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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#3551
ElectronicPostingInterface

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smarteck wrote...


Leviathan DLC HD Pack
is coming...

Give me a couple of days and we will in the post.

Saludos :D

///////

I'm now extremely happy I procrastinated so long in playing Leviathan now!

#3552
PolBear

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I've only played through Leviathan once so far, but I have imported two new chars to ME3 so looking forward to play it again with some new high res textures :D Progress is slow on purpose because I'm also waiting for the Omega DLC.

On a side note, no one have a ME3 Jack high rex text laying around ? Or Kelly ? They are both in pretty bad shape in ME3. I know I've asked before and that they don't play a huge role in ME3, but maybe someone got something they could share ;D

Modifié par PolBear, 30 octobre 2012 - 01:21 .


#3553
ElectronicPostingInterface

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Jack probably hasn't been done because dealing with all her tattoos and such would be a huge pain given her screen time. That's one I suspect people go, "Hrmm...uh...nah" and go a different project.

Kelly's wouldn't be too hard. Actually, isn't her costume recycled for ME2 or ME1? You might be able to just straight port it.

Now that I think about it...doesn't that lady working on the electrical stuff on Feros in ME1 have the same sack like costume? CDAMJC's Mass Effect 1 project might have the texture already in the game: http://social.biowar...index/8565134/1

Would just need isolated and ported, if the map is the same. [It is, but...]

EDIT: Yeah, it was in ME2. Here it is under "scientists" http://social.biowar.../7907/#comments 

Hm. While it does look better, those arm straps are not so wonderful. >_>

EDIT: Oops, it was actually colonists.

EDIT2: Never mind, actually. Kelly does have the same outfit but it's a different "square" type pattern where as that one is wavy. The replacement texture is actually the same resolution as well, but it does eliminate some errors. Would be easier to just start from scratch.

Modifié par PKchu, 30 octobre 2012 - 02:13 .


#3554
Shpashe Moween

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McRileyW wrote...

just disable "origin in game" and delete a certain DLL file in the Origin folder, and Texmod should work fine.


Thanks for replying.

I was doing both of those things, and it still wasn't working. It's quite possible it was an error with some other software (had some odd graphical glitches and I kept losing connection to EA's servers), but I don't care enough to troubleshoot and still have to deal with Texmod's restrictions after the other problems are resolved. 

#3555
McRileyW

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@Broey Moween

If this helps, I'm using ATI card with Catalyst 12.10.

ME3 won't start when using 12.11 beta. dunno why oO

#3556
Dead_Meat357

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McRileyW wrote...

@Broey Moween

If this helps, I'm using ATI card with Catalyst 12.10.

ME3 won't start when using 12.11 beta. dunno why oO


Don't get me started on AMD's drivers. I had a pair of Radeon HD 7970's in CrossfireX. I used multiple driver versions and never could get the things to work right. I ended up switching to NVIDIA EVGA GeForce GTX 680 4GB cards if that tells you anything.

#3557
AnubisOnly

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Dead_Meat357@, you comparing CrossFireX to single card? Try nVidia SLI and see if there are no problems... (I have x1 HD 7870 [12.11 drivers] and I don't have any problems...) On my second PC I have GTX 660Ti and I have some problems with drivers (monitor detection etc.)

So it is not that nVidia is perfect ;-)

#3558
ElectronicPostingInterface

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Hey, I made two things for the Halloween event. The first is a 2048x2048 pumpkin, up from 256x256.

Pumpkin: http://www.mediafire...e7rwetm30pxcywb

Image IPB

The other is a orange center replacement for the combat drone and escort drone and some tech powers.

Orange Drone Center: http://www.mediafire...6h2yea9uk6vwu2h

Image IPB

Not super happy with the pumpkin mouth, but I actually need to finish the challenge myself and thought this wouldn't be festive or relevant very soon so I put it up now.

#3559
Fredy AG

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///

Thanks for that PK ;)


///////

#3560
Dead_Meat357

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Lucas1987Dion wrote...

Dead_Meat357@, you comparing CrossFireX to single card? Try nVidia SLI and see if there are no problems... (I have x1 HD 7870 [12.11 drivers] and I don't have any problems...) On my second PC I have GTX 660Ti and I have some problems with drivers (monitor detection etc.)

So it is not that nVidia is perfect ;-)


I didn't say they were. I have had multiple cards from both companies over the years. I had nothing but trouble with my Radeon HD 7970's in CrossfireX. And I'm not comparing CrossfireX to a single card. I have dual NVIDIA GeForce GTX 680 4GB cards in SLI. I've had ZERO problems since switching to them.

