with outlines and layers, and that screwed up my textures in places so I think I'm going to start over again from scratch tomorrow.  Oh well.

Here's what I was able to accomplish and the general idea of what I was going for:

learning,jpg

I'm aware of the ugly square blocks. Not sure how to fix - should I have imported a larger base texture?

Here's what it looks like in game:

in game results

I'll start again tomorrow or maybe later tonight.

The purple grey fabric came out fine but the golden helm piece and buttons, and the lines in that area, are not too impressive or nice. Very eh. And you can see the jagged lines.


I'd recommend that for the process of reconstruction of the textures, you use Corel PhotoImpact X3 is much easier to use than Photoshop, and gives very good results, has several effects that you can use for fabric, is very simple plot lines perfectly curves and a whole lot more.


I leave you a video to see how simple it is:

File: hotfile.com/dl/153354461/5415fbe/Tutorial_bsico_de_Texmod.rar.html
Mirror: www.4shared.com/rar/NefJvkpr/Tutorial_bsico_de_Texmod.html


Use Photoshop just fro convert formats, to work with separate channels and at the end, create DDS files.


Good luck ;)


//////

Modifié par smarteck, 29 septembre 2012 - 04:15 .


#3258
ElectronicPostingInterface

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Thanks Smarteck, I'll read that - but I think I more properly understand what Dead Meat meant and how I was supposed to overline everything:

http://filesmelt.com...coretracing.png

You just do hardcore tracing then after you trace the whole thing out, you replace the textures with materials.

#3259
Dead_Meat357

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smarteck wrote...

PKchu wrote...

I spent all of today working on learning how to make textures and trying to make an HD version of that skin. I kept making mistakes and didn't progress much, but I think I have a good general grasp of the program and what I'm supposed to be doing.

I did some amazingly dumb things with outlines and layers, and that screwed up my textures in places so I think I'm going to start over again from scratch tomorrow.  Oh well.

Here's what I was able to accomplish and the general idea of what I was going for:

learning,jpg

I'm aware of the ugly square blocks. Not sure how to fix - should I have imported a larger base texture?

Here's what it looks like in game:

in game results

I'll start again tomorrow or maybe later tonight.

The purple grey fabric came out fine but the golden helm piece and buttons, and the lines in that area, are not too impressive or nice. Very eh. And you can see the jagged lines.


I'd recommend that for the process of reconstruction of the textures, you use Corel PhotoImpact X3 is much easier to use than Photoshop, and gives very good results, has several effects that you can use for fabric, is very simple plot lines perfectly curves and a whole lot more.


I leave you a video to see how simple it is:

File: hotfile.com/dl/153354461/5415fbe/Tutorial_bsico_de_Texmod.rar.html
Mirror: www.4shared.com/rar/NefJvkpr/Tutorial_bsico_de_Texmod.html


Use Photoshop just fro convert formats, to work with separate channels and at the end, create DDS files.


Good luck ;)


//////


I tried that program and found Photoshop easier to use.

#3260
ElectronicPostingInterface

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I'm still working on my project, I'm just incredibly slow. I've spent a lot of time on it though.

I'm hoping it'll look good when I finish.

#3261
ElectronicPostingInterface

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Does anyone have an autosave or save RIGHT before Legion and Tali, you need to confront them and pick a side? I don't have a save there and don't want to play through all the way there again because it's actually been months since I've played ME3 all the way blahblah etc don't want to ruin the experience.

I want the knife texture that Tali uses to stab legion - was going to make it pretty and include it as a download. Alternatively, you could rip me just that. >_>

Modifié par PKchu, 30 septembre 2012 - 11:58 .


#3262
saltisgood

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PKchu wrote...

Does anyone have an autosave or save RIGHT before Legion and Tali, you need to confront them and pick a side? I don't have a save there and don't want to play through all the way there again because it's actually been months since I've played ME3 all the way blahblah etc don't want to ruin the experience.

