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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#351
Towik

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I need someone to tell me how to make the relief map
and i need someone to tell me where i can find medkits in the game so i can test how it looks like . [not the wall medkits]

I have over 750 saves , and i am getting kinda lost in that number ,lol

#352
Vez04

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Towik wrote...

I have over 750 saves ,


*mind blown*

#353
InterrogationBear

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Towik wrote...

I need someone to tell me how to make the relief map
and i need someone to tell me where i can find medkits in the game so i can test how it looks like . [not the wall medkits]

I have over 750 saves , and i am getting kinda lost in that number ,lol


There are several Medkits in the Forward Operating Base on Earth.

#354
Fredy AG

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 ///
_________________________________________________________________

IMPORTANT:

Guys, I'm almost ready with Garrus, but cost me much to look good. It is as if the game necessarily make it appear that the poor Garrus has just hit by a truck. :pinched:

Anyway, I did what more I could. We'll see if we can improve it with your comments a bit more.

Before publishing the armor, I have a problem to find the lights:

Image IPB


Anyone know how to edit those lights? 
_________________________________________________________________

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Modifié par smarteck, 16 avril 2012 - 10:32 .


#355
Fredy AG

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It may be a separate texture, small, with only the image. If someone finds something, notify.

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#356
SliPaladin

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http://social.biowar...index/5314761/1
Here maybe you can borrow it from this mod.

#357
MACharlie1

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The actual shape of the lights are in the emissive maps alpha channel. Increasing the resolution of the alpha channel should fix that. 

Modifié par MACharlie1, 16 avril 2012 - 11:00 .


#358
Fredy AG

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MACharlie1 wrote...

The actual shape of the lights are in the emissive maps alpha channel.



I do not know much about the terms of the types of files .. You could find that file?. Or put a picture of how it is .. or the code?


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Modifié par smarteck, 16 avril 2012 - 11:00 .


#359
Fredy AG

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SliPaladin wrote...

http://social.biowar...index/5314761/1
Here maybe you can borrow it from this mod.


Thanks for the tip, but the idea is that we have all the costumes and armor new, in high resolution. If you find something else, I would appreciate your sharing it. 

;)

Salu2.

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Modifié par smarteck, 16 avril 2012 - 11:03 .


#360
MACharlie1

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smarteck wrote...

MACharlie1 wrote...

The actual shape of the lights are in the emissive maps alpha channel.



I do not know much about the terms of the types of files .. You could find that file?. Or put a picture of how it is .. or the code?


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Heres the file.

I'm not sure if Corel PhotoImpact allows you to access channels but if it doesn't, then pop it open in Photoshop and hit the Channels (next to layers) and select the Alpha Channel to edit it. It should be a very simple fix. 

#361
Fredy AG

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Come on guys .. we are not going to leave just like that. :blush:

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#362
Fredy AG

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MACharlie1 wrote...

Heres the file.

I'm not sure if Corel PhotoImpact allows you to access channels but if it doesn't, then pop it open in Photoshop and hit the Channels (next to layers) and select the Alpha Channel to edit it. It should be a very simple fix. 


Edit the same file, but does not respond to that part of the lights. :huh:


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#363
MACharlie1

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smarteck wrote...

MACharlie1 wrote...

Heres the file.

I'm not sure if Corel PhotoImpact allows you to access channels but if it doesn't, then pop it open in Photoshop and hit the Channels (next to layers) and select the Alpha Channel to edit it. It should be a very simple fix. 


Edit the same file, but does not respond to that part of the lights. :huh:


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Are you editing just the texture itself?

Since you need to edit the black alpha channel (with the white) to better define the light shape.

Image IPB

#364
Fredy AG

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aaaaaaa ... now I see .. that I had not ever worked with.

I'll see what I can do ...

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#365
Fredy AG

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@MaCharly1

Could you reconstruct that part? I only use the brush to achieve it, but it is not very good.

PS: Photoshop and I do not get anything right.

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#366
Towik

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It's kinda hard to imagine that you don't get along with Photoshop , i have CS2 only don't have money for a newer one ,lolol , maybe that's why i fail at it too.