#3561
Dead_Meat357

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PKchu wrote...

Hey, I made two things for the Halloween event. The first is a 2048x2048 pumpkin, up from 256x256.

Pumpkin: http://www.mediafire...e7rwetm30pxcywb

Image IPB

The other is a orange center replacement for the combat drone and escort drone and some tech powers.

Orange Drone Center: http://www.mediafire...6h2yea9uk6vwu2h

Image IPB

Not super happy with the pumpkin mouth, but I actually need to finish the challenge myself and thought this wouldn't be festive or relevant very soon so I put it up now.


How did you make the pumpkin? What does it replace?

#3562
AkodoRyu

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That's the halloween thingy going on the servers now, they replace objectives. Me on the other hand, I would like to know in which file I can find the mesh of it, cuz I'm lazy.

Edit: nevermind, I found it. And there's some other cool stuff there :D

Modifié par AkodoRyu, 01 novembre 2012 - 03:21 .


#3563
ElectronicPostingInterface

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No problem Smarteck. : P

@Dead Meat: Yeah, it's a super basic model/texture Bioware just whipped up for the holiday. I thought it would be funny if uploaded a "high resolution pumpkin."

#3564
Deaderinred

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McRileyW wrote...

I saw a screenshot today about sheploo. he wears only leg armors in the pic. completely *shirtless*. I get it that not all people like to run around in underwear. but this shirtless shepard makes the game a bit like those arnold / stallone action movies.

I don't know how it is modded. the underwear as armor is a whole set as far as I know.

however, I think, because of a shirtless shepard with leg armors only, it becomes a bit important to make HQ textures of shepard's skin.


Image IPB


I've actually just ran through the trilogy with a new character modded to hell and back, and i dressed him like this for the final end game on earth. it was amazing. i took some screenshots at http://deaderinred.minus.com/ but only of the last set, havent had the time to upload proper resolutioned trilogy run shots yet (rest are all floating around igmur)

Image IPB

http://i.minus.com/i9uIcgKln9gcB.png

Modifié par Deadinred, 01 novembre 2012 - 09:20 .


#3565
ElectronicPostingInterface

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Broey Moween wrote...

McRileyW wrote...

just disable "origin in game" and delete a certain DLL file in the Origin folder, and Texmod should work fine.


Thanks for replying.

I was doing both of those things, and it still wasn't working. It's quite possible it was an error with some other software (had some odd graphical glitches and I kept losing connection to EA's servers), but I don't care enough to troubleshoot and still have to deal with Texmod's restrictions after the other problems are resolved. 

I updated Origin today and it broke for me too. When Origin updates you have to rename that file every time, igodll32 or whatever it is. Works fine now for me, even with the latest update of the build.

#3566
Imp of the Perverse

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smarteck wrote...

 ///

Image IPB


Attention 3D Vision Gamers :

The user eqzitara has created a temporary fix for the problem of the MP Firebase White (biohazard) and their fog. You only need to paste and replace these 2 files in your current version of Helix Patch.


> Download: www.mediafire.com/


And stay tuned to the website of Helix, is very likely that his Fix for ME3 will be updated soon (for that reason this fix in temporary).


Thanks eqzitara;)

//////


Thanks for the heads up, I gave this a try and the new White hazard map looks great.

I'm not sure if it's related, but I'm noticing that now if I get hit by a geth pyro's flamer, my entire screen gets obscured by what looks like a stretched out, pixelated flame texture (totally opaque unlike the normal effect you'd see.) I don't know if it's due to that fix, or some sort of bug on my end, but if anyone else has experienced it eqzitara should probably be made aware before the next update is released.

#3567
Fredy AG

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Imp of the Perverse wrote...

Thanks for the heads up, I gave this a try and the new White hazard map looks great.

I'm not sure if it's related, but I'm noticing that now if I get hit by a geth pyro's flamer, my entire screen gets obscured by what looks like a stretched out, pixelated flame texture (totally opaque unlike the normal effect you'd see.) I don't know if it's due to that fix, or some sort of bug on my end, but if anyone else has experienced it eqzitara should probably be made aware before the next update is released.


Yes, today I've noticed this problem, but with the Krogan. I think it happens when it appears that effect of "ultra-saturated brightness" on the screen.

For now it seems that base is no longer available, if it becomes available, we may check it. Meanwhile, you can restore the folder "ShaderOverride" from the Helix Fix.

Saludos ;)

//////

#3568
Imp of the Perverse

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smarteck wrote...

Imp of the Perverse wrote...

Thanks for the heads up, I gave this a try and the new White hazard map looks great.