I want the knife texture that Tali uses to stab legion - was going to make it pretty and include it as a download. Alternatively, you could rip me just that. >_>


Well I don't have a save right there, but I did find what I'm pretty sure is the knife you're talking about in the files. I uploaded a copy of the few textures it uses to this page if you want them (KnifeTexture.rar). That'll get you started with the source files, though if you want to load them into Texmod you'll need the checksum sooner or later. It's kind of a boring texture to begin with and also very small... Incidentally, I also included the static mesh if anyone wants that. You can import into 3D modelling programs and stuff. Like so:


Posted Image


...she's scary sometimes ;)

EDIT: My apologies, it seems I accidentally put up the wrong file. I've fixed it now, also included a save file that should get you pretty much straight there. I think the autosave is right at the final Reaper battle. Also, the filenames of the textures have the checksums in them, so just make up a Texmod.log file and you're good to go.

Modifié par saltisgood, 30 septembre 2012 - 03:09 .


#3263
ElectronicPostingInterface

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That picture is hilarious. Reminds me of the assassination scene in Kyrandia 3.

*crickets*

Anyway, small and boring is fine. I've never actually seen the scene and don't really want my first thought to be "lol blurry texture." Thanks for uploading!

EDIT: By the way, if anyone wants to see my progress with the current methodology:

Almost done with the outlining. The replacing and sharpening part is fun, and while it won't be quick...the "tracing" part makes me want to blow my brains out.

http://i.imgur.com/P97sa.jpg

EDIT: The filenames are "WPN_MLEa_Diff", "WPN_MLEa_Normal", etc. Am I missing something totally obvious (very possible) or are the checksums not there? I can fetch them myself with the save you provided, but if you already had them that'd be cool tool. Either way I really appreciate you going through the trouble.

Modifié par PKchu, 30 septembre 2012 - 04:53 .


#3264
Xaijin

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Mobius 1 wrote...

and on top of it, why doesn't bioware pay you take your work, label it "official" and patch it as an extra DLC?


There are a metric ****ton of legal reasons why this doesn't happen. Ideas is one thing, with proper permission, actual work done is another thing entirely.

Modifié par Xaijin, 30 septembre 2012 - 10:28 .


#3265
Dead_Meat357

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Xaijin wrote...

Mobius 1 wrote...

and on top of it, why doesn't bioware pay you take your work, label it "official" and patch it as an extra DLC?


There are a metric ****ton of legal reasons why this doesn't happen. Ideas is one thing, with proper permission, actual work done is another thing entirely.


Yep. Like I said, it won't ever happen.

#3266
Fredy AG

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///

 For those who asked about the uniform of Shepard on the start, here's another option:


social.bioware.com/project/8540/#details


Salu2. ;)

//////

#3267
Dead_Meat357

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smarteck wrote...

///

 For those who asked about the uniform of Shepard on the start, here's another option:


social.bioware.com/project/8540/#details


Salu2. ;)

//////


I'll have to give that one a shot and see if it's better than the version I did using InBleedingRapture's texture.

#3268
Grimez7

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I'll be sure to try this when I get mass effect trilogy for my PC. Did BioWare release high-res textures for 1 and 2? If not, could you link me to what might be the best high-res texture mods for them?

#3269
ElectronicPostingInterface

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Bioware didn't release anything like that.

Use this for ME1: http://social.biowar...index/8565134/1 (It's the only thing that exists and it's virtually almost totally comprehensive)

Use for ME2 a mixture of textures from: http://social.biowar...index/5314761/1 and http://social.bioware.com/group/1547/

I plan to eventually make a thread like this one for ME2 with all the texture mods I personally use and make a few of the ones that need fixed badly in that game (Light Mech, NPC Quarians. "metal box with holes" environment texture that's everywhere and super blurry), but that's not going to be for a long time. Jean-Luc's are the best and then fill the gaps with everything else you can find for ME2.

...

I've decided I hate belts more than anything else in life.

Modifié par PKchu, 01 octobre 2012 - 02:56 .


#3270
saltisgood

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PKchu wrote...

That picture is hilarious. Reminds me of the assassination scene in Kyrandia 3.

*crickets*

Anyway, small and boring is fine. I've never actually seen the scene and don't really want my first thought to be "lol blurry texture." Thanks for uploading!