edit:http://social.bioware.com/forum/1/topic/323/index/9735492/16#11497931

Anyway below are zip/s with default texture ready to be modded
WILL edit after uploading them , i hope at least few people will be interested ._.
++ = not really sure
++ Holograms_blending http://www.mediafire...qxp2c1247r3q2nb
Medkit http://www.mediafire...5hp8bcnj885zz39
Floating_Camera http://www.mediafire...z91uj19e6poyb1g
Black Widow http://www.mediafire...9hh6k6hsjdbru91
SR2_Hoodie http://www.mediafire...moiew3fu1lz7994
M-15 Vindicator http://www.mediafire...ihilg7k6f394dpp
M-385 Talon http://www.mediafire...ykgjs4slc85xmwb
M-23 Hornet http://www.mediafire...ykgjs4slc85xmwb
Asari_WAR_strategist_suit http://www.mediafire...z91uj19e6poyb1g
Purgatory_Asari_military_trainer_suit http://www.mediafire...9hh6k6hsjdbru91
Vega_Naked_tatoo http://www.mediafire...moiew3fu1lz7994
Weapon_GETH_SERVER http://www.mediafire...ihilg7k6f394dpp
Liara_s_breathing_thingy Liara_s_breathing_thingy Vega_naked_NECKLACE_and_Pants
Vega_naked_NECKLACE_and_Pants http://www.mediafire...276e66db4dww7yo
Recon_Hood  http://www.mediafire...ykgjs4slc85xmwb
Citadel_cab http://www.mediafire...5qxf2meygpdo3n1
Samara_Default_suit  http://www.mediafire...r2diyre4qsdtmrv
Shep Female_Casual_2nd   http://www.mediafire...uhzc4auy3udst54
EDI_Costume#3 http://www.mediafire...8yxwg5byta3bx8x
EDI_Costume#2 http://www.mediafire...1wsib2q0gt6xk4w
Vega_naked_NECKLACE_and_Pants http://www.mediafire...276e66db4dww7yo
Ashley_sister http://www.mediafire...occ7ysrenn8rzdj
ZAED_Suit http://www.mediafire...7rzs7ingbfwia2u
Samara_s_daughter_missing http://www.mediafire...j1zhnk9b3tktzff
VEGA_CASUAL http://www.mediafire...d8jxsddwv5jup55
Javik_suit http://www.mediafire...7pft28yg26jure1
Quarians_tali http://www.mediafire...khsjg9dl31262w9
Legion http://www.mediafire...z4ti7h5ns6tu4h4
Phychotic_biotic_suit aka Jack http://www.mediafire...wllq97e0675ykru
Liara_AshesDLC_Sui http://www.mediafire...1cjagfv56p4s2ch
++ Quarina_tali_costume#3_plus_faceshield http://www.mediafire...35v9v133413kai7
ARMAX N7 http://www.mediafire...x2aag2d6kfctzfd


the files are in dds
if you use photoshop , get the nvidia plugin to be able to import them or export them . Maybe newer versions can do it with out it , i dunno.

Having only 32 upload is kinda lame >_>

Modifié par Towik, 18 avril 2012 - 04:38 .


#367
MACharlie1

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smarteck wrote...

@MaCharly1

Could you reconstruct that part? I only use the brush to achieve it, but it is not very good.

PS: Photoshop and I do not get anything right.

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Just download this from ImageShack and paste it into the Alpha channel. (MediaFire was being a ****.) This is far from perfect but I did my best. :?


Image IPB

#368
Shoko86

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Just wanted to drop in and say thanks to smarteck for all the wonderful high res armor. =] So damn good. Also I was wondering if you have any plans to do Kaidan's black armor or femShep's N7 armor? Oh and great job on the Garrus one too BTW. Looks great from the small pic. Can't wait to use it! ='}

#369
Fredy AG

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MACharlie1 wrote...

smarteck wrote...

@MaCharly1

Could you reconstruct that part? I only use the brush to achieve it, but it is not very good.

PS: Photoshop and I do not get anything right.

//////

Just download this from ImageShack and paste it into the Alpha channel. (MediaFire was being a ****.) This is far from perfect but I did my best. :?



I try.

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#370
Fredy AG

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@MACharly1

If I sent you the file .tpf, You help me test the beta version?

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#371
Fredy AG

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Shoko86 wrote...

Just wanted to drop in and say thanks to smarteck for all the wonderful high res armor. =] So damn good. Also I was wondering if you have any plans to do Kaidan's black armor or femShep's N7 armor? Oh and great job on the Garrus one too BTW. Looks great from the small pic. Can't wait to use it! ='}


Thank you for your comment.
My plans are to first, create the characters in "Default" costumes and armor, then the alternative.
Regarding Femshep, the user  boodrl  is working on it.

Salu2.;)

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#372
MACharlie1

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smarteck wrote...

@MACharly1

If I sent you the file .tpf, You help me test the beta version?

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I can beta test it (Anything in particuliar?) but I won't be able to until tomorrow night. 

Modifié par MACharlie1, 17 avril 2012 - 04:55 .


#373
Towik

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I could do it too , but i have only 8800 and a display up to 1680x1050 , so i think i will pass on that :(

#374
Fredy AG

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///


Thank you both for the goodwill. But I think Garrus is already over. on this side of the world is either at dawn, I'll go to sleep.

In the morning makes the final test and will share in the post.

See you and thanks again.

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#375
TheCrimsonSpire

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I would love to see a HR of femshep's underwear, because it looks awkward as of now during the romance scenes, like it's painted on in a weird fashion. It would add a lot more depth and weight to those scenes if they looked like genuine clothing :)