/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#351
Posté 16 avril 2012 - 09:39
and i need someone to tell me where i can find medkits in the game so i can test how it looks like . [not the wall medkits]
I have over 750 saves , and i am getting kinda lost in that number ,lol
#352
Posté 16 avril 2012 - 01:39
Towik wrote...
I have over 750 saves ,
*mind blown*
#353
Posté 16 avril 2012 - 02:21
Towik wrote...
I need someone to tell me how to make the relief map
and i need someone to tell me where i can find medkits in the game so i can test how it looks like . [not the wall medkits]
I have over 750 saves , and i am getting kinda lost in that number ,lol
There are several Medkits in the Forward Operating Base on Earth.
#354
Posté 16 avril 2012 - 10:31
_________________________________________________________________
IMPORTANT:
Guys, I'm almost ready with Garrus, but cost me much to look good. It is as if the game necessarily make it appear that the poor Garrus has just hit by a truck.
Anyway, I did what more I could. We'll see if we can improve it with your comments a bit more.
Before publishing the armor, I have a problem to find the lights:

Anyone know how to edit those lights?
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Modifié par smarteck, 16 avril 2012 - 10:32 .
#355
Posté 16 avril 2012 - 10:40
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#356
Posté 16 avril 2012 - 10:43
#357
Posté 16 avril 2012 - 10:56
Modifié par MACharlie1, 16 avril 2012 - 11:00 .
#358
Posté 16 avril 2012 - 11:00
MACharlie1 wrote...
The actual shape of the lights are in the emissive maps alpha channel.
I do not know much about the terms of the types of files .. You could find that file?. Or put a picture of how it is .. or the code?
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Modifié par smarteck, 16 avril 2012 - 11:00 .
#359
Posté 16 avril 2012 - 11:03
SliPaladin wrote...
http://social.biowar...index/5314761/1
Here maybe you can borrow it from this mod.
Thanks for the tip, but the idea is that we have all the costumes and armor new, in high resolution. If you find something else, I would appreciate your sharing it.
Salu2.
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Modifié par smarteck, 16 avril 2012 - 11:03 .
#360
Posté 16 avril 2012 - 11:04
Heres the file.smarteck wrote...
MACharlie1 wrote...
The actual shape of the lights are in the emissive maps alpha channel.
I do not know much about the terms of the types of files .. You could find that file?. Or put a picture of how it is .. or the code?
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I'm not sure if Corel PhotoImpact allows you to access channels but if it doesn't, then pop it open in Photoshop and hit the Channels (next to layers) and select the Alpha Channel to edit it. It should be a very simple fix.
#361
Posté 16 avril 2012 - 11:07
Come on guys .. we are not going to leave just like that.
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#362
Posté 16 avril 2012 - 11:09
MACharlie1 wrote...
Heres the file.
I'm not sure if Corel PhotoImpact allows you to access channels but if it doesn't, then pop it open in Photoshop and hit the Channels (next to layers) and select the Alpha Channel to edit it. It should be a very simple fix.
Edit the same file, but does not respond to that part of the lights.
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#363
Posté 16 avril 2012 - 11:13
Are you editing just the texture itself?smarteck wrote...
MACharlie1 wrote...
Heres the file.
I'm not sure if Corel PhotoImpact allows you to access channels but if it doesn't, then pop it open in Photoshop and hit the Channels (next to layers) and select the Alpha Channel to edit it. It should be a very simple fix.
Edit the same file, but does not respond to that part of the lights.
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Since you need to edit the black alpha channel (with the white) to better define the light shape.
#364
Posté 16 avril 2012 - 11:22
I'll see what I can do ...
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#365
Posté 16 avril 2012 - 11:38
Could you reconstruct that part? I only use the brush to achieve it, but it is not very good.
PS: Photoshop and I do not get anything right.
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#366
Posté 17 avril 2012 - 12:59
edit:http://social.bioware.com/forum/1/topic/323/index/9735492/16#11497931
Anyway below are zip/s with default texture ready to be modded
WILL edit after uploading them , i hope at least few people will be interested ._.