EDIT: By the way, if anyone wants to see my progress with the current methodology:

Almost done with the outlining. The replacing and sharpening part is fun, and while it won't be quick...the "tracing" part makes me want to blow my brains out.

http://i.imgur.com/P97sa.jpg

EDIT: The filenames are "WPN_MLEa_Diff", "WPN_MLEa_Normal", etc. Am I missing something totally obvious (very possible) or are the checksums not there? I can fetch them myself with the save you provided, but if you already had them that'd be cool tool. Either way I really appreciate you going through the trouble.


Erghh... I must have been tired last night.
Diffuse: 0x81DEA68E
Normal: 0x123B4AC0
Spec: 0xA960DA3A

By the way if you want to actually see the knife in that scene you'll have to mod in a freeze command because it's only on screen for like half a second.

#3271
ElectronicPostingInterface

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Oh. Haha. My friend left that part out. :V

I guess I'll do it anyway and make it a separate download. Thanks!

#3272
Dead_Meat357

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Almost finished with the Desert Defender armors. Will be releasing the BF3 single player version with and without fire, N7 Defender replacement, and a version for James Vega which replaces his Collector's Edition armor.

Modifié par Dead_Meat357, 01 octobre 2012 - 07:34 .


#3273
Dead_Meat357

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saltisgood wrote...

PKchu wrote...

That picture is hilarious. Reminds me of the assassination scene in Kyrandia 3.

*crickets*

Anyway, small and boring is fine. I've never actually seen the scene and don't really want my first thought to be "lol blurry texture." Thanks for uploading!

EDIT: By the way, if anyone wants to see my progress with the current methodology:

Almost done with the outlining. The replacing and sharpening part is fun, and while it won't be quick...the "tracing" part makes me want to blow my brains out.

http://i.imgur.com/P97sa.jpg

EDIT: The filenames are "WPN_MLEa_Diff", "WPN_MLEa_Normal", etc. Am I missing something totally obvious (very possible) or are the checksums not there? I can fetch them myself with the save you provided, but if you already had them that'd be cool tool. Either way I really appreciate you going through the trouble.


Erghh... I must have been tired last night.
Diffuse: 0x81DEA68E
Normal: 0x123B4AC0
Spec: 0xA960DA3A

By the way if you want to actually see the knife in that scene you'll have to mod in a freeze command because it's only on screen for like half a second.


Just keep in mind that it isn't necessary to outline everything. In some cases that will not look very good. As long as your textures come together smoothly, there isn't normally a need for them in most places. Where you really need them is on areas where the texture was completely replaced with something else, and detail lines are no longer present. You really just need to do it for the more bold details. Some of the lines on Tali's head dress or her neck area need it, but you shouldn't need it for most of the arm detail etc.

Modifié par Dead_Meat357, 01 octobre 2012 - 09:51 .


#3274
ElectronicPostingInterface

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Finally finished the outline: http://i.imgur.com/RHcm4.jpg

Gonna start replacing materials and such. Might have to do a bit more "line work" with seams and such, but I was extremely thorough and shouldn't be even a minor undertaking. This next part is more fun and less mind numbing.

Also, good news: the 3rd outfit for Tali, From Ashes with the metal mask follows virtually the identical "map" pattern so I can literally just copy this outline over and with two very simple edits, I have outlines for both textures.

"Just keep in mind that it isn't necessary to outline everything. In some cases that will not look very good. As long as your textures come together smoothly, there isn't normally a need for them in most places. Where you really need them is on areas where the texture was completely replaced with something else, and detail lines are no longer present."

Yeah, I was intending to disable the outline in the final product. I was overly conservative with my outline because it's my first texture and wasn't sure of the level of detail needed or what it would do. Next time I'll probably outline less stuff.

Modifié par PKchu, 01 octobre 2012 - 09:52 .


#3275
Dead_Meat357

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PKchu wrote...

Finally finished the outline: http://i.imgur.com/RHcm4.jpg

Gonna start replacing materials and such. Might have to do a bit more "line work" with seams and such, but I was extremely thorough and shouldn't be even a minor undertaking. This next part is more fun and less mind numbing.

Also, good news: the 3rd outfit for Tali, From Ashes with the metal mask follows virtually the identical "map" pattern so I can literally just copy this outline over and with two very simple edits, I have outlines for both textures.


Like I said, such vigorous outlining isn't actually necessary. In many cases your creating seams where things are supposed to go together seemlessly.