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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#3376
Dead_Meat357

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smarteck wrote...

Dead_Meat357 wrote...

Anyway I sent the Collector textures to Smartek.


I'm downloading the files, give me an hour or two to assemble the pack and take some screenshots.

Saludos ;)

//////


I have some new normal maps for you. Give these a shot. (sent via PM.) Sorry guys, I'm a bit of a perfectionist. I love to change things.

Modifié par Dead_Meat357, 10 octobre 2012 - 10:42 .


#3377
Fredy AG

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 ///

I'll try to make some improvements to collectors, I hope to have the pack ready for tonight.

Saludos. :)

//////

#3378
Fredy AG

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Hey Dead_Meat,

 
What I'm trying to test, it's like the two soldiers would look with a shell that looks more rigid and resistant:


Posted Image



I'm editing the main textures, I have not seen in the game yet, maybe I should apply a little more transparency or lighting, etc. .. I hope it works, which is why I did not create the package yet.

I hope to finish soon. :P


//////

Modifié par smarteck, 10 octobre 2012 - 11:42 .


#3379
Fredy AG

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 It worked!!! in game looks great. :D

I will continue with the other soldier.


//////

#3380
ElectronicPostingInterface

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I am exceptionally excited. : D

#3381
TheCrimsonSpire

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I'm itching to try it out Smartek! can we get an ETA on the Collectors?

#3382
Dead_Meat357

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smarteck wrote...

 It worked!!! in game looks great. :D

I will continue with the other soldier.


//////


Just keep in mind that both Collectors use the same specular map and different normal maps. The specular map needs to be made from the Collector Captain rather than the Trooper or the troopers will appear too dark in color. They border on being too dark as it is.

Not sure what you mean on the shell texture but  I suppose I'll find out when everyone else does. (I can see you did something to it, but not sure what.) And if you redo the normal map, the eyes need to be bump mapped more than the rest of it so the compound eye pattern looks right.

Modifié par Dead_Meat357, 11 octobre 2012 - 01:07 .


#3383
Fredy AG

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Dead_Meat357 wrote...

Just keep in mind that both Collectors use the same specular map and different normal maps. The specular map needs to be made from the Collector Captain rather than the Trooper or the troopers will appear too dark in color. They border on being too dark as it is. 

Not sure what you mean on the shell texture but  I suppose I'll find out when everyone else does. (I can see you did something to it, but not sure what.) And if you redo the normal map, the eyes need to be bump mapped more than the rest of it so the compound eye pattern looks right.


I understand, I'll do my best. :P


//////

#3384
Eric243

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Just wanted to chime in and say great job on the mods dude or dudes, been playing ME3 for a while now and had not tried any mods until today. Great stuff and keep up the very nice hard work. Makes the game so much more enjoyable.

Eric aka Marlboro Man

#3385
Dead_Meat357

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Eric243 wrote...

Just wanted to chime in and say great job on the mods dude or dudes, been playing ME3 for a while now and had not tried any mods until today. Great stuff and keep up the very nice hard work. Makes the game so much more enjoyable.

Eric aka Marlboro Man


And they only get better as we improve on our texture work. We often go back and update them when we learn to do things better.

#3386
ElectronicPostingInterface

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I often find myself breaking apart .tpf packs I've made to insert updated textures. :V

Modifié par PKchu, 11 octobre 2012 - 04:21 .


#3387
Eric243

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Probably mentioned somewhere in the 136 pages, but are you guys going too do Garris's other 2 armors anytime soon? And Liara's last armor. You have done 3 of the 4. :)

Peace

MM

#3388
Dead_Meat357

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Eric243 wrote...

Probably mentioned somewhere in the 136 pages, but are you guys going too do Garris's other 2 armors anytime soon? And Liara's last armor. You have done 3 of the 4. :)

Peace

MM


All of Liara's armors have been done. I personally did two of them. And yes, I plan to do Garrus's camo armor.

#3389
Fredy AG

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 ///

It was more difficult than I expected, but is already done :D


Posted Image




See the comparative images Here


RF > Downloand v1.0: www.mediafire.com/


Saludos ;)


//////

#3390
OldRebellion

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Praetorian. Looks. Like. Damn. Boss.

Now look what you've done! I'll probably get face-stabbed while trying to check all the details!

#3391
McRileyW

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Wow, amazing details. Thanks smarteck. I hope shepard's collector armor would have another update, if possible.

#3392
Eric243

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I have Liara's Default Suit, Default armor, and the Deluxe collectors armor but I don't see her other default armor in the list. And how about Garrus's black gold armor.

MM

#3393
Spirit Keeper

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Wow the collectors look amazing! Very nice work, thank you. 8)

#3394
ElectronicPostingInterface

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 I have all four Liara appearances, so all four exist. They're labelled a bit...unhelpfully, IIRC.

Did you look here? http://social.biowar...492/91#13218652

As for Garrus', I believe only his default armor has ever been dpne. So even if Dead Meat did that one armor, that black gold one you're referring to (I don't remember it off the top of my head tbh, I just use Garrus' default because it is only one modded) wouldn't be done.

Alternate armors are done, just typically as everyone's first interest or priority - why I made my own Tali appearances. 

I think I should make a list of alternate apperances still unfinished, maybe I'll get to the ones I don't think'll ever get done this time this year.