++ = not really sure
++ Holograms_blending http://www.mediafire...qxp2c1247r3q2nb
Medkit http://www.mediafire...5hp8bcnj885zz39
Floating_Camera http://www.mediafire...z91uj19e6poyb1g
Black Widow http://www.mediafire...9hh6k6hsjdbru91
SR2_Hoodie http://www.mediafire...moiew3fu1lz7994
M-15 Vindicator http://www.mediafire...ihilg7k6f394dpp
M-385 Talon http://www.mediafire...ykgjs4slc85xmwb
M-23 Hornet http://www.mediafire...ykgjs4slc85xmwb
Asari_WAR_strategist_suit http://www.mediafire...z91uj19e6poyb1g
Purgatory_Asari_military_trainer_suit http://www.mediafire...9hh6k6hsjdbru91
Vega_Naked_tatoo http://www.mediafire...moiew3fu1lz7994
Weapon_GETH_SERVER http://www.mediafire...ihilg7k6f394dpp
Liara_s_breathing_thingy Liara_s_breathing_thingy Vega_naked_NECKLACE_and_Pants
Vega_naked_NECKLACE_and_Pants http://www.mediafire...276e66db4dww7yo
Recon_Hood http://www.mediafire...ykgjs4slc85xmwb
Citadel_cab http://www.mediafire...5qxf2meygpdo3n1
Samara_Default_suit http://www.mediafire...r2diyre4qsdtmrv
Shep Female_Casual_2nd http://www.mediafire...uhzc4auy3udst54
EDI_Costume#3 http://www.mediafire...8yxwg5byta3bx8x
EDI_Costume#2 http://www.mediafire...1wsib2q0gt6xk4w
Vega_naked_NECKLACE_and_Pants http://www.mediafire...276e66db4dww7yo
Ashley_sister http://www.mediafire...occ7ysrenn8rzdj
ZAED_Suit http://www.mediafire...7rzs7ingbfwia2u
Samara_s_daughter_missing http://www.mediafire...j1zhnk9b3tktzff
VEGA_CASUAL http://www.mediafire...d8jxsddwv5jup55
Javik_suit http://www.mediafire...7pft28yg26jure1
Quarians_tali http://www.mediafire...khsjg9dl31262w9
Legion http://www.mediafire...z4ti7h5ns6tu4h4
Phychotic_biotic_suit aka Jack http://www.mediafire...wllq97e0675ykru
Liara_AshesDLC_Sui http://www.mediafire...1cjagfv56p4s2ch
++ Quarina_tali_costume#3_plus_faceshield http://www.mediafire...35v9v133413kai7
ARMAX N7 http://www.mediafire...x2aag2d6kfctzfd
the files are in dds
if you use photoshop , get the nvidia plugin to be able to import them or export them . Maybe newer versions can do it with out it , i dunno.
Having only 32 upload is kinda lame >_>
Modifié par Towik, 18 avril 2012 - 04:38 .
#367
Posté 17 avril 2012 - 01:40
Just download this from ImageShack and paste it into the Alpha channel. (MediaFire was being a ****.) This is far from perfect but I did my best.smarteck wrote...
@MaCharly1
Could you reconstruct that part? I only use the brush to achieve it, but it is not very good.
PS: Photoshop and I do not get anything right.
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#368
Posté 17 avril 2012 - 01:42
#369
Posté 17 avril 2012 - 01:47
MACharlie1 wrote...
Just download this from ImageShack and paste it into the Alpha channel. (MediaFire was being a ****.) This is far from perfect but I did my best.smarteck wrote...
@MaCharly1
Could you reconstruct that part? I only use the brush to achieve it, but it is not very good.
PS: Photoshop and I do not get anything right.
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I try.
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#370
Posté 17 avril 2012 - 02:08
If I sent you the file .tpf, You help me test the beta version?
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#371
Posté 17 avril 2012 - 02:45
Shoko86 wrote...
Just wanted to drop in and say thanks to smarteck for all the wonderful high res armor.So damn good. Also I was wondering if you have any plans to do Kaidan's black armor or femShep's N7 armor? Oh and great job on the Garrus one too BTW. Looks great from the small pic. Can't wait to use it! ='}
Thank you for your comment.
My plans are to first, create the characters in "Default" costumes and armor, then the alternative.
Regarding Femshep, the user boodrl is working on it.
Salu2.
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#372
Posté 17 avril 2012 - 04:55
I can beta test it (Anything in particuliar?) but I won't be able to until tomorrow night.smarteck wrote...
@MACharly1
If I sent you the file .tpf, You help me test the beta version?
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Modifié par MACharlie1, 17 avril 2012 - 04:55 .
#373
Posté 17 avril 2012 - 05:03
#374
Posté 17 avril 2012 - 05:42
Thank you both for the goodwill. But I think Garrus is already over. on this side of the world is either at dawn, I'll go to sleep.
In the morning makes the final test and will share in the post.
See you and thanks again.
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#375
Posté 17 avril 2012 - 07:33





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