I'm not sure if it's related, but I'm noticing that now if I get hit by a geth pyro's flamer, my entire screen gets obscured by what looks like a stretched out, pixelated flame texture (totally opaque unlike the normal effect you'd see.) I don't know if it's due to that fix, or some sort of bug on my end, but if anyone else has experienced it eqzitara should probably be made aware before the next update is released.


Yes, today I've noticed this problem, but with the Krogan. I think it happens when it appears that effect of "ultra-saturated brightness" on the screen.

For now it seems that base is no longer available, if it becomes available, we may check it. Meanwhile, you can restore the folder "ShaderOverride" from the Helix Fix.

Saludos ;)

//////


Yup, hazard white is out of the rotation for now so I switched back. That temporary patch had two vertex shader override files - one that replaces a file from the previous release (D8EE58B2.txt), the other a new file (CA292444.txt), so to revert I think you need to hunt down and delete that new file as well as copy in the old version of the other one (or I guess just delete the whole "vertex shaders" folder and paste in the old one.)

#3569
saltisgood

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Hey guys, since I seem to have it working, I'm going through with ME3Explorer and replacing all the textures. Once I've replaced a sufficient amount I'll start sharing the files so you can download them if you're interested. So far I've just replaced the N7 armour with smarteck's awesome mod and that's definitely working, so hopefully it will always work. I'm going to start with Shep's armours and the main characters, since those are the easiest to find. Depending on the capabilities on the mods I might not be able to replace everything, but I'm hoping to at least reduce the amount of mods that we need to run every time with Texmod.

I'm almost finished uni for the year so I'll have a lot more free time soon in which to do this. And I'll need it because there are a lot of textures to replace. Hopefully I'll be able to get a prototype done in not too long that people can test out if they like. So if people are interested in this kind of thing let me know.

By the way, for those of you who don't know, the good part about directly modding the game files as compared to Texmod is that there's no start up wait and the textures can hopefully stream in easier.

Side note:
Interesting new development with ME3Explorer. You can now mod static meshes to whatever you want and soon we might be able to mod skeletal meshes as well. This means that you can make custom attachments for weapons and stuff. Here's an example of a custom assault rifle scope.

#3570
SliPaladin

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saltisgood wrote...

So far I've just replaced the N7 armour with smarteck's awesome mod and that's definitely working, so hopefully it will always work.

This sounds too good to be true. 

#3571
ElectronicPostingInterface

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That sounds interesting to me, definitely.

#3572
AnubisOnly

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Great, ME3 modding is possible!

Can't wait for some great mods (like proper shirtless Shep retex ;-p)

#3573
Shpashe Moween

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saltisgood wrote...

Hey guys, since I seem to have it working, I'm going through with ME3Explorer and replacing all the textures. Once I've replaced a sufficient amount I'll start sharing the files so you can download them if you're interested. So far I've just replaced the N7 armour with smarteck's awesome mod and that's definitely working, so hopefully it will always work. I'm going to start with Shep's armours and the main characters, since those are the easiest to find. Depending on the capabilities on the mods I might not be able to replace everything, but I'm hoping to at least reduce the amount of mods that we need to run every time with Texmod...
By the way, for those of you who don't know, the good part about directly modding the game files as compared to Texmod is that there's no start up wait and the textures can hopefully stream in easier...


Thanks for letting us know. Excited to see your results.

#3574
Didact2401

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SliPaladin wrote...

saltisgood wrote...

So far I've just replaced the N7 armour with smarteck's awesome mod and that's definitely working, so hopefully it will always work.

This sounds too good to be true. 


Can you make sure to document the names of the files you are replacing such that people who are interested in different offerings can go back and do the same thing?

#3575
saltisgood

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Thanks for the support guys! As I said I'll be able to work full time on this pretty soon. In the meantime I'm trying to get the default N7 retex done by tonight. So far it's working for FemShep and I'm doing the male Shep version now. Unfortunately it seems that for whatever reason the game doesn't like it when ME3Explorer mods that particular file. That's okay though because I seem to be able to work around that by directly editing the hex files myself... It does mean that is verrrry slow and tedious. It did however allow me to find a way to decrease the total file size, so I suppose it's not all bad.

I'm keeping cautiously optimistic about this since sometimes there are some strange issues when you start the game for the first time with the new textures. That's part of the reason why I want to get a proof of concept out so I can see whether it does work on other people's systems. Also, it seems that I can't as yet simply make a patch file for the texture caches so when I release a test you'll have to download the whole thing (~500MB).

Anyway, that's the status update, I'll let you guys know when I've got something you can test out.

@Didact2401: Don't worry, when it comes to this kind of thing I take meticulous notes since it's so easy to mess up.