Oh and yeah, the Collector's. Amazing. Thanks guys. Looking forward to using these in single player too. : D

Modifié par PKchu, 11 octobre 2012 - 02:29 .


#3395
ElectronicPostingInterface

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Speaking of Javik's armor - his alternate is literally "make the red armor black now." There's probably some stupidly easy way to do that in photoshop, but even if there's not, that'd one be ****** easy. (EDIT: It's a _little bit_ harder than that, actually. Hm.)

Speaking of alternate armors in general...working one from ME2. That you'll be able to use in ME3 replacing the default outfit of Tali.

Images of what I've got so far and what it'll ultimately look like (it's based on Jean-Luc's default Tali appearance): http://imgur.com/zrekA,E4QkM#0

Making that pattern sucks, by the way.

@Dead Meat: 20 pages+ back, you mentioned that your Terminus and Collector Armor (I think?) would port straight to ME2 but you'd need ME2's files since you didn't have them in ME2. I'll rip it out for you, assuming those are the correct two. Would I need to get female textures or are they the same...? (Never messed with anything like that.)

EDIT: Made that list.

Tali: All Completed
EDI: All completed
Javik: 2nd missing
Vega: Collector's is done, from ashes and alternate isn't
Liara: All completed
Garrus: 2nd, 3rd missing
Kaidan: All 3 not in game
Ashley: All 3 not in game

EDIT: For anyone who's finished the game using Smarteck's Illusive Man - is the "horrible disfigured effect" a layer over the skin or does a high res version of that need to be done where you copy the new "ugly" onto the current skin and all? Just realized Smarteck's mod doesn't have files for the end of the game. (Hrm, I'd need the face textures too.)

EDIT: Ah, but it could be in his Citadel The Return textures. Hm.

Modifié par PKchu, 11 octobre 2012 - 03:30 .


#3396
Eric243

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Found Liara's ashes armor, just overlooked it. :)

Thanks

MM

#3397
Dead_Meat357

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PKchu wrote...

Speaking of Javik's armor - his alternate is literally "make the red armor black now." There's probably some stupidly easy way to do that in photoshop, but even if there's not, that'd one be ****** easy. (EDIT: It's a _little bit_ harder than that, actually. Hm.)

Speaking of alternate armors in general...working one from ME2. That you'll be able to use in ME3 replacing the default outfit of Tali.

Images of what I've got so far and what it'll ultimately look like (it's based on Jean-Luc's default Tali appearance): http://imgur.com/zrekA,E4QkM#0

Making that pattern sucks, by the way.

@Dead Meat: 20 pages+ back, you mentioned that your Terminus and Collector Armor (I think?) would port straight to ME2 but you'd need ME2's files since you didn't have them in ME2. I'll rip it out for you, assuming those are the correct two. Would I need to get female textures or are they the same...? (Never messed with anything like that.)

EDIT: Made that list.

Tali: All Completed
EDI: All completed
Javik: 2nd missing
Vega: Collector's is done, from ashes and alternate isn't
Liara: All completed
Garrus: 2nd, 3rd missing
Kaidan: All 3 not in game
Ashley: All 3 not in game

EDIT: For anyone who's finished the game using Smarteck's Illusive Man - is the "horrible disfigured effect" a layer over the skin or does a high res version of that need to be done where you copy the new "ugly" onto the current skin and all? Just realized Smarteck's mod doesn't have files for the end of the game. (Hrm, I'd need the face textures too.)

EDIT: Ah, but it could be in his Citadel The Return textures. Hm.


All I need are the file names and the normal map of the Terminus Armor in Mass Effect 2 and I can port my Terminus armor over to it. I don't have it because I didn't get the Terminus Armor for that game. So sadly, I can't use it myself. As for FemShep, the Terminus Armor for her is different. So far the only one that works on both FemShep and Male Shepards is the Collector Armor.

#3398
ElectronicPostingInterface

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Texmod isn't letting me rip the normal maps (and hasn't for other projects I've done in ME2 either). I'm not sure...why it does that.

Anyway, I just wrote down the checksum names if that's fine:

0xB32C87B7: Normal of face-
0x6933C56B: Helm Normal
0x43A614AA: Body Normal

Here's the actual files (names in here) that did rip:
http://filesmelt.com/dl/terminus1.rar

EDIT: I'm just going to rip some more of these while I'm at it.

http://filesmelt.com/dl/inferno.rar - Inferno

http://filesmelt.com...blooddragon.rar - Blood Dragon

http://filesmelt.com/dl/Collector.rar- Collector

http://filesmelt.com...egameseries.rar- Cerberus Assault Armor

http://filesmelt.com/dl/kestral.rar - Kestral

Modifié par PKchu, 11 octobre 2012 - 05:13 .


#3399
Dead_Meat357

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Normal maps have to be ripped in the .DDS format. I've had no trouble pulling normal maps from Mass Effect 2. That's how I know how much larger they are than those used in ME3. And your right about the Cerberus Assault armor. It's pretty damned ugly. I do like the Helmet better than the Helmet used on the inferno armor. I've never liked the fish bowl it's got.

Modifié par Dead_Meat357, 11 octobre 2012 - 05:27 .


#3400
ElectronicPostingInterface

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Did some checking - your Blood Dragon and Collector are 1:1 (at least on the level of the diffuse). So it looks like any armor you've done or do will pretty much seamlessly port to ME2. Probably true of most armor/accessories.